<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="cs">
	<id>https://wiki.endor-revived.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yetyzyma</id>
	<title>Endor Revived Wiki - Příspěvky [cs]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.endor-revived.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yetyzyma"/>
	<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/view/Speci%C3%A1ln%C3%AD:P%C5%99%C3%ADsp%C4%9Bvky/Yetyzyma"/>
	<updated>2026-05-30T19:34:25Z</updated>
	<subtitle>Příspěvky</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5452</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5452"/>
		<updated>2024-02-13T16:26:52Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: Tato verze je označená pro překlad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Kouzla ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
===  Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5451</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5451"/>
		<updated>2024-02-13T16:25:29Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Kouzla ==&lt;br /&gt;
&lt;br /&gt;
===  Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5443</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5443"/>
		<updated>2024-02-13T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5441</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5441"/>
		<updated>2024-02-13T16:19:27Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; {{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Meče|Meče}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5425</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5425"/>
		<updated>2024-02-13T15:51:54Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5414</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5414"/>
		<updated>2024-02-13T15:49:12Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: /* Kouzla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5407</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5407"/>
		<updated>2024-02-13T15:47:36Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: /* Kouzla */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;Kouzla&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5397</id>
		<title>Class:Abhorsen</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Abhorsen&amp;diff=5397"/>
		<updated>2024-02-13T15:46:51Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Abhorsen&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Meče|Meče}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Chainmail|Chainmail}}&lt;br /&gt;
|Classmaster=5371,3017,Classmaster Belatiel&lt;br /&gt;
|PKClassmaster=1264,1331,Evil Classmaster Belatiel&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Abhorsen je smrtelný nepřítel všech nepřirozených bytostí a neúprosný obránce světa živých. Jeho styl boje spočívá v kombinaci kontaktního souboje a magie. Jeho preferovanou zbraní je jednoruční meč, na který může podle situace seslat jednu z [[#Runy|posilujících run]]. Jednoruční meče používá z toho důvodu, že druhou ruku musí mít vždy volnou k manipulaci s [[#Zvonky|magickými zvonky]], pomoci kterých sesílá svá [[#Kouzla|kouzla]]. Abhorsen v boji používá kroužkovou zbroj, nemůže nosit zbroj plátovou.&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Abhorsenem se hráč může stát na levelu 1 z vandráka. Abyste se stali abhorsenem, navštivte Classmastera Abhorsenů, Belatiela. Požádejte ho o “join” a opakujte po něm: “Does the walker choose the path, or the path the walker?”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ability ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Battlecasting&lt;br /&gt;
| 1&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla.&lt;br /&gt;
|-&lt;br /&gt;
| Deathsense&lt;br /&gt;
| 10&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus.&lt;br /&gt;
|-&lt;br /&gt;
| Diamond of protection&lt;br /&gt;
| 15&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem &amp;lt;code&amp;gt;.diamondofprotection&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defiant&lt;br /&gt;
| 20&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Zvonky&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=bell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;translate&amp;gt;&amp;lt;!--T:6--&amp;gt; Runy&amp;lt;/translate&amp;gt; ===&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Abhorsen&lt;br /&gt;
|Type=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Swordsmanship:100+main,&lt;br /&gt;
Tactics:100+main,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Spirit Speak:100,&lt;br /&gt;
Armedcast:90+main,&lt;br /&gt;
Magery:80+main,&lt;br /&gt;
Meditation:74,&lt;br /&gt;
Detecting Hidden:74,&lt;br /&gt;
Arms Lore:74,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Alchemy:57,&lt;br /&gt;
Staves:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Magic Resistance:57,&lt;br /&gt;
Wrestling:57,&lt;br /&gt;
Evaluating Intelligence:50,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Anatomy:50,&lt;br /&gt;
Herding:35,&lt;br /&gt;
Polearms:35,&lt;br /&gt;
Spears:35,&lt;br /&gt;
Blades:35,&lt;br /&gt;
Axes:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Taste Identification:35,&lt;br /&gt;
Animal Lore:30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Staty&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=120,90,68,146,64,168&lt;br /&gt;
|Human=111,97,95,137,106,163&lt;br /&gt;
|Half-elf=103,103,108,132,115,161&lt;br /&gt;
|Elf=100,107,113,129,121,160&lt;br /&gt;
|Drow=97,102,124,122,130,153&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam&lt;br /&gt;
|Orc=130,98,76,159,70,184&lt;br /&gt;
|Human=121,106,103,151,113,179&lt;br /&gt;
|Half-elf=112,113,117,145,122,177&lt;br /&gt;
|Elf=108,117,122,142,128,176&lt;br /&gt;
|Drow=106,112,134,136,137,169&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid&amp;diff=5314</id>
		<title>Class:Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid&amp;diff=5314"/>
		<updated>2024-02-13T15:30:38Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Hole|Hole}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; * {{ll|Armor#Masky|Masky}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Druidi jsou ochránci přírody, jejich silné pouto k rostlinám a zvěři jim umožňuje využívat jejich sil. Dokáží využívat přírodní magii, ochočovat zvěř a společně bojovat proti narušitelům přírody. S roustoucími zkušenostmi se druidi brzy naučí schopnost metamorfózy v různé druhy zvířecích forem, v této přeměně se z nich mohou stát silní a odolní bojovníci, kteří trhají své nepřátele svými drápy a zuby. Druidi jsou vítanými členy všech dobrodružných skupin, především pro jejich bojové schopnosti v přeměně, ale i jejich unikátní přírodní magii. Osamocení druidi však raději, pro získávání zkušeností a boj s monstry, využívají pomoci ochočené zvěře a vlastních fyzických či magických sil. Pro jejich přirodní povahu druidi využívají ve své výbavě pouze přírodní materiály, pro boj na blízko dřevěné zbraně a štíty a pro svou ochranu kožené zbroje. Také jsou odolní proti živlům a magii.&lt;br /&gt;
&lt;br /&gt;
== Role == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Druid má více možných rolí jak hrát. Pro PvM v partě se nejčastěji využívá morfů, kdy je druid silný a odolný bojovník na blízko. Avšak může mít i roli kouzelníka a podpory party pro svou unikátní magii. Také má dobrý potenciál pro sólování s pomocí petů, svých kouzel a boje s holí (může tak zkusit hrát i v partě, avšak peti a summoni se do velkých skupin příliš nehodí, protože se s nimi špatně manipuluje mezi zdmi a dveřmi a mohou způsobovat partě různé problémy). V PvP druid využívá svých PvP morfů nebo hraje roli kouzelníka a podpory a často používá jediného rychlého peta (mantise).&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Druidem se můžete stát již od 1. úrovně. Navštivte Isabel, Classmastera Druidů v cechu druidů do kterého se dostanete pomocí vzducholodě, kterou ovládá Lysander. Požádejte ho o “join” a opakujte po něm: “If we uphold our honor and do our duties, Endor shall stand for thousand years!”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Ability&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Schopnost druida přeměnit se do zvířecí formy. K přeměně potřebuje morph crystal a pro zesílení ochrany kůže také armor charm. Je více druhů forem přeměny a dle typu přeměny se mění druidovi staty, dovednosti, odolnosti, brnění, poškození a také aktivní schopnosti. Více informací v odstavci Morfování níže. Druidova velmi využívaná schopnost.&lt;br /&gt;
|-&lt;br /&gt;
