Attr:Blacksmithy/en: Porovnání verzí
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[[Category:Crafting]] | [[Category:Crafting]] | ||
The blacksmithy skill allows craftsman to work with ingots [[Soubor:Iron_ingot.jpg]] – ore [[Attr:Mining|mined and smelted]] – for weapons and armor. It is indispensable for melee-focused classes such as the Mercenary, Paladin, or Berserker. However, its services are also valued by other professions—such as the Priest, Heretic, or Hierophant—which do not fight on the front lines but rely on heavy plate armor and shields during their adventures. | The blacksmithy skill allows craftsman to work with ingots [[Soubor:Iron_ingot.jpg]] – ore [[Attr:Mining/en|mined and smelted]] – for weapons and armor. It is indispensable for melee-focused classes such as the Mercenary, Paladin, or Berserker. However, its services are also valued by other professions—such as the Priest, Heretic, or Hierophant—which do not fight on the front lines but rely on heavy plate armor and shields during their adventures. | ||
Experienced blacksmiths can process rare metals, whose properties are reflected in the quality and strength of the weapons and armor they produce. Additionally, they are capable of crafting various tools, metal hoops for barrel and keg production, and bolas—throwing devices capable of dismounting riders from their horses. | Experienced blacksmiths can process rare metals, whose properties are reflected in the quality and strength of the weapons and armor they produce. Additionally, they are capable of crafting various tools, metal hoops for barrel and keg production, and bolas—throwing devices capable of dismounting riders from their horses. | ||
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The production of weapons and armor occurs in two stages and, in addition to metal, requires leather and wood. First, a semi-finished component (sub-component) is created, which must then be completed into the final product. For armor, additional ingots and leather are required for completion, while most weapons require ingots, leather, and—in the case of hafted weapons—wood. | The production of weapons and armor occurs in two stages and, in addition to metal, requires leather and wood. First, a semi-finished component (sub-component) is created, which must then be completed into the final product. For armor, additional ingots and leather are required for completion, while most weapons require ingots, leather, and—in the case of hafted weapons—wood. | ||
{{DISPLAYTITLE:Blacksmithy}} | {{DISPLAYTITLE:Blacksmithy}} | ||
[[Category:Skills]] | |||
[[Category: | |||
[[Category:Crafting]] | [[Category:Crafting]] | ||
== Tools == | == Tools == | ||
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'''Mithril''' [[Soubor:Mithril_ingot.jpg]] – The most demanding metal to craft. Mining and processing can only be handled by the most experienced craftsmen. | '''Mithril''' [[Soubor:Mithril_ingot.jpg]] – The most demanding metal to craft. Mining and processing can only be handled by the most experienced craftsmen. | ||
Effect: Provides the highest armor bonus and has a lower dexterity penalty (improved Hardgold). It also has the highest character level requirement. | |||
Can be used from level 25. | |||
Detailed level requirements for armor made from individual metals can be found [[Armor|here]]. | |||
< | <span id="Výrobky"></span> | ||
== | == Products == | ||
=== Weapons === | === Weapons === | ||
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=== Tools & Common === | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Name !! Intermediate Crafting !! Finishing !! Note | ||
|- | |- | ||
| Skinning Knife || 2x [[Soubor:iron_ingot.jpg]] || 2x [[Soubor:iron_ingot.jpg]], 1x [[Soubor:logs.jpg]], 2x [[Soubor:Hides standard.jpg]] || | | Skinning Knife || 2x [[Soubor:iron_ingot.jpg]] || 2x [[Soubor:iron_ingot.jpg]], 1x [[Soubor:logs.jpg]], 2x [[Soubor:Hides standard.jpg]] || A knife used for gutting fish, shearing sheep wool, etc. | ||
|- | |- | ||
| Butcher's Knife || 2x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || 3x [[Soubor:iron_ingot.jpg]], 3x [[Soubor:logs.jpg]] || | | Butcher's Knife || 2x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || 3x [[Soubor:iron_ingot.jpg]], 3x [[Soubor:logs.jpg]] || A knife used for butchering meat (whole cooked fish into steaks, bacon into slices...) | ||
|- | |- | ||
| Cleaver || 3x [[Soubor:iron_ingot.jpg]], 1x [[Soubor:logs.jpg]] || 3x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || | | Cleaver || 3x [[Soubor:iron_ingot.jpg]], 1x [[Soubor:logs.jpg]] || 3x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || | ||
|- | |- | ||
| Pickaxe || 4x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || 5x [[Soubor:iron_ingot.jpg]], 5x [[Soubor:logs.jpg]] || | | Pickaxe || 4x [[Soubor:iron_ingot.jpg]], 2x [[Soubor:logs.jpg]] || 5x [[Soubor:iron_ingot.jpg]], 5x [[Soubor:logs.jpg]] || Tool for mining ore. | ||
