Class:Ranger/en: Porovnání verzí

Z Endor Revived Wiki

Bez shrnutí editace
(založena nová stránka s textem „Skills“)
Řádek 231: Řádek 231:
Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the "cavalry crossbow", which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire
Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the "cavalry crossbow", which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire


<div class="mw-translate-fuzzy">
=== Ammo ===
Skills
* bows shoot arrows while crossbows need bolts
</div>
* both bolts and arrows can be stored in quivers (small 250 / medium 500 / large 1000).
* both bolts and arrows have the same ammo types with the following attributes:
* '''normal''' - standard damage, standard armor penetration - <code>.projectile normal</code>
* '''poisoned''' - low damage, prevents target from healing - <code>.projectile poison</code>
* '''silver''' - bonus damage to undead - <code>.projectile silver</code>
* '''magical''' - ignores magic shields, good against casters, costs mana to shoot - <code>.projectile magic</code>
* '''lightning''' - penetrates armor, good against melee fighters, costs mana to shoot - <code>.projectile lightning</code>
* '''knock''' - knocks the opponent off the mount - <code>.projectile knocking</code>


{| class="respotable half"
{| class="respotable half"
|
|
== <span lang="cs" dir="ltr" class="mw-content-ltr">Skilly</span> ==
== Skills ==
{{SkillTable/Class|
{{SkillTable/Class|
Aim:100:main,
Aim:100:main,

Verze z 15. 4. 2024, 08:08

Ranger
Role
  • Damage
Weapons
Armor
Position

Classmaster Joseph

Agile and experienced Rangers excel at wilderness survival and archery. They are masters of tracking, combining natural magic with a sharp aim and with their animal companions, they defend forests and allies from threats.

Rangers' most popular weapons are bows, but they can wield blades, spears, or staves when needed. As for armor, they like to wear leather or chain armor that doesn't prevent them from shooting arrows accurately. At 18th level, the Ranger gains a small increase in resistance to the nature elements.

Their skill in taming wild horses and rare mustangs is unmatched. The small exception is some high level battle beasts that are exclusive to druids.

How to become

Any player can become a ranger right after completing introductory quests. Ask Glimp, the Class Tutor, to teleport you to the ranger's guild. Visit your classmaster Joseph and ask him if you can join'. Then repeat the oath after him: “Woods are my home and my grounds. I will care!"
Note the location of your classmaster as you will need to visit him every time you want to level up.

Abilities

Title Level Type Description
Resist elements 18 Passive Gains 15 points of resistance against four elements (earth, fire, air, ice).

Taming and Herding

Taming is the art of bonding with wild creatures and turning them into loyal companions. It takes patience, trust and understanding to form a deep bond between human and animal. The initial skill will allow you to start taming brown bears (to help you in combat), later more bear variants and wild horses, and finally the rarest mounts living at the end of the hardest dungeons.

Herding is the skill of leading and controlling a group of animals to move and attack together as a cohesive unit. Effective herding requires knowledge of animal behavior. A higher herding skill allows you to command stronger animals (or groups of smaller animals).

Notable Battle Beasts to help you level up:

Animal Taming Herding
bird 0
rabbit 0
rat 0
great hart 5
deer 5
eagle 5
white great hart 5
cat 7
jackrabbit 10
squirrel 10
winter rabbit 15
brown bear 25 30
wolf 30 30
black bear 30 40
ferret 32
gorilla 40 45
jackal 40
grizzly bear 40 50
panther 45
dingoo 50 50
hyena 50
frost wolf 50
kodiak bear 55 62
desert snake 60 62
aligator 60 68
mountain gorilla 63
dire wolf 64 76
giant tarantula 64
snowleopard 68 76
fire lizard 72
osprey 75 90
polar bear 80 81
varan 85 97
ice bear 87 93
pixie 95

Notable mounts to help you level up:

Animal Taming Herding Nosnost Bonus
horse 63 134
horse 2 64 134
llama 66 134
horse 4 67 134
horse 5 68 134
horse 3 70 134
Merigrin 73 179
Sethino 75 179
sand llama 74
swamp llama 76 139
Perumi 77 179
mountain llama 79
storm ostard 80
rock ostard 80
lava ostard 80
frost ostard 80
Earteneim 80
Wannon 80
Flamiet 82
Watroenal 82
Isemari 82
bronze llama 83 149
Aurus 85 179
black llama 86
Ungelex 87
Aelorian 87
desert ostard 90
forest ostard 93
frenzied ostard 95 179 +29 stamina bodů

Your mount can help you carry a certain piece of equipment (mostly scrolls) during longer expeditions. For example, if you want your Aurus to carry scrolls to the dung so you can use the commands "Aurus fetch" to pick up the scrolls and "Aurus drop" to drop the scrolls to the ground. The mount can only take a certain amount of weight and therefore it is necessary to take into account that the maximum load capacity of the mount cannot be exceeded and can be found in the table above.

.useskill animaltaming

A few tips:

  • Remember that pets and horses need to be fed to stay tamed.
  • If you want to ride a horse, you must first equip it with a bridle purchased from the stables.
  • You cannot gain more knowledge by taming the same animal repeatedly.
* Wearing magic items that increase your Taming increases your chances of taming an animal, but you must have your base Taming trained high enough to begin a taming attempt.