| Nature’s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Druida díky jeho poutu k přírodě nepovažuje divoká zvěř za hrozbu a na druida nezaútočí, není-li vyprovokována. Tato schopnost může být užitečná během ochočování agresivní zvěře. (Nebo také při nešťastném odpojení ze hry poblíž vlčí smečky…)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Druid získá 15 bodů odolnosti ke 4 základním elementům (air, cold, earth a fire).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Morfování == &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Druid má pestrou škálu zvířecích forem pro různé účely. S rostoucí úrovní druida přeměny zesilují a dle toho i mění podobu. Fyzický typ poškození všech přeměn je “claws”. K morfování (přeměně druida do zvířecí formy) je potřeba mít morph crystal a pro ochranu před fyzickým poškozením [[#Charmy|armor charm]]. Přeměna je časové omezená v závislosti na morph crystalu a hodnota brnění je závislá na [[#Charmy|armor charmu]]. Oba předměty je nutno mít umístěné v hlavním batohu, poté lze příkazem &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; vyvolat nabídku dostupných krystalů a z té začít přeměnu (nebo použít příkaz &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt;, např. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt;) nebo pouze &amp;lt;code&amp;gt;2x poklikat na krystal&amp;lt;/code&amp;gt;. Příkazem &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; druid ukončí předčasně přeměnu. Přeměny se mohou dle libosti v průběhu měnit (disponuje-li druid více krystaly nebo má více forem v jednom krystalu). Ihned po přeměně se druidem předtím oblečené vybavení přesune do jeho hlavního batohu, avšak přikazem &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; lze batoh změnit. Pro posílení druida v přeměně lze použít magické [[#Charmy|charmy]], více informací v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Vytváří se ze zvířecí esence, drahokamu (gemu) a podstavce. Tyto prvky se vloží do magického pytle (magic bag), a poté se použije příkaz &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; na magic bag. Essence se dá koupit u obchodníka v cechu druidů anebo je lze nalézt v různých pokladech po světě, vzácnější essence se však u obchodníka koupit nedají. Drahokamy, podstavce i magic bag vyrábí řemeslník (craftsman). V závislosti na použitých materiálech se vyrobí morph crystal, esence určí typ přeměny, drahokam počet nabití a podstavec dobu přeměny. Do jednoho krystalu lze zakomponovat více esencí, vznikne tak krystal z kterého se dá přeměnit do více podob. Zjistit parametry krystalu může pouze druid, stačí na něj pouze &amp;lt;code&amp;gt;1x kliknout&amp;lt;/code&amp;gt; nebo použít příkaz &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt;. V tabulce níže jsou uvedeny parametry morph krystalů s nejpoužívanějšímy komponenty.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
! Gem&lt;br /&gt;
! Počet nabití&lt;br /&gt;
! Podstavec&lt;br /&gt;
! Doba trvání [s]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
V tabulkách níže lze vidět u jednotlivých forem změny statů, maximální armor při použití nejlepšího [[#Charmy|armor charmu]], změny skillů a resistů oproti základním hodnotám na 30. levelu a obrázky forem dle úrovní. Pozn.: CON má vliv na HP.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Vlk === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
Vlk se pohybuje pouze základní rychlostí a tato forma bývá používána většinou na nízké úrovni. Na začátku si ho mužete koupit v základním táborě jako psa.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| [[Soubor:S625q.png|náhled]]&lt;br /&gt;
| [[Soubor:S625l.png|náhled]]&lt;br /&gt;
| [[Soubor:S625W.png|náhled]]&lt;br /&gt;
| [[Soubor:S625c.png|náhled]]&lt;br /&gt;
| [[Soubor:S625g.png|náhled]]&lt;br /&gt;
| [[Soubor:S6254.png|náhled]]&lt;br /&gt;
| [[Soubor:S6256.png|náhled]]&lt;br /&gt;
| [[Soubor:S625R.png|náhled]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kočka === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Kočka způsobuje o něco menší poškození než vlk, pohybuje se pouze základní rychlostí a tato forma bývá používána většinou na nízké úrovni. Výhodou kočky je, že díky vysokému skillu stealth a hiding se dokáže efektivně hidnout a chodit ve stínu (stealthu).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:26--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Kůň === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Kůn se pohybuje vysokou rychlostí, způsobuje pouze slabé poškození a tato forma je určena především k účelu hledání a ochočování zvěře.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:30--&amp;gt; Hodnota (5. level)&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:31--&amp;gt; Hodnota (5. level)&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:32--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Vermin === &amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
10. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
Vermin je především PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Vermin se pohybuje vysokou rychlostí. Vermin má také své aktivní schopnosti, které získává s rostoucí úrovní. Může je používat pouze proti hráčům, spotřebovávají manu, některé i staminu. Výčet schopností se vyvolá příkazem &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt;. Schopnost se pak vyvolá příkazem &amp;lt;code&amp;gt;.ma [název schopnosti]&amp;lt;/code&amp;gt; (např. &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt;), lze také použít s parametrem &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt;) pro automatické seslání na poslední cíl (např. &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt;). Poškození způsobené těmito ability a šance na paralýzu roste na základě INT, magery a EI. Ability mají dosah (range) 11 polí. V tabulce níže lze vidět přehled abilit.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:36--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Příkaz&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Typ poškození&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Nejslabší, ale nejrychlejší útočná abilita. Používá se především k rušení efektu odrážení kouzel u nepřátel (kouzlo Magic Reflection). Také může být použito na přátelský cíl za účelem zrušení paralýzy. Lidově se se nazývá “šipka”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Abilita, která rychle změní druidovi AR k minimu. Využívá se pro taktizování proti povoláním, která jsou schopná působit vysoké poškození do armoru. Většinu času je však lepší mít aktivovaný hard skin. Také lze měnit příkazem &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Abilita, která změní druidovi AR na maximum, dle [[#Charmy|armor charmu]]. Je výchozím nastavením po morfnutí. Využívá se pro taktizování mezi softskinem a hardskinem pro situační využití. Také lze měnit příkazem &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2,5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Středně silná útočná abilita, má vyšší poškození do neobrněných cílů. Vzhledem k nízké spotřebě many a silnému poškození bývá tato schopnost v PvP nejvyužívanější.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| Negativní abilita, která nepůsobí zranění, ale paralyzuje cíl na uvedenou dobu. Cíli je tak znemožněno provádět jakékoliv akce dokud neutrpí poškození nebo neuplyne doba efektu. Efekt se dá zrušit použitím hypnotického ornamentu.Lidově se nazývá “para”.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2,5&lt;br /&gt;
| 3,5&lt;br /&gt;
| poison&lt;br /&gt;
| Negativní abilita, která způsobí cíli časově omezenou otravu greater poisonem. Cíl po dobu otravy dostává periodické poškození, všechna léčebná kouzla a potiony na něj mají snížený efekt. Při pokusu léčení bandáží se nejprve léči efekt otravy, až poté HP. Efekt otravy lze zrušit nebo mu úplně předejít použitím cure potionu. Používá se především za účelem znemožnění léčení cíle. Pro seslání této ability musí mít druid v hlavním batohu greater poison potion, který je použitím ability spotřebován.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:38--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Ještěr === &amp;lt;!--T:39--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
15. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
Ještěr způsobuje znatelně větší poškození než vlk a stejné poškození jako medvěd, avšak má rozdílné odolnosti. Ještěr se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:42--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:43--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:44--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Medvěd === &amp;lt;!--T:45--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:46--&amp;gt;&lt;br /&gt;
17. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:47--&amp;gt;&lt;br /&gt;
Medvěd způsobuje znatelně větší poškození než vlk a stejné poškození jako lizard, avšak má rozdílné odolnosti. Medvěd se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:48--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:49--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Camel insect === &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
20. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
Esence na camel insect se nedá koupit u obchodníka, dá se získat z pokladů nebo zabitých monster. Kamelka je nejlepší PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Kamelka se pohybuje vysokou rychlostí a má také své aktivní schopnosti úplně totožné s verminem, avšak má schopnost camouflage navíc, viz tabulka níže. Ostatní schopnosti viz [[#Vermin|vermin]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:54--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:55--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:56--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Schopnost - level&lt;br /&gt;
! Příkaz&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Typ poškození&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Schopnost, která umožňuje měnit zbarvení kamelky a tím se kamuflovat v okolním terénu. Na výběr je z 8 zbarvení přizpůsobených jednotlivým typům terénu (grass, sand, snow, atd…). Nezpůsobuje neviditelnost, pouze špatnou viditelnost na obrazovce. Zbarvení se dá i rovnou definovat příkazem &amp;lt;code&amp;gt;.ma camouflage (název zbarvení)&amp;lt;/code&amp;gt;, např. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; Zbarvení&amp;lt;/translate&amp;gt;&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Pavouk === &amp;lt;!--T:59--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
21. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
Pavouk způsobuje nižší poškození než medvěd a lizard, avšak má šanci svým úderem otrávit cíl. Pavouk se pohybuje pouze základní rychlostí a tato forma bývá občas používána v PvM, zejména je-li třeba monstrům způsobovat poison.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Drak === &amp;lt;!--T:65--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:66--&amp;gt;&lt;br /&gt;
30. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:67--&amp;gt;&lt;br /&gt;
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:69--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ochočování == &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&lt;br /&gt;
== Výbava == &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:73--&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&lt;br /&gt;
=== Zbraně === &amp;lt;!--T:74--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:75--&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&lt;br /&gt;
=== Zbroje === &amp;lt;!--T:76--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:77--&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&lt;br /&gt;
=== Charmy === &amp;lt;!--T:78--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:79--&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:81--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Soubor:S625l.png&amp;diff=5305</id>
		<title>Soubor:S625l.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Soubor:S625l.png&amp;diff=5305"/>
		<updated>2024-02-13T15:28:20Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wolf2&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid&amp;diff=5286</id>
		<title>Class:Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid&amp;diff=5286"/>
		<updated>2024-02-13T15:27:08Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; * {{ll|Weapons#Hole|Hole}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Armor=&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; * {{ll|Armor#Masky|Masky}}&amp;lt;/translate&amp;gt;&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Druidi jsou ochránci přírody, jejich silné pouto k rostlinám a zvěři jim umožňuje využívat jejich sil. Dokáží využívat přírodní magii, ochočovat zvěř a společně bojovat proti narušitelům přírody. S roustoucími zkušenostmi se druidi brzy naučí schopnost metamorfózy v různé druhy zvířecích forem, v této přeměně se z nich mohou stát silní a odolní bojovníci, kteří trhají své nepřátele svými drápy a zuby. Druidi jsou vítanými členy všech dobrodružných skupin, především pro jejich bojové schopnosti v přeměně, ale i jejich unikátní přírodní magii. Osamocení druidi však raději, pro získávání zkušeností a boj s monstry, využívají pomoci ochočené zvěře a vlastních fyzických či magických sil. Pro jejich přirodní povahu druidi využívají ve své výbavě pouze přírodní materiály, pro boj na blízko dřevěné zbraně a štíty a pro svou ochranu kožené zbroje. Také jsou odolní proti živlům a magii.&lt;br /&gt;
&lt;br /&gt;
== Role == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Druid má více možných rolí jak hrát. Pro PvM v partě se nejčastěji využívá morfů, kdy je druid silný a odolný bojovník na blízko. Avšak může mít i roli kouzelníka a podpory party pro svou unikátní magii. Také má dobrý potenciál pro sólování s pomocí petů, svých kouzel a boje s holí (může tak zkusit hrát i v partě, avšak peti a summoni se do velkých skupin příliš nehodí, protože se s nimi špatně manipuluje mezi zdmi a dveřmi a mohou způsobovat partě různé problémy). V PvP druid využívá svých PvP morfů nebo hraje roli kouzelníka a podpory a často používá jediného rychlého peta (mantise).&lt;br /&gt;
&lt;br /&gt;
== Jak se stát == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Druidem se můžete stát již od 1. úrovně. Navštivte Isabel, Classmastera Druidů v cechu druidů do kterého se dostanete pomocí vzducholodě, kterou ovládá Lysander. Požádejte ho o “join” a opakujte po něm: “If we uphold our honor and do our duties, Endor shall stand for thousand years!”.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Ability&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jméno&lt;br /&gt;
! Úroveň&lt;br /&gt;
! Typ&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Aktivní&lt;br /&gt;
| Schopnost druida přeměnit se do zvířecí formy. K přeměně potřebuje morph crystal a pro zesílení ochrany kůže také armor charm. Je více druhů forem přeměny a dle typu přeměny se mění druidovi staty, dovednosti, odolnosti, brnění, poškození a také aktivní schopnosti. Více informací v odstavci Morfování níže. Druidova velmi využívaná schopnost.&lt;br /&gt;
|-&lt;br /&gt;
| Nature’s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Druida díky jeho poutu k přírodě nepovažuje divoká zvěř za hrozbu a na druida nezaútočí, není-li vyprovokována. Tato schopnost může být užitečná během ochočování agresivní zvěře. (Nebo také při nešťastném odpojení ze hry poblíž vlčí smečky…)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Pasivní&lt;br /&gt;
| Druid získá 15 bodů odolnosti ke 4 základním elementům (air, cold, earth a fire).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Morfování == &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Druid má pestrou škálu zvířecích forem pro různé účely. S rostoucí úrovní druida přeměny zesilují a dle toho i mění podobu. Fyzický typ poškození všech přeměn je “claws”. K morfování (přeměně druida do zvířecí formy) je potřeba mít morph crystal a pro ochranu před fyzickým poškozením [[#Charmy|armor charm]]. Přeměna je časové omezená v závislosti na morph crystalu a hodnota brnění je závislá na [[#Charmy|armor charmu]]. Oba předměty je nutno mít umístěné v hlavním batohu, poté lze příkazem &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; vyvolat nabídku dostupných krystalů a z té začít přeměnu (nebo použít příkaz &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt;, např. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt;) nebo pouze &amp;lt;code&amp;gt;2x poklikat na krystal&amp;lt;/code&amp;gt;. Příkazem &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; druid ukončí předčasně přeměnu. Přeměny se mohou dle libosti v průběhu měnit (disponuje-li druid více krystaly nebo má více forem v jednom krystalu). Ihned po přeměně se druidem předtím oblečené vybavení přesune do jeho hlavního batohu, avšak přikazem &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; lze batoh změnit. Pro posílení druida v přeměně lze použít magické [[#Charmy|charmy]], více informací v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Vytváří se ze zvířecí esence, drahokamu (gemu) a podstavce. Tyto prvky se vloží do magického pytle (magic bag), a poté se použije příkaz &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; na magic bag. Essence se dá koupit u obchodníka v cechu druidů anebo je lze nalézt v různých pokladech po světě, vzácnější essence se však u obchodníka koupit nedají. Drahokamy, podstavce i magic bag vyrábí řemeslník (craftsman). V závislosti na použitých materiálech se vyrobí morph crystal, esence určí typ přeměny, drahokam počet nabití a podstavec dobu přeměny. Do jednoho krystalu lze zakomponovat více esencí, vznikne tak krystal z kterého se dá přeměnit do více podob. Zjistit parametry krystalu může pouze druid, stačí na něj pouze &amp;lt;code&amp;gt;1x kliknout&amp;lt;/code&amp;gt; nebo použít příkaz &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt;. V tabulce níže jsou uvedeny parametry morph krystalů s nejpoužívanějšímy komponenty.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
