Kategorie:Skilly/en: Porovnání verzí
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Skills are trainable abilitie that have a major impact on each character's gameplay. Skills increase until level 30, no more after. | Skills are trainable abilitie that have a major impact on each character's gameplay. Skills increase until level 30, no more after. | ||
[[Category:Mechaniky/en]] | |||
== [[#aim|Aim]] == | == [[#aim|Aim]] == | ||
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== [[#axes|Axes]] == | == [[#axes|Axes]] == | ||
A passive skill that allows the character to use axes and affects the chance to hit the target. | |||
== [[#begging|Begging]] == | == [[#begging|Begging]] == | ||
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Looking for {{ll|Attr:Enchanting|more info}}? | Looking for {{ll|Attr:Enchanting|more info}}? | ||
== [[#enticement|Enticement]] == | == [[#enticement|Enticement]] == | ||
<font color="orange">''unfunctional''</font> | |||
<font color="orange">'' | |||
== [[#evaluating-intelligence|Evaluating Intelligence]] == | == [[#evaluating-intelligence|Evaluating Intelligence]] == | ||
An active skill that detects the target's magical potential. It is trained by casting spells or active use. Improves the penetration of the opponent's resistance to magic, thus improving the damage and the chance to succeed with spell effects (eg paralysis). | |||
== [[#fishing|Fishing]] == | == [[#fishing|Fishing]] == | ||
A passive skill that allows the character to catch fish. With the help of this ability, the character can fish and catch different types of fish that can be used as food. Experienced fishermen also have a chance to catch rare magical fish that have special properties, or even forgotten writings in bottles. | |||
== [[#forensic-evaluation|Forensic Evaluation]] == | == [[#forensic-evaluation|Forensic Evaluation]] == | ||
An active skill that can be used to search a lying corpse and find out how the creature or player died. | |||
== [[#gemcutting|Gemcutting]] == | == [[#gemcutting|Gemcutting]] == | ||
A passive skill that allows you to cut various types of gemstones from raw chunks. These are subsequently used in magical jewelry [[Class:Necromancer|necromancer]], morphing stones [[Class:Druid#Morfování|druida]], in items equipped with {{ll|Sockety#Iridium|iridii}} or for making golems. | |||
More also in {{ll|Attr:Gemcutting|attribute description}}. | |||
== [[#healing|Healing]] == | == [[#healing|Healing]] == | ||
A passive skill that increases the chance of successful bandage healing. 108% healing is required for a 100% chance of success. It also raises the priest and hierophant's chance to revive the player with bandage. It is trained by healing with bandages. | |||
== [[#herding|Herding]] == | == [[#herding|Herding]] == | ||
A passive skill that determines whether the druid/ranger is able to control tamed animals. Tamable animals have different requirements for this skill. The stronger the animal, the greater the required skill. It is trained by giving commands to tamed animals. | |||
== [[#hiding|Hiding]] == | == [[#hiding|Hiding]] == | ||
An active skill that allows the character to hide from the eyes of other players and monsters. This skill is crucial for tactical maneuvers and surprise attacks. | |||
== [[#inscription|Inscription]] == | == [[#inscription|Inscription]] == | ||
A passive skill that allows you to inscribe your spells on scrolls. Casting from scrolls can achieve different spell enhancement effects depending on the type of scroll. They are most often used to boost spell damage. A very important skill for a mage, but more demanding to train.<br> See {{ll|Attr:Inscription|this article}} for more information. | |||
== [[#item-identification|Item Identification (Itemid)]] == | == [[#item-identification|Item Identification (Itemid)]] == | ||
An active skill that allows you to check the status of magical items. Some magical items are damaged by casting spells and may even completely disintegrate. Therefore, it is necessary to continuously check the status of magical items. At the same time, it also serves to determine the exact properties of magical objects. It is trained by active use. | |||
See {{ll|Items|of this article}} for more information. | |||
== [[#lockpicking|Lockpicking]] == | == [[#lockpicking|Lockpicking]] == | ||
A passive skill that allows you to open the locks. Very important for opening treasures at the end of dungeons or opening smaller treasures found in corpses. | |||
== [[#lumberjacking|Lumberjacking]] == | == [[#lumberjacking|Lumberjacking]] == | ||
A passive skill that allows the character to harvest wood. This ability is crucial for resource supply as it allows the character to cut down trees quickly and efficiently. This skill is necessary for crafting from wood or can provide interesting additional income when selling to other players. | |||
See {{ll|Attr:Lumberjacking|this article}} for more information. | |||
== [[#mace-fighting|Mace Fighting]] == | == [[#mace-fighting|Mace Fighting]] == | ||
A passive skill that allows the character to use blunt weapons and affects the chance to hit the target. | |||
== [[#magery|Magery]] == | == [[#magery|Magery]] == | ||
A passive skill that allows you to successfully cast spells. The higher the level, the more difficult magic the character can use. Affects the damage, power, and duration of spells. It is trained when castin spells. | |||
== [[#magic-resistance|Magic Resistance]] == | == [[#magic-resistance|Magic Resistance]] == | ||
