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'''Important:''' soulbound does '''not lock''' the item in the inventory. Someone can receive it via trade, but '''cannot wear it'''. The bind is '''not canceled''' after recovery — the item remains soulbound.
'''Important:''' soulbound does '''not lock''' the item in the inventory. Someone can receive it via trade, but '''cannot wear it'''. The bind is '''not canceled''' after recovery — the item remains soulbound.


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<span id="Banka"></span>
=== Banka ===
=== Bank ===
</div>


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Items in the '''bank do not move''' to the soulbound storage upon death. Protected are items in equipment, backpack, and druid charm bag. However, lanterns in the bank can be used during recovery.
Predmety v '''banke sa pri smrti nepresúvajú''' do soulbound úložiska. Chránené sú veci v equipе, batohu a druid charm bagu. Lampáše v banke sa však dajú použiť pri recovery.
</div>


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<span id="Čo_sa_stane_pri_smrti"></span>
== Čo sa stane pri smrti ==
== What happen on death ==
</div>


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Classic death:
Pri bežnej smrti:
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# Soulbound items are removed.
# Soulbound predmety sa odoberú.
# They are moved to your private storage.
# Presunú sa do tvojho súkromného úložiska.
# On the corpse, '''gold = 50% of the sum of bind prices''' of these items remains (instead of lootable gear).
# Na mŕtvole ostane '''zlato = 50 % súčtu bind cien''' týchto predmetov (namiesto lootnuteľného gearu).
</div>


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Looters therefore do not get your soulbound items - only a part of their value in gold.
Looteri teda nedostanú tvoje soulbound itemy - len časť ich hodnoty v goldе.
</div>


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<span id="Hardcore_smrť"></span>
=== Hardcore smrť ===
=== Hardcore death ===
</div>


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Upon a hardcore death, soulbound items are '''destroyed'''. Recovery is not possible.
Pri hardcore smrti sa soulbound predmety '''zničia'''. Recovery nie je možné.
</div>


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<span id="Carve_mŕtvoly"></span>
=== Carve mŕtvoly ===
=== Carve body ===
</div>


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You '''cannot carve''' your own corpse while you have unrecovered soulbound items for it.
Vlastnú mŕtvolu '''nemôžeš carve-núť''', kým máš pre ňu nevyzdvihnuté soulbound predmety.
</div>


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<span id="Vyzdvihnutie_(recovery)"></span>
== Vyzdvihnutie (recovery) ==
== Recovery ==
</div>


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For each recovered item you need:
Na každý vyzdvihnutý predmet potrebuješ:
</div>


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* gold (full or half price)
* zlato (plná alebo polovičná cena)
* '''1× Lantern of Death''' (backpack or bank)
* '''1× Lantern of Death''' (batoh alebo banka)
</div>


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You can recover them one by one, or all at once (Pay & Withdraw All).
Môžeš vyzdvihnúť po jednom, alebo všetko naraz (Pay & Withdraw All).
</div>


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<span id="Pri_vlastnej_mŕtvole_(zľava)"></span>
=== Pri vlastnej mŕtvole (zľava) ===
=== At your own corpse (discount) ===
</div>


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Opening '''your own''' corpse opens the recovery gump with a '''50% discount (price)'''. Only items from this death will be displayed.
Otvorenie '''vlastnej''' mŕtvoly otvorí recovery gump so '''50 % cenou'''. Zobrazia sa len predmety z tejto smrti.
</div>


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<span id="U_Soul_Guide_(plná_cena)"></span>
=== U Soul Guide (plná cena) ===
=== At Soul Guide (full price) ===
</div>


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Greeting (hi/hello/greet) opens recovery of '''all''' stored items for '''100% price'''.
Pozdrav (hi/hello/greet) otvorí recovery '''všetkých''' uložených predmetov za '''100 % ceny'''.
</div>


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Here you can also '''permanently destroy''' (Delete) the item confirmation required, irreversible. There is no delete option at the corpse.
Tu môžeš predmet aj '''trvalo zničiť''' (Delete) — potvrdenie, nevratné. Pri mŕtvole delete nie je.
</div>


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<span id="Porovnanie"></span>
=== Porovnanie ===
=== Compare ===
</div>


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{| class="wikitable"
{| class="wikitable"
! Cesta
! Path
! Cena
! Price
! Lampáš
! Lantern
! Poznámka
! Note
|-
|-
| Vlastná mŕtvola
| Own corpse
| 50 %
| 50%
| 1× / item
| 1× / item
| Len predmety z tej smrti
| Only items from that death
|-
|-
| Soul Guide
| Soul Guide
| 100 %
| 100%
| 1× / item
| 1× / item
| Všetky uložené; možnosť zmazať
| All stored; option to delete
|}
|}
</div>


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After recovery, the item goes into the backpack and '''remains soulbound'''.
Po recovery ide predmet do batohu a '''ostáva soulbound'''.
</div>


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<span id="Ceny"></span>
== Ceny ==
== Prices ==
</div>


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The bind price (and subsequent recovery) depends on the item's '''required level''':
Cena bindu (a neskôr recovery) závisí od '''required level''' predmetu:
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* minimum (low level): '''5,000 gp'''
* minimum (nízky level): '''5 000 gp'''
* maximum (required level ≥ 32): '''250,000 gp'''
* maximum (required level ≥ 32): '''250 000 gp'''
* in between, it scales according to the level (exponentially)
* medzi tým rastie podľa levelu (exponenciálne)
</div>


