Class:Druid/en: Porovnání verzí

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(založena nová stránka s textem „For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid's spell power, quantity, and mana regeneration. Transforming into animal form changes the druid's stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (b…“)
 
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Řádek 249: Řádek 249:
5th level
5th level


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The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.
Kůn se pohybuje vysokou rychlostí, způsobuje pouze slabé poškození a tato forma je určena především k účelu hledání a ochočování zvěře.
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Řádek 264: Řádek 262:
! [Tracking]
! [Tracking]
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| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota (5. level)</span>
| Value (5th level)
| +10%
| +10%
| -20%
| -20%
Řádek 284: Řádek 282:
! cold
! cold
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| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota (5. level)</span>
| Value (5th level)
| -5
| -5
| -5
| -5
Řádek 298: Řádek 296:
! 5
! 5
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=== Vermin ===
=== Vermin ===
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10th level
10. level
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Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command <code>.ma</code> . The ability is then invoked with the <code>.ma [ability name]</code> command (eg <code>.ma spitacid</code> ), can also be used with the <code>_lt</code> parameter ( <code>.ma_lt</code> ) to automatically cast on the last target (eg <code>ma_lt spitacid</code> ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.
Vermin je především PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Vermin se pohybuje vysokou rychlostí. Vermin má také své aktivní schopnosti, které získává s rostoucí úrovní. Může je používat pouze proti hráčům, spotřebovávají manu, některé i staminu. Výčet schopností se vyvolá příkazem <code>.ma</code>. Schopnost se pak vyvolá příkazem <code>.ma [název schopnosti]</code> (např. <code>.ma spitacid</code>), lze také použít s parametrem <code>_lt</code> (<code>.ma_lt</code>) pro automatické seslání na poslední cíl (např. <code>ma_lt spitacid</code>). Poškození způsobené těmito ability a šance na paralýzu roste na základě INT, magery a EI. Ability mají dosah (range) 11 polí. V tabulce níže lze vidět přehled abilit.
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Řádek 345: Řádek 337:
! earth
! earth
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| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| -15
| -15
| -15
| -15
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|-
|-
! Ability - level
! Ability - level
! Příkaz
! Command
! Mana + Stamina
! Mana + Stamina
! Cast time [s]
! Cast time [s]
! Cooldown [s]
! Cooldown [s]
! Typ poškození
! Damage Type
! Popis
! Description
|-
|-
| Arrow - 10.
| Arrow - 10.
Řádek 369: Řádek 360:
| 0
| 0
| ???
| ???
| Nejslabší, ale nejrychlejší útočná abilita. Používá se především k rušení efektu odrážení kouzel u nepřátel (kouzlo Magic Reflection). Také může být použito na přátelský cíl za účelem zrušení paralýzy. Lidově se se nazývá “šipka”
| Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”
|-
|-
| Softskin - 10.
| Softskin - 10.
| .ma softskin
| .ma softskin
| 10 + 10
| 10 + 10
| 0,5
| 0.5
| 0,5
| 0.5
| -
| -
| Abilita, která rychle změní druidovi AR k minimu. Využívá se pro taktizování proti povoláním, která jsou schopná působit vysoké poškození do armoru. Většinu času je však lepší mít aktivovaný hard skin. Také lze měnit příkazem <code>.changeskin</code>.
| An ability that quickly changes the druid's AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command <code>.changeskin</code> .
|-
|-
| Hardskin - 10.
| Hardskin - 10.
Řádek 383: Řádek 374:
| 10 + 10
| 10 + 10
| 2
| 2
| 0,5
| 0.5
| -
| -
| Abilita, která změní druidovi AR na maximum, dle [[#Charmy|armor charmu]]. Je výchozím nastavením po morfnutí. Využívá se pro taktizování mezi softskinem a hardskinem pro situační využití. Také lze měnit příkazem <code>.changeskin</code>.
| An ability that changes the druid's AR to maximum, according to [[#Charmy|armor charm]]. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command <code>.changeskin</code> .
|-
|-
| Acid - 16.
| Acid - 16.
| .ma spitacid
| .ma spitacid
| 15 + 0
| 15 + 0
| 2,5
| 2.5
| 3
| 3
| acid
| acid
| Středně silná útočná abilita, má vyšší poškození do neobrněných cílů. Vzhledem k nízké spotřebě many a silnému poškození bývá tato schopnost v PvP nejvyužívanější.
| Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.
|-
|-
| Spores - 16.
| Spores - 16.
Řádek 401: Řádek 392:
| 5
| 5
| shock
| shock
| Negativní abilita, která nepůsobí zranění, ale paralyzuje cíl na uvedenou dobu. Cíli je tak znemožněno provádět jakékoliv akce dokud neutrpí poškození nebo neuplyne doba efektu. Efekt se dá zrušit použitím hypnotického ornamentu.Lidově se nazývá “para”.
| A negative ability that doesn't deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called "para".
|-
|-
| Poison - 16.
| Poison - 16.
| .ma spitpoison
| .ma spitpoison
| 20 + 0
| 20 + 0
| 2,5
| 2.5
| 3,5
| 3.5
| poison
| poison
| Negativní abilita, která způsobí cíli časově omezenou otravu greater poisonem. Cíl po dobu otravy dostává periodické poškození, všechna léčebná kouzla a potiony na něj mají snížený efekt. Při pokusu léčení bandáží se nejprve léči efekt otravy, až poté HP. Efekt otravy lze zrušit nebo mu úplně předejít použitím cure potionu. Používá se především za účelem znemožnění léčení cíle. Pro seslání této ability musí mít druid v hlavním batohu greater poison potion, který je použitím ability spotřebován.
| A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.
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! 18
! 18
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<span id="Ještěr"></span>
=== Ještěr ===
=== Lizard ===
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15th level
15. level
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The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.
Ještěr způsobuje znatelně větší poškození než vlk a stejné poškození jako medvěd, avšak má rozdílné odolnosti. Ještěr se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.
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Řádek 472: Řádek 457:
! [Herding]
! [Herding]
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| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +60%
| +60%
| -20%
| -20%
Řádek 496: Řádek 481:
! lightning
! lightning
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|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| -5
| -5
| -10
| -10
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! 30
! 30
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Řádek 526: Řádek 511:
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<span id="Medvěd"></span>
=== Medvěd ===
=== Bear ===
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17th level
17. level
