Class:Abhorsen/en: Porovnání verzí
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== How to become == | == How to become == | ||
To become an Abhorsen, a player needs to be a level 1 wanderer. And visit the Abhorsen Classmaster, Belatiel. Ask him to "join" and repeat after him: "Does the walker choose the path, or the path the walker?". | |||
== | <span id="Ability"></span> | ||
== Abilities == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Name | ||
! | ! Level | ||
! | ! Type | ||
! | ! Description | ||
|- | |- | ||
| Battlecasting | | Battlecasting | ||
| 1 | | 1 | ||
| | | Passive | ||
| | | The spell does not reset another melee attack - the character can hit immediately after the spell is completed. | ||
|- | |- | ||
| Deathsense | | Deathsense | ||
| 10 | | 10 | ||
| | | Passive | ||
| | | If Abhorsen gains experience for killing an enemy, he regenerates 5 points of mana and stamina and receives a 5% damage bonus that can be active up to 4 times. After 20 seconds of not gaining experience, he loses the entire bonus. If the buff from this ability is active, Defiant ability is not. You can controll this ability by command <code>.deathsense on|off|show</code> (don't forget to turn it on). | ||
|- | |- | ||
| Diamond of protection | | Diamond of protection | ||
| 15 | | 15 | ||
| | | Active | ||
| | | For the duration of the diamond, Abhorsen is frozen, but regenerates 5 hp, mana, and stamina every second and takes 50% less damage. Cooldown 5 minutes. Used by the command <code>.diamondofprotection</code> | ||
|- | |- | ||
| Defiant | | Defiant | ||
| 20 | | 20 | ||
| | | Passive | ||
| | | If Abhorsen takes damage that would kill him, he will survive and heal for 30% health. Cooldown 4 hours. | ||
|} | |} | ||
== | == Spells == | ||
=== Bells === | |||
=== | |||
{{SpellTable/List | {{SpellTable/List | ||
|Class=Abhorsen | |Class=Abhorsen | ||
|Type=bell | |Type=bell | ||
|Noreg=1 | |||
}} | }} | ||
Řádek 64: | Řádek 61: | ||
|Class=Abhorsen | |Class=Abhorsen | ||
|Type=rune | |Type=rune | ||
|Noreg=1 | |||
}} | }} | ||
Aktuální verze z 7. 9. 2024, 21:23
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Abhorsen is the mortal enemy of all unnatural beings and a relentless defender of the world of the living. His fighting style is a combination of close combat and magic. His preferred weapon is a one-handed sword, on which he can cast one of enhancing runes depending on the situation. He uses one-handed swords because he must always have his other hand free to manipulate the magical bells with which he casts his spells. Abhorsen use ring armor in battle, cannot wear plate armor.
How to become
To become an Abhorsen, a player needs to be a level 1 wanderer. And visit the Abhorsen Classmaster, Belatiel. Ask him to "join" and repeat after him: "Does the walker choose the path, or the path the walker?".
Abilities
Name | Level | Type | Description |
---|---|---|---|
Battlecasting | 1 | Passive | The spell does not reset another melee attack - the character can hit immediately after the spell is completed. |
Deathsense | 10 | Passive | If Abhorsen gains experience for killing an enemy, he regenerates 5 points of mana and stamina and receives a 5% damage bonus that can be active up to 4 times. After 20 seconds of not gaining experience, he loses the entire bonus. If the buff from this ability is active, Defiant ability is not. You can controll this ability by command .deathsense on|off|show (don't forget to turn it on).
|
Diamond of protection | 15 | Active | For the duration of the diamond, Abhorsen is frozen, but regenerates 5 hp, mana, and stamina every second and takes 50% less damage. Cooldown 5 minutes. Used by the command .diamondofprotection
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Defiant | 20 | Passive | If Abhorsen takes damage that would kill him, he will survive and heal for 30% health. Cooldown 4 hours. |
Spells
Bells
Spell | # | Circle | Regs | Description |
---|---|---|---|---|
Ranna |
347 | 2 | ||
Dyrim |
350 | 3 | Talking bell. Cancels targets spell upon cast. Target is then 20 seconds immune to another Dyrimg cast. | |
Belgaer |
351 | 3 | Thinking bell. Deals damage with bonus to undead and demons while draining mana from target | |
Kibeth |
349 | 4 | ||
Mosrael |
348 | 5 | ||
Saraneth |
352 | 5 | ||
Astarael |
353 | 6 | Weeping bell. Upon use, bell tries to kill Abhorsen and his target. Deals high damage to both |
Runes
Spell | # | Circle | Regs | Description |
---|---|---|---|---|
Guard rune |
354 | 3 | Reduces damage taken by Abhorsen by 20%, raises aggro by 30% and gives 15% chance for cleave with melee attack. Changes type of damage by sword to blace+pierce. Lasts up to 5 minutes. | |
Clayre rune |
355 | 3 | Has up to 25% chance to reflect enemy spells and melee attacks ifnoring all defend auras of the target. Changes type of damage by sword to psionic. Lasts up to 5 minutes. | |
Abhorsen rune |
356 | 4 | Raises basic damage for melee fight up to 40% (effect is getting stronger with Magery skill) and has better armor penetration. Changes damage type by sword to blade+pierce. Taky zvedá damage do démonů o 20 %. Lasts up to 5 minutes. |
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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