A passive skill that increases resistance to magical damage and spell effects. It is trained by taking magic damage. Tip on how to best train this skill: Conjure up a poison field and run in it with a cure potion. | |||
== [[#meditation|Meditation]] == | == [[#meditation|Meditation]] == | ||
An active skill that restores mana. After successful use (the message “You start to meditate” is displayed), mana will begin to regenerate. It is necessary to stand still while meditating. Training is done by practicing meditation. For maximum effectiveness, it is recommended to have at least 113% of this skill. Equipped armor reduces the effect of mana regeneration. | |||
== [[#mining|Mining]] == | == [[#mining|Mining]] == | ||
A passive skill that allows the character to mine and process metals. Key to getting raw materials. Experienced miners can rework the rock into ingots for blacksmiths or earn additional income by selling them. | |||
See {{ll|Attr:Mining|this article}} for more information. | |||
== [[#musicianship|Musicianship]] == | == [[#musicianship|Musicianship]] == | ||
Increases the ability to play musical instruments. Playing instruments has no effect. | |||
== [[#parrying|Parrying]] == | == [[#parrying|Parrying]] == | ||
A passive skill that allows you to deftly deflect blows and attacks with a shield. Crucial for characters using a shield in combat. | |||
== [[#peacemaking|Peacemaking]] == | == [[#peacemaking|Peacemaking]] == | ||
<font color="orange">''unfunctional''</font> | |||
<font color="orange">'' | |||
== [[#poisoning|Poisoning]] == | == [[#poisoning|Poisoning]] == | ||
A passive skill that allows you to apply poison to weapons and use various poison effects. Popular among tactical players for strategically taking out enemies with poison. Also the ability to oil weapons with elemental essences using bombs and other potions from alchemists. | |||
== [[#pole-arms|Pole Arms]] == | == [[#pole-arms|Pole Arms]] == | ||
A passive skill that allows you to use polearm weapons and affects the chance to hit the target. | |||
== [[#provocation|Provocation]] == | == [[#provocation|Provocation]] == | ||
<font color="orange">''unfunctional''</font> | |||
<font color="orange">'' | |||
== [[#remove-trap|Remove Trap]] == | == [[#remove-trap|Remove Trap]] == | ||
An active skill that allows you to safely remove found traps and snares. Important for clearing treasure traps or before opening smaller corpse treasures. | |||
== [[#snooping|Snooping]] == | == [[#snooping|Snooping]] == | ||
An active skill that allows you to search the contents of the target's backpack unnoticed. | |||
== [[#spears|Spears]] == | == [[#spears|Spears]] == | ||
A passive skill that allows you to use polearms and affects the chance to hit the target. | |||
== [[#spirit-speak|Spirit speak]] == | == [[#spirit-speak|Spirit speak]] == | ||
An active skill that allows you to communicate with player spirits after use. From 70% skill allows to see ghosts always. It is trained by use. | |||
== [[#staves|Staves]] == | == [[#staves|Staves]] == | ||
A passive skill that allows you to use staves and affects the chance to hit the target. | |||
== [[#stealing|Stealing]] == | == [[#stealing|Stealing]] == | ||
An active skill that allows you to rob other adventurers of money. <font color="orange">''non functional''</font> | |||
== [[#stealth|Stealth]] == | == [[#stealth|Stealth]] == | ||
An active skill that enables movement in the shadows in conjunction with the hiding skill. | |||
== [[#swordmanship|Swordmanship]] == | == [[#swordmanship|Swordmanship]] == | ||
A passive skill that allows you to use swords and affects the chance to hit the target. | |||
== [[#tactics|Tactics]] == | == [[#tactics|Tactics]] == | ||
Passive skill that increases the physical damage of weapons. It also increases the chance to hit with a bola and knock an opponent off their horse. It is trained by fighting. | |||
== [[#tailoring|Tailoring]] == | == [[#tailoring|Tailoring]] == | ||
A passive skill that allows you to skillfully sew clothes, cloaks, leather armor, scrolls and other textile products. | |||
== [[#taste-identification|Taste identification]] == | == [[#taste-identification|Taste identification]] == | ||
An active skill invaluable for rogues when recognizing coated weapons. | |||
== [[#tinkering|Tinkering]] == | == [[#tinkering|Tinkering]] == | ||
A passive skill that allows the character to make various small items such as shurikens, lockpicks, locked boxes and others. | |||
== [[#tracking|Tracking]] == | == [[#tracking|Tracking]] == | ||
An active skill that allows you to track down the wanted creature. It is used to search for animals, mounts or to chase players. It has specific commands; more in the [https://www.endor-revived.com/wiki/57/seznam-textovych-prikazu#different_ability text commands] section. | |||
== [[#veterinary|Veterinary]] == | == [[#veterinary|Veterinary]] == | ||
A passive skill that increases the chance to successfully heal animals or druids in animal form using bandages. Practices by healing animals or druids in morph form with bandages. | |||
== [[#wrestling|Wrestling]] == | == [[#wrestling|Wrestling]] == | ||
A passive skill that increases the chance to hit a target in melee with fists or in druid morph form. It is trained by fighting. | |||
Aktuální verze z 18. 2. 2024, 09:50
Skills are trainable abilitie that have a major impact on each character's gameplay. Skills increase until level 30, no more after.