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The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.
Medvěd způsobuje znatelně větší poškození než vlk a stejné poškození jako lizard, avšak má rozdílné odolnosti. Medvěd se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.
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Řádek 551: Řádek 531:
! [Herding]
! [Herding]
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +60%
| +60%
| -20%
| -20%
Řádek 575: Řádek 555:
! lightning
! lightning
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| -5
| -5
| +10
| +10
Řádek 596: Řádek 576:
! 30
! 30
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Řádek 605: Řádek 585:
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=== Camel insect ===
=== Camel insect ===
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20th level
20. level
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Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see [[#Vermin|vermin]].
Esence na camel insect se nedá koupit u obchodníka, dá se získat z pokladů nebo zabitých monster. Kamelka je nejlepší PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Kamelka se pohybuje vysokou rychlostí a má také své aktivní schopnosti úplně totožné s verminem, avšak má schopnost camouflage navíc, viz tabulka níže. Ostatní schopnosti viz [[#Vermin|vermin]].
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Řádek 628: Řádek 602:
! [Herding]
! [Herding]
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +2%
| +2%
| -20%
| -20%
Řádek 647: Řádek 621:
! earth
! earth
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| -7
| -7
| -7
| -7
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! Schopnost - level
! Ability - level
! Příkaz
! Command
! Mana + Stamina
! Mana + Stamina
! Cast time [s]
! Cast time [s]
! Re-use [s]
! Re-use [s]
! Typ poškození
! Damage Type
! Popis
! Description
|-
|-
| Camouflage - 20.
| Camouflage - 20.
Řádek 670: Řádek 643:
| 0 + 10
| 0 + 10
| 0
| 0
| 0,5
| 0.5
| -
| -
| Schopnost, která umožňuje měnit zbarvení kamelky a tím se kamuflovat v okolním terénu. Na výběr je z 8 zbarvení přizpůsobených jednotlivým typům terénu (grass, sand, snow, atd…). Nezpůsobuje neviditelnost, pouze špatnou viditelnost na obrazovce. Zbarvení se dá i rovnou definovat příkazem <code>.ma camouflage (název zbarvení)</code>, např. <code>.ma camouflage grass</code>.
| An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command <code>.ma camouflage (coloring)</code> , e.g. <code>.ma camouflage grass</code> .
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! <span lang="cs" dir="ltr" class="mw-content-ltr">Zbarvení</span>
! Coloring
! normal
! normal
! cave
! cave
Řádek 684: Řádek 656:
! forest
! forest
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Řádek 704: Řádek 676:
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<span id="Pavouk"></span>
=== Pavouk ===
=== Spider ===
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21st level
21. level
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The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.
Pavouk způsobuje nižší poškození než medvěd a lizard, avšak má šanci svým úderem otrávit cíl. Pavouk se pohybuje pouze základní rychlostí a tato forma bývá občas používána v PvM, zejména je-li třeba monstrům způsobovat poison.
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Řádek 727: Řádek 694:
! [Herding]
! [Herding]
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +45%
| +45%
| -10%
| -10%
Řádek 750: Řádek 717:
! disease
! disease
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +10
| +10
| -5
| -5
Řádek 771: Řádek 738:
! 30
! 30
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Řádek 779: Řádek 746:
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<span id="Drak"></span>
=== Drak ===
=== Dragon ===
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30th level
30. level
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The Druid's most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of "stonehenge" in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).
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Řádek 805: Řádek 767:
! [Herding]
! [Herding]
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +70%
| +70%
| -15%
| -15%
Řádek 829: Řádek 791:
! lightning
! lightning
|-
|-
| <span lang="cs" dir="ltr" class="mw-content-ltr">Hodnota</span>
| Value
| +5
| +5
| +5
| +5
Řádek 865: Řádek 827:
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<span id="Ochočování"></span>
== Ochočování ==
== Taming ==
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A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn't have enough herding, the pet will panic and if it doesn't darken again, it will disappear after a while.
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.
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<span id="Výbava"></span>
== Výbava ==
== Equipment ==
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A druid's equipment depends on the [[#role|role]] he chooses. Druid's very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and [[#Charmy|armor charm]] are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players {{ll|Class:Craftsman|craftsman}}. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,- socketovani magic items].
Druidova výbava je závislá na [[#role|roli]], kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a [[#Charmy|armor charm]] nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů ([https://www.endor-revived.com/wiki/51/craftsman craftsmanů]). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci [https://www.endor-revived.com/wiki/59/predmety---magicke,-vlastnosti,-socketovani magické předměty].
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<span id="Zbraně"></span>
=== Zbraně ===
=== Weapons ===
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A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.
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<span id="Zbroje"></span>
=== Zbroje ===
=== Armor ===
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A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it's just to better protect the head. However, he needs to have enough STR to do so.
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.
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<span id="Charmy"></span>
=== Charmy ===
=== Charms ===
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The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by {{ll|Class:Craftsman|craftsman}}. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. <code>single-click</code> on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the <code>.acharm</code> command or <code>double-click</code> . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze [https://www.endor-revived.com/wiki/51/craftsman craftsman]. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. <code>Jedním kliknutím</code> na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem <code>.acharm</code> nebo <code>dvojklikem</code>. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.
</div>


