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Is a rare metal that can only be obtained from monsters. There are three sizes: small, medium and large. The larger the iridium, the rarer it is and can only be obtained from higher level monsters. Iridium is used to create socketable items (see above, processes and uses craft). Larger iridium items can be infused with stronger runes and gems. Iridium can also be used to repair magical items. Small and medium-sized iridium can be cast into larger pieces using a special dwarven furnace. These furnaces can only be found with the dwarves who guard them.
Is a rare metal that can only be obtained from monsters. There are three sizes: small, medium and large. The larger the iridium, the rarer it is and can only be obtained from higher level monsters. Iridium is used to create socketable items (see above, processes and uses craft). Larger iridium items can be infused with stronger runes and gems. Iridium can also be used to repair magical items. Small and medium-sized iridium can be cast into larger pieces using a special dwarven furnace. These furnaces can only be found with the dwarves who guard them.


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== Required skill ==
{| class="wikitable"
|+
!Size
!Blacksmithy
!Mining smelting
|-
|small
|75
|87 for 100%
|-
|medium
|85
|87 for 100%
|-
|large
|95
|87 for 100%
|}
 
== Runes ==
== Runes ==
Magic runes have different effects that you will find out after identifying ( <code>item id</code> ). They drop from all monsters, rarer runes only from a certain level of the monster. They can be inserted into socketable items using gemcutting tools. By correctly composing these runes, a runeword can be obtained - the item thus gains extra properties. If the runeword is to work, there must be no free socket left.
Magic runes have different effects that you will find out after identifying ( <code>item id</code> ). They drop from all monsters, rarer runes only from a certain level of the monster. They can be inserted into socketable items using gemcutting tools. By correctly composing these runes, a runeword can be obtained - the item thus gains extra properties. If the runeword is to work, there must be no free socket left.
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<div lang="cs" dir="ltr" class="mw-content-ltr">
== Runy ==
Magické runy mají různé efekty, které se dozvíte po identifikování (<code>item id</code>). Padají ze všech monster, vzácnější runy až od určitého levelu monstra. Lze je vkládat do socketovatelných věcí (gemcutting tools). Správným složením těchto run lze získat runeword - předmět tak získá vlastnosti navíc. Pokud má runeword fungovat, nesmí zbýt volný socket.
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{{ll|Runewordy|All runewords overview}}
{{ll|Runewordy|All runewords overview}}
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|
| critical strike
| critical strike
| 2,2-2,7
| 2,2-2,8
|  
|  
| 3,6-4,0
| 3,6-4,0

Aktuální verze z 2. 6. 2025, 08:30

There is a socketing system in the game. That is, equipping objects with runes. This is done using a special metal called Iridium. With the assistance of a skilled blacksmith.

Iridium

Is a rare metal that can only be obtained from monsters. There are three sizes: small, medium and large. The larger the iridium, the rarer it is and can only be obtained from higher level monsters. Iridium is used to create socketable items (see above, processes and uses craft). Larger iridium items can be infused with stronger runes and gems. Iridium can also be used to repair magical items. Small and medium-sized iridium can be cast into larger pieces using a special dwarven furnace. These furnaces can only be found with the dwarves who guard them.

Required skill

Size Blacksmithy Mining smelting
small 75 87 for 100%
medium 85 87 for 100%
large 95 87 for 100%

Runes

Magic runes have different effects that you will find out after identifying ( item id ). They drop from all monsters, rarer runes only from a certain level of the monster. They can be inserted into socketable items using gemcutting tools. By correctly composing these runes, a runeword can be obtained - the item thus gains extra properties. If the runeword is to work, there must be no free socket left.

All runewords overview

Runa Foto Pozice Bonus Small Medium Large
AMN faster cast rate 1,6+ - -2,6
DOL weapon blunt damage 1 1-2 2
armor blunt resist 3 4-5
EL durability 26-50%
ELD cleave 2,2+ - -4
ETH magery 1 2 3
FAL max mana 5-6 7-8
GUL weapon penetrate 3-4 5-6
armor armor 5-6 7-8
HEL HP regeneration 0,5-0,6 0,6-0,8 0,8-1
CHAM SC (summon control) 1
IO weapon lightning damage 0,1-1 1,1-2 2
armor lightning resist 3 4-5
IST shock resist 3 4-5 6
ITH intelligence 1 2 3
JAH armor penetration 2,2+ - -4
KO animallore 1 2 3
KOL aim + archery 4 together 5+ together
LEM weapon spell damage 1 2 3
armor magicresistance 1,2-1,5 1,5-1,9 1,9-2
LO wisdom 1 2 3
LUM weapon spell damage 1 2 3
armor evaluatingintelligence 1,2-1,5 1,5-2 n/a
MAL max hp 2 3-5 6
MAR evaluatingintelligence + magicresistance 4 together 5+ together
NEF dexterity 1 2 3
OHM critical strike 2,2-2,8 3,6-4,0
ORT weapon weapon enchantment lesser greater
armor melee resist 4-6 together 7-9 together 10-12 together
PUL weapon blade damage 1 1-2 2
armor blade resist 3 4-5
RAL stamina regeneration 0,7-1,1 1,2-1,6 1,7-2
SHAEL clear mind 2,2-2,9 3-X X+
SOL weapon pierce damage 1 1-2 2
armor pierce resist 3-4 5-6
SUR anatomy + healing 4 together 5+ together
THUL veterinary 1+ - -3
TIR strength 1 2 3
UM mana regeneration 0,5-0,6 0,6-0,8 0,8-1
VEX tactics + strength 4 together 5+ together
ZOD durability 9900%