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	<id>https://wiki.endor-revived.com/history/Translations:Slang/3/en?feed=atom</id>
	<title>Translations:Slang/3/en - Historie editací</title>
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	<updated>2026-05-20T05:35:28Z</updated>
	<subtitle>Historie editací této stránky</subtitle>
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	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Slang/3/en&amp;diff=5069&amp;oldid=prev</id>
		<title>ASHEV4LD v 13. 2. 2024, 14:28</title>
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		<updated>2024-02-13T14:28:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;cs&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Starší verze&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Verze z 13. 2. 2024, 16:28&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Řádek 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Řádek 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;equip/gear&amp;#039;&amp;#039;&amp;#039; - player equipment&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;equip/gear&amp;#039;&amp;#039;&amp;#039; - player equipment&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;evasion&amp;#039;&amp;#039;&amp;#039; - evasion (chance to avoid being hit)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;evasion&amp;#039;&amp;#039;&amp;#039; - evasion (chance to avoid being hit)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;* &#039;&#039;&#039;exping&#039;&#039;&#039; - gaining experience (mostly together in a group of players)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;exping&#039;&#039;&#039; - gaining experience (mostly together in a group of players)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;expy&amp;#039;&amp;#039;&amp;#039;&amp;#039; - experience gained from dead monsters or exp stones needed to increase the level&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;expy&amp;#039;&amp;#039;&amp;#039;&amp;#039; - experience gained from dead monsters or exp stones needed to increase the level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;exp stone&amp;#039;&amp;#039;&amp;#039; - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;exp stone&amp;#039;&amp;#039;&amp;#039; - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ASHEV4LD</name></author>
	</entry>
	<entry>
		<id>https://wiki.endor-revived.com/index.php?title=Translations:Slang/3/en&amp;diff=5061&amp;oldid=prev</id>
		<title>ASHEV4LD: založena nová stránka s textem „* &#039;&#039;&#039;ability&#039;&#039;&#039; - ability of the player/npc to have or cause some effect * &#039;&#039;&#039;aggro&#039;&#039;&#039; - aggression of the npc/player towards the player/npc (e.g. &quot;I have aggro&quot; means that the npc will attack me and &quot;take aggro&quot; means to make the npc attack me with my attack) * &#039;&#039;&#039;AR/armor&#039;&#039;&#039; - armor (is one of the attributes of the game, also displayed in the status bar) * &#039;&#039; &#039;arm/disarm&#039;&#039;&#039; - equip/unequip weapons * &#039;&#039;&#039;aura&#039;&#039;&#039; - surrounding area effect of a spell or…“</title>
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		<updated>2024-02-13T14:27:32Z</updated>

		<summary type="html">&lt;p&gt;založena nová stránka s textem „* &amp;#039;&amp;#039;&amp;#039;ability&amp;#039;&amp;#039;&amp;#039; - ability of the player/npc to have or cause some effect * &amp;#039;&amp;#039;&amp;#039;aggro&amp;#039;&amp;#039;&amp;#039; - aggression of the npc/player towards the player/npc (e.g. &amp;quot;I have aggro&amp;quot; means that the npc will attack me and &amp;quot;take aggro&amp;quot; means to make the npc attack me with my attack) * &amp;#039;&amp;#039;&amp;#039;AR/armor&amp;#039;&amp;#039;&amp;#039; - armor (is one of the attributes of the game, also displayed in the status bar) * &amp;#039;&amp;#039; &amp;#039;arm/disarm&amp;#039;&amp;#039;&amp;#039; - equip/unequip weapons * &amp;#039;&amp;#039;&amp;#039;aura&amp;#039;&amp;#039;&amp;#039; - surrounding area effect of a spell or…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;ability&amp;#039;&amp;#039;&amp;#039; - ability of the player/npc to have or cause some effect&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;aggro&amp;#039;&amp;#039;&amp;#039; - aggression of the npc/player towards the player/npc (e.g. &amp;quot;I have aggro&amp;quot; means that the npc will attack me and &amp;quot;take aggro&amp;quot; means to make the npc attack me with my attack)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AR/armor&amp;#039;&amp;#039;&amp;#039; - armor (is one of the attributes of the game, also displayed in the status bar)&lt;br /&gt;
* &amp;#039;&amp;#039; &amp;#039;arm/disarm&amp;#039;&amp;#039;&amp;#039; - equip/unequip weapons&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;aura&amp;#039;&amp;#039;&amp;#039; - surrounding area effect of a spell or ability or also an expression for a protection spell&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;band/bandit&amp;#039;&amp;#039;&amp;#039; - bandage or also healing request&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;buffs/debuffs&amp;#039;&amp;#039;&amp;#039; - strengthening/weakening effects affecting the character&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;attack&amp;#039;&amp;#039;&amp;#039; - attack (trying to cause damage to the target)&lt;br /&gt;
* &amp;#039; &amp;#039;&amp;#039;cast time&amp;#039;&amp;#039;&amp;#039; - the time of the spell (how long it takes for the spell to complete)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CD/cooldown&amp;#039;&amp;#039;&amp;#039;&amp;#039; - the time during which the ability can be used again after its last use&lt;br /&gt;