|- | |- | ||
| Smithhammer || 7x [[Soubor:iron_ingot.jpg]], 4x [[Soubor:logs.jpg]] || 8x [[Soubor:iron_ingot.jpg]],6x [[Soubor:logs.jpg]] || | | Smithhammer || 7x [[Soubor:iron_ingot.jpg]], 4x [[Soubor:logs.jpg]] || 8x [[Soubor:iron_ingot.jpg]], 6x [[Soubor:logs.jpg]] || Tool for forging. | ||
|- | |- | ||
| Barrel Hoops || 5x [[Soubor:iron_ingot.jpg]] || - || | | Barrel Hoops || 5x [[Soubor:iron_ingot.jpg]] || - || One of the materials needed for crafting kegs and various barrels. Also crafted by Tinker. | ||
|- | |- | ||
| Bola || 2x [[Soubor:iron_ingot.jpg]] || - || | | Bola || 2x [[Soubor:iron_ingot.jpg]] || - || An item used to knock a rider off a horse. Also useful for training the Blacksmithy skill. | ||
|- | |- | ||
| Anvil || 30x [[Soubor:iron_ingot.jpg]], 20x [[Soubor:logs.jpg]] || - || | | Anvil || 30x [[Soubor:iron_ingot.jpg]], 20x [[Soubor:logs.jpg]] || - || A necessity for every blacksmith. Produces the item in the form of a deed. | ||
|} | |} | ||
Aktuální verze z 8. 3. 2026, 20:26
Warning: Display title "Blacksmithy" overrides earlier display title "Attr:Blacksmithy".
The blacksmithy skill allows craftsman to work with ingots
– ore mined and smelted – for weapons and armor. It is indispensable for melee-focused classes such as the Mercenary, Paladin, or Berserker. However, its services are also valued by other professions—such as the Priest, Heretic, or Hierophant—which do not fight on the front lines but rely on heavy plate armor and shields during their adventures.
Experienced blacksmiths can process rare metals, whose properties are reflected in the quality and strength of the weapons and armor they produce. Additionally, they are capable of crafting various tools, metal hoops for barrel and keg production, and bolas—throwing devices capable of dismounting riders from their horses.
In addition to the ingots themselves, blacksmithing requires appropriate tools and an anvil. Beginners can make use of the public smithies located directly in Lios—the city where a player becomes a craftsman. Later, however, an experienced blacksmith can craft their own tools, anvil, and forge to set up a fully functional smithy within their own home.
The production of weapons and armor occurs in two stages and, in addition to metal, requires leather and wood. First, a semi-finished component (sub-component) is created, which must then be completed into the final product. For armor, additional ingots and leather are required for completion, while most weapons require ingots, leather, and—in the case of hafted weapons—wood.
Tools
To begin crafting, the appropriate tools, such as a hammer, must be in your inventory. These can be purchased from Blacksmith NPCs (Smithammer) or crafted by a Tinker using 4 iron ingots to create blacksmithing tongs (Tongs). Once a blacksmith acquires their first hammer, they can, with a little practice, produce their own. However, crafting them is not particularly cost-effective—the semi-finished component requires 7 ingots and 4 pieces of wood, while completion requires an additional 8 ingots and 6 pieces of wood.
A similar logic applies to mining tools; a shovel crafted by a Tinker costs only 4 ingots, whereas a pickaxe costs a total of 9 ingots and 7 pieces of wood. Since even a less experienced Tinker can produce a wide range of artisan tools and utility items, a basic knowledge of the Tinkering craft is highly beneficial for every blacksmith.
| Desc | Tools |
|---|---|
| Smithhammer | |
| Tongs | |
| Tinker's Tools |
How to craft
The crafting process itself is straightforward—double-click the tool and then the ingot. If the item requires leather or wood, a system message will appear listing the necessary materials, and the player then selects the required resources. Completion follows a similar process: after double-clicking the tool, click on the work-in-progress item, followed by the required ingots and, if necessary, leather or wood.
Types of Metals and Their Effects
Different types of metals also have various effects on crafted armor and weapons.
On Weapons
Bronze
– An easy metal to process. Crafting bronze weapons also consumes fewer ingots than, for example, iron.
Effect: Bronze weapons have a lower character level requirement (-3 compared to iron), but they also have lower penetration and deal less damage than iron weapons.
Iron
– The most widely used metal for weapon production in the early game and for training the Blacksmith skill.
Effect: A basic metal with no special properties.
Lead
– As demanding to process as iron; suitable only for blunt weapons.
Effect: Increases the chance to Taunt and holds Aggro more effectively. Primarily used by the Mercenary, for example.
Silver
– More demanding to craft than iron.
Effect: Silver weapons deal increased damage to the undead, but have a higher character level requirement (+1 compared to iron).
Sangvine
– The most demanding metal for weapon production.
