ClassicUO/en: Porovnání verzí

Z Endor Revived Wiki

(založena nová stránka s textem „==== <font color="orange">'''Game window''''</font> ==== <ul> <li><p> <code>Always use fullsize game window</code><br> Sets the game window to full screen.</p></li><li><p> <code>Borderless window</code><br> The game will be borderless (so-called fullscreen).</p></li><li><p> <code>Lock game window moving/resizing</code><br> It firmly anchors the size and position of the game window so that it cannot be accidentally moved by the player.<br> '''Game Pla…“)
(založena nová stránka s textem „== Ignore List == Click on Ignore List to see a list of all the players I want to ignore in the game. By clicking <code>Add person to ignore list</code> button and selecting the given player, I will expand my list with the given character. I won't see any text messages from the character of that name in the game.<br> Use the Remove button <code>Remove</code> the character from the sheet.“)
 
(Není zobrazeno 23 mezilehlých verzí od stejného uživatele.)
Řádek 122: Řádek 122:
<li><p> <code>Always use fullsize game window</code><br> Sets the game window to full screen.</p></li><li><p> <code>Borderless window</code><br> The game will be borderless (so-called fullscreen).</p></li><li><p> <code>Lock game window moving/resizing</code><br> It firmly anchors the size and position of the game window so that it cannot be accidentally moved by the player.<br> '''Game Play Window Position''' sets the location position of the game window (x/y position of the upper left corner).<br> '''Game Play Window Size''' sets the size of the game window (horizontally/vertically).</p></li></ul>
<li><p> <code>Always use fullsize game window</code><br> Sets the game window to full screen.</p></li><li><p> <code>Borderless window</code><br> The game will be borderless (so-called fullscreen).</p></li><li><p> <code>Lock game window moving/resizing</code><br> It firmly anchors the size and position of the game window so that it cannot be accidentally moved by the player.<br> '''Game Play Window Position''' sets the location position of the game window (x/y position of the upper left corner).<br> '''Game Play Window Size''' sets the size of the game window (horizontally/vertically).</p></li></ul>


