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	<title>Translations:ClassicUO/30/en - Historie editací</title>
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	<updated>2026-05-20T07:42:18Z</updated>
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		<title>Pyhus: založena nová stránka s textem „=== Choices in the roller blind === {| class=&quot;wikitable&quot; |- ! Event Name ! Usage ! Note |- | None | Does nothing, or deletes the given line with the action. | |- | Say | Says/writes something in the game. | Any {{ll|Commands}} can be set for this action. |- | Emote | Expresses emotions. | |- | Whisper | Whispering. | It has no real use. |- | Yell | Shouting some text. | It has a range a few squares longer than normal typed text. |- | Walk | Walking in…“</title>
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		<updated>2024-02-13T15:37:44Z</updated>

		<summary type="html">&lt;p&gt;založena nová stránka s textem „=== Choices in the roller blind === {| class=&amp;quot;wikitable&amp;quot; |- ! Event Name ! Usage ! Note |- | None | Does nothing, or deletes the given line with the action. | |- | Say | Says/writes something in the game. | Any {{ll|Commands}} can be set for this action. |- | Emote | Expresses emotions. | |- | Whisper | Whispering. | It has no real use. |- | Yell | Shouting some text. | It has a range a few squares longer than normal typed text. |- | Walk | Walking in…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Choices in the roller blind ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Name&lt;br /&gt;
! Usage&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| Does nothing, or deletes the given line with the action.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Say&lt;br /&gt;
| Says/writes something in the game.&lt;br /&gt;
| Any {{ll|Commands}} can be set for this action.&lt;br /&gt;
|-&lt;br /&gt;
| Emote&lt;br /&gt;
| Expresses emotions.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Whisper&lt;br /&gt;
| Whispering.&lt;br /&gt;
| It has no real use.&lt;br /&gt;
|-&lt;br /&gt;
| Yell&lt;br /&gt;
| Shouting some text.&lt;br /&gt;
| It has a range a few squares longer than normal typed text.&lt;br /&gt;
|-&lt;br /&gt;
| Walk&lt;br /&gt;
| Walking in the chosen direction. Subsequently, the side of the world where the character should go is set.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WarPeace&lt;br /&gt;
| Toggles warmode off/on.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Paste&lt;br /&gt;
| Pastes copied cached text.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Open&lt;br /&gt;
| Opens the selected function or feature in the game.&lt;br /&gt;
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.&lt;br /&gt;
|-&lt;br /&gt;
| Close&lt;br /&gt;
| Closes the selected function or feature in the game.&lt;br /&gt;
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.&lt;br /&gt;
|-&lt;br /&gt;
| Minimize&lt;br /&gt;
| Minimizes the selected function or feature.&lt;br /&gt;
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.&lt;br /&gt;
|-&lt;br /&gt;
| Maximize&lt;br /&gt;
| Maximizes the selected function or feature.&lt;br /&gt;
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.&lt;br /&gt;
|-&lt;br /&gt;
| OpenDoor&lt;br /&gt;
| Opens/closes doors within range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LastObject&lt;br /&gt;
| Uses the last item that was double-clicked.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| He bows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Salute&lt;br /&gt;
| He salutes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| QuitGame&lt;br /&gt;
| Shuts down the game.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AllNames&lt;br /&gt;
| It will display the names of all characters and NPCs on the screen.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LastTarget&lt;br /&gt;
| Uses focus on last target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TargetSelf&lt;br /&gt;
| He will use focus on himself.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ArmDisarm&lt;br /&gt;
| Removes/puts on the item the character had/has in hand.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WaitForTarget&lt;br /&gt;
| Will wait for crosshair to be summoned.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TargetNext&lt;br /&gt;
| Selects a random target within range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AttackLast&lt;br /&gt;
| Attacks the last target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Delay&lt;br /&gt;
| Inserts a pause between individual actions.&lt;br /&gt;
| Values are entered in milliseconds.&lt;br /&gt;
|-&lt;br /&gt;
| CircleTrans&lt;br /&gt;
| Turns Circle of transparency on/off for visibility through objects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CloseGump&lt;br /&gt;
| Closes all windows on the game board (Paperdoll, open backpacks, Journal, Skills, etc.).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AlwaysRun&lt;br /&gt;
