Class:Abhorsen/en: Porovnání verzí
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== | == Bells | ||
Bells | |||
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Verze z 13. 2. 2024, 17:42
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Abhorsen is the mortal enemy of all unnatural beings and a relentless defender of the world of the living. His fighting style is a combination of close combat and magic. His preferred weapon is a one-handed sword, on which he can cast one of enhancing runes depending on the situation. He uses one-handed swords because he must always have his other hand free to manipulate the magical bells with which he casts his spells. Abhorsen use ring armor in battle, cannot wear plate armor.
How to become
With Abhorsen, a player can become a level 1 tramp. To become an Abhorsen, visit the Abhorsen Classmaster, Belatiel. Ask him to "join" and repeat after him: "Does the walker choose the path, or the path the walker?".
Ability
Jméno | Úroveň | Typ | Popis |
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Battlecasting | 1 | Pasivní | Kouzlení neresetuje další melee útok - postava může udělit zásah hned po dokončení kouzla. |
Deathsense | 10 | Pasivní | Pokud Abhorsen získá zkušenosti za zabitého nepřítele, regeneruje si 5 bodů many a staminy a dostane 5% bonus poškození, který může být aktivní až 4x. Po uplynutí 20 sekund, kdy zkušenosti nezíská, ztrácí celý bonus. |
Diamond of protection | 15 | Aktivní | Po dobu trvání diamantu je Abhorsen zamražený, ale každou vteřinu regeneruje 5 bodů hp, many a staminy a dostává o 50 % méně poškození. Cooldown 5 minut. Používá se příkazem .diamondofprotection
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Defiant | 20 | Pasivní | Pokud Abhorsen dostane poškození, které by ho zabilo, zachrání se a vyléčí si 30% životů. Cooldown 4 hodiny. |
== Bells
=== Zvonky
===
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Ranna |
347 | 2 | ||
Dyrim |
350 | 3 | Talking bell. Cancels targets spell upon cast. Target is then 20 seconds immune to another Dyrimg cast. | |
Belgaer |
351 | 3 | Thinking bell. Deals damage with bonus to undead and demons while draining mana from target | |
Kibeth |
349 | 4 | ||
Mosrael |
348 | 5 | ||
Saraneth |
352 | 5 | ||
Astarael |
353 | 6 | Weeping bell. Upon use, bell tries to kill Abhorsen and his target. Deals high damage to both |
Runes
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Guard rune |
354 | 3 | Reduces damage taken by Abhorsen by 20%, raises aggro by 30% and gives 15% chance for cleave with melee attack. Changes type of damage by sword to blace+pierce. Lasts up to 5 minutes. | |
Clayre rune |
355 | 3 | Has up to 25% chance to reflect enemy spells and melee attacks ifnoring all defend auras of the target. Changes type of damage by sword to psionic. Lasts up to 5 minutes. | |
Abhorsen rune |
356 | 4 | Raises basic damage for melee fight up to 40% (effect is getting stronger with Magery skill) and has better armor penetration. Changes damage type by sword to blade+pierce. Taky zvedá damage do démonů o 20 %. Lasts up to 5 minutes. |
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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