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Unique (golden) items are the rarest magic items on Endor. Each specific unique can exist in the world only once.
Unique (golden) items are the rarest magic items on Endor. Each specific unique can exist in the world only once.
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== Overview ==
* they have a golden name color and strong, often unique properties
* they drop from higher-level monsters (not from every area)
* they require at least level 25
* some are restricted to a specific class
* they cannot be bound as {{ll|Soulbound|soulbound}}
* they can be repaired only with at least medium {{ll|Sockety#Iridium|iridium}}
* after some time they disappear from the world; remaining time is shown by {{ll|Attr:Arms Lore|Arms Lore}} (or Exchange)
* double-click an item to view its properties
[[Category:Mechanics]]
<span id="Zoznam_unikátov"></span>
== Unique list ==
Table below show current droppable uniques.
{| class="wikitable sortable"
|-
! Name !! Type !! Restriction !! Properties
|-
| Leecher Axe / Mace / Sword || Weapon || — || Life leech on hit
|-
| Venomous axe / sword / blade / mace || Weapon || — || Chance to poison on hit
|-
| Damned sword || Weapon || — || Chance to curse on hit
|-
| Bone Crusher || Weapon || — || Chance to stun on hit
|-
| Cutter || Weapon || — || Chance to cause bleeding
|-
| Redeemer || Weapon || — || Extra damage vs undead and demons
|-
| Staff of slowing || Weapon (staves) || — || Chance to slow NPCs; +10 spell damage
|-
| Wrath of Nature || Weapon (staves) || Druid || Chance to weaken the target; +10 spell damage
|-
| Bow of storms || Weapon (archery) || — || Chance to slow and deal lightning damage
|-
| Lightbringer || Weapon (spears) || — || Most damage converted to fire
|-
| Infernal shortbow || Weapon (archery) || — || Most damage converted to fire
|-
| Shocking grasp axe / mace / sword || Weapon || — || Bonus damage that scales with target armor
|-
| Berserkers axe || Weapon (axes) || Berserk || +20 maximum hitpoints; +20 str
|-
| Swift mace || Weapon (mace) || Mercenary || Very fast weapon; +10 dex
|-
| Unboner || Weapon (blades) || Rogue || Backstab-focused blade
|-
| God's fist || Weapon (mace) || — || Silver damage; +10% tactics; +5 str; +15 draining resistance
|-
| Butcher's cleaver || Weapon (axes) || — || Very high Cleave
|-
| Dragonslayer || Weapon (swords) || Berserk || +30 str; −35 dex; +10% tactics; +50% swordsmanship; very high armor penetration
|-
| Shield of arrow deflection || Shield || — || Ranged attacks use Strength and Tactics instead of Dexterity and Aim
|-
| Thorn || Shield || — || Permanent Reactive Armor effect
|-
| Robe of thaumaturgy || Armor (robe) || — || +25 heat / cold / lightning / air / earth resistance
|-
| Hat of wizardry || Armor (head) || Firemage, Icemage, Earthmage, Airmage || +10% magery; +10% evaluating intelligence; +10 int; +10 wis
|-
| Helm of infravision || Armor (head) || — || See hidden; stamina regeneration; +15 pierce / shock resistance
|-
| Leader's helm || Armor (head) || Necromancer, Heretic || +5 summon control
|-
| Stealthy boots || Armor (boots) || — || Use while equipped to hide and gain stealth steps (long cooldown)
|-
| Armor of feathers (tunic, sleeves, leggings, gloves, coif) || Armor set || — || Each piece: +5 shock resistance; +10 dex; Critical strike bonus
|-
| Platemail of immortality (breastplate, arms, leggings, gauntlets, gorget) || Armor set || — || Each piece: +10 blunt / blade / pierce / claws resistance; +5% tactics
|-
| Chainmail of immortality (tunic, sleeves, leggings, gloves, gorget) || Armor set || — || Each piece: +10 blunt / blade / pierce / claws resistance; +5% tactics
|-
| Holy Grail armor (breastplate, arms, leggings, gauntlets, gorget) || Armor set || — || Each piece: +10% anatomy; +5% healing; +5% veterinary
|-
| Patriarch's might || Armor (body) || — || +10% tactics; +20 str; Critical strike and Armor penetration bonuses
|-
| Armor of Ancient Kings || Armor (body) || — || Chance on heal to gain a temporary damage-absorbing barrier
|-
| Amulet of spell deflection || Jewelry || — || Magic Reflection while equipped
|-
| Amulet of life saving || Jewelry || — || Once per day restores full HP, mana and stamina (must be worn)
|}

Aktuální verze z 3. 11. 2026, 21:13

Unique (golden) items are the rarest magic items on Endor. Each specific unique can exist in the world only once.