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==== <font color="orange">'''Zoom'''</font> ====
==== <font color="orange">'''Zoom'''</font> ====
<ul>
<ul>  
<li><p><code>Default zoom</code><br> Umožňuje přiblížit nebo oddálit hru v herním okně.</p></li><li><p><code>Enable mousewheel for in game zoon sealing</code><br> Zaškrtnutím se povolí změna zoomu přímo ve hře podržením klávesy CTRL a točením kolečka na myši.</p></li><li><p><code>Releasing Ctrl Restores Scale</code><br> Pokud při zoomování přes CTRL a kolečko myši CTRL hráč pustí, velikost se opět přizpůsobí původnímu nastavení.</p></li></ul>
<li><p> <code>Default zoom</code><br> Allows you to zoom in or out on the game in the game window.</p></li><li><p> <code>Enable mousewheel for in game zoon sealing</code><br> Check to enable in-game zooming by holding down the CTRL key and rolling the mouse wheel.</p></li><li><p> <code>Releasing Ctrl Restores Scale</code><br> If the player lets go of CTRL while zooming via CTRL and the mouse wheel, the size will adjust back to the original setting.</p></li></ul>
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==== <font color="orange">'''Lights'''</font> ====
==== <font color="orange">'''Lights'''</font> ====
<ul>
<ul>  
<li><p><code>Light level</code><br> Umožňuje nastavení úrovně světla v herním okně. Čím vyšší hodnota, tím větší světlo (30 odpovídá úplnému dennímu světlu).<br> '''Light Level Setting Type''' upravuje výše nastavenou hodnotu. <code>Minimum</code> hodnotu bere jako minimální, tzn. se může pohybovat kdekoliv mezi minimální a 30. <code>Absolute</code> bere nastavenou hodnotu jako pevně danou, která se nemění.<br></p></li></ul>
<li><p> <code>Light level</code><br> Allows you to adjust the light level in the game window. The higher the value, the more light (30 corresponds to full daylight).<br> '''Light Level Setting Type''' adjusts the value set above. <code>Minimum</code> takes the value as the minimum, i.e. can range anywhere between minimum and 30. <code>Absolute</code> takes the set value as a fixed value that does not change.<br></p></li></ul>
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==== <font color="orange">'''Misc'''</font> ====
==== <font color="orange">'''Misc'''</font> ====
<ul>
<ul>  
<li><p><code>Enable Death Screen</code><br> Povolí Death Screen - obrazovky po smrti. Bez povolení postavička zemře, změní se v ducha, ale hráč to klidně nemusí ani postřehnout, protože se herní okno nijak nezmění.</p></li>
<li><p> <code>Enable Death Screen</code><br> Enables Death Screen - screens after death. Without permission, the character will die, turn into a ghost, but the player may not even notice it, because the game window will not change in any way.</p></li>  
<li><p><code>Black &amp; White mode for dead player</code><br> Death screen je tematicky černobilý. Po oživení je opět barevný.</p></li>
<li><p> <code>Black & White mode for dead player</code><br> The death screen is thematically black and white. After reviving, it is colorful again.</p></li>  
<li><p><code>Aura on mouse target</code><br> Zaškrtnutím se při změně myši na terčík pro vybrání cíle okolo myši objeví barevná aura. Bez zaškrtnutí je terčík průhledný.</p></li>
<li><p> <code>Aura on mouse target</code><br> By checking, a colored aura will appear around the mouse when changing the mouse to a target selection target. Without a checkmark, the target is transparent.</p></li>  
<li><p><code>Animated water effect</code><br> Povolí animaci vodních ploch.</p></li></ul>
<li><p> <code>Animated water effect</code><br> Enables animation of water bodies.</p></li></ul>
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==== <font color="orange">'''Shadows'''</font> ====
==== <font color="orange">'''Shadows'''</font> ====
<ul>
<ul>  
<li><p><code>Shadows</code><br> Zaškrtnutím zobrazuje stíny postav a dalších objektů ve hře.</p></li><li><p><code>Show tree and rock shadows</code><br> Lze nastavit, jestli se budou zobrazovat stíny stromů a kamenů. '''Terrain shadows level''' nastavuje hloubku stínů pro různé výšky terénu.</p></li></ul>
<li><p> <code>Shadows</code><br> Check to show shadows of characters and other objects in the game.</p></li><li><p> <code>Show tree and rock shadows</code><br> It is possible to set whether the shadows of trees and stones will be displayed. '''Terrain shadows level''' sets the depth of shadows for different terrain heights.</p></li></ul>
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== Macros ==
== Macros ==
Záložka Macros nabízí nepřeberné množství nastavení vlastních maker a zkratek, které hraní značně zpříjemní. Výhodou ClassicUO clienta je nejen možnost jejich nastavení na konkrétní klávesovou zkratku, ale taky varianta vytvoření a spouštění přes virtuální tlačítko volbou <code>Create macro button</code>. Při tvorbě maker je vhodné si zároveň projít sekci <a href="https://www.endor-revived.com/wiki/57/seznam-textovych-prikazu">textových příkazů</a>.
The Macros tab offers loards of custom macro settings and shortcuts that make game much more enjoyable. The advantage of the ClassicUO client is not only the possibility of setting them to a specific keyboard shortcut, but also the option of creating and launching it via a virtual button by selecting <code>Create macro button</code> . When creating macros, it is advisable to go through <a href="https://www.endor-revived.com/wiki/57/seznam-textovych-prikazu">the text commands</a> section at the same time.
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'''Procedure to create a simple in-game macro:'''
'''Postup pro vytvoření jednoduchého in-game makra:'''
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* In the Macros tab, I click on <code>New macro</code> , in the displayed window I choose a name for the given macro.
* V záložce Macros kliknu na <code>New macro</code>, v zobrazeném okně si zvolím název pro dané makro.
* In the left menu, I navigate to the macro with the chosen name, which will display the details for its settings on the right.
* V levé nabídce si najedu na makro ze zvoleným názvem, čímž se napravo zobrazí detaily pro jeho nastavení.
* The first line indicates the hotkey that the in-game macro runs. <code>aktivuji</code> it by clicking in the line, set it by pressing the required key or key combination and confirm <code>fajfkou</code> . By pressing <code>Create macro button</code> you can create a button in the game, which I can use to run the macro even without using a keyboard shortcut.
* První řádek označuje klávesovou zkratku, kterou se makro ve hře spouští. Kliknutím do řádku ho <code>aktivuji</code>, stisknutím požadované klávesy nebo kombinace kláves nastavím a <code>fajfkou</code> potvrdím. Stisknutím <code>Create macro button</code> si lze vytvořit tlačítko ve hře, kterým makro můžu spustit i bez použití klávesové zkratky.
* Now for the macro setting itself - I select the desired action in the scroll bar, I can add another action with the <code>Add</code> button, which creates a chain of events, which are executed after running the macro. I save the settings with the <code>Apply</code> and <code>Okay</code> buttons and can use them. I remove actions from below with the <code>Remove</code> button. If necessary, any line with an action can be deleted by selecting <code>None</code> in the drop-down menu.
* Nyní k samotnému nastavení makra - V roletce si vyberu požadovanou akci, tlačítkem <code>Add</code> můžu přidat další akci, čímž vznikne řetězec událostí, které se provedou po spuštění makra. Tlačítky <code>Apply</code> a <code>Okay</code> nastavení uložím a můžu použít. Tlačítkem <code>Remove</code> odebírám akce odspodu. V případě potřeby jde odstranit i libovolný řádek s akcí tak, že v roletce vyberu <code>None</code>.
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<youtube>uTRVp9qGr-0</youtube>
<youtube>uTRVp9qGr-0</youtube>
