Class:Cleric/en: Porovnání verzí
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Clerics are young members of various religious groups who are training for the demanding path of a healer. They typically do not engage much in combat and have limited skills in self-defense using blunt weapons. However, they are highly valued in smaller groups of fighters for their healing abilities. From the start, clerics focus intensely on learning how to heal wounds using bandages and begin mastering basic spells for strengthening and protection. | |||
Clerics are young members of various religious groups who are | |||
However, some deviate from the faith during this difficult service and become heretics (possible from 7th level). Those who endure can then become priests or hierophants at 10th level. | However, some deviate from the faith during this difficult service and become heretics (possible from 7th level). Those who endure can then become priests or hierophants at 10th level. | ||
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== Weapons/Armour == | == Weapons/Armour == | ||
Healing students don't use weapons much, focusing mainly on improving their magic and healing abilities. If they do have to defend themselves, they brandish all sorts of blunt | Healing students don't use weapons much, focusing mainly on improving their magic and healing abilities. If they do have to defend themselves, they brandish all sorts of blunt weapons. They will dress in whatever suits them and for which they have enough strength. In heavier armor, they are still not as confident in casting spells, so it can limit them at lower levels. | ||
== | == Spells == | ||
{{SpellTable/List | {{SpellTable/List | ||
|Class=Cleric | |Class=Cleric | ||
}} | }} |
Aktuální verze z 14. 7. 2024, 10:17
Clerics are young members of various religious groups who are training for the demanding path of a healer. They typically do not engage much in combat and have limited skills in self-defense using blunt weapons. However, they are highly valued in smaller groups of fighters for their healing abilities. From the start, clerics focus intensely on learning how to heal wounds using bandages and begin mastering basic spells for strengthening and protection.
However, some deviate from the faith during this difficult service and become heretics (possible from 7th level). Those who endure can then become priests or hierophants at 10th level.
The Clerics Guild is located in the city of Daugas.
Weapons/Armour
Healing students don't use weapons much, focusing mainly on improving their magic and healing abilities. If they do have to defend themselves, they brandish all sorts of blunt weapons. They will dress in whatever suits them and for which they have enough strength. In heavier armor, they are still not as confident in casting spells, so it can limit them at lower levels.
Spells
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
---|---|---|---|---|
Create Food In Mani Ylem |
102 | 1 |
|
Creates food. |
Heal In Mani |
104 | 1 |
|
Heal minor wounds. |
Night Sight In Lor |
106 | 1 |
|
Temporarily improves target's sight, turning darkness into daylight. |
Reactive Armor Flam Sanct |
107 | 1 |
|
Creates a temporal magical shield on the target, which reduces damage taken and reflects part of it back to the attacker. |
Protection Uus Sanct |
115 | 2 |
|
Temporarily increases target's armor. |
Chant Kal Lexi |
259 | 2 |
3x |
Ritual spell which increases the target's level for the purpose of other rituals (and thus the chance of success). Can be stacked, target has to stay in line of sight. More in ritual section. |
Bless Rel Sanct |
117 | 3 |
|
Temporarily increases target's strength, dexterity and intelligence. Warning, costs a large amount of mana! |
Cure Ailments Des Malus |
261 | 3 |
|
Cures poison, disease (plague) and curses. |