Aim
A passive skill that allows the character to hit more accurately. For firearms and throwing weapons, increases the power of the blow. It is also important for the rogue and his surprise blow (backstab).
Alchemy
A passive skill that allows you to mix various potions and represents an art close to all mages and other professions, especially those dealing with magic. Alchemist can create various types of potions, but only a skilled craftsman can create the ideal concoctions.
See the relevant article for more information.
Anatomy
An active skill that detects the physical disposition of the creature and also displays if it has any buffs. Passively increases the healing potency of bandages. It is trained by using or healing with bandages.
Animal Lore
An active skill that detects the state of the animal and also if it has any buffs. Passively increases physical damage dealt in druid morph and chance to pierce opponent's armor. It is trained by using or fighting in morph.
Animal Taming
An active skill that allows the druid and ranger to tame animals. Taming can be used by anyone at low level, but only druid and ranger have taming as their main skill with a maximum of 100 at level 30. The difference between a druid and a ranger is that a druid can tame the best battle pets and a ranger can tame the rarest mounts.
Archery
A passive skill that allows the character to use firearms and affects the chance to hit the target.
Armed Cast
A passive skill that allows you to successfully cast a spell in armor. The heavier the armor, the greater the skill requirement (for metal armor, hieronite and mithril are the easiest to penetrati with magic). It is trained by casting spells while wearing armor.
Arms Lore
An active skill that determine the status of weapons and armor. Sometimes it is necessary to check the condition of the weapon and armor for possible repairs, as they are damaged by use, their properties deteriorate and they can even completely fall apart. Some master blacksmiths claim that the skill also affects the production of higher quality items as well as the success of the repair. It is trained by use.
Axes
A passive skill that allows the character to use axes and affects the chance to hit the target.
Begging
unfunctional
Blacksmithy
A passive skill that allows the character to forge metal weapons, armor and various metal products. The higher the skill level in Blacksmithy, the more complex and high-quality metal products a character can create.
Blades
A passive skill that allows the character to use stabbing and slashing weapons except for swords. It affects the target's chance to hit.
Camping
An active skill that allows you to rest and thus replenish the missing stamina. If the player is resting near a lit kindling fire, the regeneration is higher. It is trained by using or lighting wood kindlings.
Cartography
Active skill, allows the character to write maps. It is also possible to decipher treasure maps that hide considerable wealth.
Cooking
A passive skill that allows the character to cook a wide variety of foods, including common foods, strengthening delicacies, and even magical foods.
See relevant place for more information.
Detecting Hidden
An active skill that allows the character to discover hidden people or monsters in the vicinity. This ability allows the character to safely navigate hidden paths and avoid unexpected attacks.
Engineering (Carpentry)
A passive skill that allows the character to skillfully work with wood. It includes the manufacture of furniture, firearms, ammunition, staves, hypnotic ornaments and other wooden products. Experienced engineers have the ability to create functional golems.
Enchanting
A passive skill that artisans can use to enchant heroes weapons and armor to have some extra magical properties.
Looking for more info?
Enticement
unfunctional
Evaluating Intelligence
An active skill that detects the target's magical potential. It is trained by casting spells or active use. Improves the penetration of the opponent's resistance to magic, thus improving the damage and the chance to succeed with spell effects (eg paralysis).
Fishing
A passive skill that allows the character to catch fish. With the help of this ability, the character can fish and catch different types of fish that can be used as food. Experienced fishermen also have a chance to catch rare magical fish that have special properties, or even forgotten writings in bottles.
Forensic Evaluation
An active skill that can be used to search a lying corpse and find out how the creature or player died.
