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== Magic Items ==
== Magic Items ==


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To view its properties, just double-click the object slowly.
Pro zobrazení vlastností stačí na předmět dvakrát pomalu kliknout.
</div>


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[[Category:Mechaniky/en]]
[[Category:Mechaniky]]
</div>


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<span id="Magic_(modré)"></span>
=== Magic (modré) ===
=== Magic (blue) ===
</div>


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'''Claymore of tactics'''
'''Claymore of tactics'''
Základní magický předmět, přidává body do náhodných vlastností, padá ze všech monster (čím větší level monstra, tím větší šance na item).
A basic magic item, adds points to random attributes, drops from all monsters (the higher the level of the monster, the higher the chance of an item).
</div>


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<span id="Rare_(žluté)"></span>
=== Rare (žluté) ===
=== Rare (Yellow) ===
</div>


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'''Wise protecting bone tunic of magery'''
'''Wise protecting bone tunic of magery'''
Silnější obdoba magických předmětů, může přidávat body až do pěti vlastností, padá ze všech monster (čím větší lvl monstra, tím větší šance na item).
Stronger similar to magic items, can add points to up to five attributes, drops from all monsters (the higher the lvl of the monsters, the greater the chance of an item).
</div>


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<span id="Setovky_(zelené)"></span>
=== Setovky (zelené) ===
=== Sets (green) ===
</div>


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'''Dulaithil's tunic'''
'''Dulaithil’s tunic'''
The power of the items themselves isn't too great, but once you wear multiple parts or even the whole set, you get a significant bonus. There are three sets for each profession (with level requirements of 10, 20 and 30). Drops from all monsters (the higher the level of the monster, the greater the chance of a better set).
Síla samotných předmětů není příliš velká, ale jakmile budete mít na sobě více částí nebo dokonce celý set, dostanete výrazný bonus. Pro každé povolání jsou tři sety (s levelovými nároky 10, 20 a 30). Padá ze všech monster (čím větší level monstra, tím větší šance na lepší set).
</div>


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<span id="Unique_(zlaté)"></span>
=== Unique (zlaté) ===
=== Unique (Golden) ===
</div>


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'''Helm of infravision'''
'''Helm of infravision'''
Každý exemplář může být na Endoru pouze jednou. Mají jedinečné a velmi silné vlastnosti, padají z monster vyšších levelů. Žádný hrdina pro tyto předměty není dostatečně silný, proto dříve nebo později svého vlastníka opouští, aby si našli nového majitele.
Each specimen can only be on Endor once. They have unique and very powerful properties, they drop from monsters of higher levels. No hero is strong enough for these items, so sooner or later they leave their owner to find a new owner.
</div>


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<span id="Socketable_(šedé)"></span>
=== Socketable (šedé) ===
=== Socketable (grey) ===
</div>


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'''robe (large socketable [3])'''
'''robe (large socketable [3])'''
Použitím speciální rudy (iridium) lze z předmětů udělat socketable předmět s 1 4 sloty (sockety) pro vkládání run a drahých kamenů. Počet slotů se zvolí náhodně při výrobě itemu. Více v sekci {{ll|Sockety|socketování}}.
Using a special ore (iridium), items can be made socketable with 1 to 4 slots (sockets) for inserting runes and gems. The number of slots is chosen randomly during item production. More in the {{ll|Sockety|Sockets}} section.
</div>


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<span id="Runewords_(šedé)"></span>
=== Runewords (šedé) ===
=== Runewords (grey) ===
</div>


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'''robe (Health)'''
'''robe (Health)'''
Vznikají ze socketable předmětů po použití speciálního runeword svitku, který lze nalézt u potvor vyšších levelů a v pokladech. Na svitku je napsaná přesná kombinace run/drahokamů, kterými musí být předmět osazen (záleží na pořadí), velikost iridia a zda lze svitek použít na zbroje, zbraně nebo obojí. Pokud předmět splňuje všechny podmínky a je na něj použit svitek, přidají se mu nové magické vlastnosti a runeword svitek zmizí. Nelze předem zjistit, jaké vlastnosti to budou - ledaže byste daný runeword již někdy viděli. Pro použití runeword svitku je potřeba vysoký skill itemid.
Created from socketable items after using a special runeword scroll that can be found on higher level monsters and treasures. There is the exact combination of runes/gems the item must be equipped with (depending on the order), the size of the iridium, and whether the scroll can be used on armor, weapons, or both. If an item meets all the conditions and a scroll is used on it, new magical properties will be added to it and the scroll of runeword will disappear. It is impossible to know in advance what the properties will be - unless you have seen the given runeword before. A high skill itemid is needed to use the runeword scroll.
</div>