{| class="wikitable"
{| class="wikitable"
|-
|-
<div lang="cs" dir="ltr" class="mw-content-ltr">
! Wood/Leather
! Dřevo/kůže
! Brown
! Brown
! Obyčejné (světlé)
! normal (light)
! Lizard
! Lizard
! Blue
! Blue
! Grey
! Grey
! Red
! Red
</div>
|-
|-
| Obyčejné (log)
| Obyčejné (log)
Řádek 960: Řádek 905:
{| class="respotable half"
{| class="respotable half"
|
|
== <span lang="cs" dir="ltr" class="mw-content-ltr">Skilly</span> ==
== Skills ==
{{SkillTable/Class|
{{SkillTable/Class|
Animal Lore:100,
Animal Lore:100,
Řádek 993: Řádek 938:
}}
}}
|
|
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== Stats ==
== Staty ==
{{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}.
{{ll|Staty}} jsou základní atributy postav, jejíchž hodnoty jsou ovlivněny výběrem {{ll|Rasy}} a {{ll|Povolání}}.
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For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid's spell power, quantity, and mana regeneration. Transforming into animal form changes the druid's stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (better dodge and attack speed) and WIS+INT (has more mana, better mana regen and stronger spell damage) and is humane almost the opposite. For assessment, use the table below with stats at 30th and 35th level. A race often used by players for a druid is elf, due to its balanced physical and magical potential.
Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.
</div>