| Always turns running on/off regardless of the mouse distance from the character.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SetUpdateRange&lt;br /&gt;
| Sets the distance from the character that will be updated/displayed in the game (loading items, characters, etc.).&lt;br /&gt;
| The maximum distance is 18.&lt;br /&gt;
|-&lt;br /&gt;
| IncreaseUpdateRange&lt;br /&gt;
| Increases the currently set refresh distance by 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DecreaseUpdateRange&lt;br /&gt;
| Decreases the currently set refresh distance by 1.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MaxUpdateRange&lt;br /&gt;
| Sets the highest possible update distance (18).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MinUpdateRange&lt;br /&gt;
| Sets the lowest possible update distance (5).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DefaultUpdateRange&lt;br /&gt;
| Sets the default update distance value (18).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EnableRangeColor&lt;br /&gt;
| Turns on the graying out of the area that the character is no longer seeing/updating.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DisableRangeColor&lt;br /&gt;
| Turns off the graying of the area that the character is no longer seeing/updating.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ToggleRangeColor&lt;br /&gt;
| Turns on/off the graying out of the area that the character no longer sees/updates.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SelectNext&lt;br /&gt;
| Selects the next target.&lt;br /&gt;
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.&lt;br /&gt;
|-&lt;br /&gt;
| SelectPrevious&lt;br /&gt;
| Selects the previous target.&lt;br /&gt;
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.&lt;br /&gt;
|-&lt;br /&gt;
| SelectNearest&lt;br /&gt;
| Selects the closest target.&lt;br /&gt;
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.&lt;br /&gt;
|-&lt;br /&gt;
| AttackSelectedTarget&lt;br /&gt;
| Attacks the selected target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UseSelectedTarget&lt;br /&gt;
| Uses the selected target.&lt;br /&gt;
| Used together with the previous ones when selecting &amp;quot;Object&amp;quot;, but probably has no real use.&lt;br /&gt;
|-&lt;br /&gt;
| CurrentTarget&lt;br /&gt;
| Selects the currently selected target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ToggleBuffIconGump&lt;br /&gt;
| Turns the buff bar on/off.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BandageSelf&lt;br /&gt;
| He uses a bandage on himself.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BandageTarget&lt;br /&gt;
| Applies a bandage to the selected target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zoom&lt;br /&gt;
| Zoom settings.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AuraOnOff&lt;br /&gt;
| Turns the colored aura on/off.&lt;br /&gt;
| Aura under feet - More info in General/Mobiles&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| Lifts an item from the ground or container to the character.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SetGrabBag&lt;br /&gt;
| Sets the default container for &amp;lt;code&amp;gt;Grab&amp;lt;/code&amp;gt; loot .&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NamesOnOff&lt;br /&gt;
| Enable/disable display of names of items, characters and dead bodies directly in the game.&lt;br /&gt;
| Can be set to display everything at once, only characters, only objects, or characters and dead bodies.&lt;br /&gt;
|-&lt;br /&gt;
| UseItemInHand&lt;br /&gt;
| He uses the item in his hand.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| UsePotion&lt;br /&gt;
| Drinks a vial of the selected type.&lt;br /&gt;
| For cure, heal, refresh, agility, strength&lt;br /&gt;
|-&lt;br /&gt;
| CloseAllHealthBars&lt;br /&gt;
| Closes all drawn status bars.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RazorMacro&lt;br /&gt;
| Runs a macro from Razor.&lt;br /&gt;
| To use it, you need to enter the exact wording of the macro.&lt;br /&gt;
|-&lt;br /&gt;
| ToggleDrawRoofs&lt;br /&gt;
| Turns on/off the display of house roofs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ToggleTreeStumps&lt;br /&gt;
| Toggles tree display on/off.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ToggleVegetation&lt;br /&gt;
| Toggles vegetation display on/off.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ToggleCaveTiles&lt;br /&gt;
| Turns on/off the display of tile distribution in mines.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CloseInactiveHealthBars&lt;br /&gt;
| Closes inactive status bars (eg from dead characters).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CloseCorpses&lt;br /&gt;
| Closes all open bodies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LookAtMouse&lt;br /&gt;
| He looks a bit further towards the mouse.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pyhus</name></author>
	</entry>
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