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Enchanting is a Crafter's profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.
Enchanting is a crafting profession used to add permanent magical effects ("enchants") to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.


{{DISPLAYTITLE:Enchanting}}
{{DISPLAYTITLE:Enchanting}}
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'''Raw materials from decomposition of magical objects'''
'''Raw materials from decomposition of magical objects'''


The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:
<ul>
<li> Monsters and treasures (at the end of the dungeon and dug in the world). </li>
<li> Decomposition of magical objects (so-called disenchanting). </li>
</ul>
To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.


Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.
Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.




'''Enchanting items'''
'''Enchanting items'''


When the crafter has a proper scroll and the necessary raw materials, they can try to create an enchantment. To start the enchantment (invoking enchanting gump), it is necessary to have an item {{Item|Book of Enchantments}} in hand, which the player can buy from an appropriate vendor. Make a choice in the gump menu and target the desired item that you want to enchant to start the process.
When you have a formula and materials, use a Book of Enchantments {{Item|Book of Enchantments}} equipped in a hand (purchased from the same vendor) to open the enchanting menu.


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You can enchant your item directly or also enchant {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.
You can enchant your item directly or also enchant scrolls {{Item|Blank Enchanting Scroll}}, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.


Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.
Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.


The finished enchantment scroll is pink colored and has a description. The scrolls can be stacked.
The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.


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The enchanted item has a purple inscription <span style="color: #95569d;"><b>*enchanted*</b></span>. When the item's tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.
Enchantnutý předmět má při kliknutí fialový nápis <span style="color: #95569d;"><b>*enchanted*</b></span>. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.
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One enchantment cannot be replaced by another.
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.
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<li>You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage's shops.</li>
 
<li>Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage's shops. It will return your original enchantment formula.</li>
</ul>




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''The Enchantments Scrolls''
'''Plánky enchantů'''
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* Level 1: '''lesser enchant''' - formula will learn themselves in the process of leveling your skill.
* Level 1: '''lesser enchant''' - plánky se naučí craft sám při trénování skillu.
* Level 2: ''''flawed enchant''' - formula drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.
* Level 2: '''flawed enchant''' - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.
* Level 3: ''''moratete enchant'''' - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.
* Level 3: '''moderate enchant''' - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
* Level 4: '''rare enchant''' - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.
* Level 4: '''rare enchant''' - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
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Aktuální verze z 20. 6. 2025, 00:06

Enchanting is a crafting profession used to add permanent magical effects ("enchants") to items. You can enchant weapons and various armor pieces: chest, helm, gloves, robe, cloak, boots, bracelets, and charms. Each slot supports unique enchants across four levels. To do an enchantment, you need the corresponding formula. There are 4 levels of enchantments.


Arcane Dust Arcane Dust (0x33-B3)
Eternal Essence Eternal Essence (0x33-B7)
Void Crystal Void Crystal (0x33-B4)
Runic Crystal Runic Crystal (0x33-B6)
Elemental Flux Elemental Flux (0x33-B2)
Prismatic Shard Prismatic Shard (0x33-B5)


Raw materials from decomposition of magical objects

The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from:

  • Monsters and treasures (at the end of the dungeon and dug in the world).
  • Decomposition of magical objects (so-called disenchanting).

To disenchant, the player needs Rod of Disenchantment to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.

Importantly, by the process of disenchanting itself, you can train your skill (up to 50%), especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.


Enchanting items

When you have a formula and materials, use a Book of Enchantments Book of Enchantments equipped in a hand (purchased from the same vendor) to open the enchanting menu.

Enchanting Gump

You can enchant your item directly or also enchant scrolls Blank Enchanting Scroll, which you can use later on. Scrolls can be sewn by a tailor from any leather with a ratio of 1:1.

Each enchant has its difficulty level (diff), awarding a certain number of points, according to which skill grows. Making complex enchantments gives more points, and consequently, the skill grows faster.

The finished enchantment scroll is pink colored and has a description. Scrolls can be stacked.

Enchanting Formula Enchanting Formula Item

The enchanted item has a purple inscription *enchanted*. When the item's tooltip is opened, it will display the pink enchantment name, and the tooltip will add the properties of the enchantment to the original properties of the item.

Enchanting Preview Enchanting Item

One enchantment cannot be replaced by another.