{{Stats/Class
{{Stats/Class

Aktuální verze z 13. 2. 2024, 15:54

Druid
Role
  • Damage
  • Tank
  • Support
Weapons
Armor
Position

Classmaster Isabel


Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature's magic, tame animals and fight against nature's invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.

Role

Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).

How to become

You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to "join" and repeat after him: "If we uphold our honor and do our duties, Endor shall stand for a thousand years!".

Abilities

Name Level Type Description
Shapeshifter 5 Active A druid's ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin's protection. There are several types of transformation forms, and depending on the type of transformation, the druid's stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid's much used ability.
Nature's ally 14 Passive Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...)
Resist Elements 18 Passive Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire).

Kouzla

To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
Create Food
In Mani Ylem
102 1

Garlic (ga) Ginseng (gi) Mandrake Root (mr)

Creates food.
Heal
In Mani
104 1

Garlic (ga) Ginseng (gi) Spider's Silk (ss)

Heal minor wounds.
Night Sight
In Lor
106 1

Spider's Silk (ss)

Temporarily improves target's sight, turning darkness into daylight.
Agility
Ex Uus
109 2

Blood Moss (bm) Mandrake Root (mr)

Positive buff spell that increases the target's DEX by 12-15 points for 6 minutes.
Cunning
Uus Wis
110 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the target's INT by 12-15 points for 6 minutes.
Strength
Uus Mani
116 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the target's STR by 12-15 points for 6 minutes.
Nature Faeries
An Mani Hur
210 2

Mandrake Root (mr) Sulphurous Ash (sa)

Weak but the fastest druid's offensive spell. Used mainly to disrupt the magic reflection effect on enemies. It can also be used on friendly targets to cure paralysis.
Regeneration
In Xen Mani
232 2

Black Pearl (bp) Sulphurous Ash (sa) Spider's Silk (ss)

Positive, weak but fast healing spell for beasts or druids in morph. Restores 10 HP to the target.
Ferocity
Uus Xen Mani
237 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the STR of the targeted beast by 17-23 points for 6 minutes.
Deftness
Uus Xen Ex
238 2

Blood Moss (bm) Mandrake Root (mr)

Positive buff spell that increases the DEX of the targeted beast by 17-23 points for 6 minutes.
Cleverness
Uus Xen Wis
239 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the INT of the targeted beast by 17-23 points for 6 minutes.
Poison
In Nox
120 3

Nightshade (ns)

Inflicts poison
Stone Fur
Uus Xen Sanct
240 3

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the AR of the targeted beast by 17-23 points for 6 minutes.
Cure Disease
Des Nox
262 3

Garlic (ga) Ginseng (gi)

Positive spell that cures infections (e.g., plague - pestilence) and poison. Stronger infections may require multiple castings.
Barkskin
Bet Ex Uus Sanct
285 3

Garlic (ga) Ginseng (gi)

Positive buff spell that increases the druid's AR by 20-22 points for 3.5 minutes. The spell's effect disappears when morphed.
Staff to Snake
Nox Xen
321 4

Blood Moss (bm) Nightshade (ns)