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The same stored price is used for recovery; at the corpse, half is taken.
Rovnaká uložená cena sa používa pri recovery; pri mŕtvole sa berie polovica.
</div>


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Gold is paid from the backpack or alternatively from the bank.
Zlato sa platí z batohu, prípadne z banky.
</div>


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<span id="Tip_pre_hráča"></span>
== Tip pre hráča ==
== Tip for player ==
</div>


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* Prepare lanterns in advance for every death (1 for each soulbound item you want to retrieve).
* Na každú smrť si priprav lampáše vopred (1 na každý soulbound predmet, ktorý chceš vytiahnuť).
* Recovery is cheapest '''at your own corpse'''.
* Najlacnejšie je recovery '''pri vlastnej mŕtvole'''.
* Unique items cannot be bound.
* Unique itemy sa viazať nedajú.
* Hardcore = permanent loss of soulbound gear.
* Hardcore = strata soulbound gearu natrvalo.
</div>


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<span id="Súhrn_jednou_vetou"></span>
== Súhrn jednou vetou ==
== One-sentence summary ==
</div>


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You consume a '''Lantern of Death''' at the '''Soul Guide''' to mark an item as '''soulbound''', and again (along with gold) to retrieve it from storage after death - the soulbound status keeps the item out of loot and binds the equipment to the owner.
'''Lantern of Death''' spotrebuješ u '''Soul Guide''' na označenie predmetu ako '''soulbound''' a znova (spolu so zlatom) na jeho vyzdvihnutie z úložiska po smrti - soulbound status drží predmet mimo loot a viaže equip na majiteľa.
</div>

Aktuální verze z 6. 8. 2026, 13:42


Soulbound and Lantern of Death

Soulbound is an item protection feature against loss upon death. Lantern of Death is a consumable item that you need both for binding and for later retrieving the item.

The system is managed by the NPC Soul Guide.

In brief

  1. You craft the Lantern of Death (Tinkering).
  2. You hand the lantern over to the Soul Guide and pay gold.
  3. The marked item becomes soul bound - upon death, it does not drop as loot, but goes into a private storage.
  4. You later retrieve the item for gold + another lantern (cheaper at your own corpse).

Lantern of Death

The lantern does not turn off like an aura upon death. It is a catalyst that gets consumed:

  • when binding the item at the Soul Guide
  • 1× for each item upon recovery

Crafting

  • Skill: Tinkering
  • Category: Misc I
  • Variant according to metal (Iron, Copper, Tin, Zinc, Silver, Gold, Lead, Chlorite, Hieronite, Gorinite, Sangvine, Arite, Mithril) - functionally identical

NPC The Soul Guide

1. You give him the Lantern of Death = The bind is initiated

2. You say hi / hello / greet = Opens recovery of all stored soulbound items for full price

How to do soulbind

  1. Have a Lantern of Death and enough gold (backpack or bank) in your backpack.
  2. Give the lantern to the Soul Guide.
  3. Select the item you want to protect.
  4. Confirm the price (gold + lantern).

Upon success: the item is soul bound - only you can equip it and upon death it awaits recovery.

What can be soulbind

It must be a magical / set / socketable item and one of the types:

  • weapons
  • armor
  • jewelry
  • charms
  • spellbook
  • bell bandolier

Important: soulbound does not lock the item in the inventory. Someone can receive it via trade, but cannot wear it. The bind is not canceled after recovery — the item remains soulbound.

Bank

Items in the bank do not move to the soulbound storage upon death. Protected are items in equipment, backpack, and druid charm bag. However, lanterns in the bank can be used during recovery.

What happen on death

Classic death:

  1. Soulbound items are removed.
  2. They are moved to your private storage.
  3. On the corpse, gold = 50% of the sum of bind prices of these items remains (instead of lootable gear).

Looters therefore do not get your soulbound items - only a part of their value in gold.

Hardcore death

Upon a hardcore death, soulbound items are destroyed. Recovery is not possible.

Carve body

You cannot carve your own corpse while you have unrecovered soulbound items for it.

Recovery

For each recovered item you need:

  • gold (full or half price)
  • 1× Lantern of Death (backpack or bank)

You can recover them one by one, or all at once (Pay & Withdraw All).

At your own corpse (discount)

Opening your own corpse opens the recovery gump with a 50% discount (price). Only items from this death will be displayed.

At Soul Guide (full price)

Greeting (hi/hello/greet) opens recovery of all stored items for 100% price.

Here you can also permanently destroy (Delete) the item — confirmation required, irreversible. There is no delete option at the corpse.

Compare

Path Price Lantern Note
Own corpse 50% 1× / item Only items from that death
Soul Guide 100% 1× / item All stored; option to delete

After recovery, the item goes into the backpack and remains soulbound.

Prices

The bind price (and subsequent recovery) depends on the item's required level:

  • minimum (low level): 5,000 gp
  • maximum (required level ≥ 32): 250,000 gp
  • in between, it scales according to the level (exponentially)

The same stored price is used for recovery; at the corpse, half is taken.

Gold is paid from the backpack or alternatively from the bank.

Tip for player

  • Prepare lanterns in advance for every death (1 for each soulbound item you want to retrieve).
  • Recovery is cheapest at your own corpse.
  • Unique items cannot be bound.
  • Hardcore = permanent loss of soulbound gear.

One-sentence summary

You consume a Lantern of Death at the Soul Guide to mark an item as soulbound, and again (along with gold) to retrieve it from storage after death - the soulbound status keeps the item out of loot and binds the equipment to the owner.