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	<title>Endor Revived Wiki - Příspěvky [cs]</title>
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	<updated>2026-05-30T15:53:15Z</updated>
	<subtitle>Příspěvky</subtitle>
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		<id>https://wiki.endor-revived.com/index.php?title=Runewords&amp;diff=16371</id>
		<title>Runewords</title>
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		<updated>2025-06-24T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: /* Energizer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
== Runeword scroll (drop started 06/2025) == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
[[Category:Mechaniky]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Svitek určený pro výrobu itemu, který je osazený magickým runovým slovem. Používá se na hotové socketable itemy. Runové slovo dokáže zesílit účinky vložených run/drahokamů v předmětu.&lt;br /&gt;
&lt;br /&gt;
== Runewordy == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* Jsou svitky, ze kterých si vytvoříte itemy podobající se unikátům. Padnout mohou z NPC, map pokladů, sosek i pokladů v dungeonech.&lt;br /&gt;
* Runy musí být v předmětu vloženy v přesném pořadí určeném na svitku, jinak runový svitek nepůjde použít.&lt;br /&gt;
* Mějte prosím na paměti, že vlastnosti RW ve vloženém itemu mohou být různé, záleží na síle jednotlivých run a taky na štěstí. Nezapomeňte RW tvořit za crafta, který má 100 itemid.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Absolute Strength ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ZOD TIR HEL MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;31 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+8 armor&lt;br /&gt;
+9900% durability&lt;br /&gt;
+7 defense&lt;br /&gt;
+25 STR&lt;br /&gt;
+300% hitpoints regeneration&lt;br /&gt;
+19 maximum hitpoints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acolyte ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ETH ITH LO EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adept ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ETH ITH MAR LO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+6.5% magery&lt;br /&gt;
+5 INT&lt;br /&gt;
+5.9% evaluatingintellingence&lt;br /&gt;
+6 WIS&lt;br /&gt;
+3.6% magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF UM EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;19 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEX&lt;br /&gt;
archery&lt;br /&gt;
mana regeneration&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artificer ===&lt;br /&gt;
Runy: &#039;&#039;&#039;TIR RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+194% durability&lt;br /&gt;
+2 STR&lt;br /&gt;
+220% stamina regeneration&lt;br /&gt;
+6,3% blacksmithy&lt;br /&gt;
+5,3% tinkering&lt;br /&gt;
+6,4% gemcutting&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artisan ===&lt;br /&gt;
Runy: &#039;&#039;&#039;TIR RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+166% durability&lt;br /&gt;
+1 STR&lt;br /&gt;
+140% stamina regeneration&lt;br /&gt;
+0.1% blacksmithy&lt;br /&gt;
+0.7% tinkering&lt;br /&gt;
+1.6% gemcutting&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aspirant&#039;s folly ===&lt;br /&gt;
Runy: &#039;&#039;&#039;EL SUR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
anatomy&lt;br /&gt;
healing&lt;br /&gt;
veterinary&lt;br /&gt;
critical strike&lt;br /&gt;
faster cast rate&lt;br /&gt;
clear mind&lt;br /&gt;
wis&lt;br /&gt;
required level&lt;br /&gt;
mana regeneration&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Assassin===&lt;br /&gt;
Runy: &#039;&#039;&#039;OHM NEF SOL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+47% durability&lt;br /&gt;
+6,6% critical strike&lt;br /&gt;
+3 DEX&lt;br /&gt;
+2,4% archery&lt;br /&gt;
+2,5 blades&lt;br /&gt;
+9 pierce resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bandit ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF TIR RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+43% Durability &lt;br /&gt;
+140% Stamina regeneration&lt;br /&gt;
+3 Dex&lt;br /&gt;
+3 Str&lt;br /&gt;
+2,9 Archery&lt;br /&gt;
+3,9 Blades&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
Runy: &#039;&#039;&#039;LEM SOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;16 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+2% spell damage&lt;br /&gt;
+7 magic resistance&lt;br /&gt;
+5 pierce resistance&lt;br /&gt;
+3,7% magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Beastmaster ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KO LO THUL UM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
animallore&lt;br /&gt;
wis&lt;br /&gt;
veterinary&lt;br /&gt;
mana regeneration&lt;br /&gt;
magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Brilliant intellect ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ZOD ITH UM FAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;31 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INT&lt;br /&gt;
mana regeneration&lt;br /&gt;
maximum mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clear Intent ===&lt;br /&gt;
Runy: &#039;&#039;&#039;LUM ETH MAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;27 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;pre&amp;gt;&lt;br /&gt;
+146% durability&lt;br /&gt;
+3 magicresistance&lt;br /&gt;
+8% spell damage&lt;br /&gt;
+4,6% evaluatingintelligence&lt;br /&gt;
+4,7% magery&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ETH MAR UM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+1 summon control&lt;br /&gt;
+4,1% magery&lt;br /&gt;
+3,0% evaluatingintelligence&lt;br /&gt;
+170% mana regeneration&lt;br /&gt;
+4,0% magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crusher ===&lt;br /&gt;
Runy: &#039;&#039;&#039;JAH GUL TIR DOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;27 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+7 armor&lt;br /&gt;
+127% durability&lt;br /&gt;
+4 defense&lt;br /&gt;
+8,3 armor penetration&lt;br /&gt;
+4 STR&lt;br /&gt;
+10 blunt resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Wrath ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ZOD ORT IO LEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;32 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energizer ===&lt;br /&gt;
Runy: &#039;&#039;&#039;FAL GUL SOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;16 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
durability +227%&lt;br /&gt;
damage +1&lt;br /&gt;
mana draining +7%&lt;br /&gt;
+4 to penetrate&lt;br /&gt;
+6 maximum mana&lt;br /&gt;
+1 pierce damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Runy: &#039;&#039;&#039;UM FAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;17 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mana regeneration&lt;br /&gt;
maximum mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Esoteric ===&lt;br /&gt;
Runy: &#039;&#039;&#039;OHM AMN FAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
faster cast rate&lt;br /&gt;
critical strike&lt;br /&gt;
healing&lt;br /&gt;
lightning resistance&lt;br /&gt;
maximum mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feral ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KO TIR NEF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flow ===&lt;br /&gt;
Runy: &#039;&#039;&#039;SHAEL SHAEL MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
clear mind&lt;br /&gt;
maximum hitpoints&lt;br /&gt;
draining resistance&lt;br /&gt;
harm resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focused Mind ===&lt;br /&gt;
Runy: &#039;&#039;&#039;SHAEL SHAEL LUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor or Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;30 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+12,7% clear mind&lt;br /&gt;
+8,8% evaluatingintellingence&lt;br /&gt;
+5,3 magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Runy: &#039;&#039;&#039;IST LEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+200% durability&lt;br /&gt;
+15 shock resistance&lt;br /&gt;
+6,1 magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gatherer&#039;s Grace ===&lt;br /&gt;