Overview

  • they have a golden name color and strong, often unique properties
  • they drop from higher-level monsters (not from every area)
  • they require at least level 25
  • some are restricted to a specific class
  • they cannot be bound as soulbound
  • they can be repaired only with at least medium iridium
  • after some time they disappear from the world; remaining time is shown by Arms Lore (or Exchange)
  • double-click an item to view its properties

Unique list

Table below show current droppable uniques.

Name Type Restriction Properties
Leecher Axe / Mace / Sword Weapon — Life leech on hit
Venomous axe / sword / blade / mace Weapon — Chance to poison on hit
Damned sword Weapon — Chance to curse on hit
Bone Crusher Weapon — Chance to stun on hit
Cutter Weapon — Chance to cause bleeding
Redeemer Weapon — Extra damage vs undead and demons
Staff of slowing Weapon (staves) — Chance to slow NPCs; +10 spell damage
Wrath of Nature Weapon (staves) Druid Chance to weaken the target; +10 spell damage
Bow of storms Weapon (archery) — Chance to slow and deal lightning damage
Lightbringer Weapon (spears) — Most damage converted to fire
Infernal shortbow Weapon (archery) — Most damage converted to fire
Shocking grasp axe / mace / sword Weapon — Bonus damage that scales with target armor
Berserkers axe Weapon (axes) Berserk +20 maximum hitpoints; +20 str
Swift mace Weapon (mace) Mercenary Very fast weapon; +10 dex
Unboner Weapon (blades) Rogue Backstab-focused blade
God's fist Weapon (mace) — Silver damage; +10% tactics; +5 str; +15 draining resistance
Butcher's cleaver Weapon (axes) — Very high Cleave
Dragonslayer Weapon (swords) Berserk +30 str; −35 dex; +10% tactics; +50% swordsmanship; very high armor penetration
Shield of arrow deflection Shield — Ranged attacks use Strength and Tactics instead of Dexterity and Aim
Thorn Shield — Permanent Reactive Armor effect
Robe of thaumaturgy Armor (robe) — +25 heat / cold / lightning / air / earth resistance
Hat of wizardry Armor (head) Firemage, Icemage, Earthmage, Airmage +10% magery; +10% evaluating intelligence; +10 int; +10 wis
Helm of infravision Armor (head) — See hidden; stamina regeneration; +15 pierce / shock resistance
Leader's helm Armor (head) Necromancer, Heretic +5 summon control
Stealthy boots Armor (boots) — Use while equipped to hide and gain stealth steps (long cooldown)
Armor of feathers (tunic, sleeves, leggings, gloves, coif) Armor set — Each piece: +5 shock resistance; +10 dex; Critical strike bonus
Platemail of immortality (breastplate, arms, leggings, gauntlets, gorget) Armor set — Each piece: +10 blunt / blade / pierce / claws resistance; +5% tactics
Chainmail of immortality (tunic, sleeves, leggings, gloves, gorget) Armor set — Each piece: +10 blunt / blade / pierce / claws resistance; +5% tactics
Holy Grail armor (breastplate, arms, leggings, gauntlets, gorget) Armor set — Each piece: +10% anatomy; +5% healing; +5% veterinary
Patriarch's might Armor (body) — +10% tactics; +20 str; Critical strike and Armor penetration bonuses
Armor of Ancient Kings Armor (body) — Chance on heal to gain a temporary damage-absorbing barrier
Amulet of spell deflection Jewelry — Magic Reflection while equipped
Amulet of life saving Jewelry — Once per day restores full HP, mana and stamina (must be worn)