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<span id="Composite_(oranžové)"></span>
=== Composite (oranžové) ===
=== Composite (Orange) ===
</div>


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'''Miraculous chainmail coif'''
'''Miraculous chainmail coif'''
Předměty, které lze vytvořit pomocí rituálu a k jejichž složení jsou potřeba speciální ingredience. Vyrábí se jen v sopečném ohni v době od 20:00 do 21:59. Výrobu pocítí celý Endor. Ingredience padají z monster s vysokým levelem a je potřeba je opracovat. V případě, že je rituál úspěšný, je předmět vázaný na postavu, která ho složila. Smrtí o ni nepřijde.
Items that can be created through ritual and require special ingredients to craft. It is only produced in volcanic fire between 20:00 and 21:59. The production will be felt by all of Endor. Ingredients drop from high level monsters and need to be processed. If the ritual is successful, the item is bound to the character who composed it. Meaning he will not lose it on death.
</div>


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<span id="Imbue_(červené)"></span>
=== Imbue (červené) ===
=== Imbue (Red) ===
</div>


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'''a body sash of constitution'''
'''a body sash of constitution'''
Předměty využitelné pouze ligaři s vysokým počtem bodů v PvP tabulce. K vytvoření předmětu je nutná platina.
Items usable only by leaguers with high points in the PvP table. Platinum is required to craft an item.
</div>


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<span id="Enchanted_(fialové)"></span>
== Stav ==
=== Enchanted (purple) ===
</div>


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<span style="color: #95569d;"><b>*enchanted*</b></span>
Každý magický nebo rare předmět má svou kvalitu, která určuje počet bonusů a jejich sílu. Tuto kvalitu je vhodné znát v případě, kdy máte několik magických předmětů, pro které nemají vaše postavy využití. Tyto předměty lze následně kombinovat a měnit za jiné pomocí {{ll|Recyklátor|recyklátoru}}.
Enchantment serves as a permament improvement. Possible enchants vary for each type of item (gloves, cloak, etc.). Enchants and their blueprints are divided into four levels. More in the section {{ll|Attr:Enchanting|enchanting}}.
</div>
 
<span id="Stav"></span>
== Status ==
 
Each magical or rare item has its quality, which determines the number of bonuses and their strength. This quality is useful to know if you have several magical items that your characters have no use for. These items can then be combined and exchanged for others using the {{ll|Recyklátor|Recycler}}.


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* very weak
* very weak
* weak
* weak
Řádek 104: Řádek 78:
* legendary
* legendary
* divine
* divine
* mythical
* monumental
* monumental
</div>


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<span id="Kvalita"></span>
=== Kvalita ===
=== Quality ===
</div>


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Quality only applies to craftsman-made items. Affects durability, armor (armor and clothing only) and damage (weapons only). It is displayed only by clicking on the item.
Kvalita se týká pouze předmětů vyrobených craftsmanem. Ovlivňuje durabilitu, armor (jen zbroje a oblečení) a damage (jen zbraně). Zobrazuje se pouze kliknutím na předmět. <br>Kvalitnější předměty vyrábí zkušení craftsmani. Čím vyšší mají daný výrobní skill, tím vyšší je šance na výrobu.
</div>


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Higher quality items are made by experienced craftsmen. The higher they have a given production skill, the higher the chance of production.
* běžná (bez přídomku)
 
* Exceptional <code>[bonus 3 - 14 %]</code>
* common (no epithet)
* Superior <code>[bonus 15 - 18 %]</code>
* Exceptional <code>[bonus 3 - 14 %]</code>  
* Superior <code>[bonus 15 - 18 %]</code>  
* Perfect <code>[bonus 19 - 20 %]</code>
* Perfect <code>[bonus 19 - 20 %]</code>
</div>


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<span id="Poškození"></span>
=== Poškození ===
=== Damage ===
</div>


