Translations:Recycler/4/en: Porovnání verzí
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(Recycler accuracy: fees, rare/quality notes, unlock NPCs, rune/RW rules; no internal power wording) |
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* Inserting seven items of the same type (e.g. knight sword) | * Inserting seven items of the '''same type''' (e.g. knight sword) produces that type again. Mixed types yield a random magic item. | ||
* | * Result quality follows the '''average quality''' of the inserted magic items (e.g. a weak–strong mix often lands around potent). | ||
* | * Seven magic items of the '''same''' quality (e.g. powerful) usually produce that same quality again. | ||
* | * With '''rare''' items, the chance of a rare result rises with how many rares you insert. A rare result can have '''higher quality''' than the inputs (e.g. immense → often arcane) — it is not a fixed “+1 tier for every seven”. | ||
* The | * The stone '''rejects''' top-tier '''monumental''' (and similarly extreme) items; lower qualities are fine. See {{ll|Itemy|Items}} for quality names. | ||
* Result '''durability''' averages the durability of the inputs. | |||
Aktuální verze z 20. 10. 2026, 15:27
- Inserting seven items of the same type (e.g. knight sword) produces that type again. Mixed types yield a random magic item.
- Result quality follows the average quality of the inserted magic items (e.g. a weak–strong mix often lands around potent).
- Seven magic items of the same quality (e.g. powerful) usually produce that same quality again.
- With rare items, the chance of a rare result rises with how many rares you insert. A rare result can have higher quality than the inputs (e.g. immense → often arcane) — it is not a fixed “+1 tier for every seven”.
- The stone rejects top-tier monumental (and similarly extreme) items; lower qualities are fine. See Items for quality names.
- Result durability averages the durability of the inputs.