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=== Choices in the roller blind ===
=== Volby v roletce ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Název akce
! Event Name
! Použití
! Usage
! Poznámka
! Note
|-
|-
| None
| None
| Nedělá nic, případně smaže daný řádek s akcí.
| Does nothing, or deletes the given line with the action.
|
|
|-
|-
| Say
| Say
| Něco řekne/napíše do hry.
| Says/writes something in the game.
| Na tuto akci je možné nastavit jakékoliv {{ll|Příkazy}}.
| Any {{ll|Commands}} can be set for this action.
|-
|-
| Emote
| Emote
| Vyjadřuje emoce.
| Expresses emotions.
|
|
|-
|-
| Whisper
| Whisper
| Šeptání.
| Whispering.
| Nemá reálné využití.
| It has no real use.
|-
|-
| Yell
| Yell
| Zakřičení nějakého textu.
| Shouting some text.
| Má o pár políček delší dosah než běžně napsaný text.
| It has a range a few squares longer than normal typed text.
|-
|-
| Walk
| Walk
| Chůze vybraným směrem. Následně se nastaví světová strana, kterým má postava jít.
| Walking in the chosen direction. Subsequently, the side of the world where the character should go is set.
|
|
|-
|-
| WarPeace
| WarPeace
| Přepíná warmode off/on.
| Toggles warmode off/on.
|
|
|-
|-
| Paste
| Paste
| Vloží zkopírovaný text uložený v mezipaměti.
| Pastes copied cached text.
|
|
|-
|-
| Open
| Open
| Otevře vybranou funkci nebo feature ve hře.
| Opens the selected function or feature in the game.
| Na výběr jsou funkční Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest.
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
|-
|-
| Close
| Close
| Zavře vybranou funkci nebo feature ve hře.
| Closes the selected function or feature in the game.
| Na výběr jsou funkční Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest.
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
|-
|-
| Minimize
| Minimize
| Minimalizuje vybranou funkci nebo feature.
| Minimizes the selected function or feature.
| Na výběr jsou funkční Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest.
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
|-
|-
| Maximize
| Maximize
| Maximalizuje vybranou funkci nebo feature.
| Maximizes the selected function or feature.
| Na výběr jsou funkční Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest.
| Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
|-
|-
| OpenDoor
| OpenDoor
| Otevře/zavře dveře v dosahu.
| Opens/closes doors within range.
|
|
|-
|-
| LastObject
| LastObject
| Použije poslední předmět, na který byl použitý dvojklik.
| Uses the last item that was double-clicked.
|
|
|-
|-
| Bow
| Bow
| Ukloní se.
| He bows.
|
|
|-
|-
| Salute
| Salute
| Zasalutuje.
| He salutes.
|
|
|-
|-
| QuitGame
| QuitGame
| Vypne hru.
| Shuts down the game.
|
|
|-
|-
| AllNames
| AllNames
| Zobrazí jména všech postav a NPC na obrazovce.
| It will display the names of all characters and NPCs on the screen.
|
|
|-
|-
| LastTarget
| LastTarget
| Použije zaměření na poslední cíl.
| Uses focus on last target.
|
|
|-
|-
| TargetSelf
| TargetSelf
| Použije zaměření na sebe.
| He will use focus on himself.
|
|
|-
|-
| ArmDisarm
| ArmDisarm
| Sundá/nasadí věc, kterou měla/má postava v ruce.
| Removes/puts on the item the character had/has in hand.
|
|
|-
|-
| WaitForTarget
| WaitForTarget
| Počká na vyvolání zaměřovače.
| Will wait for crosshair to be summoned.
|
|
|-
|-
| TargetNext
| TargetNext
| Vybere náhodný cíl v dosahu.
| Selects a random target within range.
|
|
|-
|-
| AttackLast
| AttackLast
| Zaútočí na poslední cíl.
| Attacks the last target.
|
|
|-
|-
| Delay
| Delay
| Vloží pauzu mezi jednotlivé akce.
| Inserts a pause between individual actions.
| Hodnoty se vkládají v milisekundách.
| Values are entered in milliseconds.
|-
|-
| CircleTrans
| CircleTrans
| Zapíná/vypíná funkci Circle of transparency pro viditelnost přes objekty.
| Turns Circle of transparency on/off for visibility through objects.
|
|
|-
|-
| CloseGump
| CloseGump
| Zavře všechna okna na herní ploše (Paperdoll, otevřené batohy, Journal, Skills atp.).
| Closes all windows on the game board (Paperdoll, open backpacks, Journal, Skills, etc.).
|
|
|-
|-
| AlwaysRun
| AlwaysRun
| Zapíná/vypíná vždy běhání nezávisle na vzdálenosti myši od postavy.
| Always turns running on/off regardless of the mouse distance from the character.
|
|
|-
|-
| SetUpdateRange
| SetUpdateRange
| Nastaví vzdálenost od postavy, která se bude aktualizovat/zobrazovat ve hře (načítání itemů, postav atp.).
| Sets the distance from the character that will be updated/displayed in the game (loading items, characters, etc.).
| Maximální vzdálenost je 18.
| The maximum distance is 18.
|-
|-
| IncreaseUpdateRange
| IncreaseUpdateRange
| Zvýší aktuálně nastavenou vzdálenost pro aktualizaci o 1.
| Increases the currently set refresh distance by 1.
|
|
|-
|-
| DecreaseUpdateRange
| DecreaseUpdateRange
| Sníží aktuálně nastavenou vzdálenost pro aktualizaci o 1.
| Decreases the currently set refresh distance by 1.
|
|
|-
|-
| MaxUpdateRange
| MaxUpdateRange
| Nastaví nejvyšší možnou vzdálenost pro aktualizaci (18).
| Sets the highest possible update distance (18).
|
|
|-
|-
| MinUpdateRange
| MinUpdateRange
| Nastaví nejnižší možnou vzdálenost pro aktualizaci (5).
| Sets the lowest possible update distance (5).
|
|
|-
|-
| DefaultUpdateRange
| DefaultUpdateRange
| Nastaví výchozí hodnotu vzdálenosti pro aktualizaci (18).
| Sets the default update distance value (18).
|
|
|-
|-
| EnableRangeColor
| EnableRangeColor
| Zapne zašednutí oblasti, kterou už postava nevidí/neaktualizuje.
| Turns on the graying out of the area that the character is no longer seeing/updating.
|
|
|-
|-
| DisableRangeColor
| DisableRangeColor
| Vypne zašednutí oblasti, kterou už postava nevidí/neaktualizuje.
| Turns off the graying of the area that the character is no longer seeing/updating.
|
|
|-
|-
| ToggleRangeColor
| ToggleRangeColor
| Zapne/vypne zašednutí oblasti, kterou už postava nevidí/neaktualizuje.
| Turns on/off the graying out of the area that the character no longer sees/updates.
|
|
|-
|-
| SelectNext
| SelectNext
| Vybere následující cíl.
| Selects the next target.
| Lze nastavit nepřátelský cíl, někoho v partě a kohokoliv pohybujícího se. Ostatní volby jsou nepoužitelné.
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
|-
|-
| SelectPrevious
| SelectPrevious
| Vybere předchozí cíl.
| Selects the previous target.
| Lze nastavit nepřátelský cíl, někoho v partě a kohokoliv pohybujícího se. Ostatní volby jsou nepoužitelné.
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
|-
|-
| SelectNearest
| SelectNearest
| Vybere nejbližší cíl.
| Selects the closest target.
| Lze nastavit nepřátelský cíl, někoho v partě a kohokoliv pohybujícího se. Ostatní volby jsou nepoužitelné.
| An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
|-
|-
| AttackSelectedTarget
| AttackSelectedTarget
| Zaútočí na vybraný cíl.
| Attacks the selected target.
|
|
|-
|-
| UseSelectedTarget
| UseSelectedTarget
| Použije vybraný cíl.
| Uses the selected target.
| Použití spolu s předchozími při vybrání “Object”, ale reálné využití asi nemá.
| Used together with the previous ones when selecting "Object", but probably has no real use.
|-
|-
| CurrentTarget
| CurrentTarget
| Vybere aktuálně zvolený cíl.
| Selects the currently selected target.
|
|
|-
|-
| ToggleBuffIconGump
| ToggleBuffIconGump
| Zapne/vypne buff bar.
| Turns the buff bar on/off.
|
|
|-
|-
| BandageSelf
| BandageSelf
| Použije na sebe bandáž.
| He uses a bandage on himself.
|
|
|-
|-
| BandageTarget
| BandageTarget
| Použije bandáž na vybraný cíl.
| Applies a bandage to the selected target.
|
|
|-
|-
| Zoom
| Zoom
| Nastavení zoomu.
| Zoom settings.
|
|
|-
|-
| AuraOnOff
| AuraOnOff
| Zapíná/vypíná barevnou auru.
| Turns the colored aura on/off.
| Aura under feet - Více info v General/Mobiles
| Aura under feet - More info in General/Mobiles
|-
|-
| Grab
| Grab
