Class:Mercenary/en: Porovnání verzí
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== Abilities == | == Abilities == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Title | ||
! | ! Level | ||
! | ! Type | ||
! | ! Description | ||
|- | |- | ||
| | | Taunt | ||
| 10 | | 10 | ||
| | | Toggle | ||
| | | It provides a buff that makes hammer hits deal more "aggro", allowing the mercenary to keep monsters focused on him and not the rest of the party. It is toggled with the <code>.taunt on/off</code> command.<br> ''Tip: make <code>.taunt on</code> part of some of your macros. Then you'll never forget to turn on this feature in dungeons.'' | ||
|- | |- | ||
| Pikeman | | Pikeman | ||
| 10 | | 10 | ||
| | | Passive | ||
| | | When using a polearm weapon (e.g. a halberd) it has a chance to critically strike riders. If the mercenary is without a mount (pawn), he dismounts enemy riders. | ||
|- | |- | ||
| | | A relentless fight | ||
| 12 | | 12 | ||
| | | Passive | ||
| | | Helps mercenaries last longer in combat by reducing stamina consumption per hit. | ||
|- | |- | ||
| | | Shout | ||
| 12 | | 12 | ||
| | | Active | ||
| | | This is an active version of Taunt, it will attract the attention of all monsters in a certain radius to the mercenary at the cost of some amount of his stamina. With each level, the time between uses decreases and the range increases. It is activated by the command <code>.shout</code> . | ||
|- | |- | ||
| | | Spellbreaker | ||
| 15 | | 15 | ||
| | | Active | ||
| | | Interrupts all spells currently being casted by the target. Very useful for protecting your party from powerful AOE spells or preventing monsters from gaining a protective aura. Used by the command <code>.spellbreak</code> | ||
|- | |- | ||
| Aegis | | Aegis | ||
| 18 | | 18 | ||
| | | Active | ||
| | | Absorbs all dmg from next hit (magical and physical), lasts 10s before hit, only works with shield, cooldown 30s. Used by <code>.aegis</code> command | ||
|- | |- | ||
| | | Precision strike | ||
| 20 | | 20 | ||
| | | Active | ||
| | | Guarantees to hit the target with your next swing. Duration 10s, applies on next melee hit, cooldown 30s Used by <code>.precisestrike</code> | ||
|} | |} | ||
{| class="respotable half" | {| class="respotable half" | ||
| | | | ||
== | == Skills == | ||
{{SkillTable/Class| | {{SkillTable/Class| | ||
Arms Lore:100, | Arms Lore:100, | ||
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}} | }} | ||
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== Stats == | |||
{{ll|Staty|Stats}} are basic character attributes whose values are affected by {{ll|Rasy|Races}} and {{ll|Povolání|Classes}}. | |||
{{ll|Staty}} | |||
{{Stats/Class | {{Stats/Class | ||
|Level=30 | |Level=30 |
Aktuální verze z 4. 4. 2024, 17:05
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The mercenary is a classic representative of a tank, as you know him from other games. Uses plate armor and a large shield that absorbs damage. His taunt, shout, and spell breaker abilities allow him to dominate the battlefield and keep monsters focused on him. His main weapons are one-handed and two-handed maces.
A mercenary is an indispensable party member on Endor, especially in the darkest and most dangerous dungeons. This profession excels in its ability to resist enemy attacks and hold a frontline position. It is the only profession with the ability to actively draw aggressions of monsters, allowing other party members to focus on their tasks in battle.
How to become
You can become a mercenary from a fighter after reaching level 10. Visit Taurin, a Classmaster in the mercenary guild, which you can reach thanks to the ferryman Silver. Ask him to "join" and repeat after him "Nowhere to run, nowhere to hide, I have to kill to stay alive!".
Abilities
Title | Level | Type | Description |
---|---|---|---|
Taunt | 10 | Toggle | It provides a buff that makes hammer hits deal more "aggro", allowing the mercenary to keep monsters focused on him and not the rest of the party. It is toggled with the .taunt on/off command.Tip: make .taunt on part of some of your macros. Then you'll never forget to turn on this feature in dungeons.
|
Pikeman | 10 | Passive | When using a polearm weapon (e.g. a halberd) it has a chance to critically strike riders. If the mercenary is without a mount (pawn), he dismounts enemy riders. |
A relentless fight | 12 | Passive | Helps mercenaries last longer in combat by reducing stamina consumption per hit. |
Shout | 12 | Active | This is an active version of Taunt, it will attract the attention of all monsters in a certain radius to the mercenary at the cost of some amount of his stamina. With each level, the time between uses decreases and the range increases. It is activated by the command .shout .
|
Spellbreaker | 15 | Active | Interrupts all spells currently being casted by the target. Very useful for protecting your party from powerful AOE spells or preventing monsters from gaining a protective aura. Used by the command .spellbreak
|
Aegis | 18 | Active | Absorbs all dmg from next hit (magical and physical), lasts 10s before hit, only works with shield, cooldown 30s. Used by .aegis command
|
Precision strike | 20 | Active | Guarantees to hit the target with your next swing. Duration 10s, applies on next melee hit, cooldown 30s Used by .precisestrike
|
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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