Runy: &#039;&#039;&#039;LO RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;30 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+146% durability&lt;br /&gt;
+3 wis&lt;br /&gt;
+420% stamina regeneration&lt;br /&gt;
+5,7% fishing&lt;br /&gt;
+4,6% mining&lt;br /&gt;
+4,0% lumberjacking&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Grunt ===&lt;br /&gt;
Runy: &#039;&#039;&#039;TIR NEF RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Str&lt;br /&gt;
Dex&lt;br /&gt;
Axes&lt;br /&gt;
Swordmanship&lt;br /&gt;
Wrestling&lt;br /&gt;
Stam regen&lt;br /&gt;
Durability&lt;br /&gt;
Armor&lt;br /&gt;
Defense&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guardian&#039;s Folly ===&lt;br /&gt;
Runy: &#039;&#039;&#039;EL GUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+5 armor&lt;br /&gt;
+51% durability&lt;br /&gt;
+2.4% parry&lt;br /&gt;
-3.5% magicresistance&lt;br /&gt;
+3.7% macefighting&lt;br /&gt;
+4.5% armor penetration&lt;br /&gt;
+3.6% cleave&lt;br /&gt;
+2 DEX&lt;br /&gt;
-2 STR&lt;br /&gt;
+2 CON&lt;br /&gt;
+130% stamina regeneration&lt;br /&gt;
+100% hitpoints regenrations&lt;br /&gt;
+3 required level&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Harvester ===&lt;br /&gt;
Runy: &#039;&#039;&#039;LO RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hunger ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ORT ORT GUL TIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Great enchantment&lt;br /&gt;
+2 damage&lt;br /&gt;
+230% durability&lt;br /&gt;
+5 to penetrate&lt;br /&gt;
+4 STR&lt;br /&gt;
+13% hp leeching&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chef&#039;s kiss ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ITH RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
stamina regeneration&lt;br /&gt;
cooking&lt;br /&gt;
alchemy&lt;br /&gt;
enchanting&lt;br /&gt;
durability&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inoculation ===&lt;br /&gt;
Runy: &#039;&#039;&#039;GUL ORT MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+7 armor&lt;br /&gt;
+161% durability&lt;br /&gt;
+2 defense&lt;br /&gt;
+8 draining resistance&lt;br /&gt;
+11 harm resistance&lt;br /&gt;
+10 poison resistance&lt;br /&gt;
+34 disease resistance&lt;br /&gt;
+6 blade resistance&lt;br /&gt;
+6 blunt resistance&lt;br /&gt;
+6 claws resistance&lt;br /&gt;
+8 pierce resistance&lt;br /&gt;
+2 STR&lt;br /&gt;
+11 maximum hitpoints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inquisitor ===&lt;br /&gt;
Runy: &#039;&#039;&#039;VEX VEX GUL NEF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;32 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DEX&lt;br /&gt;
STR&lt;br /&gt;
tactics&lt;br /&gt;
staves&lt;br /&gt;
swordsmanship&lt;br /&gt;
magery&lt;br /&gt;
blade resistance&lt;br /&gt;
durability&lt;br /&gt;
armor&lt;br /&gt;
defense&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legionnaire ===&lt;br /&gt;
Runy: &#039;&#039;&#039;GUL IST TIR EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+8 armor&lt;br /&gt;
+292% durability&lt;br /&gt;
+4 defense&lt;br /&gt;
+5.6% parry&lt;br /&gt;
+16 shock resistance&lt;br /&gt;
+6 air resistance&lt;br /&gt;
+7 cold resistance&lt;br /&gt;
+6 earth resistance&lt;br /&gt;
+9 heat resistance&lt;br /&gt;
+5 STR&lt;br /&gt;
+2.4% macefighting&lt;br /&gt;
+4% swordmanship&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Man-At-Arms ===&lt;br /&gt;
Runy: &#039;&#039;&#039;VEX TIR EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+7 STR&lt;br /&gt;
+5,8% tactics&lt;br /&gt;
+4% axes&lt;br /&gt;
+4,1% macefighting&lt;br /&gt;
+3,3% polearms&lt;br /&gt;
+4,7% spears&lt;br /&gt;
+3,4% staves&lt;br /&gt;
+4,7% swordsmanship&lt;br /&gt;
+170% durability&lt;br /&gt;
+6 armor&lt;br /&gt;
+4 defense&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Marksman ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KOL NEF SOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;24 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+4 DEX&lt;br /&gt;
+5,6% aim&lt;br /&gt;
+4,5% archery&lt;br /&gt;
+9 pierce resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Masterwork ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF RAL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+208% durability&lt;br /&gt;
+2 DEX&lt;br /&gt;
+230% stamina regeneration&lt;br /&gt;
+2,5 tailoring&lt;br /&gt;
+5,0% engineering&lt;br /&gt;
+3,9% inscription&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ORT NEF TIR EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;25 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+5 armor&lt;br /&gt;
+135% durability&lt;br /&gt;
+5 defense&lt;br /&gt;
+2 blade resistance&lt;br /&gt;
+2 blunt resistance&lt;br /&gt;
+3 pierce resistance&lt;br /&gt;
+2 claws resistance&lt;br /&gt;
+7 STR&lt;br /&gt;
+5 DEX&lt;br /&gt;
+2,0% magery&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mystic ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ETH AMN MAR SHAEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+3.2% faster cast rate&lt;br /&gt;
+2.7% critical strike&lt;br /&gt;
+6.2% clear mind&lt;br /&gt;
+3.9% magery&lt;br /&gt;
+3.9% evaluatingintelligence&lt;br /&gt;
+3.8% magicrestitance &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paper ===&lt;br /&gt;
Runy: &#039;&#039;&#039;PUL TIR GUL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
durability&lt;br /&gt;
parry&lt;br /&gt;
blade resistance&lt;br /&gt;
claws resistance&lt;br /&gt;
air resistance &lt;br /&gt;
cold resistance&lt;br /&gt;
STR&lt;br /&gt;
axes&lt;br /&gt;
swordmanship&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Precision ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KOL SOL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Puncture ===&lt;br /&gt;
Runy: &#039;&#039;&#039;JAH GUL ORT TIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;32 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+13 armor&lt;br /&gt;
+124% durability&lt;br /&gt;
+3 blade resistance&lt;br /&gt;
+3 blunt resistance&lt;br /&gt;
+2 pierce resistance&lt;br /&gt;
+3 claws resistance&lt;br /&gt;
+11.4% armor penetration&lt;br /&gt;
+9 STR&lt;br /&gt;
+3.5% axes&lt;br /&gt;
+3.6% macefighting&lt;br /&gt;
+3.1% spears&lt;br /&gt;
+3.8% staves&lt;br /&gt;
+3.4% swordmanship&lt;br /&gt;
+3.4% wrestling&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Raider&#039;s Folly ===&lt;br /&gt;
Runy: &#039;&#039;&#039; El VEX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+50% durability&lt;br /&gt;
+1,4% tactics&lt;br /&gt;
+2,4% axes&lt;br /&gt;
+1,8% macefighting &lt;br /&gt;
+3,9% swordmanship&lt;br /&gt;
+2,8% critical strike&lt;br /&gt;
+1,9% armor penetration&lt;br /&gt;
+2 str&lt;br /&gt;
+2 dex&lt;br /&gt;
-2 requirement level&lt;br /&gt;
+120% stamina regeneration&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rattlesnake ===&lt;br /&gt;
Runy: &#039;&#039;&#039; SOL GUL NEF EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;19 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+50% chance lesserpoison&lt;br /&gt;
+1 damage&lt;br /&gt;
+277% durability&lt;br /&gt;
+4 to penetrate&lt;br /&gt;
+3 DEX&lt;br /&gt;
+1 pierce damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recurrence ===&lt;br /&gt;
Runy: &#039;&#039;&#039;SHAEL LUM SHAEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor or Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
clear mind&lt;br /&gt;
evaluatingintellingence&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Relentless ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ELD TIR RAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;23 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+2 damage&lt;br /&gt;
+270% durability&lt;br /&gt;
+3 STR&lt;br /&gt;
+1-2 blunt damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Remedy ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF RAL HEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Replenish ===&lt;br /&gt;
Runy: &#039;&#039;&#039;MAL RAL HEL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+2 armor&lt;br /&gt;
+237% durability&lt;br /&gt;
+2 defense&lt;br /&gt;