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Whether the object is new or damaged also affects its operational properties. It is verified using <code>Armslore</code> (weapons, armor) or <code>Itemid</code> (jewelry, books, staffs) skills.
Jestli je předmět nový nebo poškozený, také ovlivňuje jeho provozní vlastnosti. Ověřuje se pomocí skillů <code>Armslore</code> (zbraně, zbroje) nebo <code>Itemid</code> (šperky, knihy, hole).
</div>


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<code>.useskill armslore</code>
<code>.useskill armslore</code>
</div>


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Skill shows the quality of the item (or irrepairable condition) in the first part, and its condition in the second part.
Skill v první části vypíše kvalitu předmětu (neopravitelný stav), ve druhé pak jeho kondici.
</div>


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'''Quality'''
'''Kvalita'''
</div>


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* exceptional (new in exceptional quality)
* exceptional (nový ve výjimečné kvalitě)
* excellent (new)
* excellent (nový)
* decent
* decent
* moderate
* moderate
* low
* low
</div>


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'''Condition'''
'''Kondice'''
</div>


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* perfect
* perfect
* excellent
* excellent
Řádek 163: Řádek 120:
* poor
* poor
* very poor
* very poor
* bad (kdykoliv se může rozpadnout)
* bad (may fall apart at any time)
</div>


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<code>.useskill itemid</code>
<code>.useskill itemid</code>
</div>


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For jewels, magic books, and staffs, damage does not affect bonuses or other properties. The skill can thus be used to check whether the object will soon fall apart.
U šperků, magických knih a holí poškození neovlivňuje bonusy ani jiné vlastnosti. Skillem tak lze kontrolovat, jestli se předmět brzy nerozpadne.
</div>


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* strong
* strong
* fair
* fair
* noticeable
* noticeable
* dim
* dim
* almost gone (kdykoliv se může rozpadnout)
* almost gone (may fall apart at any time)
</div>


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<span id="Oprava"></span>
=== Oprava ===
=== Correction ===
</div>


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Damaged items can be repaired. Depending on exactly what subjects are involved, the procedure also depends.
Poškozené předměty je možné opravovat. V závislosti na tom, o jaké předměty se přesně jedná, se odvíjí i postup.
</div>


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Typ
! Type
! Oprava
! How to
|-
|-
| běžné
| common
| použitím konkrétního typu nářadí, kterým byla věc vyrobena (např. kladivo)
| by using the specific type of tool with which the thing was made (eg hammer)
|-
|-
| magické/rare/socketable
| magical/rare/socketable
| Opravuje se pouze {{ll|Sockety#Iridium|iridii}}. Na slabší stačí malé iridium, na silnější je potřeba středně velké.
| Repaired by {{ll|Sockety#Iridium|iridium}}. A small iridium is enough for a weak items, a medium one is needed for a stronger one.
|-
|-
| setové
| set
| K opravě je nutné [[#iridium|iridium]]. Pro sety určené levelům nad 10 a 20 stačí malé iridium, pro sety pro hrdiny nad level 30 je nutné alespoň střední iridium.
| [[#iridium|iridium]] is required to repair. For sets intended for levels above 10 and 20, small iridium is enough, for sets for heroes above level 30, at least medium iridium is necessary.
|-
|-
| unikátní
| unique
| pouze [[#iridium|iridium]] alespoň střední velikosti
| only [[#iridium|iridium]] of at least medium size
|-
|-
| skládané
| stacked
| pouze velké [[#iridium|iridium]]
| only large [[#iridium|iridium]]
|-
|-
| imbue
| imbue
| Není možné opravit.
| impossible to be repaired
|}
|}
</div>


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<span id="Specifické_předměty"></span>
== Specifické předměty ==
== Specific items ==
</div>