| Zvedne věc ze země nebo kontejneru k postavě.
| Lifts an item from the ground or container to the character.
|
|
|-
|-
| SetGrabBag
| SetGrabBag
| Nastaví výchozí kontejner pro lootování přes <code>Grab</code>.
| Sets the default container for <code>Grab</code> loot .
|
|
|-
|-
| NamesOnOff
| NamesOnOff
| Zapnutí/vypnutí zobrazení názvů věcí, postav a mrtvých těl přímo ve hře.
| Enable/disable display of names of items, characters and dead bodies directly in the game.
| Lze nastavit zobrazení všeho najednou, jen postav, jen věcí, nebo postav a mrtvých těl.
| Can be set to display everything at once, only characters, only objects, or characters and dead bodies.
|-
|-
| UseItemInHand
| UseItemInHand
| Použije věc v ruce.
| He uses the item in his hand.
|
|
|-
|-
| UsePotion
| UsePotion
| Vypije lahvičku zvoleného typu.
| Drinks a vial of the selected type.
| Pro cure, heal, refresh, agility, strength
| For cure, heal, refresh, agility, strength
|-
|-
| CloseAllHealthBars
| CloseAllHealthBars
| Zavře všechny vytažené status bary.
| Closes all drawn status bars.
|
|
|-
|-
| RazorMacro
| RazorMacro
| Spustí makro z Razoru.
| Runs a macro from Razor.
| Pro použití je třeba vepsat přesné znění makra.
| To use it, you need to enter the exact wording of the macro.
|-
|-
| ToggleDrawRoofs
| ToggleDrawRoofs
| Zapíná/vypíná zobrazení střech domů.
| Turns on/off the display of house roofs.
|
|
|-
|-
| ToggleTreeStumps
| ToggleTreeStumps
| Zapíná/vypíná zobrazení stromů.
| Toggles tree display on/off.
|
|
|-
|-
| ToggleVegetation
| ToggleVegetation
| Zapíná/vypíná zobrazení vegetace.
| Toggles vegetation display on/off.
|
|
|-
|-
| ToggleCaveTiles
| ToggleCaveTiles
| Zapíná/vypíná zobrazení rozdělení políček v dolech.
| Turns on/off the display of tile distribution in mines.
|
|
|-
|-
| CloseInactiveHealthBars
| CloseInactiveHealthBars
| Zavře neaktivní status bary (např. od charakterů, které jsou po smrti).
| Closes inactive status bars (eg from dead characters).
|
|
|-
|-
| CloseCorpses
| CloseCorpses
| Zavře všechna otevřená těla.
| Closes all open bodies.
|
|
|-
|-
| LookAtMouse
| LookAtMouse
| Podívá se o kus dál směrem k myši.
| He looks a bit further towards the mouse.
|
|
|}
|}
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== Fonts ==
== Fonts ==
<code>Override game font</code><br> Přepíše herní font na konkrétní znakovou sadu (ASCII/UNICODE).
<code>Override game font</code><br> Rewrites the game font to a specific character set (ASCII/UNICODE).
<code>Force Unicode in Journal</code><br> Nastaví UNICODE do Journalu.
<code>Force Unicode in Journal</code><br> Sets UNICODE to Journal.
<code>Speech font</code><br> Nabízí možnost si vybrat jiný font písma ve hře.
<code>Speech font</code><br> It offers the option to choose a different in-game font.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Speech ==
== Speech ==
<code>Scale speech delay</code><br> Nastavuje dobu, po kterou se zobrazuje napsaný text ve hře.
<code>Scale speech delay</code><br> Sets the amount of time typed text is displayed in the game.
<code>Save Journal to file in game folder</code><br> Ukládá Journal do textového dokumentu do složky s nainstalovanou hrou (*/Endor Revived/Client/Data/Client/JournalLogs).
<code>Save Journal to file in game folder</code><br> Saves the Journal to a text document in the folder with the installed game (*/Endor Revived/Client/Data/Client/JournalLogs).
<code>Active chat when pressing ENTER</code><br> Chatovací řádek zobrazí až po stisknutí klávesy Enter. Může se hodit v případě, kdy má člověk nastavená makra na písmenka bez kombinace s dalšími funkčními klávesami a není chtěný stav, aby se písmenka propisovala do chatu/hry.
<code>Active chat when pressing ENTER</code><br> The chat line will only appear after pressing the Enter key. It can be useful in the case when a person has set macros for letters without a combination with other functional keys and it is not the desired state that the letters are written in the chat/game.
<code>Use Shift+Enter to send message without closing chat</code><br> Odesílá zprávy do hry pomocí klávesové zkratky Shift+Enter bez toho, aby se zavřel řádek pro psaní.
<code>Use Shift+Enter to send message without closing chat</code><br> Sends messages to the game using Shift+Enter without closing the typing prompt.
<code>Hide chat gradient</code><br> Šedou barvou zvýrazní řádek pro psaní.
<code>Hide chat gradient</code><br> It highlights the typing line in gray.
<code>Hide guild chat</code><br> Skryje guildovní zprávy.
<code>Hide guild chat</code><br> Hides guild messages.
<code>Hide alliance chat</code><br> Skryje alianční zprávy.
<code>Hide alliance chat</code><br> Hides alliance messages.
<code>Randomize speech hues</code><br> Náhodně zvolí barvy pro jednotlivé chatovací typy zpráv.
<code>Randomize speech hues</code><br> Randomly selects colors for individual chat message types.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Combat-Spells ==
== Combat-Spells ==
<code>Hold TAB key for combat</code><br> Defaultně se ve hře tabulátorem přepíná warmode on/off. V případě, kdy je tato volba zaškrtnutá, je pro zapnutý warmode třeba tabulátor držet.
<code>Hold TAB key for combat</code><br> By default, warmode is switched on/off using the tab in the game. In the case when this option is checked, the tab must be held for the warmmode to be activated.
<code>Query before attack</code><br> Zaškrtnutím zapne upozornění před útokem na nevinné, což by v případě pokračování mohlo znamenat status criminal.
<code>Query before attack</code><br> Check it to turn on the warning before attacking innocents, which could result in criminal status if continued.
<code>Query before performing beneficial acts on Murderers, Criminals, Grays (Monsters/Animals)</code><br> Zapne upozornění před použitím pozitivního efektu na vrahy (PK), kriminálníky nebo jiné šedé hráče/zvířata/monstra, což by při pokračování mohlo znamenat status criminal.
<code>Query before performing beneficial acts on Murderers, Criminals, Grays (Monsters/Animals)</code><br> Turns on a warning before using a positive effect on assassins (PK), criminals, or other gray players/animals/monsters, which could result in criminal status if continued.
<code>Single-click UI buttons</code><br> Zaškrtnutím se veškerá tlačítka propsaná do hry přes Options dají vyvolat jedním kliknutím. Bez zaškrtnutí je vše na dvojklik (např. in-game makro tlačítka).
<code>Single-click UI buttons</code><br> By checking, all buttons programmed into the game via Options can be called up with one click. Without a check mark, everything is a double-click (e.g. in-game macro buttons).
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Counters ==
== Counters ==
<code>Enable Counters</code><br> Povolením si lze ve hře zobrazit “počítadlo” itemů. Stejně tak je možné itemy, které si do počítadla přidám, dvojklikem použít.<br>
<code>Enable Counters</code><br> By enabling it, you can view the "counter" of items in the game. In the same way, it is possible to use the items that I add to the counter by double-clicking.<br>
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<div lang="cs" dir="ltr" class="mw-content-ltr">
* <code>Enable abbreviated amount values when amount is or exceeds</code><br> Tick will display higher numbers in abbreviated form. The minimum value for truncation is 1000 (displays as 1K+).<br>  
* <code>Enable abbreviated amount values when amount is or exceeds</code><br> Zaškrtnutím bude zobrazovat vyšší počty ve zkráceném tvaru. Minimální hodnota pro zkrácení je 1000 (zobrazuje jako 1K+).<br>
* <code>Highlight red when amount is below</code><br> It highlights in red all monitored items whose number falls below the selected value.
* <code>Highlight red when amount is below</code><br> Červeně zvýrazní všechny sledované itemy, které počtem klesnou pod zvolenou hodnotu.