Neutral spell that transforms the druid's currently held staff into a snake. The snake inherits the same STR and DEX as the druid (buffs and magical items do not affect stats) and combat skills (including the influence of magical items at the time of casting) tactics, staves-->wrestling (staves appear as wrestling to the snake). The damage, penetration, and attack speed of the snake depend on the type of staff transformed (the most potent option is the manil war staff, requiring a 30th level to cast). The snake disappears after 10 minutes or upon the command "all release" and returns the staff to the druid's main backpack. If the snake dies in combat, the staff remains on the ground at its place of death, with its durability reduced by 10%. The druid can only transform a staff with a control requirement exceeding its level by 5 (e.g., a quarterstaff has a requirement of 5 levels, so the druid needs to be at least level 10 to transform a snake from this staff). It is controlled using classic commands for "summoning," as seen in the minion control section. After summoning the snake, the druid's combat skills are significantly reduced (-52 staves, -45 tactics, -45 mace fighting).
Dispel Field
An Grav
134 5

Black Pearl (bp) Garlic (ga) Sulphurous Ash (sa) Spider's Silk (ss)

Dispells magical walls in a 6 tile area.
Paralyze
An Ex Por
138 5

Mandrake Root (mr) Nightshade (ns)

Temporarily immobilizes the target.
Poison Field
In Nox Grav
139 5

Black Pearl (bp) Nightshade (ns) Spider's Silk (ss)

Creates a magical wall that injures and poisons anyone passing through it.
Thunder
Por Hur Grav
209 5

Mandrake Root (mr) Sulphurous Ash (sa)

Moderately powerful offensive spell. It deals higher damage to unarmored targets.
Greater Regeneration
Vas In Mani Xen
233 5

Black Pearl (bp) Sulphurous Ash (sa) Spider's Silk (ss)

Positive and very potent healing spell, exclusively for beasts or druids in morph. Heals the target for 47-50 HP.
Natural Aura
Ort Xen Sanct
241 5

Black Pearl (bp) Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the elemental resistances (air, cold, earth, fire) of the targeted beast by 17-23 points for 6 minutes.
Reduce
An Xen Ort Sanct
246 5

Blood Moss (bm) Black Pearl (bp) Mandrake Root (mr) Spider's Silk (ss)

Neutral spell that shrinks a tamed animal for 24 hours. The animal becomes an item and appears in the druid's main backpack. Double-clicking on the shrunken animal restores it to its original size. The shrunken animal disappears after 24 hours in its reduced form.
Paralyze Field
In Ex Grav
147 6

3xBlack Pearl (bp) 3xGinseng (gi) 3xSpider's Silk (ss)

Summons a passable wall that paralyzes anyone who tries to step through. The wall is oriented perpendicular to the way the caster is facing upon finishing the spell.
Dispel Creature
An Ort Xen
192 6

Garlic (ga) Mandrake Root (mr)

Banishes a summoned creature. Damages instead if it's master is still alive. Damages undead.
Holy Fur
Rel Uus Xen
242 6

Mandrake Root (mr) Nightshade (ns) Spider's Silk (ss)

Positive buff spell that increases the melee resistances (blade, blunt, claws, pierce) of the targeted beast by 12-15 points for 6 minutes.
Entangling Roots
In Ex Xen
284 6

Black Pearl (bp) Ginseng (gi) Spider's Silk (ss)

Strong offensive spell. It deals a total of 3 times damage at 3-second intervals.
Insect Swarm
Kal Xen Aeras
320 7

3xBlood Moss (bm) 3xNightshade (ns) 3xSpider's Silk (ss)

Negative spell that cancels all protections (mage's dragon skin, priest's protection, hierophant, and magic reflection). After casting, it repeats the effect multiple times, including minor damage (approximately 6-7 times) at intervals of about 3 seconds. Very often used against strong and resilient monsters and bosses.
Resurrection
An Corp
159 8

Blood Moss (bm) Garlic (ga) Ginseng (gi)

Brings fallen heroes back to life. Deals heavy damage to undead creatures.


