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	<id>https://wiki.endor-revived.com/history/Translations:Class:Ranger/31/en?feed=atom</id>
	<title>Translations:Class:Ranger/31/en - Historie editací</title>
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	<updated>2026-05-07T12:14:48Z</updated>
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	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=9065&amp;oldid=prev</id>
		<title>Kf4st87 v 15. 4. 2024, 07:10</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=9065&amp;oldid=prev"/>
		<updated>2024-04-15T07:10:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;cs&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Starší verze&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Verze z 15. 4. 2024, 09:10&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Řádek 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Řádek 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bows and Crossbows ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bows and Crossbows ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;cavalry crossbow&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;, which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;cavalry crossbow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;, which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Kf4st87</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=9060&amp;oldid=prev</id>
		<title>Kf4st87 v 15. 4. 2024, 07:05</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=9060&amp;oldid=prev"/>
		<updated>2024-04-15T07:05:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;cs&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Starší verze&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Verze z 15. 4. 2024, 09:05&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Řádek 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Řádek 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ammunition &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Equipment &lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* bows shoot arrows while crossbows need bolts&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Bows and Crossbows &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* both arrows nad bolts &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be stored in quivers (small 250 / medium 500 / large 1000&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move between shots&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- The exception is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;cavalry crossbow&quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be loaded in advance and then fired while moving&lt;/ins&gt;. - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must be at least 1 square away from the &lt;/ins&gt;target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to shoot &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Higher level bows deal &lt;/ins&gt;bonus damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when shooting from certain distances&lt;/ins&gt;. - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranged weapons need ammo &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* both arrows and bolts have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same ammunition types with the following attributes:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;normal&#039;&#039;&#039; - standard damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard armor penetration - &amp;lt;code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;projectile normal&amp;lt;/code&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;poisoned&#039;&#039;&#039; &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low damage, prevents &lt;/del&gt;target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from healing - &amp;lt;code&amp;gt;.projectile poison&amp;lt;/code&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;silver&#039;&#039;&#039; &lt;/del&gt;- bonus damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to undead - &amp;lt;code&amp;gt;&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;projectile silver&amp;lt;/code&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;magic&#039;&#039;&#039; &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignores magic shields, good against casters, costs mana &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot - &amp;lt;code&amp;gt;.projectile magic&amp;lt;/code&amp;gt; !N !* &#039;&#039;&#039;lightning&#039;&#039;&#039; - penetrates armor, good against melee fighters, costs mana to shoot - &amp;lt;code&amp;gt;.projectile lightning&amp;lt;/code&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;knock&#039;&#039;&#039; - knocks opponent off mount - &amp;lt;code&amp;gt;.projectile knocking&amp;lt;/code&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Kf4st87</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=4593&amp;oldid=prev</id>
		<title>ASHEV4LD: založena nová stránka s textem „=== Ammunition === * bows shoot arrows while crossbows need bolts * both arrows nad bolts can be stored in quivers (small 250 / medium 500 / large 1000). * both arrows and bolts have the same ammunition types with the following attributes: * &#039;&#039;&#039;normal&#039;&#039;&#039; - standard damage, standard armor penetration - &lt;code&gt;.projectile normal&lt;/code&gt;  * &#039;&#039;&#039;poisoned&#039;&#039;&#039; - low damage, prevents target from healing - &lt;code&gt;.projectile poison&lt;/code&gt;  * &#039;&#039;&#039;silver&#039;&#039;&#039; - bonus d…“</title>
		<link rel="alternate" type="text/html" href="https://wiki.endor-revived.com/index.php?title=Translations:Class:Ranger/31/en&amp;diff=4593&amp;oldid=prev"/>
		<updated>2024-02-13T13:19:40Z</updated>

		<summary type="html">&lt;p&gt;založena nová stránka s textem „=== Ammunition === * bows shoot arrows while crossbows need bolts * both arrows nad bolts can be stored in quivers (small 250 / medium 500 / large 1000). * both arrows and bolts have the same ammunition types with the following attributes: * &amp;#039;&amp;#039;&amp;#039;normal&amp;#039;&amp;#039;&amp;#039; - standard damage, standard armor penetration - &amp;lt;code&amp;gt;.projectile normal&amp;lt;/code&amp;gt;  * &amp;#039;&amp;#039;&amp;#039;poisoned&amp;#039;&amp;#039;&amp;#039; - low damage, prevents target from healing - &amp;lt;code&amp;gt;.projectile poison&amp;lt;/code&amp;gt;  * &amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039; - bonus d…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Ammunition ===&lt;br /&gt;
* bows shoot arrows while crossbows need bolts&lt;br /&gt;
* both arrows nad bolts can be stored in quivers (small 250 / medium 500 / large 1000).&lt;br /&gt;
* both arrows and bolts have the same ammunition types with the following attributes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;normal&amp;#039;&amp;#039;&amp;#039; - standard damage, standard armor penetration - &amp;lt;code&amp;gt;.projectile normal&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;poisoned&amp;#039;&amp;#039;&amp;#039; - low damage, prevents target from healing - &amp;lt;code&amp;gt;.projectile poison&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;silver&amp;#039;&amp;#039;&amp;#039; - bonus damage to undead - &amp;lt;code&amp;gt;.projectile silver&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; - ignores magic shields, good against casters, costs mana to shoot - &amp;lt;code&amp;gt;.projectile magic&amp;lt;/code&amp;gt; !N !* &amp;#039;&amp;#039;&amp;#039;lightning&amp;#039;&amp;#039;&amp;#039; - penetrates armor, good against melee fighters, costs mana to shoot - &amp;lt;code&amp;gt;.projectile lightning&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;knock&amp;#039;&amp;#039;&amp;#039; - knocks opponent off mount - &amp;lt;code&amp;gt;.projectile knocking&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASHEV4LD</name></author>
	</entry>
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