* <code>Counter layout</code><br> In this section, you can set the exact display of the counter.<br> '''Cell size''' sets the size of each cell for one item.<br> '''Rows''' means the number of rows.<br> '''Columns''' means the number of columns.<br>
* <code>Counter layout</code><br> V této sekci si lze nastavit přesné zobrazení counteru.<br> '''Cell size''' nastavuje velikost každé kolonky pro jeden item.<br> '''Rows''' značí počet řádků.<br> '''Columns''' značí počet sloupců.<br>
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<div lang="cs" dir="ltr" class="mw-content-ltr">
== Info Bar ==
== Info Bar ==
Zaškrtnutím <code>Show Info Bar</code> si můžu in-game nechat zobrazit lištu s důležitými staty. Jde o interaktivní obdobu status baru, který si lze upravit podle potřeby. V roletce <code>Data highlight type</code> si lze vybrat, jestli chci zabarvovat text nebo rovnou zvýraznit celý stat při nějakém výkyvu (např. při poklesu staminy na polovinu).<br> Tlačítkem <code>Add item</code> si lze přidávat další řádky do baru. Stejně tak si ve sloupci <code>Color</code> lze libovolně zvolit zobrazovanou barvu daného statu.
By checking <code>Show Info Bar</code> I can display a bar with important stats in-game. It is an interactive version of the status bar, which can be adjusted as needed. In the <code>Data highlight type</code> roller, you can choose whether you want to color the text or highlight the entire stat when there is a fluctuation (e.g. when stamina drops by half).<br> You can add additional lines to the bar with the <code>Add item</code> button. In the same way, in the <code>Color</code> column, you can freely choose the displayed color of the given status.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
=== Choices in the roller blind ===
=== Volby v roletce ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Název akce
! Event Name
! Použití
! Usage
|-
|-
| HP
| HP
| Zobrazuje aktuální/max hodnotu zdraví postavy.
| Shows the character's current/max health value.
|-
|-
| Mana
| Mana
| Zobrazuje aktuální/max hodnotu many postavy.
| Shows the character's current/max mana value.
|-
|-
| Stamina
| Stamina
| Zobrazuje aktuální/max hodnotu staminy postavy.
| Shows the character's current/max stamina value.
|-
|-
| Weight
| Weight
| Zobrazuje aktuální/max hodnotu váhy postavy.
| Shows the current/max value of the character's weight.
|-
|-
| Gold
| Gold
| Zobrazuje počet goldů, které má postava aktuálně u sebe.
| Shows the amount of gold the character currently has on him.
|-
|-
| Armor
| Armor
| Zobrazuje aktuální hodnotu armoru postavy.
| Shows the character's current armor value.
|}
|}
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Containers ==
== Containers ==
<code>Countainer scale</code><br> Posouváním lze zvětšit/zmenšit velikost všech kontejnerů (pytlíků, tašek, beden).
<code>Countainer scale</code><br> By scrolling, you can increase/decrease the size of all containers (bags, bags, crates).
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
<code>Scale items inside containers</code><br> By ticking, the size of the items inside the containers adapts to the size of the backpack, otherwise it remains the default.
<code>Scale items inside containers</code><br> Zaškrtnutím se velikost itemů uvnitř kontejnerů přizpůsobí velikosti batohu, jinak zůstává defaultně.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
<code>Highlight container on ground when mouse is over a container gump</code><br> By ticking, the containers will be highlighted in color when I have them open and work with them in some way (just hover the mouse over an open item box).
<code>Highlight container on ground when mouse is over a container gump</code><br> Zaškrtnutím se budou barevně zvýrazňovat kontejnery v okamžiku, kdy je mám otevřené a nějakým způsobem s nimi pracuji (stačí mít myš nad otevřenou bednou s itemy).
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
<code>Recolor container gump by item hue</code><br> Depending on the color of the box or bag, the display of the open container is subsequently the same color. Unchecking makes the display of the open container the default.
<code>Recolor container gump by item hue</code><br> Podle zabarvení bedny nebo pytlíku je následně stejně barevné i zobrazení otevřeného kontejneru. Odškrtnutím je zobrazení otevřeného kontejneru defaultní.
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<div lang="cs" dir="ltr" class="mw-content-ltr">
<code>Override container gump location</code><br> By checking and selecting the appropriate option, the position of the open containers can be changed. - '''Near container position''''<br> It opens a container near the position where I unclick the container. - '''Top right''''<br> Opens the container in the upper right corner. - '''Last dragged position'''<br> It will open the container in the last location I used. - '''Remember every container'''<br> It remembers the position of each opened container and always opens it there.
<code>Override container gump location</code><br> Zaškrtnutím a vybráním příslušné volby jde měnit pozici otevíraných kontejnerů. - '''Near container position'''<br> Otevře kontejner blízko pozice, kde rozkliknu daný kontejner. - '''Top right'''<br> Otevře kontejner v pravém horním rohu. - '''Last dragged position'''<br> Otevře kontejner na posledním místě, které jsem používal. - '''Remember every container'''<br> Pamatuje si pozice každého otevřeného kontejneru a tam jej vždy otevře.
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<div lang="cs" dir="ltr" class="mw-content-ltr">
== Experimental ==
== Experimental ==
<code>Disable default UO hotkeys</code><br> Zaškrtnutím lze dále pokračovat k jednotlivým volbám vypínání defaultně nastavených klávesových UO zkratek. Bez zaškrtnutí nelze pokračovat.<br>
<code>Disable default UO hotkeys</code><br> By ticking, you can continue to the individual options of turning off the default UO keyboard shortcuts. You cannot continue without a check mark.<br>
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
* <code>Disable arrows &numlock arrows (player moving)</code><br> Disables character movement using keyboard arrows.
* <code>Disable arrows &amp;numlock arrows (player moving)</code><br> Vypne pohyb postavy pomocí šipek na klávesnici.
* <code>Disable TAB (toggle warmode)</code><br> Disables the function of turning warmode on and off when tab is pressed.
* <code>Disable TAB (toggle warmode)</code><br> Vypne funkci zapínání a vypínání warmode při stisknutí tabulátoru.
* <code>Disable Ctrl + Q/W (messageHistory)</code><br> Disables the display of the last sent messages with the keyboard shortcut CTRL+Q/W.
* <code>Disable Ctrl + Q/W (messageHistory)</code><br> Vypne zobrazování posledních odeslaných zpráv klávesovou zkratkou CTRL+Q/W.
* <code>Disable Right+Left Click Automove</code><br> Disables automatic character movement when the right and left mouse buttons are pressed simultaneously.<br>
* <code>Disable Right+Left Click Automove</code><br> Vypne automatický pohyb postavy po stisknutí pravého a levého tlačítka myši současně.<br>
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Ignore List ==
== Ignore List ==
Kliknutím na Ignore List si lze zobrazit seznam všech hráčů, které chci ve hře ignorovat. Tlačítkem <code>Add person to ignore list</code> a vybráním daného hráče svůj list rozšířím o danou postavu. Od postavy daného jména ve hře neuvidím žádné textové zprávy.<br> Tlačítkem <code>Remove</code> postavu z listu odeberu.
Click on Ignore List to see a list of all the players I want to ignore in the game. By clicking <code>Add person to ignore list</code> button and selecting the given player, I will expand my list with the given character. I won't see any text messages from the character of that name in the game.<br> Use the Remove button <code>Remove</code> the character from the sheet.
</div>