! Gem&lt;br /&gt;
! Počet nabití&lt;br /&gt;
! Podstavec&lt;br /&gt;
! Doba trvání [s]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
V tabulkách níže lze vidět u jednotlivých forem změny statů, maximální armor při použití nejlepšího [[#Charmy|armor charmu]], změny skillů a resistů oproti základním hodnotám na 30. levelu a obrázky forem dle úrovní. Pozn.: CON má vliv na HP.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Vlk === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
Vlk se pohybuje pouze základní rychlostí a tato forma bývá používána většinou na nízké úrovni. Na začátku si ho mužete koupit v základním táborě jako psa.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:18--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:19--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:20--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
[[Soubor:S625q.png|náhled]]&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kočka === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Kočka způsobuje o něco menší poškození než vlk, pohybuje se pouze základní rychlostí a tato forma bývá používána většinou na nízké úrovni. Výhodou kočky je, že díky vysokému skillu stealth a hiding se dokáže efektivně hidnout a chodit ve stínu (stealthu).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:24--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:25--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:26--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Kůň === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
5. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Kůn se pohybuje vysokou rychlostí, způsobuje pouze slabé poškození a tato forma je určena především k účelu hledání a ochočování zvěře.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:30--&amp;gt; Hodnota (5. level)&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:31--&amp;gt; Hodnota (5. level)&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:32--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Vermin === &amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
10. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
Vermin je především PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Vermin se pohybuje vysokou rychlostí. Vermin má také své aktivní schopnosti, které získává s rostoucí úrovní. Může je používat pouze proti hráčům, spotřebovávají manu, některé i staminu. Výčet schopností se vyvolá příkazem &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt;. Schopnost se pak vyvolá příkazem &amp;lt;code&amp;gt;.ma [název schopnosti]&amp;lt;/code&amp;gt; (např. &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt;), lze také použít s parametrem &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt;) pro automatické seslání na poslední cíl (např. &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt;). Poškození způsobené těmito ability a šance na paralýzu roste na základě INT, magery a EI. Ability mají dosah (range) 11 polí. V tabulce níže lze vidět přehled abilit.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:36--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Příkaz&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Typ poškození&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Nejslabší, ale nejrychlejší útočná abilita. Používá se především k rušení efektu odrážení kouzel u nepřátel (kouzlo Magic Reflection). Také může být použito na přátelský cíl za účelem zrušení paralýzy. Lidově se se nazývá “šipka”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0,5&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Abilita, která rychle změní druidovi AR k minimu. Využívá se pro taktizování proti povoláním, která jsou schopná působit vysoké poškození do armoru. Většinu času je však lepší mít aktivovaný hard skin. Také lze měnit příkazem &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Abilita, která změní druidovi AR na maximum, dle [[#Charmy|armor charmu]]. Je výchozím nastavením po morfnutí. Využívá se pro taktizování mezi softskinem a hardskinem pro situační využití. Také lze měnit příkazem &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2,5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Středně silná útočná abilita, má vyšší poškození do neobrněných cílů. Vzhledem k nízké spotřebě many a silnému poškození bývá tato schopnost v PvP nejvyužívanější.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| Negativní abilita, která nepůsobí zranění, ale paralyzuje cíl na uvedenou dobu. Cíli je tak znemožněno provádět jakékoliv akce dokud neutrpí poškození nebo neuplyne doba efektu. Efekt se dá zrušit použitím hypnotického ornamentu.Lidově se nazývá “para”.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2,5&lt;br /&gt;
| 3,5&lt;br /&gt;
| poison&lt;br /&gt;
| Negativní abilita, která způsobí cíli časově omezenou otravu greater poisonem. Cíl po dobu otravy dostává periodické poškození, všechna léčebná kouzla a potiony na něj mají snížený efekt. Při pokusu léčení bandáží se nejprve léči efekt otravy, až poté HP. Efekt otravy lze zrušit nebo mu úplně předejít použitím cure potionu. Používá se především za účelem znemožnění léčení cíle. Pro seslání této ability musí mít druid v hlavním batohu greater poison potion, který je použitím ability spotřebován.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:38--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Ještěr === &amp;lt;!--T:39--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
15. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
Ještěr způsobuje znatelně větší poškození než vlk a stejné poškození jako medvěd, avšak má rozdílné odolnosti. Ještěr se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:42--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:43--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:44--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Medvěd === &amp;lt;!--T:45--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:46--&amp;gt;&lt;br /&gt;
17. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:47--&amp;gt;&lt;br /&gt;
Medvěd způsobuje znatelně větší poškození než vlk a stejné poškození jako lizard, avšak má rozdílné odolnosti. Medvěd se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:48--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:49--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:50--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Camel insect === &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
20. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
Esence na camel insect se nedá koupit u obchodníka, dá se získat z pokladů nebo zabitých monster. Kamelka je nejlepší PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Kamelka se pohybuje vysokou rychlostí a má také své aktivní schopnosti úplně totožné s verminem, avšak má schopnost camouflage navíc, viz tabulka níže. Ostatní schopnosti viz [[#Vermin|vermin]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:54--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:55--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:56--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Schopnost - level&lt;br /&gt;
! Příkaz&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Typ poškození&lt;br /&gt;
! Popis&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0,5&lt;br /&gt;
| -&lt;br /&gt;
| Schopnost, která umožňuje měnit zbarvení kamelky a tím se kamuflovat v okolním terénu. Na výběr je z 8 zbarvení přizpůsobených jednotlivým typům terénu (grass, sand, snow, atd…). Nezpůsobuje neviditelnost, pouze špatnou viditelnost na obrazovce. Zbarvení se dá i rovnou definovat příkazem &amp;lt;code&amp;gt;.ma camouflage (název zbarvení)&amp;lt;/code&amp;gt;, např. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;translate&amp;gt;&amp;lt;!--T:57--&amp;gt; Zbarvení&amp;lt;/translate&amp;gt;&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:58--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Pavouk === &amp;lt;!--T:59--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
21. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
Pavouk způsobuje nižší poškození než medvěd a lizard, avšak má šanci svým úderem otrávit cíl. Pavouk se pohybuje pouze základní rychlostí a tato forma bývá občas používána v PvM, zejména je-li třeba monstrům způsobovat poison.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:62--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:63--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:64--&amp;gt; Obrázek&amp;lt;/translate&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