+8 maximum hitpoints&lt;br /&gt;
+200% stamina regeneration&lt;br /&gt;
+160% hitpoints regeneration&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruthless ===&lt;br /&gt;
Runy: &#039;&#039;&#039; ELD TIR RAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+8 armor&lt;br /&gt;
+187% durability&lt;br /&gt;
+8 defense&lt;br /&gt;
+16,3% cleave&lt;br /&gt;
+8 STR&lt;br /&gt;
+240% stamina regeneration&lt;br /&gt;
+3,1% axes&lt;br /&gt;
+3,5% macefighting&lt;br /&gt;
+3,2% poleamrms&lt;br /&gt;
+3,9% spears&lt;br /&gt;
+3,7% staves&lt;br /&gt;
+3,9% swordsmanship&lt;br /&gt;
+3% wrestling&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sanctified ===&lt;br /&gt;
Runy: &#039;&#039;&#039;SUR SUR OHM THUL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;27 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
anatomy&lt;br /&gt;
critical strike&lt;br /&gt;
healing&lt;br /&gt;
veterinary&lt;br /&gt;
draining resistance&lt;br /&gt;
harm resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shaman ===&lt;br /&gt;
Runy: &#039;&#039;&#039;SUR OHM AMN GEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;32 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+3,0% anatomy&lt;br /&gt;
+3,0% healing&lt;br /&gt;
+5,7% faster cast rate&lt;br /&gt;
+7,3% critical strike&lt;br /&gt;
+5,9% veterinary&lt;br /&gt;
+9 lighting resistance&lt;br /&gt;
+9 air resistance&lt;br /&gt;
+8 earth resistance&lt;br /&gt;
+9 cold resistance&lt;br /&gt;
+16 heat resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
Runy: &#039;&#039;&#039;IO LEM MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+229% durability&lt;br /&gt;
+6 maximum hitpoints&lt;br /&gt;
+24 lighting resistance&lt;br /&gt;
+16 air resistance&lt;br /&gt;
+16 earth resistance&lt;br /&gt;
+15 cold resistance&lt;br /&gt;
+16 heat resistance&lt;br /&gt;
+7.7% magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scholar&#039;s Folly ===&lt;br /&gt;
Runy: &#039;&#039;&#039;EL MAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spellmaster ===&lt;br /&gt;
Runy: &#039;&#039;&#039;OHM AMN MAR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;27 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+1% evaluatingintelligence&lt;br /&gt;
+5% faster cast rate&lt;br /&gt;
+4,9% critical strike&lt;br /&gt;
+2,4% magery&lt;br /&gt;
+5,5% magicresistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Steadfast===&lt;br /&gt;
Runy: &#039;&#039;&#039;DOL PUL SOL ZOD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;29 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+9 armor&lt;br /&gt;
+9900% durability&lt;br /&gt;
+6 defense&lt;br /&gt;
+18 blade resistance&lt;br /&gt;
+24 blunt resistance&lt;br /&gt;
+16 claws resistance&lt;br /&gt;
+25 pierce resistance&lt;br /&gt;
+15 maximum hitpoints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
Runy: &#039;&#039;&#039;TIR SOL DOL EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;20 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+3 armor&lt;br /&gt;
+362% durability&lt;br /&gt;
+1,5% parry&lt;br /&gt;
+5 blunt resistance&lt;br /&gt;
+6 pierce resistance&lt;br /&gt;
+4 earth resistance&lt;br /&gt;
+3 heat resistance&lt;br /&gt;
+3 STR&lt;br /&gt;
+1,1% macefighting&lt;br /&gt;
+3,1% staves&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Taciturn ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF NEF IO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;26 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+6 DEX&lt;br /&gt;
+2% hiding&lt;br /&gt;
+4.5% stealth&lt;br /&gt;
+7 draining resistance&lt;br /&gt;
+8 harm resistance&lt;br /&gt;
+7 lightning resistance&lt;br /&gt;
+3% hiding bonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tamer ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KO THUL LO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;18 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
animallore&lt;br /&gt;
wis&lt;br /&gt;
veterinary&lt;br /&gt;
herding&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thief  ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF IO EL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;19 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+39% durability&lt;br /&gt;
+3 lighting resistance&lt;br /&gt;
+4 DEX&lt;br /&gt;
+2,0% hiding&lt;br /&gt;
+3,4% stealth&lt;br /&gt;
+4 draining resistance&lt;br /&gt;
+4 harm resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trickster ===&lt;br /&gt;
Runy: &#039;&#039;&#039;NEF SOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;16 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+3DEX&lt;br /&gt;
+2,1% parry&lt;br /&gt;
+8 pierce resistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turtle ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KO ORT IST NEF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;32 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
draining ressitance&lt;br /&gt;
harm resistance&lt;br /&gt;
shock resistance&lt;br /&gt;
blade resistance&lt;br /&gt;
blunt resistance&lt;br /&gt;
claws resistance&lt;br /&gt;
pierce resistance&lt;br /&gt;
DEX&lt;br /&gt;
animallore&lt;br /&gt;
wrestling&lt;br /&gt;
durability&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Typhoon  ===&lt;br /&gt;
Runy: &#039;&#039;&#039;IO MAL TIR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;19 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+56% durability&lt;br /&gt;
+5 lightning resistance&lt;br /&gt;
+2 STR&lt;br /&gt;
+2 DEX&lt;br /&gt;
+2 INT&lt;br /&gt;
+5 maximum hitpoints&lt;br /&gt;
+5 maximum mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unholy ===&lt;br /&gt;
Runy: &#039;&#039;&#039;ETH HEL MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+1 summon control&lt;br /&gt;
+2,6% magery&lt;br /&gt;
+2,7% evaluatingintelligence&lt;br /&gt;
+170% hitpoints regeneration&lt;br /&gt;
+6 maximum hitpoints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unwavering ===&lt;br /&gt;
Runy: &#039;&#039;&#039;LEM MAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;24 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
psionic resistance&lt;br /&gt;
gas resistance&lt;br /&gt;
magicresistance&lt;br /&gt;
maximum hitpoints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wild ===&lt;br /&gt;
Runy: &#039;&#039;&#039;KO LO GEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;24 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+5,8 animallore&lt;br /&gt;
+5 wis&lt;br /&gt;
+4,4% veterinary&lt;br /&gt;
+4,8 herding&lt;br /&gt;
+110% mana regeneration&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Woodsman&#039;s Folly ===&lt;br /&gt;
Runy: &#039;&#039;&#039;EL KOL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slot: &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Level requirement: &#039;&#039;&#039;21 level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Socket: &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+50% durability&lt;br /&gt;
-0,7% aim&lt;br /&gt;
+4,6% archery&lt;br /&gt;
-3,7% blades&lt;br /&gt;
-1,3% staves&lt;br /&gt;
+2,2% wrestling&lt;br /&gt;
-1,7% animallore&lt;br /&gt;
+1,9% critical strike&lt;br /&gt;
-2,5% armor penetration&lt;br /&gt;
+4 DEX&lt;br /&gt;
-130% stamina regeneration&lt;br /&gt;
+3 required level&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16316</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16316"/>
		<updated>2025-06-19T22:06:41Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a formula and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment formula.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - formula will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/18/en&amp;diff=16315</id>
		<title>Translations:Attr:Enchanting/18/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/18/en&amp;diff=16315"/>
		<updated>2025-06-19T22:06:39Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - formula will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16314</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16314"/>
