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	<title>Translations:ClassicUO/6/en - Historie editací</title>
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	<updated>2026-05-20T10:53:26Z</updated>
	<subtitle>Historie editací této stránky</subtitle>
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		<title>Pyhus: založena nová stránka s textem „- Works only while holding the SHIFT key.&lt;/p&gt;&lt;/li&gt;  &lt;li&gt;&lt;p&gt; &lt;code&gt;Always run&lt;/code&gt;&lt;br&gt; When enabled, it will no longer matter how far the mouse is from the character. The character will always run.&lt;br&gt; &#039;&#039;&#039;Unless hidden&#039;&#039;&#039; - When checked, it will not always run while the character is hidden (hiding/stealth).&lt;/p&gt;&lt;/li&gt;  &lt;li&gt;&lt;p&gt; &lt;code&gt;Auto Open Doors&lt;/code&gt;&lt;br&gt; Automatic opening if the character is one square away from any door.&lt;br&gt; &#039;&#039;&#039;Smooth doors&#039;&#039;&#039; en…“</title>
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		<updated>2024-02-13T15:19:30Z</updated>

		<summary type="html">&lt;p&gt;založena nová stránka s textem „- Works only while holding the SHIFT key.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;  &amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Always run&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; When enabled, it will no longer matter how far the mouse is from the character. The character will always run.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Unless hidden&amp;#039;&amp;#039;&amp;#039; - When checked, it will not always run while the character is hidden (hiding/stealth).&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;  &amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Auto Open Doors&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Automatic opening if the character is one square away from any door.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Smooth doors&amp;#039;&amp;#039;&amp;#039; en…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;- Works only while holding the SHIFT key.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Always run&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; When enabled, it will no longer matter how far the mouse is from the character. The character will always run.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Unless hidden&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
- When checked, it will not always run while the character is hidden (hiding/stealth).&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Auto Open Doors&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Automatic opening if the character is one square away from any door.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Smooth doors&amp;#039;&amp;#039;&amp;#039; ensures that the character doesn&amp;#039;t get stuck when going through doors. Without it, he first bumps into the door for a moment before opening it.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Auto Open Corpses&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Automatically opens dead bodies.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Corpse Open Range&amp;#039;&amp;#039;&amp;#039; sets the distance in fields from the character when the auto-open will be used.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Skip empty corpses&amp;#039;&amp;#039;&amp;#039; - When checked, it will not open empty corpses.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Corpse Open Options:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; None - Opens bodies under all circumstances&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; Not Targeting - Does not open if I have a target on my mouse&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; Not Hiding - Does not open if I am currently hidden&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; Both - Does not open if I am hidden or have a target on my mouse&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;code&amp;gt;No color for object out of range&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; When checked, the entire area in the game window that the character cannot see will be grayed out (i.e. all NPCs or objects that are not part of the map).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;p&amp;gt; &amp;lt;code&amp;gt;Sallos easy grab&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Things on the ground can sometimes be difficult to accurately mark with the mouse and drag where I need. When enabling the function, just hold the left mouse button and hover over the object that I want to take in my hand. It works the same way to pull the health tab of NPCs.&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pyhus</name></author>
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