Tracking

Tracking is the skill of following tracks left by humans or animals. It involves observation, intuition and knowledge of footprints, scents and marks in the wilderness to aid in navigation and hunting. Improving this skill increases tracking range.

You can use different commands to specify what to track:

  • .useskill tracking tracks all trackable objects within skill range
  • .trackname polar bear tracks all nearby polar bears
  • .trackname John tracks all characters named John
  • .track mount tracks all nearby mounts (but some may be untamable)
  • .track playerkiller will display nearby player killers (at high skill levels their names too)

tip: the most commonly used combination is .track mount player playerkiller

== Equipment

Bows and Crossbows

Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the "cavalry crossbow", which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire ==


To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
Regeneration
In Xen Mani
232 2

Black Pearl (bp) Sulphurous Ash (sa) Spider's Silk (ss)

Positive, weak but fast healing spell for beasts or druids in morph. Restores 10 HP to the target.
Ferocity
Uus Xen Mani
237 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the STR of the targeted beast by 17-23 points for 6 minutes.
Deftness
Uus Xen Ex
238 2

Blood Moss (bm) Mandrake Root (mr)

Positive buff spell that increases the DEX of the targeted beast by 17-23 points for 6 minutes.
Cleverness
Uus Xen Wis
239 2

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the INT of the targeted beast by 17-23 points for 6 minutes.
Stone Fur
Uus Xen Sanct
240 3

Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the AR of the targeted beast by 17-23 points for 6 minutes.
Stupor
Uus Xen Por Jux
243 3

Blood Moss (bm) Nightshade (ns)

Slows the target.
Enhanced Caution
Ex Hur Sanct
266 4

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Makes you untraceable for few minutes.
Natural Aura
Ort Xen Sanct
241 5

Black Pearl (bp) Mandrake Root (mr) Nightshade (ns)

Positive buff spell that increases the elemental resistances (air, cold, earth, fire) of the targeted beast by 17-23 points for 6 minutes.
Greater Stupor
Vas Uus Xen Por Jux
244 5

Blood Moss (bm) Nightshade (ns)

Slows the target.
Reduce
An Xen Ort Sanct
246 5

Blood Moss (bm) Black Pearl (bp) Mandrake Root (mr) Spider's Silk (ss)

Neutral spell that shrinks a tamed animal for 24 hours. The animal becomes an item and appears in the druid's main backpack. Double-clicking on the shrunken animal restores it to its original size. The shrunken animal disappears after 24 hours in its reduced form.
Shadow Person
Uus Quas
257 5

Mandrake Root (mr) Sulphurous Ash (sa)

Sharp Senses
Lor Wis
258 5

Mandrake Root (mr) Sulphurous Ash (sa)

Sense Denial
Ex Hur Quas
267 5

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Holy Fur
Rel Uus Xen
242 6

Mandrake Root (mr) Nightshade (ns) Spider's Silk (ss)

Positive buff spell that increases the melee resistances (blade, blunt, claws, pierce) of the targeted beast by 12-15 points for 6 minutes.


Equipment

Bows and Crossbows

Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the "cavalry crossbow", which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire

Ammo

  • bows shoot arrows while crossbows need bolts
  • both bolts and arrows can be stored in quivers (small 250 / medium 500 / large 1000).
  • both bolts and arrows have the same ammo types with the following attributes:
  • normal - standard damage, standard armor penetration - .projectile normal
  • poisoned - low damage, prevents target from healing - .projectile poison
  • silver - bonus damage to undead - .projectile silver
  • magical - ignores magic shields, good against casters, costs mana to shoot - .projectile magic
  • lightning - penetrates armor, good against melee fighters, costs mana to shoot - .projectile lightning
  • knock - knocks the opponent off the mount - .projectile knocking

Skills

Skills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values ​​at level 30. From level 31 onwards, only stats are being increased.

Skill Max
Aim 100
Animal Lore 100
Animal Taming 100
Archery 100
Armedcast 100
Camping 100
Cartography 100
Herding 100
Spiritspeak 100
Tracking 100
Veterinary 85
Healing 80
Detect Hidden 74
Engineering 74
Fishing 74
Forensic Evaluation 74
Lumberjacking 74
Stealth 74
Taste Identification 74
Anatomy 70
Tactics 70
Hiding 60
Magery 67
Cooking 57
Parry 57
Spears 57
Staves 57
Wrestling 57
Meditation 50
Magic Resistance 40
Arms Lore 35

Stats

Stats are basic character attributes whose values are affected by Races and Classes.

Level 30
Rasa Str Dex Int HP Mana Stam
Orc 111 91 42 135 57 159
Human 102 98 69 127 99 155
Half-elf 94 105 82 121 107 153
Elf 90 108 87 118 114 151
Drow 88 103 98 112 122 144
Level 35
Rasa Str Dex Int HP Mana Stam
Orc 120 99 46 147 62 174
Human 110 107 73 138 105 169
Half-elf 102 114 87 133 113 167
Elf 97 118 92 129 119 165
Drow 95 113 104 123 129 158