		<updated>2025-06-19T22:06:23Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a formula and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment formula.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=16313</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=16313"/>
		<updated>2025-06-19T22:06:22Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment formula.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16312</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16312"/>
		<updated>2025-06-19T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a formula and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=16311</id>
		<title>Translations:Attr:Enchanting/8/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=16311"/>
		<updated>2025-06-19T22:05:35Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you have a formula and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16310</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16310"/>
		<updated>2025-06-19T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/6/en&amp;diff=16309</id>
		<title>Translations:Attr:Enchanting/6/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/6/en&amp;diff=16309"/>
		<updated>2025-06-19T22:05:25Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16308</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=16308"/>
		<updated>2025-06-19T22:04:39Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/1/en&amp;diff=16307</id>
		<title>Translations:Attr:Enchanting/1/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/1/en&amp;diff=16307"/>
		<updated>2025-06-19T22:04:33Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Alchemy/en&amp;diff=15774</id>
		<title>Attr:Alchemy/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Alchemy/en&amp;diff=15774"/>
		<updated>2025-06-15T13:27:18Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alchemy is a passive skill required for making potions. Some professions have it in the foundation. It is mainly needed for [[Class:Rogue|Rogue]]. It can be increased by mixing potions and its maximum value by magic items. The only class which is viable for Alchemy is [[Class:Craftsman|Craftsman]] because other classes can&#039;t mix all potions and other classes does have lowered success chance. Skill can be increased by wearing magic items for +alchemy.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Alchemy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
== Mixing potions ==&lt;br /&gt;
* Alchemists are artists creating lots of support potions, but also dangerous poisons and bombs. It is one of the voluminous professions.&lt;br /&gt;
* You&#039;ll need a mortar and pestle, bottles/barrels, and lots of containers to mix potions.&lt;br /&gt;
* Mixing can be done using recipes or by clicking on the mortar and reg.&lt;br /&gt;
* The recipe can be obtained from most common vendors for 200 gp. You can write your recipe by preparing the number of regs in the mortar according to the recipe, opening the recipe and clicking on the mortar. It only depends on your skill whether you manage to write the recipe. Mixing through recipes is much better for increasing skill than from mortars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Heal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; | {{Reagent|gi}}&lt;br /&gt;
| 15&lt;br /&gt;
| Heals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heal&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|3gi}}&lt;br /&gt;
| 35&lt;br /&gt;
| Heals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Heal&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|7gi}}&lt;br /&gt;
| 75&lt;br /&gt;
| Heals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Cure&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|ga}}&lt;br /&gt;
| 20&lt;br /&gt;
| Cures poison&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cure&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|3ga}}&lt;br /&gt;
| 45&lt;br /&gt;
| Cures poison&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Cure&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|6ga}}&lt;br /&gt;
| 85&lt;br /&gt;
| Cures poison&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refresh&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|bp}}&lt;br /&gt;
| 15&lt;br /&gt;
| Restores stamina&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Refresh&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|5bp}}&lt;br /&gt;
| 25&lt;br /&gt;
| Restores stamina&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Refresh&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|bp,gi,mr}}&lt;br /&gt;
| 50&lt;br /&gt;
| Restores stamina&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Poison&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|ns}}&lt;br /&gt;
| 0&lt;br /&gt;
| Poisons after drinking. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|2ns}}&lt;br /&gt;
| 35&lt;br /&gt;
| Poisons after drinking. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Poison&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|4ns}}&lt;br /&gt;
| 75&lt;br /&gt;
| Poisons after drinking. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deadly Poison&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|8ns}}&lt;br /&gt;
| 100&lt;br /&gt;
| Poisons after drinking. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|bm}}&lt;br /&gt;
| 35&lt;br /&gt;
| Increase dexterity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Agility&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|3bm}}&lt;br /&gt;
| 55&lt;br /&gt;
| Increase dexterity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Strength&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|mr}}&lt;br /&gt;
| 35&lt;br /&gt;
| Increase strength&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|2mr}}&lt;br /&gt;
| 45&lt;br /&gt;
| Increase strength&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Strength&#039;&#039;&#039;&lt;br /&gt;
| {{Reagent|5mr}}&lt;br /&gt;
| 65&lt;br /&gt;
| Increase strength&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intellect&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|mr,bm,bs}}&lt;br /&gt;
| 40&lt;br /&gt;
| Increase intelligence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Intellect&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|3mr,2bm,bs}}&lt;br /&gt;
| 70&lt;br /&gt;
| Increase intelligence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Mana&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|gi,2ew}}&lt;br /&gt;
| 50&lt;br /&gt;
| Restores mana&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mana&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|fd,gi,2ew}}&lt;br /&gt;
| 75&lt;br /&gt;
| Restores mana&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Mana&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Restores mana. Obtaines only as a PvP reward.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vial of Slowing&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2bk,dw}}&lt;br /&gt;
| 37&lt;br /&gt;
| Slows the target. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vial of Softening&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2bk,2ob,sl}}&lt;br /&gt;
| 65&lt;br /&gt;
| Reduces armor. Can be applied to weapons and throwing weapons.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Air Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2bw,bp}}&lt;br /&gt;
| 25&lt;br /&gt;
| Can be applied to weapons. Adds an air damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Air Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|4bw,bp,sa}}&lt;br /&gt;
| 55&lt;br /&gt;
| Can be applied to weapons. Adds an air damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Air Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|5bw,bp,2sa}}&lt;br /&gt;
| 85&lt;br /&gt;
| Can be applied to weapons. Adds an air damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Ice Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2pi,bp}}&lt;br /&gt;
| 25&lt;br /&gt;
| Can be applied to weapons. Adds an ice damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|4pi,bp,sa}}&lt;br /&gt;
| 55&lt;br /&gt;
| Can be applied to weapons. Adds an ice damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Ice Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|5pi,bp,2sa}}&lt;br /&gt;
