Class:Abhorsen/en: Porovnání verzí

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== Abilities ==
== Abilities ==


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| If Abhorsen takes damage that would kill him, he will survive and heal for 30% health. Cooldown 4 hours.
| If Abhorsen takes damage that would kill him, he will survive and heal for 30% health. Cooldown 4 hours.
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== Spells ==
== Spells ==
=== Bells ===
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Bells ===
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Verze z 7. 9. 2024, 22:22

Abhorsen
Role
  • Damage
Weapons
Armor
Position

Classmaster Belatiel

Abhorsen is the mortal enemy of all unnatural beings and a relentless defender of the world of the living. His fighting style is a combination of close combat and magic. His preferred weapon is a one-handed sword, on which he can cast one of enhancing runes depending on the situation. He uses one-handed swords because he must always have his other hand free to manipulate the magical bells with which he casts his spells. Abhorsen use ring armor in battle, cannot wear plate armor.

How to become

To become an Abhorsen, a player needs to be a level 1 wanderer. And visit the Abhorsen Classmaster, Belatiel. Ask him to "join" and repeat after him: "Does the walker choose the path, or the path the walker?".

Abilities

Name Level Type Description
Battlecasting 1 Passive The spell does not reset another melee attack - the character can hit immediately after the spell is completed.
Deathsense 10 Passive If Abhorsen gains experience for killing an enemy, he regenerates 5 points of mana and stamina and receives a 5% damage bonus that can be active up to 4 times. After 20 seconds of not gaining experience, he loses the entire bonus.
Diamond of protection 15 Active For the duration of the diamond, Abhorsen is frozen, but regenerates 5 hp, mana, and stamina every second and takes 50% less damage. Cooldown 5 minutes. Used by the command .diamondofprotection
Defiant 20 Passive If Abhorsen takes damage that would kill him, he will survive and heal for 30% health. Cooldown 4 hours.

Spells

===

Bells ===

To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
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Runes

Spell # Circle Regs Description
Guard rune
354 3 Reduces damage taken by Abhorsen by 20%, raises aggro by 30% and gives 15% chance for cleave with melee attack. Changes type of damage by sword to blace+pierce. Lasts up to 5 minutes.
Clayre rune
355 3 Has up to 25% chance to reflect enemy spells and melee attacks ifnoring all defend auras of the target. Changes type of damage by sword to psionic. Lasts up to 5 minutes.
Abhorsen rune
356 4 Raises basic damage for melee fight up to 40% (effect is getting stronger with Magery skill) and has better armor penetration. Changes damage type by sword to blade+pierce. Taky zvedá damage do démonů o 20 %. Lasts up to 5 minutes.


Skills

Skills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values ​​at level 30. From level 31 onwards, only stats are being increased.

Skill Max
Swordsmanship 100
Tactics 100
Musicianship 100
Spirit Speak 100
Armedcast 90
Magery 80
Meditation 74
Detecting Hidden 74
Arms Lore 74
Healing 60
Alchemy 57
Staves 57
Forensic Evaluation 57
Magic Resistance 57
Wrestling 57
Evaluating Intelligence 50
Hiding 50
Anatomy 50
Herding 35
Polearms 35
Spears 35
Blades 35
Axes 35
Cooking 35
Taste Identification 35
Animal Lore 30

Stats

Stats are basic character attributes whose values are affected by Races and Classes.

Level 30
Race Str Dex Int Hp Mana Stam
Orc 120 90 68 146 64 168
Human 111 97 95 137 106 163
Half-elf 103 103 108 132 115 161
Elf 100 107 113 129 121 160
Drow 97 102 124 122 130 153
Level 35
Race Str Dex Int Hp Mana Stam
Orc 130 98 76 159 70 184
Human 121 106 103 151 113 179
Half-elf 112 113 117 145 122 177
Elf 108 117 122 142 128 176
Drow 106 112 134 136 137 169