Aktuální verze z 13. 2. 2024, 17:46

The modern ClassicUO client offers a wide range of settings in in-game Options. We will go through the individual choices step by step, so that you can set up the game exactly as it suits you. They overlap to some extent with Razor's settings, so just be careful they don't clash.

Note:

  • Undescribed parts of the in-game settings do not work or may not work properly on Endor.
  • Target system of Razor and in-game settings are different. When using .stare commands with the suffix _lt work, Razor variants of target closest work with Exec: Last target when setting up a macro. Combining of these systems will not work.

Settings

General

  • Highlight game objects
    Colored highlighting of the objects player is currently pointing at.

  • Enable pathfinding
    Turns tracking on/off. When turned on, just double-click the right mouse button on a position in the game and the character will automatically go there.
    Use SHIFT for pathfinding - Works only while holding the SHIFT key.

  • Always run
    When enabled, it will no longer matter how far the mouse is from the character. The character will always run.
    Unless hidden - When checked, it will not always run while the character is hidden (hiding/stealth).

  • Auto Open Doors
    Automatic opening if the character is one square away from any door.
    Smooth doors ensures that the character doesn't get stuck when going through doors. Without it, he first bumps into the door for a moment before opening it.

  • Auto Open Corpses
    Automatically opens dead bodies.
    Corpse Open Range sets the distance in fields from the character when the auto-open will be used.
    Skip empty corpses - When checked, it will not open empty corpses.
    Corpse Open Options:

    • None - Opens bodies under all circumstances
    • Not Targeting - Does not open if I have a target on my mouse
    • Not Hiding - Does not open if I am currently hidden
    • Both - Does not open if I am hidden or have a target on my mouse
  • No color for object out of range
    When checked, the entire area in the game window that the character cannot see will be grayed out (i.e. all NPCs or objects that are not part of the map).
  • Sallos easy grab
    Things on the ground can sometimes be difficult to accurately mark with the mouse and drag where I need. When enabling the function, just hold the left mouse button and hover over the object that I want to take in my hand. It works the same way to pull the health tab of NPCs.

Mobiles

  • Show HP
    Sets the health display for each character in the game.

    • Percentage will display health in percentage.
    • Line will display a small line under each character.
    • Both will display both of the above.

    Mode':

    • Always displays the setting always.
    • Less than 100% is displayed only when the character does not have full health.
    • Smart - smart display
  • Highlight poisoned
    Turns all poisoned characters green.
  • Show incoming new mobiles
    Displays the names of all newly arrived characters that appear in range.

  • Show incoming new corpses
    Displays the names of all dead bodies that appear within range.

  • Aura under feet
    Displays a small colored aura beneath characters within range.

    • None - does not display the aura
    • Warmode - displays when warmmode is on
    • Ctrl+Shift - displays when holding CTRL+SHIFT
    • Always - always displays

    Custom color aura for party members allows you to set a custom color for party members.

Gumps & Context

  • Disable the Menu Bar
    Disables the main game menu in the top bar of the game window, which contains Map, Character, Inventory, Journal, Chat, Help, World Map, Debug and Connection buttons.

  • Hold ALT key + right click to close Anchored gumps
    When ticked, it is necessary to close the status bars with the right mouse button while holding the ALT key.

  • Hold ALT key to move gumps
    When ticked, the ALT key must be held at the same time to move the status bars.

  • Close all Anchored gumps when right click on a group
    When checked, disables all associated status bars on a single right-click.

  • Use old status gump
    When checked, it will display the old UO status bar when you press Status in Paperdoll.

  • Show gump for party invites
    When turned on, a small dialog will appear when someone sends a party invite. It is not necessary to type the command /accept in text, you just need to click on the option in the given window.

  • Use custom healthbars gump
    Sets a more modern look for status bars.
    Opaque background - When checked, sets a uniform gray background for the status bar. If unchecked, it will be slightly colored according to the character type (eg yellow for invulnerable NPCs).

  • Save healthbars on logout
    It will leave the status bars pulled even after logging out of the game.
    Close healthbar gump when:

    • None - does not automatically turn off status bars
    • Mobile out of range - automatically closes the status bar if the target is out of range
    • Mobile is dead - automatically closes the status bar if the target dies
  • Grid loot
    Allows an alternate way to loot from dead bodies. When one of the options below is turned on, a new window will appear after opening a dead body, where after a simple click on the given object, it will be automatically collected in the selected lootbag.
    • None - Grid loot is disabled
    • Grid loot only - Only Grid loot is used
    • Both - Shows both Grid loot and original body display with loot
  • Hold Shift to split stack of items
    By default, when moving items in one buyer, a context menu will appear showing how many items I want to move. Holding the SHIFT key will move the entire stack at once. Check this option to turn the behavior around.

Miscellaneous

  • Enable circle of transparency
    At the chosen distance from the game character, it sets the visibility through objects (eg behind walls).

  • Hide "Screenshot stored in" message
    Tick to disable the display of the screenshot message in the game window.

  • Objects alpha fading
    When ticked, objects and characters appear or disappear gradually, without ticking immediately.

  • Text alpha fading
    When ticked, the text in the game appears and disappears gradually, without ticking immediately.

  • Show target range indicator
    Enabling it will always display a small number showing the target's distance from the game character when aiming.