=== Drak === &amp;lt;!--T:65--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:66--&amp;gt;&lt;br /&gt;
30. level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:67--&amp;gt;&lt;br /&gt;
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:68--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:69--&amp;gt; Hodnota&amp;lt;/translate&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ochočování == &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&lt;br /&gt;
== Výbava == &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:73--&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&lt;br /&gt;
=== Zbraně === &amp;lt;!--T:74--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:75--&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&lt;br /&gt;
=== Zbroje === &amp;lt;!--T:76--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:77--&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&lt;br /&gt;
=== Charmy === &amp;lt;!--T:78--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:79--&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;translate&amp;gt;&amp;lt;!--T:81--&amp;gt; Skilly&amp;lt;/translate&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Soubor:S625q.png&amp;diff=5279</id>
		<title>Soubor:S625q.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Soubor:S625q.png&amp;diff=5279"/>
		<updated>2024-02-13T15:26:52Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wolf1&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5236</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5236"/>
		<updated>2024-02-13T14:54:18Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid&amp;#039;s spell power, quantity, and mana regeneration. Transforming into animal form changes the druid&amp;#039;s stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (b…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood/Leather&lt;br /&gt;
! Brown&lt;br /&gt;
! normal (light)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.&lt;br /&gt;
&lt;br /&gt;
For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid&#039;s spell power, quantity, and mana regeneration. Transforming into animal form changes the druid&#039;s stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (better dodge and attack speed) and WIS+INT (has more mana, better mana regen and stronger spell damage) and is humane almost the opposite. For assessment, use the table below with stats at 30th and 35th level. A race often used by players for a druid is elf, due to its balanced physical and magical potential.&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/83/en&amp;diff=5235</id>
		<title>Translations:Class:Druid/83/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/83/en&amp;diff=5235"/>
		<updated>2024-02-13T14:54:17Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid&amp;#039;s spell power, quantity, and mana regeneration. Transforming into animal form changes the druid&amp;#039;s stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (b…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid&#039;s spell power, quantity, and mana regeneration. Transforming into animal form changes the druid&#039;s stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (better dodge and attack speed) and WIS+INT (has more mana, better mana regen and stronger spell damage) and is humane almost the opposite. For assessment, use the table below with stats at 30th and 35th level. A race often used by players for a druid is elf, due to its balanced physical and magical potential.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5234</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5234"/>
		<updated>2024-02-13T14:53:54Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Stats == {{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood/Leather&lt;br /&gt;
! Brown&lt;br /&gt;
! normal (light)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/82/en&amp;diff=5233</id>
		<title>Translations:Class:Druid/82/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/82/en&amp;diff=5233"/>
		<updated>2024-02-13T14:53:54Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Stats == {{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
{{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5232</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5232"/>
		<updated>2024-02-13T14:53:51Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Skills“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood/Leather&lt;br /&gt;
! Brown&lt;br /&gt;
! normal (light)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Skills ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/81/en&amp;diff=5231</id>
		<title>Translations:Class:Druid/81/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/81/en&amp;diff=5231"/>
		<updated>2024-02-13T14:53:49Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Skills“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5230</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5230"/>
		<updated>2024-02-13T14:53:46Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „! Wood/Leather ! Brown ! normal (light) ! Lizard ! Blue ! Grey ! Red“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wood/Leather&lt;br /&gt;
! Brown&lt;br /&gt;
! normal (light)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/80/en&amp;diff=5229</id>
		<title>Translations:Class:Druid/80/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/80/en&amp;diff=5229"/>
		<updated>2024-02-13T14:53:46Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „! Wood/Leather ! Brown ! normal (light) ! Lizard ! Blue ! Grey ! Red“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! Wood/Leather&lt;br /&gt;
! Brown&lt;br /&gt;
! normal (light)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5228</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5228"/>
		<updated>2024-02-13T14:53:23Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/79/en&amp;diff=5227</id>
		<title>Translations:Class:Druid/79/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/79/en&amp;diff=5227"/>
		<updated>2024-02-13T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. &amp;lt;code&amp;gt;single-click&amp;lt;/code&amp;gt; on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; command or &amp;lt;code&amp;gt;double-click&amp;lt;/code&amp;gt; . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5222</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5222"/>
		<updated>2024-02-13T14:52:29Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Charms ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Charmy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/78/en&amp;diff=5221</id>
		<title>Translations:Class:Druid/78/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/78/en&amp;diff=5221"/>
		<updated>2024-02-13T14:52:28Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Charms ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Charms ===&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5220</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5220"/>
		<updated>2024-02-13T14:52:23Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, yo…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/77/en&amp;diff=5219</id>
		<title>Translations:Class:Druid/77/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/77/en&amp;diff=5219"/>
		<updated>2024-02-13T14:52:23Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, yo…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it&#039;s just to better protect the head. However, he needs to have enough STR to do so.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5206</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5206"/>
		<updated>2024-02-13T14:49:11Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Armor ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbroje&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/76/en&amp;diff=5205</id>
		<title>Translations:Class:Druid/76/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/76/en&amp;diff=5205"/>
		<updated>2024-02-13T14:49:11Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Armor ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Armor ===&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5204</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5204"/>
		<updated>2024-02-13T14:49:08Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/75/en&amp;diff=5203</id>
		<title>Translations:Class:Druid/75/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/75/en&amp;diff=5203"/>
		<updated>2024-02-13T14:49:07Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5202</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5202"/>