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Název
! Title
! Získání
! Getting
! Vlastnost
! Property
|-
|-
| charm
| charm
| monster drop, poklady
| monster drop, treasures
| Jedná se o jediné předměty, které můžou nosit druidové přeměnění do některé ze zvířecích podob. Efekt udělují pouze tím, že jsou v batohu druida. Druid může mít maximálně 5 účinných charmů v batohu v jednu chvíli.
| These are the magic items that can be in effect when carried by morphed druid. They only grant the effect by being in the druid's pack. A druid can have a maximum of 5 effective charms in his backpack at one time.
|-
|-
| runebook
| runebook
| koupit u vendora
| buy from vendor
| K dostání pouze u vendora a je newbie (smrtí o něj postava nepřijde). Do prázdného runebooku se vkládají označené runy, nabíjí se pomocí recall svitků. Pokud postava ovládá kouzlo recall, stačí navolit runu jako default a recall pak zakouzlit na runebook.
| Used for teleportation. Available only from the vendor. It's newbie (the character does not lose it upon death). Marked runes are inserted into an empty runebook, it is charged using recall scrolls. Using a recall spell or wand, player may teleport to default rune in runebook.
|-
|-
| magic bag
| magic bag
| výroba (tailoring)
| production (tailoring)
| Nutný pro výrobu morfovacích krystalů pro druidy a pro {{ll|Class:Necromancer#Boostování|nekromantské boosty}}.
| Necessary for crafting morph crystals for druids and for {{ll|Class:Necromancer#Boost|necromancer boosts}}.
|-
|-
| necro wand
| necro wand
| monster drop, poklady, výroba (tinkering)
| monster drop, treasures, crafting (tinkering)
| Nepostradatelná část pro {{ll|Class:Necromancer#Boostování|nekromantské boosty}}.
| Indispensable part for {{ll|Class:Necromancer#Boost|necromancer boosts}}.
|-
|-
| reagent pouch
| reagent pouch
| výroba (tailoring)
| production (tailoring)
| Vak na reagenty. Po vložení do vaku reagenty váží výrazně méně. Existuje více velikostí vaků v závislosti na typu použité kůže při výrobě.
| Reagent bag. After placing the reagents in the bag, they weigh significantly less. There are multiple bag sizes depending on the type of leather used in production.
|-
|-
| magic quiver
| magic quiver
| výroba (tailoring)
| production (tailoring)
| Toulec na šípy, snižuje váhu vložených šípů nebo šipek. Existuje více velikostí toulců v závislosti na typu použité kůže při výrobě.
| Arrow quiver, reduces the weight of embedded arrows or darts. There are multiple quiver sizes depending on the type of leather used in crafting.
|-
| Orb of Chaos
| monster drop
| Re-roll item (possible to use to the magic item to change the magical character of the item).
|-
| Orb of Fortune Teller
| valor shop
| Decoration item which is dropping with small chance a valor coins.
|-
| Orb of the Future
| valor shop
| Decoration item which is dropping with bigger chance a valor coins.
|-
| a tattered map
| monster drop
| Treasure map. More info i section {{ll|Poklady|Treasures}}
|-
| rune
| monster drop
| Magic rune. More info i section  {{ll|Sockety|Sockets}}
|-
| runeword scroll
| monster drop
| Magic scroll. More info i section {{ll|Runewordy|Runewords}}
|-
| iridium ore
| monster drop
| Rare metal. More info i section {{ll|Sockety|Sockets}}
|}
|}
</div>

Aktuální verze z 21. 5. 2024, 05:40

Magic Items

To view its properties, just double-click the object slowly.

Magic (blue)

Claymore of tactics A basic magic item, adds points to random attributes, drops from all monsters (the higher the level of the monster, the higher the chance of an item).

Rare (Yellow)

Wise protecting bone tunic of magery Stronger similar to magic items, can add points to up to five attributes, drops from all monsters (the higher the lvl of the monsters, the greater the chance of an item).

Sets (green)

Dulaithil's tunic The power of the items themselves isn't too great, but once you wear multiple parts or even the whole set, you get a significant bonus. There are three sets for each profession (with level requirements of 10, 20 and 30). Drops from all monsters (the higher the level of the monster, the greater the chance of a better set).

Unique (Golden)

Helm of infravision Each specimen can only be on Endor once. They have unique and very powerful properties, they drop from monsters of higher levels. No hero is strong enough for these items, so sooner or later they leave their owner to find a new owner.

Socketable (grey)

robe (large socketable [3]) Using a special ore (iridium), items can be made socketable with 1 to 4 slots (sockets) for inserting runes and gems. The number of slots is chosen randomly during item production. More in the Sockets section.

Runewords (grey)

robe (Health) Created from socketable items after using a special runeword scroll that can be found on higher level monsters and treasures. There is the exact combination of runes/gems the item must be equipped with (depending on the order), the size of the iridium, and whether the scroll can be used on armor, weapons, or both. If an item meets all the conditions and a scroll is used on it, new magical properties will be added to it and the scroll of runeword will disappear. It is impossible to know in advance what the properties will be - unless you have seen the given runeword before. A high skill itemid is needed to use the runeword scroll.