  • You can remove enchantments of levels 1-2 with Orb of Scouring, which costs 20k and can be bought at the mage's shops.
  • Enchantments of levels 3-4 can be removed with an Orb of Formulating, which costs 50k and can be bought at the mage's shops. It will return your original enchantment formula.


The Enchantments Scrolls

  • Level 1: lesser enchant - formula will learn themselves in the process of leveling your skill.
  • Level 2: 'flawed enchant - formula drop from dungeon loot/monsters, but the enchanter will learn it after the usage and will know it forever.
  • Level 3: 'moratete enchant' - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.
  • Level 4: rare enchant - formula drop from dungeon loot/monsters, but after usage, the recipe is consumed.

Level 1

Weapon

  • Minor penetration - +3 to penetrate
  • Minor elementary weapon - +1 Elemental damage (random fire/ice/earth/air/lightning)
  • Minor magery - +2% Magery
  • Minor meditation - +3% Meditation

Hat/Helm

  • Minor stats - +4 mana, hp, stamina
  • Minor dexterity - +2 DEX
  • Minor strength - +3 STR
  • Minor intelligence - +2 INT
  • Minor wisdom - +2 WIS

Chest

  • Minor melee resistances - +3 Pierce/Blade/Blunt/Claws resist
  • Minor elementary resistances - +3 Heat/Air/Earth/Cold/Lightning resist
  • Minor magic resistances - +3 Psionic/Draining/Acid/Shock resist
  • Minor general resistances - +3 Poison/Gas/Harm/Disease resist
  • Minor mana regen - 0,4x faster mana regeneration
  • Minor hp regen - 0,8x faster hp regeneration
  • Minor stamina regen - 0,8x faster stam regeneration

Gloves

  • Minor axes - +2,5% Axes
  • Minor archery - +2,5% Archery
  • Minor blades - +2,5% Blades
  • Minor swordsmanship - +2,5% Swordsmanship
  • Minor macefighting - +2,5% Macefighting
  • Minor spears - +2,5% Spears
  • Minor polearms - +2,5% Polearms
  • Minor staves - +2,5% Staves

Robe

  • Minor armor penetration - +2% Armor penetration
  • Minor cleave - +2% Cleave
  • Minor critical strike - +2% Critical strike
  • Minor faster cast rate - +2% FCR
  • Minor clearmind - +2% Clearmimd

Cloak

  • Minor aim - +2% Aim
  • Minor tactics - +2% Tactics
  • Minor ei - +2% EI
  • Minor meditation - +3% Meditation
  • Minor magery - +2% Magery
  • Minor healing - +3% Healing
  • Minor anatomy - +2% Anatomy
  • Minor veterinary - +3% Veterinary
  • Minor herding - +3% Herding
  • Minor commanding - +1 SC

Shoes

  • Minor armedcast - +3% Armedcast
  • Minor detecting - +3% Detectinghidden
  • Minor hiding - +3% Hiding
  • Minor stealth - +3% Stealth
  • Minor magicresistance - +3% Magicresistance
  • Minor poisoning - +3% Poisoning

Bracelet

  • Minor magery - +2% Magery
  • Minor EI - +2% EI
  • Minor mana regen - +0,6x faster mana regeneration

Charm

  • Minor animallore - +1% Animallore
  • Minor wrestling - +1% Wrestling
  • Minor veterinary - +3% Veterinary
  • Minor stam regen - 1x faster stam regeneration


Level 2

Weapon

  • Penetration - +4 to penetrate
  • Elementary weapon - +1-2 elem damage (random fire/ice/earth/air/lightning)
  • Magery - +3,5 magery
  • Meditation - 5% medit

Hat/Helm

  • Stats - +8 mana, hp, stamina
  • Dexterity - +3 DEX
  • Strength - +4 STR
  • Intelligence - +3 INT
  • Wisdom - +3 WIS

Chest

  • Melee resistances - +5 Pierce/Blade/Blunt/Claws resist
  • Elementary resistances - +5 Heat/Air/Earth/Cold/Lightning resist
  • Magic resistances - +5 Psionic/Draining/Acid/Shock resist
  • General resistances - +5 Poison/Gas/Harm/Disease resist
  • Mana regen - 0,8x faster mana regeneration
  • Hp regen - 1x faster hp regeneration
  • Stamina regen - 1,2x faster stam regeneration