Morphing

A druid has a wide variety of animal forms for different purposes. As the druid's level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage armor charm. The transformation is time limited depending on the morph crystal and the armor value is dependent on the armor charm. Both items must be placed in the main backpack, then the menu of available crystals can be called up with .morph command and the transformation can be started from that (or use the .morph [typ morfu] command, e.g. .morph wolf ) or just double-click crystal . With the .demorph command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid's previously equipped equipment moves to its main backpack, but the backpack can be changed with .unequipbag command. To strengthen the druid in transformation, you can use magical armor charms, more information in the section magicke subjects.

Morph crystal - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then .mcmake command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just single click or use the .mcinfo command. The table below shows the parameters of morph crystals with the most used components.

Gem Number of charges Pedestal Duration [s]
large emerald octogon cut 51 Hardgold (HG) 720
large ruby octogon cut 59
large sapphire figure cut 59
tiny diamond old mine cut 74
small diamond old mine cut 84
medium diamond old mine cut 94
large diamond old mine cut 99

In the tables below, you can see changes in stats for individual forms, maximum armor when using the best armor charm, changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.

Wolf

5th level

The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.

Pes STR DEX CON Max. AR Attr:Anatomy Mag. Res. Attr:Tracking Attr:Herding
Value +35% -10% +30% 50 +10 +8 +35 -51
Resist heat poison cold shock
Value -5 -2 +10 +10
Level 5 14 18 21 24 26 28 30
Picture

Cat

5th level

The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat's advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).

Cat STR DEX CON Max. AR Attr:Anatomy Mag. Res. Attr:Hiding Attr:Stealth Attr:Herding
Value +20% +10% +15% 47 +10 +8 +35 +45 -51
Resist heat poison shock lightning
Value -5 -2 +10 +10
Level 5 14 18 21 24 26 28 30
Picture

Horse

5th level

The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.

Horse STR DEX CON Max. AR [Hiding] [Stealth] [Tracking]
Value (5th level) +10% -20% +10% 35 +20 +20 +20
Resist pierce blunt heat poison blade cold
Value (5th level) -5 -5 +5 -2 -5 +2
Level 5
Picture

Vermin

10th level

Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command .ma . The ability is then invoked with the .ma [ability name] command (eg .ma spitacid ), can also be used with the _lt parameter ( .ma_lt ) to automatically cast on the last target (eg ma_lt spitacid ). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.

Vermin STR DEX INT CON Max. AR [Anatomy] [Veterinary] [Herding]
Hodnota +2% -20% +12% +12% 50 -10 -20 -50
Resist heat air cold earth
Value -15 -15 -15 -15
Ability - level Command Mana + Stamina Cast time [s] Cooldown [s] Damage Type Description
Arrow - 10. .ma arrow 5 + 0 1 0 ??? Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow”
Softskin - 10. .ma softskin 10 + 10 0.5 0.5 - An ability that quickly changes the druid's AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command .changeskin .
Hardskin - 10. .ma hardskin 10 + 10 2 0.5 - An ability that changes the druid's AR to maximum, according to armor charm. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command .changeskin .
Acid - 16. .ma spitacid 15 + 0 2.5 3 acid Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP.
Spores - 16. .ma spitspores 40 + 0 3 5 shock A negative ability that doesn't deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called "para".
Poison - 16. .ma spitpoison 20 + 0 2.5 3.5 poison A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability.
Level 10 12 14 16 18
Picture
20 22 24 26 28 30

Lizard

15th level

The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.

Lizard STR DEX CON Max. AR [Anatomy] Mag. Res. [Hiding] [Stealth] [Herding]
Value +60% -20% +50% 55 +12 +12 -5 -5 -51
Resist pierce blunt heat posion blade cold shock lightning
Value -5 -10 +20 -2 +10 -20 +10 -5
Level 15 20 23 26 28 30
Picture

Bear

17th level

The bear does noticeably more damage than the wolf and the same damage as the lizard, but has different resistances. The bear only moves at base speed and this form is very often used in PvM.

