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	<title>Razor:Lumberjacking/cs - Historie editací</title>
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	<updated>2026-04-12T17:34:16Z</updated>
	<subtitle>Historie editací této stránky</subtitle>
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	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Razor:Lumberjacking/cs&amp;diff=2995&amp;oldid=prev</id>
		<title>FuzzyBot: Stránka aktualizována, aby odpovídala nové verzi zdrojové stránky</title>
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		<updated>2024-02-12T19:45:33Z</updated>

		<summary type="html">&lt;p&gt;Stránka aktualizována, aby odpovídala nové verzi zdrojové stránky&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Tento skript tahá dřevo mezitím co hýbete se svou postavou a zároveň se snaží každé 2 vteřiny posekat strom na západ od vaší postavy. Tento skript umožňuje sekat stromy s minimálním úsilím z hráčské strany, naprosto bez problému si můžete pustit Netflix na druhém monitoru a zároveň sekat dřevo, jen se vyvarujte divoké zvěři. 😊&lt;br /&gt;
&lt;br /&gt;
== Požadavky ==&lt;br /&gt;
&lt;br /&gt;
* Mějte sekyrku v ruce a nejlépe pár náhradních seker v batohu.&lt;br /&gt;
* Běžte na místo kde jsou stromy, které se dají sekat.&lt;br /&gt;
&lt;br /&gt;
== Skript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Lumberjacking&lt;br /&gt;
// version 1.0&lt;br /&gt;
&lt;br /&gt;
if listexists &amp;#039;lumber-loghues&amp;#039;&lt;br /&gt;
    removelist &amp;#039;lumber-loghues&amp;#039;&lt;br /&gt;
endif&lt;br /&gt;
createlist &amp;#039;lumber-loghues&amp;#039;&lt;br /&gt;
&lt;br /&gt;
### start of configuration ###&lt;br /&gt;
&lt;br /&gt;
# logs that will be dropped on the ground &lt;br /&gt;
# and dragged behind&lt;br /&gt;
pushlist &amp;#039;lumber-loghues&amp;#039; &amp;amp;quot;0&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
### end of configuration ###&lt;br /&gt;
&lt;br /&gt;
if not timerexists &amp;#039;lumber - check&amp;#039;&lt;br /&gt;
    createtimer &amp;#039;lumber - check&amp;#039;&lt;br /&gt;
endif&lt;br /&gt;
&lt;br /&gt;
while 1 = 1&lt;br /&gt;
    // try lumbering tree north of character&lt;br /&gt;
    if timer &amp;#039;lumber - check&amp;#039; &amp;amp;gt; 2000&lt;br /&gt;
        sysmsg &amp;#039;Checking for tree..&amp;#039;&lt;br /&gt;
&lt;br /&gt;
        setvar! &amp;#039;lumber-lumbering&amp;#039; 1&lt;br /&gt;
        while varexist! &amp;#039;lumber-lumbering&amp;#039;&lt;br /&gt;
            clearsysmsg &lt;br /&gt;
        &lt;br /&gt;
            if not lhandempty or not rhandempty&lt;br /&gt;
                hotkey &amp;#039;use item in hand&amp;#039;&lt;br /&gt;
            elseif findtype 3907 &amp;#039;backpack&amp;#039; as &amp;#039;tool&amp;#039; or findtype 3908 &amp;#039;backpack&amp;#039; as &amp;#039;tool&amp;#039;&lt;br /&gt;
                dress &amp;#039;tool&amp;#039;&lt;br /&gt;
                wait 500&lt;br /&gt;
                dclick &amp;#039;tool&amp;#039;&lt;br /&gt;
            else&lt;br /&gt;
                sysmsg &amp;#039;No tool found&amp;#039;&lt;br /&gt;
                stop&lt;br /&gt;
            endif&lt;br /&gt;
            waitfortarget &lt;br /&gt;
            targetrelloc 0 -1&lt;br /&gt;
&lt;br /&gt;
            setvar! &amp;#039;lumber-wait&amp;#039; 1&lt;br /&gt;
            while varexist! &amp;#039;lumber-wait&amp;#039;&lt;br /&gt;
                // invalid tile/use&lt;br /&gt;
                if insysmsg &amp;amp;quot;What do you want to do&amp;amp;quot; or insysmsg &amp;amp;quot;That is too far away&amp;amp;quot;&lt;br /&gt;
                    unsetvar! &amp;#039;lumber-wait&amp;#039;&lt;br /&gt;