* &amp;#039; &amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; - constitution, one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;corpse&amp;#039;&amp;#039;&amp;#039; - the body of a dead npc/player, in which a possible loot will appear when opened&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;craft&amp;#039;&amp;#039;&amp;#039; - craftsman class or crafting players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cure&amp;#039;&amp;#039;&amp;#039; - treatment of poison or term for cure potion&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dmg/damage&amp;#039;&amp;#039;&amp;#039; - damage that takes away the target&amp;#039;s HP (we mainly divide to physical and magical, but each of them has its own other types)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;damager&amp;#039;&amp;#039;&amp;#039; - the role of the player/npc who causes a lot of damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; - dexterity , one of the basic states&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;druid&amp;#039;&amp;#039;&amp;#039; - one of the classes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dung&amp;#039;&amp;#039;&amp;#039; - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;equip/gear&amp;#039;&amp;#039;&amp;#039; - player equipment&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;evasion&amp;#039;&amp;#039;&amp;#039; - evasion (chance to avoid being hit)&lt;br /&gt;
 * &amp;#039;&amp;#039;&amp;#039;exping&amp;#039;&amp;#039;&amp;#039; - gaining experience (mostly together in a group of players)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;expy&amp;#039;&amp;#039;&amp;#039;&amp;#039; - experience gained from dead monsters or exp stones needed to increase the level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;exp stone&amp;#039;&amp;#039;&amp;#039; - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;flam/flamák&amp;#039;&amp;#039;&amp;#039; - expression for the Reactive Armor spell&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GP&amp;#039;&amp;#039;&amp;#039; - gold pounds is a designation for gold coins, which are the basic currency of the game&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;grav&amp;#039;&amp;#039;&amp;#039; - a term for the Dispel Field spell or the effect causing the mage&amp;#039;s wall and fields to disappear&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;heal&amp;#039;&amp;#039;&amp;#039; - restore HP by spell, bandage or regeneration&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;healer&amp;#039;&amp;#039;&amp;#039; - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* &amp;#039;&amp;#039;&amp;#039;hide/hid&amp;#039;&amp;#039;&amp;#039; - become invisible or already invisible&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;hit&amp;#039;&amp;#039;&amp;#039; - hit (successful attack)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; - hit point or &amp;quot;lives&amp;quot; of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP regen&amp;#039;&amp;#039;&amp;#039;&amp;#039; - passive recovery (regeneration) HP&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;hypno&amp;#039;&amp;#039; &amp;#039;&amp;#039; - hypnotic ornament&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; - intelligence, one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;itemization&amp;#039;&amp;#039;&amp;#039; - equipment and its improvement (mainly with magic items)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;camelka&amp;#039;&amp;#039;&amp;#039; - morph into camel insect&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;casting&amp;#039;&amp;#039;&amp;#039; - the process during which the spell is cast&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;circle&amp;#039;&amp;#039;&amp;#039; - the level of the spell on which its parameters depend! N!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;lance&amp;#039;&amp;#039;&amp;#039; - Lance spell&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;level&amp;#039;&amp;#039;&amp;#039; - level (mostly game character or monster that increases the character&amp;#039;s stats and skills)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;loot&amp;#039;&amp;#039;&amp;#039; - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mage&amp;#039;&amp;#039;&amp;#039; - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;magic item/item&amp;#039;&amp;#039;&amp;#039; - magical item/item (item that adds various benefits)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mana&amp;#039;&amp;#039;&amp;#039; - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mana regen&amp;#039;&amp;#039;&amp;#039; - passive recovery (regeneration) of mana&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;miss/missnout&amp;#039;&amp;#039;&amp;#039; - miss (failed attack)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mount&amp;#039;&amp;#039;&amp;#039; - rideable animal (llama, horse, etc.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;plague&amp;#039;&amp;#039;&amp;#039; - infection caught from npc that must be cured by magic or by npc healer&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;morph/demorph&amp;#039;&amp;#039;&amp;#039; - transformation of druid into animal form/his &amp;quot;human&amp;quot; form&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MR&amp;#039;&amp;#039;&amp;#039; - magic resistance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;npc&amp;#039;&amp;#039;&amp;#039; - non-player character (characters/monsters controlled by the system)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ort/ortnout&amp;#039;&amp;#039;&amp;#039; - expression for the spell Dispel Creature or Mass Dispel&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;opener &amp;#039;&amp;#039;&amp;#039; - the mage&amp;#039;s Wrath spell, causing a lot of dmg to armor&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;para&amp;#039;&amp;#039;&amp;#039; - a term for the Paralyze spell or its effect&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;party&amp;#039;&amp;#039;&amp;#039; - a group of players!N !