Composite (Orange)

Miraculous chainmail coif Items that can be created through ritual and require special ingredients to craft. It is only produced in volcanic fire between 20:00 and 21:59. The production will be felt by all of Endor. Ingredients drop from high level monsters and need to be processed. If the ritual is successful, the item is bound to the character who composed it. Meaning he will not lose it on death.

Imbue (Red)

a body sash of constitution Items usable only by leaguers with high points in the PvP table. Platinum is required to craft an item.

Enchanted (purple)

*enchanted* Enchantment serves as a permament improvement. Possible enchants vary for each type of item (gloves, cloak, etc.). Enchants and their blueprints are divided into four levels. More in the section enchanting.

Status

Each magical or rare item has its quality, which determines the number of bonuses and their strength. This quality is useful to know if you have several magical items that your characters have no use for. These items can then be combined and exchanged for others using the Recycler.

  • very weak
  • weak
  • considerable
  • potent
  • significant
  • strong
  • powerful
  • grand
  • heroic
  • immense
  • arcane
  • legendary
  • divine
  • mythical
  • monumental

Quality

Quality only applies to craftsman-made items. Affects durability, armor (armor and clothing only) and damage (weapons only). It is displayed only by clicking on the item.

Higher quality items are made by experienced craftsmen. The higher they have a given production skill, the higher the chance of production.

  • common (no epithet)
  • Exceptional [bonus 3 - 14 %]
  • Superior [bonus 15 - 18 %]
  • Perfect [bonus 19 - 20 %]

Damage

Whether the object is new or damaged also affects its operational properties. It is verified using Armslore (weapons, armor) or Itemid (jewelry, books, staffs) skills.

.useskill armslore

Skill shows the quality of the item (or irrepairable condition) in the first part, and its condition in the second part.

Quality

  • exceptional (new in exceptional quality)
  • excellent (new)
  • decent
  • moderate
  • low

Condition

  • perfect
  • excellent
  • good
  • acceptable
  • arguable
  • fair
  • poor
  • very poor
  • bad (may fall apart at any time)

.useskill itemid

For jewels, magic books, and staffs, damage does not affect bonuses or other properties. The skill can thus be used to check whether the object will soon fall apart.

  • strong
  • fair
  • noticeable
  • dim
  • almost gone (may fall apart at any time)

Correction

Damaged items can be repaired. Depending on exactly what subjects are involved, the procedure also depends.

Type How to
common by using the specific type of tool with which the thing was made (eg hammer)
magical/rare/socketable Repaired by iridium. A small iridium is enough for a weak items, a medium one is needed for a stronger one.
set iridium is required to repair. For sets intended for levels above 10 and 20, small iridium is enough, for sets for heroes above level 30, at least medium iridium is necessary.
unique only iridium of at least medium size
stacked only large iridium
imbue impossible to be repaired

Specific items

Title Getting Property
charm monster drop, treasures These are the magic items that can be in effect when carried by morphed druid. They only grant the effect by being in the druid's pack. A druid can have a maximum of 5 effective charms in his backpack at one time.
runebook buy from vendor Used for teleportation. Available only from the vendor. It's newbie (the character does not lose it upon death). Marked runes are inserted into an empty runebook, it is charged using recall scrolls. Using a recall spell or wand, player may teleport to default rune in runebook.
magic bag production (tailoring) Necessary for crafting morph crystals for druids and for necromancer boosts.
necro wand monster drop, treasures, crafting (tinkering) Indispensable part for necromancer boosts.
reagent pouch production (tailoring) Reagent bag. After placing the reagents in the bag, they weigh significantly less. There are multiple bag sizes depending on the type of leather used in production.
magic quiver production (tailoring) Arrow quiver, reduces the weight of embedded arrows or darts. There are multiple quiver sizes depending on the type of leather used in crafting.
Orb of Chaos monster drop Re-roll item (possible to use to the magic item to change the magical character of the item).
Orb of Fortune Teller valor shop Decoration item which is dropping with small chance a valor coins.
Orb of the Future valor shop Decoration item which is dropping with bigger chance a valor coins.
a tattered map monster drop Treasure map. More info i section Treasures
rune monster drop Magic rune. More info i section Sockets
runeword scroll monster drop Magic scroll. More info i section Runewords
iridium ore monster drop Rare metal. More info i section Sockets