		<updated>2024-02-13T14:48:01Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Weapons ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zbraně&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/74/en&amp;diff=5201</id>
		<title>Translations:Class:Druid/74/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/74/en&amp;diff=5201"/>
		<updated>2024-02-13T14:48:00Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Weapons ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Weapons ===&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5200</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5200"/>
		<updated>2024-02-13T14:47:56Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid&amp;#039;s equipment depends on the role he chooses. Druid&amp;#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and armor charm are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/73/en&amp;diff=5199</id>
		<title>Translations:Class:Druid/73/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/73/en&amp;diff=5199"/>
		<updated>2024-02-13T14:47:55Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid&amp;#039;s equipment depends on the role he chooses. Druid&amp;#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and armor charm are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A druid&#039;s equipment depends on the [[#role|role]] he chooses. Druid&#039;s very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5198</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5198"/>
		<updated>2024-02-13T14:45:37Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Equipment ==“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Výbava&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/72/en&amp;diff=5197</id>
		<title>Translations:Class:Druid/72/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/72/en&amp;diff=5197"/>
		<updated>2024-02-13T14:45:33Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Equipment ==“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Equipment ==&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5196</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5196"/>
		<updated>2024-02-13T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill require…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/71/en&amp;diff=5195</id>
		<title>Translations:Class:Druid/71/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/71/en&amp;diff=5195"/>
		<updated>2024-02-13T14:45:29Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill require…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn&#039;t have enough herding, the pet will panic and if it doesn&#039;t darken again, it will disappear after a while.&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5174</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5174"/>
		<updated>2024-02-13T14:40:52Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Taming ==“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ochočování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Taming ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/70/en&amp;diff=5173</id>
		<title>Translations:Class:Druid/70/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/70/en&amp;diff=5173"/>
		<updated>2024-02-13T14:40:51Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „== Taming ==“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Taming ==&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5172</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5172"/>
		<updated>2024-02-13T14:40:45Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Value“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Ochočování ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/69/en&amp;diff=5170</id>
		<title>Translations:Class:Druid/69/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/69/en&amp;diff=5170"/>
		<updated>2024-02-13T14:40:44Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Value“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Value&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5171</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5171"/>
		<updated>2024-02-13T14:40:43Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Value“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Ochočování ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/68/en&amp;diff=5169</id>
		<title>Translations:Class:Druid/68/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/68/en&amp;diff=5169"/>
		<updated>2024-02-13T14:40:42Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „Value“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Value&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5168</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5168"/>
		<updated>2024-02-13T14:40:39Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „The Druid&amp;#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Ochočování ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/67/en&amp;diff=5167</id>
		<title>Translations:Class:Druid/67/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/67/en&amp;diff=5167"/>
		<updated>2024-02-13T14:40:38Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „The Druid&amp;#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Druid&#039;s most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of &amp;quot;stonehenge&amp;quot; in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5153</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5153"/>
		<updated>2024-02-13T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „30th level“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
30th level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Ochočování ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/66/en&amp;diff=5150</id>
		<title>Translations:Class:Druid/66/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/66/en&amp;diff=5150"/>
		<updated>2024-02-13T14:37:33Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „30th level“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;30th level&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5148</id>
		<title>Class:Druid/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Class:Druid/en&amp;diff=5148"/>
		<updated>2024-02-13T14:37:32Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Dragon ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Class&lt;br /&gt;
|Name=Druid&lt;br /&gt;
|Roles=&lt;br /&gt;
* Damage&lt;br /&gt;
* Tank&lt;br /&gt;
* Support&lt;br /&gt;
|Weapons=&lt;br /&gt;
* {{ll|Weapons#Hole|Staves}}&lt;br /&gt;
|Armor=&lt;br /&gt;
* {{ll|Armor#Masky|Masks}}&lt;br /&gt;
|Classmaster=4937,3945,Classmaster Isabel&lt;br /&gt;
|PKClassmaster=1083,1433,Evil Classmaster Isabel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature&#039;s magic, tame animals and fight against nature&#039;s invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jak_se_stát&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to become ==&lt;br /&gt;
&lt;br /&gt;
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to &amp;quot;join&amp;quot; and repeat after him: &amp;quot;If we uphold our honor and do our duties, Endor shall stand for a thousand years!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Shapeshifter&lt;br /&gt;
| 5&lt;br /&gt;
| Active&lt;br /&gt;
| A druid&#039;s ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin&#039;s protection. There are several types of transformation forms, and depending on the type of transformation, the druid&#039;s stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid&#039;s much used ability.&lt;br /&gt;
|-&lt;br /&gt;
| Nature&#039;s ally&lt;br /&gt;
| 14&lt;br /&gt;
| Passive&lt;br /&gt;
| Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)&lt;br /&gt;
|-&lt;br /&gt;
| Resist Elements&lt;br /&gt;
| 18&lt;br /&gt;
| Passive&lt;br /&gt;
| Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kouzla ==&lt;br /&gt;
{{SpellTable/List&lt;br /&gt;
|Class=Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Morfování&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
A druid has a wide variety of animal forms for different purposes. As the druid&#039;s level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage [[#Charmy|armor charm]]. The transformation is time limited depending on the morph crystal and the armor value is dependent on the [[#Charmy|armor charm]]. Both items must be placed in the main backpack, then the menu of available crystals can be called up with &amp;lt;code&amp;gt;.morph&amp;lt;/code&amp;gt; command and the transformation can be started from that (or use the &amp;lt;code&amp;gt;.morph [typ morfu]&amp;lt;/code&amp;gt; command, e.g. &amp;lt;code&amp;gt;.morph wolf&amp;lt;/code&amp;gt; ) or just &amp;lt;code&amp;gt;double-click crystal&amp;lt;/code&amp;gt; . With the &amp;lt;code&amp;gt;.demorph&amp;lt;/code&amp;gt; command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid&#039;s previously equipped equipment moves to its main backpack, but the backpack can be changed with &amp;lt;code&amp;gt;.unequipbag&amp;lt;/code&amp;gt; command. To strengthen the druid in transformation, you can use magical [[#Charmy|armor charms]], more information in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magicke subjects].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morph crystal&#039;&#039;&#039; - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then &amp;lt;code&amp;gt;.mcmake&amp;lt;/code&amp;gt; command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just &amp;lt;code&amp;gt;single click&amp;lt;/code&amp;gt; or use the &amp;lt;code&amp;gt;.mcinfo&amp;lt;/code&amp;gt; command. The table below shows the parameters of morph crystals with the most used components.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem&lt;br /&gt;