Gloves

  • Axes - +4% Axes
  • Archery - +4% Archery
  • Blades - +4% Blades
  • Swordsmanship - +4% Swordsmanship
  • Macefighting - +4% Macefighting
  • Spears - +4% Spears
  • Polearms - +4% Polearms
  • Staves - +4% Staves

Robe

  • Armor penetration - +3% Armor penetration
  • Cleave - +3% Cleave
  • Critical strike - +3% Critical strike
  • Faster cast rate - +3% FCR
  • Clearmind - +3% Clearmimd

Cloak

  • Aim - +4% Aim
  • Tactics - +4% Tactics
  • Ei - +4% EI
  • Meditation - +5% Meditation
  • Magery - +4% Magery
  • Healing - +5% Healing
  • Anatomy - +4% Anatomy
  • Veterinary - +5% Veterinary
  • Herding - +5% Herding
  • Commanding - +2 SC

Shoes

  • Armedcast - +5% Armedcast
  • Detecting - +5% Detectinghidden
  • Hiding - +5% Hiding
  • Stealth - +5% Stealth
  • Magicresistance - +5% Magicresistance
  • Poisoning - +5% Poisoning

Bracelet

  • Magery - +4% Magery
  • EI - +4% EI
  • Mana regen - +0,8x faster mana regeneration

Charm

  • Animallore - +2% Animallore
  • Wrestling - +2% Wrestling
  • Veterinary - +5% Veterinary
  • Stam regen - 1,2x faster stam regeneration


Level 3

Hat/Helm

  • Major stats - +15 mana, hp, stamina
  • Major dexterity - +7 DEX
  • Major strength - +7 STR
  • Major intelligence - +7 INT
  • Major wisdom - +7 WIS

Chest

  • Major melee resistances - +7 Pierce/Blade/Blunt/Claws resist
  • Major elementary resistances - +7 Heat/Air/Earth/Cold/Lightning resist
  • Major magic resistances - +7 Psionic/Draining/Acid/Shock resist
  • Major general resistances - +7 Poison/Gas/Harm/Disease resist
  • Major mana regen - 1x faster mana regeneration
  • Major hp regen - 1,2x faster hp regeneration
  • Major stamina regen - 1,5x faster stam regeneration

Gloves

  • Major axes - +7% Axes
  • Major archery - +7% Archery
  • Major blades - +7% Blades
  • Major swordsmanship - +7% Swordsmanship
  • Major macefighting - +7% Macefighting
  • Major spears - +7% Spears
  • Major polearms - +7% Polearms
  • Major staves - +7% Staves

Robe

  • Major armor penetration - +7% Armor penetration
  • Major cleave - +7% Cleave
  • Major critical strike - +7% Critical strike
  • Major faster cast rate - +7% FCR
  • Major clearmind - +7% Clearmimd

Cloak

  • Major aim - +7% Aim
  • Major tactics - +7% Tactics
  • Major ei - +7% EI
  • Major meditation - 7% Meditation
  • Major magery - +7% Magery
  • Major healing - +7% Healing
  • Major anatomy - +7% Anatomy
  • Major veterinary - +7% Veterinary
  • Major herding - +7% Herding**

Shoes

  • Major armedcast - +7% Armedcast
  • Major detecting - +7% Detectinghidden
  • Major hiding - +7% Hiding
  • Major stealth - +7% Stealth
  • Major magicresistance - +7% Magicresistance
  • Major poisoning - +7% Poisoning

Bracelet

  • Major magery - +7% Magery
  • Major EI - +7% EI
  • Major mana regen - +1x faster mana regeneration

Charm

  • Major animallore - +3% Animallore
  • Major wrestling - +3% Wrestling
  • Major veterinary - +5% Veterinary
  • Major stam regen - 1,5x faster stam regeneration

Weapon

  • Major Penetration - +7 to penetrate
  • Major elementary weapon - +2-3 elem damage (random fire/ice/earth/air/lightning)

Level 4

Weapon

  • Devastation - přidá +4 čistý damage
  • Rage - +25% cleave
  • Lifeward - přidá efekt healingu podobně jako leecherka
  • Poisonous - 50% šance na normál poison mobce co jde poisonovat
  • Godly Penetration - +10 to penetrate