Guild/en: Porovnání verzí

Z Endor Revived Wiki

(Rewrite Guild page: rent/commands/roles, fix Diplomacy vs Guild Wars, unify CS+EN)
(Rewrite Guild page: rent/commands/roles, fix Diplomacy vs Guild Wars, unify CS+EN)
 
Řádek 51: Řádek 51:


=== Perks ===
=== Perks ===
The list of all guild perks. GM or Vice can buy new perks with the gold from guild bank.
 
List of active and available guild perks. '''Guild Master''' or '''Vice''' buy them with Guild Bank gold. Perks often require a '''guild level''' and have a gold price (many start at 100,000 gp; “growing” perks scale with level).


=== Leveling ===
=== Leveling ===
This is the place where you can donate for guild leveling objectives. GM or Vice can buy higher level of the guild if all the objectives are finished. Enough EXP and finished objectives.
 
Guild level (0–'''10''') increases when all of these are met:
 
* enough '''guild EXP''' (from kills, quests, bulks, etc. — per the guild XP system),
* completed '''objectives''' (members donate required items),
* '''gold price''' paid from the Guild Bank (e.g. leveling to 1 costs 100,000 gp + objectives).
 
'''Guild Master''' or '''Vice''' purchases the level-up. Higher level raises the member cap and unlocks stronger perks.





Aktuální verze z 20. 10. 2026, 14:11


Players with similar interests form a group called a guild. A guild is a core community feature of Ultima Online. After joining, members show their guild name above their character name.

Naming note: in the guild stone UI, GM always means Guild Master (player role), not a staff Game Master.

How to create a guild

A guild is created by a staff Game Master: they place a Guild Deed and set up the guild stone. The player pays the Game Master 20,000 gp as a creation fee.

After creation, the guild stone has about 30 days of rent prepaid. Afterwards you must pay 20,000 gp per month from the Guild Bank (Guild Master or Vice). Rent can be prepaid up to 360 days. If rent expires, the guild stone is destroyed and the guild disbands.

Commands and Guild Finder

  • .listguilds — opens the Guild Finder (guild list, search, details).
  • .myguild — opens your guild UI (same as double-clicking the guild stone).
  • .guildseasons — guild seasons / leaderboard.
  • .resign — resign from the guild.

You can also open the guild stone UI by double-clicking the stone.

Guild overview

  • Guild Tag — hide/show the guild abbreviation above your character.
  • Enable additional 10% — a share of earned EXP already goes to the guild (about 10% from allowed sources). This toggle sends an extra 10% (taken from your personal gain).
  • Guild Master / Vice can manage description, link a guild house, and pay rent (stone / linked house) from the Guild Bank.

Members

Member list (sortable by name or last online).

  • Applications — recruitment: chat with candidates; Guild Master or Vice can accept/reject.
  • Invite / kick: Guild Master or Vice (the Guild Master cannot be kicked).
  • Guild Master can appoint a Vice and transfer leadership.
  • Member cap: 200 + 20 × guild level (max guild level 10 → up to 400 members).
  • After leaving a guild there is a 48-hour cooldown before joining another.
  • Murderers and non-murderers cannot mix in a normal guild (except special quest guilds).

Diplomacy / Guild Wars

The current guild stone menu has no Diplomacy tab (war/alliance management). Instead there is a Guild Wars tab with season statistics.

War/alliance counts are visible on Overview. Handle detailed diplomacy with guild leadership / current game rules; track seasons with .guildseasons.

Guild Bank

  • Donate — one-way deposit of gold into the guild bank (target a gold pile).
  • Guild Master / Vice spend bank gold on guild stone rent, perks, level-up, and optionally linked guild-house rent.
  • The Guild Bank is not a general item storage (you cannot freely store items like in a house chest).

Perks

List of active and available guild perks. Guild Master or Vice buy them with Guild Bank gold. Perks often require a guild level and have a gold price (many start at 100,000 gp; “growing” perks scale with level).

Leveling

Guild level (0–10) increases when all of these are met:

  • enough guild EXP (from kills, quests, bulks, etc. — per the guild XP system),
  • completed objectives (members donate required items),
  • gold price paid from the Guild Bank (e.g. leveling to 1 costs 100,000 gp + objectives).

Guild Master or Vice purchases the level-up. Higher level raises the member cap and unlocks stronger perks.