| 85&lt;br /&gt;
| Can be applied to weapons. Adds an ice damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2va,bp}}&lt;br /&gt;
| 25&lt;br /&gt;
| Can be applied to weapons. Adds a fire damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|4va,bp,sa}}&lt;br /&gt;
| 55&lt;br /&gt;
| Can be applied to weapons. Adds a fire damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|5va,bp,2sa}}&lt;br /&gt;
| 85&lt;br /&gt;
| Can be applied to weapons. Adds a fire damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lesser Dirt Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2fd,bp}}&lt;br /&gt;
| 25&lt;br /&gt;
| Can be applied to weapons. Adds a ground damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dirt Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|4fd,bp,sa}}&lt;br /&gt;
| 55&lt;br /&gt;
| Can be applied to weapons. Adds a ground damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greater Dirt Bomb&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|5fd,bp,2sa}}&lt;br /&gt;
| 85&lt;br /&gt;
| Can be applied to weapons. Adds a ground damage effect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fresh Air&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|3db,mr,bp}}&lt;br /&gt;
| 85&lt;br /&gt;
| Add immunity or cures active &amp;quot;choking&amp;quot; effect in Water dungeon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Invisibility potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|4bw}}&lt;br /&gt;
| 60&lt;br /&gt;
| Once drunk, it gives the player stealth in which he can run. The player can be detected, and any damage type action or skill use will reveal them. Potion CD: 10 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Petrification Potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|2pi,2dw,db}}&lt;br /&gt;
| 60&lt;br /&gt;
| Petrify the player for 10 seconds. After the effect ends, the player takes standard damage, similar to receiving a petrification effect from a monster with this ability. PvP damage ends the effect. Helproom teleportation and summoning effects are canceled by using petrification potion. Potion CD: 10 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Absorption Potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|3ob,2sl}}&lt;br /&gt;
| 65&lt;br /&gt;
| Grants an absorption effect at the power of 1x greater heal at the appropriate level. Potion CD: 10 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Invulnerability potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|pu,2bn,3va,2ew,bt}}&lt;br /&gt;
| 70&lt;br /&gt;
| For 15s player gets reduced damage. Potion CD: 10 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death Potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|6br}}&lt;br /&gt;
| 65&lt;br /&gt;
| After drinking the potion, it will instantly kill the player, but the player will only lose half the experience they would otherwise lose on a normal death. Cannot be used while the player is under a crowd control effect such as paralysis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Remedy potion&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|mr,bp}}&lt;br /&gt;
| 30&lt;br /&gt;
| Cures disease.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightsight&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|ss}}&lt;br /&gt;
| 10&lt;br /&gt;
| Reduce the effects of darkness.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Alchemy/27/en&amp;diff=15773</id>
		<title>Translations:Attr:Alchemy/27/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Alchemy/27/en&amp;diff=15773"/>
		<updated>2025-06-15T13:27:16Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
| &#039;&#039;&#039;Mana&#039;&#039;&#039;&lt;br /&gt;
| {{Reagents/List|fd,gi,2ew}}&lt;br /&gt;
| 75&lt;br /&gt;
| Restores mana&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15763</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15763"/>
		<updated>2025-06-12T16:11:38Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15762</id>
		<title>Translations:Attr:Enchanting/5/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15762"/>
		<updated>2025-06-12T16:11:36Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15761</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15761"/>
		<updated>2025-06-12T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15760</id>
		<title>Translations:Attr:Enchanting/5/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15760"/>
		<updated>2025-06-12T16:10:56Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15759</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15759"/>
		<updated>2025-06-12T16:10:21Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15758</id>
		<title>Translations:Attr:Enchanting/5/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/5/en&amp;diff=15758"/>
		<updated>2025-06-12T16:10:20Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Monsters and treasures (at the end of the dungeon and dug in the world). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Decomposition of magical objects (so-called disenchanting). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15757</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15757"/>
		<updated>2025-06-12T12:13:58Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/10/en&amp;diff=15756</id>
		<title>Translations:Attr:Enchanting/10/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/10/en&amp;diff=15756"/>
		<updated>2025-06-12T12:13:55Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15755</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15755"/>
		<updated>2025-06-12T12:10:39Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15754</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15754"/>
		<updated>2025-06-12T12:10:39Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One enchantment cannot be replaced by another.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15753</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15753"/>
		<updated>2025-06-12T12:07:13Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15752</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15752"/>
		<updated>2025-06-12T12:07:13Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops. It will return your original enchantment recipe.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15751</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15751"/>
		<updated>2025-06-12T12:05:45Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=15750</id>
		<title>Translations:Attr:Enchanting/8/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=15750"/>
		<updated>2025-06-12T12:05:43Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15749</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15749"/>
		<updated>2025-06-12T12:05:06Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting interface (&amp;quot;gump&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=15748</id>
		<title>Translations:Attr:Enchanting/8/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/8/en&amp;diff=15748"/>
		<updated>2025-06-12T12:05:04Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you have a recipe and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting interface (&amp;quot;gump&amp;quot;).&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15747</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15747"/>
		<updated>2025-06-12T12:01:02Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/1/en&amp;diff=15746</id>
		<title>Translations:Attr:Enchanting/1/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/1/en&amp;diff=15746"/>
		<updated>2025-06-12T12:01:00Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is a crafting profession used to add permanent magical effects (&amp;quot;enchants&amp;quot;) to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding recipe. There are 4 levels of enchantments.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15745</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15745"/>