Bear STR DEX CON Max. AR [Anatomy] Mag. Res. [Hiding] [Stealth] [Herding]
Value +60% -20% +50% 55 +12 +12 -5 -5 -51
Resist pierce blunt heat posion blade cold shock lightning
Value -5 +10 -20 -2 -10 +20 +10 -5
Level 17 20 23 26 28 30
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Camel insect

20th level

Camel insect essence cannot be bought from the merchant, it can be obtained from treasures or killed monsters. Kamelka is the best PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). The camel insect moves at high speed and also has its active abilities exactly the same as the vermin, but has an additional camouflage ability, see the table below. For other abilities, see vermin.

Camel Insect STR DEX INT CON Max. AR [Anatomy] [Herding]
Value +2% -20% +12% +17% 50 -10 -6
Resist heat air posion cold earth
Value -7 -7 -2 -7 -7
Ability - level Command Mana + Stamina Cast time [s] Re-use [s] Damage Type Description
Camouflage - 20. .ma camouflage 0 + 10 0 0.5 - An ability that allows you to change the color of the camellia and thereby camouflage yourself in the surrounding terrain. There are 8 colors to choose from, adapted to individual types of terrain (grass, sand, snow, etc...). Does not cause invisibility, only poor visibility on the screen. The coloring can also be defined directly with the command .ma camouflage (coloring) , e.g. .ma camouflage grass .
Coloring normal cave dirt forest
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grass mating sand snow

Spider

21st level

The spider deals less damage than the bear and lizard, but has a chance to poison the target with its strike. The spider only moves at base speed, and this form is occasionally used in PvM, especially when dealing poison to monsters.

Spider STR DEX CON Max. AR [Anatomy] Mag. Res. [Herding]
Value +45% -10% +50% 56 +12 +12 -51
Resist pierce blunt heat posion blade cold shock lightning disease
Value +10 -5 -5 +15 -5 -5 +10 +10 +5
Level 21 24 27 29 30
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Dragon

30th level

The Druid's most powerful and unique form. To make dragon essence, you need to get 3 components (head of drake, fresh dragon blood and piece of drake egg). These components can be obtained from treasures or killed high level monsters. Subsequently, it is necessary to assemble the essence in the magic circle of "stonehenge" in the druid guild (you need to have the components in the main backpack, just double-click on one of them and wait for the ritual to be performed). When creating a dragon morph, you need to use the best gem and pedestal, the resulting crystal has a maximum of 10 charges. The dragon deals very heavy damage up to 2 squares away. He is also very durable, thanks to his high HP and AR. The dragon only moves at base speed, and due to its rarity, this form is mostly used for the most difficult parts of dungeons. By adding a dragon head (eg Red dragon head, etc.) to the magic bag to the other components to create the crystal, the resulting color of the transformation can be affected (this is only an aesthetic effect).

Drake STR DEX CON Max. AR [Anatomy] Mag. Res. Anim. lore [Wrestling] [Hiding] [Herding]
Value +70% -15% +130% 68 +10 +10 +5 +5 -10 -50
Resist pierce blunt heat posion blade cold lightning
Value +5 +5 +10 +10 +5 +10 +10
Level 30 Storm dragon Forest dragon
Obrázek
Red dragon Ice dragon Undead dragon Raven dragon

Taming

A druid can tame all ordinary fighting animals (pets) and basic types of riding animals (mounts), i.e. llamas and horses. However, it cannot place rare mounts (only a ranger can). Pets can be very helpful in PvM for soloing (the strongest ones can only be there and used by a druid). Druid is also the only one that can use PvP peta mantis. To maintain the obedience of the pet, skill herding is needed, the stronger the pet, the greater the skill requirement. Pets and mounts must be fed. If the druid doesn't have enough herding, the pet will panic and if it doesn't darken again, it will disappear after a while.

Equipment

A druid's equipment depends on the role he chooses. Druid's very basic equipment consists only of bandages and reagents, but it is also advisable to have at least TR, cure potions and hypnotic ornaments. More in the section. Of his equipment, morph and armor charm are the most expensive items. Wooden weapons and leather armor are not that expensive. Basic equipment can be purchased from npc vendors or players craftsman. There are also various magical items (armor, weapons, etc.) with different enhancing properties, more about them in the section socketovani magic items.