Gemcutting
A passive skill that allows you to cut various types of gemstones from raw chunks. These are subsequently used in magical jewelry necromancer, morphing stones druida, in items equipped with iridii or for making golems.
More also in attribute description.
Healing
A passive skill that increases the chance of successful bandage healing. 108% healing is required for a 100% chance of success. It also raises the priest and hierophant's chance to revive the player with bandage. It is trained by healing with bandages.
Herding
A passive skill that determines whether the druid/ranger is able to control tamed animals. Tamable animals have different requirements for this skill. The stronger the animal, the greater the required skill. It is trained by giving commands to tamed animals.
Hiding
An active skill that allows the character to hide from the eyes of other players and monsters. This skill is crucial for tactical maneuvers and surprise attacks.
Inscription
A passive skill that allows you to inscribe your spells on scrolls. Casting from scrolls can achieve different spell enhancement effects depending on the type of scroll. They are most often used to boost spell damage. A very important skill for a mage, but more demanding to train.
See this article for more information.
Item Identification (Itemid)
An active skill that allows you to check the status of magical items. Some magical items are damaged by casting spells and may even completely disintegrate. Therefore, it is necessary to continuously check the status of magical items. At the same time, it also serves to determine the exact properties of magical objects. It is trained by active use.
See of this article for more information.
Lockpicking
A passive skill that allows you to open the locks. Very important for opening treasures at the end of dungeons or opening smaller treasures found in corpses.
Lumberjacking
A passive skill that allows the character to harvest wood. This ability is crucial for resource supply as it allows the character to cut down trees quickly and efficiently. This skill is necessary for crafting from wood or can provide interesting additional income when selling to other players.
See this article for more information.
Mace Fighting
A passive skill that allows the character to use blunt weapons and affects the chance to hit the target.
Magery
A passive skill that allows you to successfully cast spells. The higher the level, the more difficult magic the character can use. Affects the damage, power, and duration of spells. It is trained when castin spells.
Magic Resistance
A passive skill that increases resistance to magical damage and spell effects. It is trained by taking magic damage. Tip on how to best train this skill: Conjure up a poison field and run in it with a cure potion.
Meditation
An active skill that restores mana. After successful use (the message “You start to meditate” is displayed), mana will begin to regenerate. It is necessary to stand still while meditating. Training is done by practicing meditation. For maximum effectiveness, it is recommended to have at least 113% of this skill. Equipped armor reduces the effect of mana regeneration.
Mining
A passive skill that allows the character to mine and process metals. Key to getting raw materials. Experienced miners can rework the rock into ingots for blacksmiths or earn additional income by selling them.
See this article for more information.
Musicianship
Increases the ability to play musical instruments. Playing instruments has no effect.
Parrying
A passive skill that allows you to deftly deflect blows and attacks with a shield. Crucial for characters using a shield in combat.
Peacemaking
unfunctional
Poisoning
A passive skill that allows you to apply poison to weapons and use various poison effects. Popular among tactical players for strategically taking out enemies with poison. Also the ability to oil weapons with elemental essences using bombs and other potions from alchemists.
Pole Arms
A passive skill that allows you to use polearm weapons and affects the chance to hit the target.
Provocation
unfunctional
Remove Trap
An active skill that allows you to safely remove found traps and snares. Important for clearing treasure traps or before opening smaller corpse treasures.
Snooping
An active skill that allows you to search the contents of the target's backpack unnoticed.
Spears
A passive skill that allows you to use polearms and affects the chance to hit the target.
Spirit speak
An active skill that allows you to communicate with player spirits after use. From 70% skill allows to see ghosts always. It is trained by use.
Staves
A passive skill that allows you to use staves and affects the chance to hit the target.
Stealing
An active skill that allows you to rob other adventurers of money. non functional
Stealth
An active skill that enables movement in the shadows in conjunction with the hiding skill.
Swordmanship
A passive skill that allows you to use swords and affects the chance to hit the target.
Tactics
Passive skill that increases the physical damage of weapons. It also increases the chance to hit with a bola and knock an opponent off their horse. It is trained by fighting.
Tailoring
A passive skill that allows you to skillfully sew clothes, cloaks, leather armor, scrolls and other textile products.
Taste identification
An active skill invaluable for rogues when recognizing coated weapons.
Tinkering
A passive skill that allows the character to make various small items such as shurikens, lockpicks, locked boxes and others.
Tracking
An active skill that allows you to track down the wanted creature. It is used to search for animals, mounts or to chase players. It has specific commands; more in the text commands section.
Veterinary
A passive skill that increases the chance to successfully heal animals or druids in animal form using bandages. Practices by healing animals or druids in morph form with bandages.
Wrestling
A passive skill that increases the chance to hit a target in melee with fists or in druid morph form. It is trained by fighting.
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