		<updated>2025-06-12T11:47:34Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „* Level 1: &amp;#039;&amp;#039;&amp;#039;lesser enchant&amp;#039;&amp;#039;&amp;#039; - recipes will learn themselves in the process of leveling your skill. * Level 2: &amp;#039;&amp;#039;&amp;#039;&amp;#039;flawed enchant&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever. * Level 3: &amp;#039;&amp;#039;&amp;#039;&amp;#039;moratete enchant&amp;#039;&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed. * Level 4: &amp;#039;&amp;#039;&amp;#039;rare enchant&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but after…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/18/en&amp;diff=15744</id>
		<title>Translations:Attr:Enchanting/18/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/18/en&amp;diff=15744"/>
		<updated>2025-06-12T11:47:33Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „* Level 1: &amp;#039;&amp;#039;&amp;#039;lesser enchant&amp;#039;&amp;#039;&amp;#039; - recipes will learn themselves in the process of leveling your skill. * Level 2: &amp;#039;&amp;#039;&amp;#039;&amp;#039;flawed enchant&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever. * Level 3: &amp;#039;&amp;#039;&amp;#039;&amp;#039;moratete enchant&amp;#039;&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed. * Level 4: &amp;#039;&amp;#039;&amp;#039;rare enchant&amp;#039;&amp;#039;&amp;#039; - recipes drop from dungeon loot/monsters, but after…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - recipes will learn themselves in the process of leveling your skill.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;&#039;moratete enchant&#039;&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - recipes drop from dungeon loot/monsters, but after usage, the recipe is consumed.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15743</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15743"/>
		<updated>2025-06-12T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15742</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15742"/>
		<updated>2025-06-12T11:42:51Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. &lt;br /&gt;
&lt;br /&gt;
Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage&#039;s shops.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15741</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15741"/>
		<updated>2025-06-12T11:30:27Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. Enchantments of levels 3-4 cannot be removed, so plan them carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15740</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15740"/>
		<updated>2025-06-12T11:30:25Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One enchantment cannot be replaced by another. You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage&#039;s shops. Enchantments of levels 3-4 cannot be removed, so plan them carefully.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15657</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15657"/>
		<updated>2025-06-04T15:57:28Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „&amp;#039;&amp;#039;The Enchantments Scrolls&amp;#039;&amp;#039;“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be aware that one enchantment cannot be replaced by another, and there are currently no methods that could remove an enchantment from an item. It will be added in the future, however, it will require additional raw materials, so plan your enchantments carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/17/en&amp;diff=15656</id>
		<title>Translations:Attr:Enchanting/17/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/17/en&amp;diff=15656"/>
		<updated>2025-06-04T15:57:26Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „&amp;#039;&amp;#039;The Enchantments Scrolls&amp;#039;&amp;#039;“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Enchantments Scrolls&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15655</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15655"/>
		<updated>2025-06-04T15:56:48Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „Be aware that one enchantment cannot be replaced by another, and there are currently no methods that could remove an enchantment from an item. It will be added in the future, however, it will require additional raw materials, so plan your enchantments carefully.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be aware that one enchantment cannot be replaced by another, and there are currently no methods that could remove an enchantment from an item. It will be added in the future, however, it will require additional raw materials, so plan your enchantments carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15654</id>
		<title>Translations:Attr:Enchanting/16/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/16/en&amp;diff=15654"/>
		<updated>2025-06-04T15:56:48Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „Be aware that one enchantment cannot be replaced by another, and there are currently no methods that could remove an enchantment from an item. It will be added in the future, however, it will require additional raw materials, so plan your enchantments carefully.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be aware that one enchantment cannot be replaced by another, and there are currently no methods that could remove an enchantment from an item. It will be added in the future, however, it will require additional raw materials, so plan your enchantments carefully.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15653</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15653"/>
		<updated>2025-06-04T14:21:45Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&amp;#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/14/en&amp;diff=15652</id>
		<title>Translations:Attr:Enchanting/14/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/14/en&amp;diff=15652"/>
		<updated>2025-06-04T14:21:44Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&amp;#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The enchanted item has a purple inscription &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. When the item&#039;s tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15514</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15514"/>
		<updated>2025-06-03T23:14:45Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Enchantnutý předmět má při kliknutí fialový nápis &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/12/en&amp;diff=15513</id>
		<title>Translations:Attr:Enchanting/12/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/12/en&amp;diff=15513"/>
		<updated>2025-06-03T23:14:44Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15512</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15512"/>
		<updated>2025-06-03T23:14:23Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „The finished enchantment scroll is pink colored and has a description. The scrolls can be stacked.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
The finished enchantment scroll is pink colored and has a description. The scrolls can be stacked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Enchantnutý předmět má při kliknutí fialový nápis &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/12/en&amp;diff=15511</id>
		<title>Translations:Attr:Enchanting/12/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/12/en&amp;diff=15511"/>
		<updated>2025-06-03T23:14:22Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „The finished enchantment scroll is pink colored and has a description. The scrolls can be stacked.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The finished enchantment scroll is pink colored and has a description. The scrolls can be stacked.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15510</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15510"/>
		<updated>2025-06-03T23:12:40Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Hotový enchant na svitku má růžovou barvu a je popsán. Svitky se stackují.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Enchantnutý předmět má při kliknutí fialový nápis &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/11/en&amp;diff=15509</id>