Weapons

A druid can only fight with wooden weapons and shields. However, he prefers staves, for higher skill staves and better properties of wooden staves for higher level. However, he can also use a combination of a wooden club and a shield, but usable for a lower level. Staffs can deal damage up to 2 squares away. The type of damage to clubs and clubs is blunt. He can also cast spells with a staff or book in hand.

Armor

A druid can use leather and bone armor. Bone armor cannot be crafted (it can be found in the bodies of undead npc) and is more for necromancers, but can be used by a druid, but does not provide better protection than studded armor. So their use is rather only if they are magical and add an appropriate bonus for the druid. The druid demorph most often uses studded leather armor in both PvM and PvP. Armor can also be magical. To cast spells in armor, you need to improve the skill armed cast, different armors have different requirements for this skill. Most armor reduces DEX and worsens the chance of hiding (hiding), the more DEX reduces a piece of armor, the longer the delay between possible removal/donning of armor. Only a druid can also wear a deer and bear mask, it's just to better protect the head. However, he needs to have enough STR to do so.

Charms

The most common armor charm can be bought for 5000 gold coins from an npc merchant (leatherworker), it has an AR strength of 60%, but low durability. Stronger armor charms are only produced by craftsman. Depending on the materials used, the armor value (AR) of the armor charm in % and resistance (durability) will be determined. Taking damage damages the armor charm until it is destroyed, it cannot be repaired. single-click on an armor charm will display its parameters and current durability status. Armor charm must be set before morphing with the .acharm command or double-click . If an armor charm breaks during a transformation, the druid will retain the armor until the end of the current transformation. The table below shows the material combinations and the resulting strength.

Wood/Leather Brown normal (light) Lizard Blue Grey Red
Obyčejné (log) 50 % 55 % 60 % 65 % 75 % 85 %
Morid 60 % 65 % 70 % 75 % 85 % 95 %
Brodwood 70 % 75 % 80 % 85 % 95 % 105 %
Eben 80 % 85 % 90 % 95 % 105 % 115 %
Manil 90 % 95 % 100 % 105 % 115 % 125 %

Skills

Skills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values ​​at level 30. From level 31 onwards, only stats are being increased.

Skill Max
Animal Lore 100
Magery 100
Animal Taming 100
Musicianship 100
Camping 100
Spiritspeak 100
Herding 100
Veterinary 100
Wrestling 100
Meditation 90
Inscription 90
Staves 85
Macefighting 74
Magic Resistance 74
Armedcast 74
Parry 74
Detect Hidden 74
Tactics 74
Anatomy 60
Healing 60
Stealth 57
Forensic Evaluation 57
Tracking 57
Hiding 50
Arms Lore 35
Cooking 35
Evaluating Intelligence 35
Fishing 35
Taste Identification 35

Stats

Stats are basic character attributes whose values are affected by Races and Classes.

For a druid, the key stats are Strength, Dexterity, and Wisdom. Strength and Dexterity enhance his physical abilities and melee combat. Wisdom improves the druid's spell power, quantity, and mana regeneration. Transforming into animal form changes the druid's stats differently. So the choice of race depends on personal preference. E.g. elf has lower strength (has less health, less physical damage and worse carrying capacity), but has higher agility (better dodge and attack speed) and WIS+INT (has more mana, better mana regen and stronger spell damage) and is humane almost the opposite. For assessment, use the table below with stats at 30th and 35th level. A race often used by players for a druid is elf, due to its balanced physical and magical potential.


Level 30
Race Str Dex Int Hp Mana Stam Wis
Orc 111 84 54 125 110 149 109
Human 102 91 81 116 152 145 145
Half-elf 94 98 94 111 160 143 145
Elf 90 101 99 108 166 141 150
Drow 88 96 110 102 175 134 152
Level 35
Race Str Dex Int Hp Mana Stam Wis
Orc 120 91 59 135 122 162 123
Human 110 99 87 126 166 158 160
Half-elf 102 106 101 121 175 155 160
Elf 97 110 106 117 181 154 164
Drow 95 105 117 111 190 147 167