&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;pet&amp;#039;&amp;#039;&amp;#039; - domesticated animal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PK&amp;#039;&amp;#039;&amp;#039; - player killer (red player who kills other players)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;poison&amp;#039;&amp;#039;&amp;#039; - poisoning with poison&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;treasure&amp;#039;&amp;#039;&amp;#039; - a locked crate or chest found mostly in dungeons, which contains GP and valuable items&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;port/kick&amp;#039;&amp;#039;&amp;#039; - a term for the Recall spell or Teleport&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;potion/potka&amp;#039;&amp;#039;&amp;#039; - potion with various effects&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;profession&amp;#039;&amp;#039;&amp;#039; - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;priest&amp;#039;&amp;#039;&amp;#039; - a priest (one of the classes or an npc in the dungeon)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;protection&amp;#039;&amp;#039;&amp;#039; - a term for a protective spell&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PvM&amp;#039;&amp;#039;&amp;#039; - player vs. monster or player against monsters&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PvP&amp;#039;&amp;#039;&amp;#039; - player vs. player or player against player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;race&amp;#039;&amp;#039;&amp;#039; - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;regy&amp;#039;&amp;#039;&amp;#039; - basic items needed for magic or crafting&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ress&amp;#039;&amp;#039;&amp;#039; - resurrection revives dead players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;resist&amp;#039;&amp;#039;&amp;#039; - resistance (one of the game attributes) or successfully resisting an effect &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;role&amp;#039;&amp;#039;&amp;#039; - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;skills&amp;#039;&amp;#039;&amp;#039; - skills (trainable skills by characters)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;soloing&amp;#039;&amp;#039;&amp;#039; - playing alone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;spell&amp;#039;&amp;#039;&amp;#039; - a spell that can be cast by the player/npc&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;spell words&amp;#039;&amp;#039;&amp;#039; - words , which appears above the player/npc during casting&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stamina/stam&amp;#039;&amp;#039;&amp;#039; - stamina, is one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stats&amp;#039;&amp;#039;&amp;#039; - the basic attributes of the characters shown in the status bar &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; - strength, one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;summon&amp;#039;&amp;#039;&amp;#039; - a creature summoned by a spell that is controlled by a summoner&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;summoner&amp;#039;&amp;#039;&amp;#039; - the role of the player/npc who summons and controls the summons&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;support&amp;#039;&amp;#039;&amp;#039; - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;taming&amp;#039;&amp;#039;&amp;#039; - animal taming/taming animals&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;tank&amp;#039;&amp;#039;&amp;#039; - player/ npc that is durable, able to block incoming damage and hold aggro&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;target&amp;#039;&amp;#039;&amp;#039; - targeting (marking the player/npc with the aim cursor)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;tcs/tocs&amp;#039;&amp;#039;&amp;#039; - spell expression Empowered Protective aura/Empowered Reflective aura&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;undead&amp;#039;&amp;#039;&amp;#039; - undead (type of monster)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vendor&amp;#039;&amp;#039;&amp;#039; - npc merchant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vog&amp;#039;&amp;#039;&amp;#039; - Chain Lightning spell&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;vus&amp;#039;&amp;#039;&amp;#039; - term for Arch Protection spell (increases AR)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;war mod&amp;#039;&amp;#039;&amp;#039;&amp;#039; - mode in which the player is able to attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;wanderer&amp;#039;&amp;#039;&amp;#039; - wanderer, default profession after choosing the character&amp;#039;s race&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; - wisdom, one of the basic stats&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;wall/wall&amp;#039;&amp;#039;&amp;#039; - expression for a mage&amp;#039;s wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mirror&amp;#039;&amp;#039;&amp;#039; - term for the Magic Reflection spell or the reflection of spells in general&lt;/div&gt;</summary>
		<author><name>ASHEV4LD</name></author>
	</entry>
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