  • Enable drag-select to open health bars
    By ticking, I enable the function in which, by dragging the mouse in the game window, I mark an area in which status bars are drawn for all marked characters.

    • Drag-select modifier key
      • None - Works when dragging with the left mouse button
      • Ctrl - Works only when holding down the CTRL key
      • Shift - Works only while holding down the SHIFT key
    • Select humanoids only - Pulls tabs only for humanoids
    • Starting position of health bars (X/Y) - Sets the position of the first drawn tab
    • Anchored Healthbar - Check to automatically connect multiple status bars when you pull them out, so when you move them they all move at once, unchecked they look connected, but moving moves each status bar separately.

    Inform when stats change
    Enable or disable the display of in-game stat changes.

    Inform when skills change by [tenths]
    Enable or disable the display of skill changes in the game (the value is set in tenths of the skill).

Terrain & Statics

  • Hide roof tiles
    It hides the roofs of houses.

  • Trees to stumps
    Turns trees into tree stumps for better terrain visibility. Attention, it may not work properly in snow.

  • Hide vegetation
    Hides vegetation (grass, plants, roots)

  • Fields
    Allows you to change the display of magic walls.

    • Normal fields - Normal animated display
    • Static fields - Static display
    • Tile fields - Instead of a wall, there are tiles on the ground for perfect clarity.

Sound

  • Sounds Main volume control of all sounds in the game with the option of turning it off completely.
  • Music Music regulation with the option of turning it off completely.
  • Login music Regulation of music in the login window with the option of turning it off completely.
  • Play Footsteps Turns walking/running sounds on/off.
  • Combat music Turns combat music on/off.

Video

FPS
By default, the game is set to the maximum number of frames per second (250 FPS), which can have a large effect on the load on the graphics card on some older devices. For common home monitors, a value of 60 is plenty.
Reduce FPS when game is inactive offers to limit the number of frames in the game if the given window is not active.

Game window'

  • Always use fullsize game window
    Sets the game window to full screen.

  • Borderless window
    The game will be borderless (so-called fullscreen).

  • Lock game window moving/resizing
    It firmly anchors the size and position of the game window so that it cannot be accidentally moved by the player.
    Game Play Window Position sets the location position of the game window (x/y position of the upper left corner).
    Game Play Window Size sets the size of the game window (horizontally/vertically).

Zoom

  • Default zoom
    Allows you to zoom in or out on the game in the game window.

  • Enable mousewheel for in game zoon sealing
    Check to enable in-game zooming by holding down the CTRL key and rolling the mouse wheel.

  • Releasing Ctrl Restores Scale
    If the player lets go of CTRL while zooming via CTRL and the mouse wheel, the size will adjust back to the original setting.

Lights

  • Light level
    Allows you to adjust the light level in the game window. The higher the value, the more light (30 corresponds to full daylight).
    Light Level Setting Type adjusts the value set above. Minimum takes the value as the minimum, i.e. can range anywhere between minimum and 30. Absolute takes the set value as a fixed value that does not change.

Misc

  • Enable Death Screen
    Enables Death Screen - screens after death. Without permission, the character will die, turn into a ghost, but the player may not even notice it, because the game window will not change in any way.

  • Black & White mode for dead player
    The death screen is thematically black and white. After reviving, it is colorful again.

  • Aura on mouse target
    By checking, a colored aura will appear around the mouse when changing the mouse to a target selection target. Without a checkmark, the target is transparent.

  • Animated water effect
    Enables animation of water bodies.

Shadows

  • Shadows
    Check to show shadows of characters and other objects in the game.

  • Show tree and rock shadows
    It is possible to set whether the shadows of trees and stones will be displayed. Terrain shadows level sets the depth of shadows for different terrain heights.

Macros

The Macros tab offers loards of custom macro settings and shortcuts that make game much more enjoyable. The advantage of the ClassicUO client is not only the possibility of setting them to a specific keyboard shortcut, but also the option of creating and launching it via a virtual button by selecting Create macro button . When creating macros, it is advisable to go through <a href="https://www.endor-revived.com/wiki/57/seznam-textovych-prikazu">the text commands</a> section at the same time.

Procedure to create a simple in-game macro:

  • In the Macros tab, I click on New macro , in the displayed window I choose a name for the given macro.
  • In the left menu, I navigate to the macro with the chosen name, which will display the details for its settings on the right.
  • The first line indicates the hotkey that the in-game macro runs. aktivuji it by clicking in the line, set it by pressing the required key or key combination and confirm fajfkou . By pressing Create macro button you can create a button in the game, which I can use to run the macro even without using a keyboard shortcut.
  • Now for the macro setting itself - I select the desired action in the scroll bar, I can add another action with the Add button, which creates a chain of events, which are executed after running the macro. I save the settings with the Apply and Okay buttons and can use them. I remove actions from below with the Remove button. If necessary, any line with an action can be deleted by selecting None in the drop-down menu.