! Number of charges&lt;br /&gt;
! Pedestal&lt;br /&gt;
! Duration [s]&lt;br /&gt;
|-&lt;br /&gt;
| large emerald octogon cut&lt;br /&gt;
| 51&lt;br /&gt;
| Hardgold (HG)&lt;br /&gt;
| 720&lt;br /&gt;
|-&lt;br /&gt;
| large ruby octogon cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large sapphire figure cut&lt;br /&gt;
| 59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tiny diamond old mine cut&lt;br /&gt;
| 74&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| small diamond old mine cut&lt;br /&gt;
| 84&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| medium diamond old mine cut&lt;br /&gt;
| 94&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| large diamond old mine cut&lt;br /&gt;
| 99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best [[#Charmy|armor charm]], changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Wolf ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pes&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Tracking}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +35%&lt;br /&gt;
| -10%&lt;br /&gt;
| +30%&lt;br /&gt;
| 50&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625q.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625l.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625W.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625c.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625g.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6254.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6256.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625R.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kočka&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Cat ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat&#039;s advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cat&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! {{ll|Attr:Anatomy}}&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! {{ll|Attr:Hiding}}&lt;br /&gt;
! {{ll|Attr:Stealth}}&lt;br /&gt;
! {{ll|Attr:Herding}}&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +20%&lt;br /&gt;
| +10%&lt;br /&gt;
| +15%&lt;br /&gt;
| 47&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| +35&lt;br /&gt;
| +45&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
! 14&lt;br /&gt;
! 18&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625U.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625Z.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625f.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625r.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625t.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625D.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S625o.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dz.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kůň&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Horse ===&lt;br /&gt;
&lt;br /&gt;
5th level&lt;br /&gt;
&lt;br /&gt;
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Horse&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Tracking]&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| +10%&lt;br /&gt;
| -20%&lt;br /&gt;
| +10%&lt;br /&gt;
| 35&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
| +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! poison&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
|-&lt;br /&gt;
| Value (5th level)&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +5&lt;br /&gt;
| -2&lt;br /&gt;
| -5&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DH.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vermin ===&lt;br /&gt;
&lt;br /&gt;
10th level&lt;br /&gt;
&lt;br /&gt;
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command &amp;lt;code&amp;gt;.ma&amp;lt;/code&amp;gt; . The ability is then invoked with the &amp;lt;code&amp;gt;.ma [ability name]&amp;lt;/code&amp;gt; command (eg &amp;lt;code&amp;gt;.ma spitacid&amp;lt;/code&amp;gt; ), can also be used with the &amp;lt;code&amp;gt;_lt&amp;lt;/code&amp;gt; parameter ( &amp;lt;code&amp;gt;.ma_lt&amp;lt;/code&amp;gt; ) to automatically cast on the last target (eg &amp;lt;code&amp;gt;ma_lt spitacid&amp;lt;/code&amp;gt; ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vermin&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Veterinary]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Hodnota&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +12%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -20&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
| -15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Cooldown [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Arrow - 10.&lt;br /&gt;
| .ma arrow&lt;br /&gt;
| 5 + 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| ???&lt;br /&gt;
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”&lt;br /&gt;
|-&lt;br /&gt;
| Softskin - 10.&lt;br /&gt;
| .ma softskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that quickly changes the druid&#039;s AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Hardskin - 10.&lt;br /&gt;
| .ma hardskin&lt;br /&gt;
| 10 + 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that changes the druid&#039;s AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command &amp;lt;code&amp;gt;.changeskin&amp;lt;/code&amp;gt; .&lt;br /&gt;
|-&lt;br /&gt;
| Acid - 16.&lt;br /&gt;
| .ma spitacid&lt;br /&gt;
| 15 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3&lt;br /&gt;
| acid&lt;br /&gt;
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.&lt;br /&gt;
|-&lt;br /&gt;
| Spores - 16.&lt;br /&gt;
| .ma spitspores&lt;br /&gt;
| 40 + 0&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| shock&lt;br /&gt;
| A negative ability that doesn&#039;t deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called &amp;quot;para&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Poison - 16.&lt;br /&gt;
| .ma spitpoison&lt;br /&gt;
| 20 + 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| poison&lt;br /&gt;
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 10&lt;br /&gt;
! 12&lt;br /&gt;
! 14&lt;br /&gt;
! 16&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DE.png &amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dk.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DI.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dd.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62D6.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
! 22&lt;br /&gt;
! 24&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DR.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Di.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DF.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DV.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62DY.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Dt.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ještěr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Lizard ===&lt;br /&gt;
&lt;br /&gt;
15th level&lt;br /&gt;
&lt;br /&gt;
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lizard&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| -2&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ou.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oW.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oc.png&amp;quot; width=&amp;quot;120&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o4.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oR.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oj.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Medvěd&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Bear ===&lt;br /&gt;
&lt;br /&gt;
17th level&lt;br /&gt;
&lt;br /&gt;
The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bear&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Stealth]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +60%&lt;br /&gt;
| -20%&lt;br /&gt;
| +50%&lt;br /&gt;
| 55&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 17&lt;br /&gt;
! 20&lt;br /&gt;
! 23&lt;br /&gt;
! 26&lt;br /&gt;