                    unsetvar! &amp;#039;lumber-lumbering&amp;#039;&lt;br /&gt;
                endif&lt;br /&gt;
                // lubering done&lt;br /&gt;
                if insysmsg &amp;amp;quot;There&amp;#039;s not enough wood here to chop.&amp;amp;quot; or insysmsg &amp;amp;quot;You stop chopping.&amp;amp;quot;&lt;br /&gt;
                    unsetvar! &amp;#039;lumber-wait&amp;#039;&lt;br /&gt;
                    unsetvar! &amp;#039;lumber-lumbering&amp;#039;&lt;br /&gt;
                endif&lt;br /&gt;
                // try again&lt;br /&gt;
                if insysmsg &amp;amp;quot;Your tool broke&amp;amp;quot;&lt;br /&gt;
                    unsetvar! &amp;#039;lumber-wait&amp;#039;&lt;br /&gt;
                endif&lt;br /&gt;
                wait 50&lt;br /&gt;
            endwhile&lt;br /&gt;
            wait 250&lt;br /&gt;
        endwhile&lt;br /&gt;
&lt;br /&gt;
        // drop all logs&lt;br /&gt;
        @clearignore&lt;br /&gt;
        foreach loghue in &amp;#039;lumber-loghues&amp;#039;&lt;br /&gt;
            while findtype 7133 &amp;#039;backpack&amp;#039; loghue as &amp;#039;backpackstack&amp;#039;&lt;br /&gt;
                @ignore &amp;#039;backpackstack&amp;#039;&lt;br /&gt;
                while findtype 7133 &amp;#039;backpack&amp;#039; loghue as &amp;#039;otherstack&amp;#039;&lt;br /&gt;
                    @ignore &amp;#039;otherstack&amp;#039;&lt;br /&gt;
                endwhile&lt;br /&gt;
                &lt;br /&gt;
                lift &amp;#039;backpackstack&amp;#039; 0&lt;br /&gt;
                if findtype 7133 true loghue as &amp;#039;groundstack&amp;#039;&lt;br /&gt;
                    sysmsg &amp;#039;Dropping {{loghue}} to ground stack&amp;#039;&lt;br /&gt;
                    drop &amp;#039;groundstack&amp;#039;&lt;br /&gt;
                else&lt;br /&gt;
                    sysmsg &amp;#039;Dropping {{loghue}} to ground location&amp;#039;&lt;br /&gt;
                    droprelloc 0 0&lt;br /&gt;
                endif&lt;br /&gt;
                wait 100&lt;br /&gt;
                &lt;br /&gt;
                @clearignore&lt;br /&gt;
            endwhile&lt;br /&gt;
        endfor&lt;br /&gt;
        @clearignore&lt;br /&gt;
        &lt;br /&gt;
        settimer &amp;#039;lumber - check&amp;#039; 0&lt;br /&gt;
    endif&lt;br /&gt;
&lt;br /&gt;
    // drag logs&lt;br /&gt;
    sysmsg &amp;#039;Dragging logs..&amp;#039;&lt;br /&gt;
    @clearignore&lt;br /&gt;
    foreach loghue in &amp;#039;lumber-loghues&amp;#039;&lt;br /&gt;
        while findtype 7133 &amp;#039;backpack&amp;#039; loghue as &amp;#039;stack&amp;#039;&lt;br /&gt;
            @ignore &amp;#039;stack&amp;#039;&lt;br /&gt;
        endwhile&lt;br /&gt;
        &lt;br /&gt;
        // first stack&lt;br /&gt;
        unsetvar! &amp;#039;lumbervacuumgroundstack&amp;#039;;&lt;br /&gt;
        while findtype 7133 true loghue as &amp;#039;stack&amp;#039;&lt;br /&gt;
            lift &amp;#039;stack&amp;#039; 0&lt;br /&gt;
            if varexist! &amp;#039;lumbervacuumgroundstack&amp;#039;&lt;br /&gt;
                drop &amp;#039;lumbervacuumgroundstack&amp;#039;&lt;br /&gt;
            else&lt;br /&gt;
                droprelloc 0 0&lt;br /&gt;
                setvar! &amp;#039;lumbervacuumgroundstack&amp;#039; &amp;#039;stack&amp;#039;&lt;br /&gt;
            endif&lt;br /&gt;
            wait 50&lt;br /&gt;
            @ignore &amp;#039;stack&amp;#039;&lt;br /&gt;
        endwhile&lt;br /&gt;
    endfor&lt;br /&gt;
    @clearignore&lt;br /&gt;
endwhile&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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