Effect: Primarily intended for characters level 20 and above. While the best iron weapons can still be used at level 20, they will become insufficient as your level increases, necessitating the use of this superior metal. Sanguine weapons have better penetration and deal more damage than iron. Higher character level requirement (+9 compared to iron).
Detailed level requirements for weapons made from individual metals can be found here.
On Armors
Bronze
– Easy to process. Crafting bronze armor also consumes fewer ingots than, for example, iron.
Effect: Usable from level 1. Low bonus to Armor and a significant penalty to Agility (Dexterity).
Iron
– The most widely used metal for armor production in the early game and for training the Blacksmith skill.
Effect: A basic metal with no special properties. Usable from level 4.
Chlorite
– More demanding to craft than iron; a very popular metal.
Effect: Increases Armor value and has a lower dexterity penalty than Iron/Arite/Gorinite armor. Can be used from level 10.
Hieronite
– More demanding to craft than chlorite.
Effect: Provides a smaller penalty to spellcasting than other metals. Can be used from level 15. Suitable for armored spellcasting characters, e.g., Heretic.
Gorinite
– As demanding to craft as Hieronite.
Effect: Higher armor bonus, but greater dexterity penalty. Can be used from level 15. Suitable for tanks, but not widely used.
Hardgold
– More demanding to craft than all previous metals. Only for ringmail/chainmail armor.
Gemini said Effect: Provides a significantly higher armor bonus and has a lower dexterity penalty (improved Chlorite). Can be used from level 18. Used by classes such as Ranger and Rogue.
Arite
– Gemini said
More demanding to craft than all previous metals. Only for platemail armor.
Effect: Provides a significantly higher armor bonus and has a higher character level requirement than previous metals. Higher armor bonus, but greater dexterity penalty. Can be used from level 20. Used by classes such as Mercenary and Paladin.
Mithril
– The most demanding metal to craft. Mining and processing can only be handled by the most experienced craftsmen.
Effect: Provides the highest armor bonus and has a lower dexterity penalty (improved Hardgold). It also has the highest character level requirement. Can be used from level 25.
Detailed level requirements for armor made from individual metals can be found here.
Products
Weapons
Blades
| Name | Half-finished | Finished |
|---|---|---|
| Dagger | 2x |
3x
|
| Broad Knife | 5x |
|
| Stiletto | 10x |
|
| Cutlass | 10x |
|
| Sharp Blade | 7x |
|
| Katana | 12x |
|
| Rapier | 15x |
|
| Falchion | 17x |
|
| Kryss | 17x |
|
| Twist Blade | 25x |
|
| Scimitar | 27x |
Swords
| Name | Half-finished | Finished |
|---|---|---|
| Short Sword | 17x |
|
| Broadsword | 9x |
|
| Sword | 11x |
|
| Gladius | 25x |
|
| Longsword | 30x |
|
| Flamberge | 42x |
|
| Viking Sword | 27x |
|
| Bastard Sword | 35x |
|
| Claymore | 45x |
|
| Knight Sword | 35x |
Axes I
Axes II
| Name | Half-finished | Finished |
|---|---|---|
| Battle Axe | 35x |
|
| War Axe | 25x |
|
| Executioneer's Axe | 37x |
|
| Great Axe | 37x |
|
| Giant Axe | 35x |
|
| Large Battle Axe | 32x |
|
| Viking Axe | 20x |
Polearms
| Name | Half-finished | Finished |
|---|---|---|
| Short Spear | 12x |
|
| Spear | 15x |
|
| War Fork | 15x |
|
| Bardiche | 37x |
|
| Halberd | 50x |
|
| Trident | 30x |
|
| Pitchfork | 5x |
Bashing
| Name | Half-finished | Finished |
|---|---|---|
| Hammer Pick | 17x |
|
| Mace | 13x |
|
| Maul | 30x |
|
| Morning Star | 25x |
|
| Sledge Hammer | 37x |
|
| Crusher | 25x |
|
| War Mace | 38x |
|
| War Hammer | 52x |
|
| Battle Mace | 40x |
Armor and shields
Platemail
| Name | Half-finished | Finished |
|---|---|---|
| Platemail Gorget | 13x |
|
| Platemail Gloves | 18x |
|
| Platemail Arms | 27x |
|
| Platemail Leggins | 31x |
|
| Platemail Breastplate | 40x |
|
| Female Plate Armor | 20x |
Helms
| Name | Half-finished | Finished |
|---|---|---|
| Helmet | 16x |
|
| Bascinet | 18x |
|
| Nose Helm | 20x |
|
| Closed Helm | 18x |
|
| Platemail Helm | 22x |
Shields
| Name | Half-finished | Finished |
|---|---|---|
| Buckler | 11x |
|
| Metal Shield | 22x |
|
| Metal Kite Shield | 16x |
|
| Heater Shield | 27x |