		<title>Translations:Attr:Enchanting/11/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Attr:Enchanting/11/en&amp;diff=15509"/>
		<updated>2025-06-03T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15508</id>
		<title>Attr:Enchanting/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Attr:Enchanting/en&amp;diff=15508"/>
		<updated>2025-06-03T23:12:13Z</updated>

		<summary type="html">&lt;p&gt;Moomzy: založena nová stránka s textem „Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill subsequently grows. Making complex enchantments gives more points, and consequently, the skill grows faster.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;flextoc&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enchanting is a Crafter&#039;s profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Enchanting}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting/en]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable norespo&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arcane Dust&#039;&#039;&#039; || {{Item|Arcane Dust}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eternal Essence&#039;&#039;&#039; || {{Item|Eternal Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Void Crystal&#039;&#039;&#039; || {{Item|Void Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Runic Crystal&#039;&#039;&#039; || {{Item|Runic Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elemental Flux&#039;&#039;&#039; || {{Item|Elemental Flux}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prismatic Shard&#039;&#039;&#039; || {{Item|Prismatic Shard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw materials from decomposition of magical objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.&lt;br /&gt;
&lt;br /&gt;
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanting items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-gump.png|Enchanting Gump]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.&lt;br /&gt;
&lt;br /&gt;
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill subsequently grows. Making complex enchantments gives more points, and consequently, the skill grows faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Hotový enchant na svitku má růžovou barvu a je popsán. Svitky se stackují.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-formula.png|Enchanting Formula]]&lt;br /&gt;
[[File:Enchanting-formula-item.png|Enchanting Formula Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Enchantnutý předmět má při kliknutí fialový nápis &amp;lt;span style=&amp;quot;color: #95569d;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;*enchanted*&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Enchanting-preview.png|Enchanting Preview]]&lt;br /&gt;
[[File:Enchanting-item.png|Enchanting Item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plánky enchantů&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* Level 1: &#039;&#039;&#039;lesser enchant&#039;&#039;&#039; - plánky se naučí craft sám při trénování skillu.&lt;br /&gt;
* Level 2: &#039;&#039;&#039;flawed enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.&lt;br /&gt;
* Level 3: &#039;&#039;&#039;moderate enchant&#039;&#039;&#039; - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
* Level 4: &#039;&#039;&#039;rare enchant&#039;&#039;&#039; - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Minor penetration&#039;&#039;&#039; - +3 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary weapon&#039;&#039;&#039; - +1 Elemental damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor stats&#039;&#039;&#039; - +4 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Minor dexterity&#039;&#039;&#039; - +2 DEX&lt;br /&gt;
* &#039;&#039;&#039;Minor strength&#039;&#039;&#039; - +3 STR&lt;br /&gt;
* &#039;&#039;&#039;Minor intelligence&#039;&#039;&#039; - +2 INT&lt;br /&gt;
* &#039;&#039;&#039;Minor wisdom&#039;&#039;&#039; - +2 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Minor melee resistances&#039;&#039;&#039; - +3 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Minor elementary resistances&#039;&#039;&#039; - +3 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Minor magic resistances&#039;&#039;&#039; - +3 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Minor general resistances&#039;&#039;&#039; - +3 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - 0,4x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor hp regen&#039;&#039;&#039; - 0,8x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Minor stamina regen&#039;&#039;&#039; - 0,8x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Minor axes&#039;&#039;&#039; - +2,5% Axes&lt;br /&gt;
* &#039;&#039;&#039;Minor archery&#039;&#039;&#039; - +2,5% Archery&lt;br /&gt;
* &#039;&#039;&#039;Minor blades&#039;&#039;&#039; - +2,5% Blades&lt;br /&gt;
* &#039;&#039;&#039;Minor swordsmanship&#039;&#039;&#039; - +2,5% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Minor macefighting&#039;&#039;&#039; - +2,5% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Minor spears&#039;&#039;&#039; - +2,5% Spears&lt;br /&gt;
* &#039;&#039;&#039;Minor polearms&#039;&#039;&#039; - +2,5% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Minor staves&#039;&#039;&#039; - +2,5% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armor penetration&#039;&#039;&#039; - +2% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Minor cleave&#039;&#039;&#039; - +2% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Minor critical strike&#039;&#039;&#039; - +2% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Minor faster cast rate&#039;&#039;&#039; - +2% FCR&lt;br /&gt;
* &#039;&#039;&#039;Minor clearmind&#039;&#039;&#039; - +2% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Minor aim&#039;&#039;&#039; - +2% Aim&lt;br /&gt;
* &#039;&#039;&#039;Minor tactics&#039;&#039;&#039; - +2% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Minor ei&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor meditation&#039;&#039;&#039; - +3% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor healing&#039;&#039;&#039; - +3% Healing&lt;br /&gt;
* &#039;&#039;&#039;Minor anatomy&#039;&#039;&#039; - +2% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor herding&#039;&#039;&#039; - +3% Herding&lt;br /&gt;
* &#039;&#039;&#039;Minor commanding&#039;&#039;&#039; - +1 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Minor armedcast&#039;&#039;&#039; - +3% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Minor detecting&#039;&#039;&#039; - +3% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Minor hiding&#039;&#039;&#039; - +3% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Minor stealth&#039;&#039;&#039; - +3% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Minor magicresistance&#039;&#039;&#039; - +3% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Minor poisoning&#039;&#039;&#039; - +3% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Minor magery&#039;&#039;&#039; - +2% Magery&lt;br /&gt;
* &#039;&#039;&#039;Minor EI&#039;&#039;&#039; - +2% EI&lt;br /&gt;
* &#039;&#039;&#039;Minor mana regen&#039;&#039;&#039; - +0,6x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Minor animallore&#039;&#039;&#039; - +1% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Minor wrestling&#039;&#039;&#039; - +1% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Minor veterinary&#039;&#039;&#039; - +3% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Minor stam regen&#039;&#039;&#039; - 1x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; - +4 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Elementary weapon&#039;&#039;&#039; - +1-2 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +3,5 magery&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - 5% medit&lt;br /&gt;
&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - +8 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Dexterity&#039;&#039;&#039; - +3 DEX&lt;br /&gt;
* &#039;&#039;&#039;Strength&#039;&#039;&#039; - +4 STR&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039; - +3 INT&lt;br /&gt;
