Nekroscale/en: Porovnání verzí
(Add World Boss combat/HP/abilities docs (CS+EN)) |
(HP 15,000 × 3 iterations) |
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| (Nejsou zobrazeny 2 mezilehlé verze od 2 dalších uživatelů.) | |||
| Řádek 5: | Řádek 5: | ||
== Combat == | == Combat == | ||
Base HP is ''' | Base HP is '''15,000 × 3 iterations''' (effectively around '''45,000''' at default scaling). Larger raids increase HP further. Most resistances are high; weaker vs air and silver. | ||
At least '''4 living players''' in the arena, or banish. During many casts the boss is on the anchor and '''invulnerable'''. No summoned minions — AOE, marks, and hazards only. | At least '''4 living players''' in the arena, or banish. During many casts the boss is on the anchor and '''invulnerable'''. No summoned minions — AOE, marks, and hazards only. | ||
| Řádek 16: | Řádek 16: | ||
[[Category:World_Boss]] | [[Category:World_Boss]] | ||
{| class="wikitable sortable" | |||
|- | |||
! Ability !! Phase !! What to do !! Damage (approx.) | |||
|- | |||
| Ribcage Detonation || 1 || Avoid <code>+</code> cross bursts from the boss || Draining ~80–120 | |||
|- | |||
| Borrowed Ribs || 1 || Avoid the cross on the marked player || Draining ~80–120 | |||
|- | |||
| Vertebrae Serpent || 2 || Step off the moving spine before it snaps || Draining ~70–100 | |||
|- | |||
| Skull Halo || 2 || Stay in the ring band (not too close, not too far) around marks || Draining ~90–130 | |||
|- | |||
| Fingerbone Rain || 3 || Dodge impacts, then avoid leftover bone spikes (paralyze) || Impact ~60–90; spikes ~25 | |||
|- | |||
| Rib Cage Prison || 3 || An ally must enter the ring with the marked player || Draining ~100–150 | |||
|- | |||
| Jaw Snap || 4 || Stand on the center plus-shaped safe lanes || Draining ~110–160 | |||
|- | |||
| Marrow Breath || 4 || Orbit — avoid rotating breath cones || Draining ~110–170 / tick | |||
|- | |||
| Grasping Phalanges || 5 || Slip through gaps as bone hands close from the edges || Draining ~100–150 | |||
|- | |||
| Bone Echo || 5 || Do not overlap your tracking echo when it snaps || Draining ~190–280 | |||
|- | |||
| Ossuary Floor || 6 || Keep moving off expanding ossified tiles || Draining ~45–70 / wave | |||
|- | |||
| Cathedral Collapse || 6 || Survive row/column waves, then the cross finale (one safe intersection) || Waves ~90–120; finale ~150–200 | |||
|} | |||
Aktuální verze z 28. 10. 2026, 16:08
Nekroscale is a World Boss — a bone dragon. It appears on a scheduled event in the Shadow Realm (around 2196, 1769).
Entry
Enter the arena through the gate while the event is active. You need an active Attunement Crystal (7-day attunement). The first entry consumes the attunement. Maximum 30 participants. After the event window closes, attuned / registered players still have 15 minutes to enter.
Combat
Base HP is 15,000 × 3 iterations (effectively around 45,000 at default scaling). Larger raids increase HP further. Most resistances are high; weaker vs air and silver.
At least 4 living players in the arena, or banish. During many casts the boss is on the anchor and invulnerable. No summoned minions — AOE, marks, and hazards only.
6 phases (2 abilities each, picked at random). Damage is mostly draining.
Rewards are not taken from the corpse (noloot); each participant gets a bag of rewards (bank / backpack). Typically a large amount of gold, Elixir of Great Knowledge, reagents / necro reagents, magic gear, maps, crafting materials, and occasionally rarer specialties. Paperdoll at 100 kills.
| Ability | Phase | What to do | Damage (approx.) |
|---|---|---|---|
| Ribcage Detonation | 1 | Avoid + cross bursts from the boss |
Draining ~80–120 |
| Borrowed Ribs | 1 | Avoid the cross on the marked player | Draining ~80–120 |
| Vertebrae Serpent | 2 | Step off the moving spine before it snaps | Draining ~70–100 |
| Skull Halo | 2 | Stay in the ring band (not too close, not too far) around marks | Draining ~90–130 |
| Fingerbone Rain | 3 | Dodge impacts, then avoid leftover bone spikes (paralyze) | Impact ~60–90; spikes ~25 |
| Rib Cage Prison | 3 | An ally must enter the ring with the marked player | Draining ~100–150 |
| Jaw Snap | 4 | Stand on the center plus-shaped safe lanes | Draining ~110–160 |
| Marrow Breath | 4 | Orbit — avoid rotating breath cones | Draining ~110–170 / tick |
| Grasping Phalanges | 5 | Slip through gaps as bone hands close from the edges | Draining ~100–150 |
| Bone Echo | 5 | Do not overlap your tracking echo when it snaps | Draining ~190–280 |
| Ossuary Floor | 6 | Keep moving off expanding ossified tiles | Draining ~45–70 / wave |
| Cathedral Collapse | 6 | Survive row/column waves, then the cross finale (one safe intersection) | Waves ~90–120; finale ~150–200 |