! 28&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oH.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oN.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oh.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62ov.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oI.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62on.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel insect ===&lt;br /&gt;
&lt;br /&gt;
20th level&lt;br /&gt;
&lt;br /&gt;
Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camel Insect&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! INT&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +2%&lt;br /&gt;
| -20%&lt;br /&gt;
| +12%&lt;br /&gt;
| +17%&lt;br /&gt;
| 50&lt;br /&gt;
| -10&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! heat&lt;br /&gt;
! air&lt;br /&gt;
! posion&lt;br /&gt;
! cold&lt;br /&gt;
! earth&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
| -2&lt;br /&gt;
| -7&lt;br /&gt;
| -7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability - level&lt;br /&gt;
! Command&lt;br /&gt;
! Mana + Stamina&lt;br /&gt;
! Cast time [s]&lt;br /&gt;
! Re-use [s]&lt;br /&gt;
! Damage Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Camouflage - 20.&lt;br /&gt;
| .ma camouflage&lt;br /&gt;
| 0 + 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0.5&lt;br /&gt;
| -&lt;br /&gt;
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command &amp;lt;code&amp;gt;.ma camouflage (coloring)&amp;lt;/code&amp;gt; , e.g. &amp;lt;code&amp;gt;.ma camouflage grass&amp;lt;/code&amp;gt; .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coloring&lt;br /&gt;
! normal&lt;br /&gt;
! cave&lt;br /&gt;
! dirt&lt;br /&gt;
! forest&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62o0.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62oD.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6212.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621z.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! grass&lt;br /&gt;
! mating&lt;br /&gt;
! sand&lt;br /&gt;
! snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621M.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621p.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S621N.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S6213.png&amp;quot; width=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pavouk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Spider ===&lt;br /&gt;
&lt;br /&gt;
21st level&lt;br /&gt;
&lt;br /&gt;
The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spider&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +45%&lt;br /&gt;
| -10%&lt;br /&gt;
| +50%&lt;br /&gt;
| 56&lt;br /&gt;
| +12&lt;br /&gt;
| +12&lt;br /&gt;
| -51&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! shock&lt;br /&gt;
! lightning&lt;br /&gt;
! disease&lt;br /&gt;
|-&lt;br /&gt;
| Value&lt;br /&gt;
| +10&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +15&lt;br /&gt;
| -5&lt;br /&gt;
| -5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 21&lt;br /&gt;
! 24&lt;br /&gt;
! 27&lt;br /&gt;
! 29&lt;br /&gt;
! 30&lt;br /&gt;
|-&lt;br /&gt;
| Picture&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aq.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Al.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ag.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AR.png&amp;quot;&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AC.png&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Drak&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
30. level&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drake&lt;br /&gt;
! STR&lt;br /&gt;
! DEX&lt;br /&gt;
! CON&lt;br /&gt;
! Max. AR&lt;br /&gt;
! [Anatomy]&lt;br /&gt;
! Mag. Res.&lt;br /&gt;
! Anim. lore&lt;br /&gt;
! [Wrestling]&lt;br /&gt;
! [Hiding]&lt;br /&gt;
! [Herding]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +70%&lt;br /&gt;
| -15%&lt;br /&gt;
| +130%&lt;br /&gt;
| 68&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| -10&lt;br /&gt;
| -50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resist&lt;br /&gt;
! pierce&lt;br /&gt;
! blunt&lt;br /&gt;
! heat&lt;br /&gt;
! posion&lt;br /&gt;
! blade&lt;br /&gt;
! cold&lt;br /&gt;
! lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Hodnota&amp;lt;/span&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! 30&lt;br /&gt;
! Storm dragon&lt;br /&gt;
! Forest dragon&lt;br /&gt;
|-&lt;br /&gt;
| Obrázek&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AU.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AZ.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Aa.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Red dragon&lt;br /&gt;
! Ice dragon&lt;br /&gt;
! Undead dragon&lt;br /&gt;
! Raven dragon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62AY.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62At.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62A5.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://s6.gifyu.com/images/S62Ao.png&amp;quot; width=&amp;quot;200&amp;quot;/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Ochočování ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Výbava ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbraně ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Zbroje ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Charmy ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. &amp;lt;code&amp;gt;Jedním kliknutím&amp;lt;/code&amp;gt; na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem &amp;lt;code&amp;gt;.acharm&amp;lt;/code&amp;gt; nebo &amp;lt;code&amp;gt;dvojklikem&amp;lt;/code&amp;gt;. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
! Dřevo/kůže&lt;br /&gt;
! Brown&lt;br /&gt;
! Obyčejné (světlé)&lt;br /&gt;
! Lizard&lt;br /&gt;
! Blue&lt;br /&gt;
! Grey&lt;br /&gt;
! Red&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Obyčejné (log)&lt;br /&gt;
| 50 %&lt;br /&gt;
| 55 %&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
|-&lt;br /&gt;
| Morid&lt;br /&gt;
| 60 %&lt;br /&gt;
| 65 %&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
|-&lt;br /&gt;
| Brodwood&lt;br /&gt;
| 70 %&lt;br /&gt;
| 75 %&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
|-&lt;br /&gt;
| Eben&lt;br /&gt;
| 80 %&lt;br /&gt;
| 85 %&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
|-&lt;br /&gt;
| Manil&lt;br /&gt;
| 90 %&lt;br /&gt;
| 95 %&lt;br /&gt;
| 100 %&lt;br /&gt;
| 105 %&lt;br /&gt;
| 115 %&lt;br /&gt;
| 125 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;respotable half&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== &amp;lt;span lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;Skilly&amp;lt;/span&amp;gt; ==&lt;br /&gt;
{{SkillTable/Class|&lt;br /&gt;
Animal Lore:100,&lt;br /&gt;
Magery:100:main,&lt;br /&gt;
Animal Taming:100,&lt;br /&gt;
Musicianship:100,&lt;br /&gt;
Camping:100,&lt;br /&gt;
Spiritspeak:100,&lt;br /&gt;
Herding:100,&lt;br /&gt;
Veterinary:100,&lt;br /&gt;
Wrestling:100:main,&lt;br /&gt;
Meditation:90,&lt;br /&gt;
Inscription:90,&lt;br /&gt;
Staves:85,&lt;br /&gt;
Macefighting:74,&lt;br /&gt;
Magic Resistance:74,&lt;br /&gt;
Armedcast:74,&lt;br /&gt;
Parry:74,&lt;br /&gt;
Detect Hidden:74,&lt;br /&gt;
Tactics:74:main,&lt;br /&gt;
Anatomy:60,&lt;br /&gt;
Healing:60,&lt;br /&gt;
Stealth:57,&lt;br /&gt;
Forensic Evaluation:57,&lt;br /&gt;
Tracking:57,&lt;br /&gt;
Hiding:50,&lt;br /&gt;
Arms Lore:35,&lt;br /&gt;
Cooking:35,&lt;br /&gt;
Evaluating Intelligence:35,&lt;br /&gt;
Fishing:35,&lt;br /&gt;
Taste Identification:35&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Staty ==&lt;br /&gt;
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;cs&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=30&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=111,84,54,125,110,149,109&lt;br /&gt;
|Human=102,91,81,116,152,145,145&lt;br /&gt;
|Half-elf=94,98,94,111,160,143,145&lt;br /&gt;
|Elf=90,101,99,108,166,141,150&lt;br /&gt;
|Drow=88,96,110,102,175,134,152&lt;br /&gt;
}}&lt;br /&gt;
{{Stats/Class&lt;br /&gt;
|Level=35&lt;br /&gt;
|Head=Race,Str,Dex,Int,Hp,Mana,Stam,Wis&lt;br /&gt;
|Orc=120,91,59,135,122,162,123&lt;br /&gt;
|Human=110,99,87,126,166,158,160&lt;br /&gt;
|Half-elf=102,106,101,121,175,155,160&lt;br /&gt;
|Elf=97,110,106,117,181,154,164&lt;br /&gt;
|Drow=95,105,117,111,190,147,167&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/65/en&amp;diff=5146</id>
		<title>Translations:Class:Druid/65/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Druid/65/en&amp;diff=5146"/>
		<updated>2024-02-13T14:37:31Z</updated>

		<summary type="html">&lt;p&gt;Yetyzyma: založena nová stránka s textem „=== Dragon ===“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Dragon ===&lt;/div&gt;</summary>
		<author><name>Yetyzyma</name></author>
	</entry>
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