Choices in the roller blind

Event Name Usage Note
None Does nothing, or deletes the given line with the action.
Say Says/writes something in the game. Any Commands can be set for this action.
Emote Expresses emotions.
Whisper Whispering. It has no real use.
Yell Shouting some text. It has a range a few squares longer than normal typed text.
Walk Walking in the chosen direction. Subsequently, the side of the world where the character should go is set.
WarPeace Toggles warmode off/on.
Paste Pastes copied cached text.
Open Opens the selected function or feature in the game. Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
Close Closes the selected function or feature in the game. Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
Minimize Minimizes the selected function or feature. Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
Maximize Maximizes the selected function or feature. Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from.
OpenDoor Opens/closes doors within range.
LastObject Uses the last item that was double-clicked.
Bow He bows.
Salute He salutes.
QuitGame Shuts down the game.
AllNames It will display the names of all characters and NPCs on the screen.
LastTarget Uses focus on last target.
TargetSelf He will use focus on himself.
ArmDisarm Removes/puts on the item the character had/has in hand.
WaitForTarget Will wait for crosshair to be summoned.
TargetNext Selects a random target within range.
AttackLast Attacks the last target.
Delay Inserts a pause between individual actions. Values are entered in milliseconds.
CircleTrans Turns Circle of transparency on/off for visibility through objects.
CloseGump Closes all windows on the game board (Paperdoll, open backpacks, Journal, Skills, etc.).
AlwaysRun Always turns running on/off regardless of the mouse distance from the character.
SetUpdateRange Sets the distance from the character that will be updated/displayed in the game (loading items, characters, etc.). The maximum distance is 18.
IncreaseUpdateRange Increases the currently set refresh distance by 1.
DecreaseUpdateRange Decreases the currently set refresh distance by 1.
MaxUpdateRange Sets the highest possible update distance (18).
MinUpdateRange Sets the lowest possible update distance (5).
DefaultUpdateRange Sets the default update distance value (18).
EnableRangeColor Turns on the graying out of the area that the character is no longer seeing/updating.
DisableRangeColor Turns off the graying of the area that the character is no longer seeing/updating.
ToggleRangeColor Turns on/off the graying out of the area that the character no longer sees/updates.
SelectNext Selects the next target. An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
SelectPrevious Selects the previous target. An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
SelectNearest Selects the closest target. An enemy target, someone in the party and anyone moving can be set. Other options are unusable.
AttackSelectedTarget Attacks the selected target.
UseSelectedTarget Uses the selected target. Used together with the previous ones when selecting "Object", but probably has no real use.
CurrentTarget Selects the currently selected target.
ToggleBuffIconGump Turns the buff bar on/off.
BandageSelf He uses a bandage on himself.
BandageTarget Applies a bandage to the selected target.
Zoom Zoom settings.
AuraOnOff Turns the colored aura on/off. Aura under feet - More info in General/Mobiles
Grab Lifts an item from the ground or container to the character.
SetGrabBag Sets the default container for Grab loot .
NamesOnOff Enable/disable display of names of items, characters and dead bodies directly in the game. Can be set to display everything at once, only characters, only objects, or characters and dead bodies.
UseItemInHand He uses the item in his hand.
UsePotion Drinks a vial of the selected type. For cure, heal, refresh, agility, strength
CloseAllHealthBars Closes all drawn status bars.
RazorMacro Runs a macro from Razor. To use it, you need to enter the exact wording of the macro.
ToggleDrawRoofs Turns on/off the display of house roofs.
ToggleTreeStumps Toggles tree display on/off.
ToggleVegetation Toggles vegetation display on/off.
ToggleCaveTiles Turns on/off the display of tile distribution in mines.
CloseInactiveHealthBars Closes inactive status bars (eg from dead characters).
CloseCorpses Closes all open bodies.
LookAtMouse He looks a bit further towards the mouse.

Fonts

Override game font
Rewrites the game font to a specific character set (ASCII/UNICODE). Force Unicode in Journal
Sets UNICODE to Journal. Speech font
It offers the option to choose a different in-game font.

Speech

Scale speech delay
Sets the amount of time typed text is displayed in the game. Save Journal to file in game folder
Saves the Journal to a text document in the folder with the installed game (*/Endor Revived/Client/Data/Client/JournalLogs). Active chat when pressing ENTER
The chat line will only appear after pressing the Enter key. It can be useful in the case when a person has set macros for letters without a combination with other functional keys and it is not the desired state that the letters are written in the chat/game. Use Shift+Enter to send message without closing chat
Sends messages to the game using Shift+Enter without closing the typing prompt. Hide chat gradient
It highlights the typing line in gray. Hide guild chat
Hides guild messages. Hide alliance chat
Hides alliance messages. Randomize speech hues
Randomly selects colors for individual chat message types.

Combat-Spells

Hold TAB key for combat
By default, warmode is switched on/off using the tab in the game. In the case when this option is checked, the tab must be held for the warmmode to be activated. Query before attack
Check it to turn on the warning before attacking innocents, which could result in criminal status if continued. Query before performing beneficial acts on Murderers, Criminals, Grays (Monsters/Animals)
Turns on a warning before using a positive effect on assassins (PK), criminals, or other gray players/animals/monsters, which could result in criminal status if continued. Single-click UI buttons
By checking, all buttons programmed into the game via Options can be called up with one click. Without a check mark, everything is a double-click (e.g. in-game macro buttons).

Counters

Enable Counters
By enabling it, you can view the "counter" of items in the game. In the same way, it is possible to use the items that I add to the counter by double-clicking.
  • Enable abbreviated amount values when amount is or exceeds
    Tick will display higher numbers in abbreviated form. The minimum value for truncation is 1000 (displays as 1K+).
  • Highlight red when amount is below
    It highlights in red all monitored items whose number falls below the selected value.
  • Counter layout
    In this section, you can set the exact display of the counter.
    Cell size sets the size of each cell for one item.
    Rows means the number of rows.
    Columns means the number of columns.

Info Bar

By checking Show Info Bar I can display a bar with important stats in-game. It is an interactive version of the status bar, which can be adjusted as needed. In the Data highlight type roller, you can choose whether you want to color the text or highlight the entire stat when there is a fluctuation (e.g. when stamina drops by half).
You can add additional lines to the bar with the Add item button. In the same way, in the Color column, you can freely choose the displayed color of the given status.

Choices in the roller blind

Event Name Usage
HP Shows the character's current/max health value.
Mana Shows the character's current/max mana value.
Stamina Shows the character's current/max stamina value.
Weight Shows the current/max value of the character's weight.
Gold Shows the amount of gold the character currently has on him.
Armor Shows the character's current armor value.

Containers

Countainer scale
By scrolling, you can increase/decrease the size of all containers (bags, bags, crates).

Scale items inside containers
By ticking, the size of the items inside the containers adapts to the size of the backpack, otherwise it remains the default.

Highlight container on ground when mouse is over a container gump
By ticking, the containers will be highlighted in color when I have them open and work with them in some way (just hover the mouse over an open item box).

Recolor container gump by item hue
Depending on the color of the box or bag, the display of the open container is subsequently the same color. Unchecking makes the display of the open container the default.

Override container gump location
By checking and selecting the appropriate option, the position of the open containers can be changed. - Near container position'
It opens a container near the position where I unclick the container. - Top right'
Opens the container in the upper right corner. - Last dragged position
It will open the container in the last location I used. - Remember every container
It remembers the position of each opened container and always opens it there.

Experimental

Disable default UO hotkeys
By ticking, you can continue to the individual options of turning off the default UO keyboard shortcuts. You cannot continue without a check mark.
  • Disable arrows &numlock arrows (player moving)
    Disables character movement using keyboard arrows.
  • Disable TAB (toggle warmode)
    Disables the function of turning warmode on and off when tab is pressed.
  • Disable Ctrl + Q/W (messageHistory)
    Disables the display of the last sent messages with the keyboard shortcut CTRL+Q/W.
  • Disable Right+Left Click Automove
    Disables automatic character movement when the right and left mouse buttons are pressed simultaneously.

Ignore List

Click on Ignore List to see a list of all the players I want to ignore in the game. By clicking Add person to ignore list button and selecting the given player, I will expand my list with the given character. I won't see any text messages from the character of that name in the game.
Use the Remove button Remove the character from the sheet.