* &#039;&#039;&#039;Wisdom&#039;&#039;&#039; - +3 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Melee resistances&#039;&#039;&#039; - +5 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Elementary resistances&#039;&#039;&#039; - +5 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Magic resistances&#039;&#039;&#039; - +5 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;General resistances&#039;&#039;&#039; - +5 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - 0,8x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Hp regen&#039;&#039;&#039; - 1x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Stamina regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - +4% Axes&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - +4% Archery&lt;br /&gt;
* &#039;&#039;&#039;Blades&#039;&#039;&#039; - +4% Blades&lt;br /&gt;
* &#039;&#039;&#039;Swordsmanship&#039;&#039;&#039; - +4% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Macefighting&#039;&#039;&#039; - +4% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Spears&#039;&#039;&#039; - +4% Spears&lt;br /&gt;
* &#039;&#039;&#039;Polearms&#039;&#039;&#039; - +4% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; - +4% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Armor penetration&#039;&#039;&#039; - +3% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Cleave&#039;&#039;&#039; - +3% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Critical strike&#039;&#039;&#039; - +3% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Faster cast rate&#039;&#039;&#039; - +3% FCR&lt;br /&gt;
* &#039;&#039;&#039;Clearmind&#039;&#039;&#039; - +3% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Aim&#039;&#039;&#039; - +4% Aim&lt;br /&gt;
* &#039;&#039;&#039;Tactics&#039;&#039;&#039; - +4% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Ei&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Meditation&#039;&#039;&#039; - +5% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;Healing&#039;&#039;&#039; - +5% Healing&lt;br /&gt;
* &#039;&#039;&#039;Anatomy&#039;&#039;&#039; - +4% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Herding&#039;&#039;&#039; - +5% Herding&lt;br /&gt;
* &#039;&#039;&#039;Commanding&#039;&#039;&#039; - +2 SC&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Armedcast&#039;&#039;&#039; - +5% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Detecting&#039;&#039;&#039; - +5% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039; - +5% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Stealth&#039;&#039;&#039; - +5% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Magicresistance&#039;&#039;&#039; - +5% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039; - +5% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Magery&#039;&#039;&#039; - +4% Magery&lt;br /&gt;
* &#039;&#039;&#039;EI&#039;&#039;&#039; - +4% EI&lt;br /&gt;
* &#039;&#039;&#039;Mana regen&#039;&#039;&#039; - +0,8x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Animallore&#039;&#039;&#039; - +2% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Wrestling&#039;&#039;&#039; - +2% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Stam regen&#039;&#039;&#039; - 1,2x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
=== Hat/Helm ===&lt;br /&gt;
* &#039;&#039;&#039;Major stats&#039;&#039;&#039; - +15 mana, hp, stamina&lt;br /&gt;
* &#039;&#039;&#039;Major dexterity&#039;&#039;&#039; - +7 DEX&lt;br /&gt;
* &#039;&#039;&#039;Major strength&#039;&#039;&#039; - +7 STR&lt;br /&gt;
* &#039;&#039;&#039;Major intelligence&#039;&#039;&#039; - +7 INT&lt;br /&gt;
* &#039;&#039;&#039;Major wisdom&#039;&#039;&#039; - +7 WIS&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
* &#039;&#039;&#039;Major melee resistances&#039;&#039;&#039; - +7 Pierce/Blade/Blunt/Claws resist&lt;br /&gt;
* &#039;&#039;&#039;Major elementary resistances&#039;&#039;&#039; - +7 Heat/Air/Earth/Cold/Lightning resist&lt;br /&gt;
* &#039;&#039;&#039;Major magic resistances&#039;&#039;&#039; - +7 Psionic/Draining/Acid/Shock resist&lt;br /&gt;
* &#039;&#039;&#039;Major general resistances&#039;&#039;&#039; - +7 Poison/Gas/Harm/Disease resist&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - 1x faster mana regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major hp regen&#039;&#039;&#039; - 1,2x faster hp regeneration&lt;br /&gt;
* &#039;&#039;&#039;Major stamina regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Gloves ===&lt;br /&gt;
* &#039;&#039;&#039;Major axes&#039;&#039;&#039; - +7% Axes&lt;br /&gt;
* &#039;&#039;&#039;Major archery&#039;&#039;&#039; - +7% Archery&lt;br /&gt;
* &#039;&#039;&#039;Major blades&#039;&#039;&#039; - +7% Blades&lt;br /&gt;
* &#039;&#039;&#039;Major swordsmanship&#039;&#039;&#039; - +7% Swordsmanship&lt;br /&gt;
* &#039;&#039;&#039;Major macefighting&#039;&#039;&#039; - +7% Macefighting&lt;br /&gt;
* &#039;&#039;&#039;Major spears&#039;&#039;&#039; - +7% Spears&lt;br /&gt;
* &#039;&#039;&#039;Major polearms&#039;&#039;&#039; - +7% Polearms&lt;br /&gt;
* &#039;&#039;&#039;Major staves&#039;&#039;&#039; - +7% Staves&lt;br /&gt;
&lt;br /&gt;
=== Robe ===&lt;br /&gt;
* &#039;&#039;&#039;Major armor penetration&#039;&#039;&#039; - +7% Armor penetration&lt;br /&gt;
* &#039;&#039;&#039;Major cleave&#039;&#039;&#039; - +7% Cleave&lt;br /&gt;
* &#039;&#039;&#039;Major critical strike&#039;&#039;&#039; - +7% Critical strike&lt;br /&gt;
* &#039;&#039;&#039;Major faster cast rate&#039;&#039;&#039; - +7% FCR&lt;br /&gt;
* &#039;&#039;&#039;Major clearmind&#039;&#039;&#039; - +7% Clearmimd&lt;br /&gt;
&lt;br /&gt;
=== Cloak ===&lt;br /&gt;
* &#039;&#039;&#039;Major aim&#039;&#039;&#039; - +7% Aim&lt;br /&gt;
* &#039;&#039;&#039;Major tactics&#039;&#039;&#039; - +7% Tactics&lt;br /&gt;
* &#039;&#039;&#039;Major ei&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major meditation&#039;&#039;&#039; - 7% Meditation&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major healing&#039;&#039;&#039; - +7% Healing&lt;br /&gt;
* &#039;&#039;&#039;Major anatomy&#039;&#039;&#039; - +7% Anatomy&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +7% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major herding&#039;&#039;&#039; - +7% Herding**&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
* &#039;&#039;&#039;Major armedcast&#039;&#039;&#039; - +7% Armedcast&lt;br /&gt;
* &#039;&#039;&#039;Major detecting&#039;&#039;&#039; - +7% Detectinghidden&lt;br /&gt;
* &#039;&#039;&#039;Major hiding&#039;&#039;&#039; - +7% Hiding&lt;br /&gt;
* &#039;&#039;&#039;Major stealth&#039;&#039;&#039; - +7% Stealth&lt;br /&gt;
* &#039;&#039;&#039;Major magicresistance&#039;&#039;&#039; - +7% Magicresistance&lt;br /&gt;
* &#039;&#039;&#039;Major poisoning&#039;&#039;&#039; - +7% Poisoning&lt;br /&gt;
&lt;br /&gt;
=== Bracelet ===&lt;br /&gt;
* &#039;&#039;&#039;Major magery&#039;&#039;&#039; - +7% Magery&lt;br /&gt;
* &#039;&#039;&#039;Major EI&#039;&#039;&#039; - +7% EI&lt;br /&gt;
* &#039;&#039;&#039;Major mana regen&#039;&#039;&#039; - +1x faster mana regeneration&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
* &#039;&#039;&#039;Major animallore&#039;&#039;&#039; - +3% Animallore&lt;br /&gt;
* &#039;&#039;&#039;Major wrestling&#039;&#039;&#039; - +3% Wrestling&lt;br /&gt;
* &#039;&#039;&#039;Major veterinary&#039;&#039;&#039; - +5% Veterinary&lt;br /&gt;
* &#039;&#039;&#039;Major stam regen&#039;&#039;&#039; - 1,5x faster stam regeneration&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Major Penetration&#039;&#039;&#039; - +7 to penetrate&lt;br /&gt;
* &#039;&#039;&#039;Major elementary weapon&#039;&#039;&#039; - +2-3 elem damage (random fire/ice/earth/air/lightning)&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
* &#039;&#039;&#039;Devastation&#039;&#039;&#039; - přidá +4 čistý damage&lt;br /&gt;
* &#039;&#039;&#039;Rage&#039;&#039;&#039; - +25% cleave&lt;br /&gt;
* &#039;&#039;&#039;Lifeward&#039;&#039;&#039; - přidá efekt healingu podobně jako leecherka&lt;br /&gt;
* &#039;&#039;&#039;Poisonous&#039;&#039;&#039; - 50% šance na normál poison mobce co jde poisonovat&lt;br /&gt;
* &#039;&#039;&#039;Godly Penetration&#039;&#039;&#039; - +10 to penetrate&lt;/div&gt;</summary>
		<author><name>Moomzy</name></author>
	</entry>
</feed>