Attr:Enchanting: Porovnání verzí
Z Endor Revived Wiki
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* Level 3: '''moderate enchant''' - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje. | * Level 3: '''moderate enchant''' - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje. | ||
* Level 4: '''rare enchant''' - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje. | * Level 4: '''rare enchant''' - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje. | ||
== Level 1 == | == Level 1 == | ||
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* '''Minor veterinary''' - +3% Veterinary | * '''Minor veterinary''' - +3% Veterinary | ||
* '''Minor stam regen''' - 1x faster stam regeneration | * '''Minor stam regen''' - 1x faster stam regeneration | ||
== Level 2 == | == Level 2 == | ||
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* '''Veterinary''' - +5% Veterinary | * '''Veterinary''' - +5% Veterinary | ||
* '''Stam regen''' - 1,2x faster stam regeneration | * '''Stam regen''' - 1,2x faster stam regeneration | ||
== Level 3 == | == Level 3 == |
Verze z 3. 2. 2024, 15:44
Enchanting je skill, který slouží k vylepšování věci. K očarování předmětu je potřeba vlastnit plánek. Enchanty a jejich plánky rozděleujeme do čtyř úrovní - levelů.
- Level 1: lesser enchant - plánky se naučí craft sám při trénování skillu.
- Level 2: flawed enchant - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.
- Level 3: moderate enchant - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
- Level 4: rare enchant - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
Level 1
Weapon
- Minor penetration - +3 to penetrate
- Minor elementary weapon - +2 Elemental damage (random fire/ice/earth/air/lightning)
- Minor magery - +2% Magery
- Minor meditation - +3% Meditation
Hat/Helm
- Minor stats - +4 mana, hp, stamina
- Minor dexterity - +2 DEX
- Minor strength - +3 STR
- Minor intelligence - +2 INT
- Minor wisdom - +2 WIS
Chest
- Minor melee resistances - +3 Pierce/Blade/Blunt/Claws resist
- Minor elementary resistances - +3 Heat/Air/Earth/Cold/Lightning resist
- Minor magic resistances - +3 Psionic/Draining/Acid/Shock resist
- Minor general resistances - +3 Poison/Gas/Harm/Disease resist
- Minor mana regen - 0,4x faster mana regeneration
- Minor hp regen - 0,8x faster hp regeneration
- Minor stamina regen - 0,8x faster stam regeneration
Gloves
- Minor axes - +2,5% Axes
- Minor archery - +2,5% Archery
- Minor blades - +2,5% Blades
- Minor swordsmanship - +2,5% Swordsmanship
- Minor macefighting - +2,5% Macefighting
- Minor spears - +2,5% Spears
- Minor polearms - +2,5% Polearms
- Minor staves - +2,5% Staves
Robe
- Minor armor penetration - +2% Armor penetration
- Minor cleave - +2% Cleave
- Minor critical strike - +2% Critical strike
- Minor faster cast rate - +2% FCR
- Minor clearmind - +2% Clearmimd
Cloak
- Minor aim - +2% Aim
- Minor tactics - +2% Tactics
- Minor ei - +2% EI
- Minor meditation - +3% Meditation
- Minor magery - +2% Magery
- Minor healing - +3% Healing
- Minor anatomy - +2% Anatomy
- Minor veterinary - +3% Veterinary
- Minor herding - +3% Herding
- Minor commanding - +1 SC
Shoes
- Minor armedcast - +3% Armedcast
- Minor detecting - +3% Detectinghidden
- Minor hiding - +3% Hiding
- Minor stealth - +3% Stealth
- Minor magicresistance - +3% Magicresistance
- Minor poisoning - +3% Poisoning
Bracelet
- Minor magery - +2% Magery
- Minor EI - +2% EI
- Minor mana regen - +0,6x faster mana regeneration
Charm
- Minor animallore - +1% Animallore
- Minor wrestling - +1% Wrestling
- Minor veterinary - +3% Veterinary
- Minor stam regen - 1x faster stam regeneration
Level 2
Weapon
- Penetration - +4 to penetrate
- Elementary weapon - +3 elem damage (random fire/ice/earth/air/lightning)
- Magery - +3,5 magery
- Meditation - 5% medit
Hat/Helm
- Stats - +8 mana, hp, stamina
- Dexterity - +3 DEX
- Strength - +4 STR
- Intelligence - +3 INT
- Wisdom - +3 WIS
Chest
- Melee resistances - +5 Pierce/Blade/Blunt/Claws resist
- Elementary resistances - +5 Heat/Air/Earth/Cold/Lightning resist
- Magic resistances - +5 Psionic/Draining/Acid/Shock resist
- General resistances - +5 Poison/Gas/Harm/Disease resist
- Mana regen - 0,8x faster mana regeneration
- Hp regen - 1x faster hp regeneration
- Stamina regen - 1,2x faster stam regeneration
Gloves
- Axes - +4% Axes
- Archery - +4% Archery
- Blades - +4% Blades
- Swordsmanship - +4% Swordsmanship
- Macefighting - +4% Macefighting
- Spears - +4% Spears
- Polearms - +4% Polearms
- Staves - +4% Staves
Robe
- Armor penetration - +3% Armor penetration
- Cleave - +3% Cleave
- Critical strike - +3% Critical strike
- Faster cast rate - +3% FCR
- Clearmind - +3% Clearmimd
Cloak
- Aim - +4% Aim
- Tactics - +4% Tactics
- Ei - +4% EI
- Meditation - +5% Meditation
- Magery - +4% Magery
- Healing - +5% Healing
- Anatomy - +4% Anatomy
- Veterinary - +5% Veterinary
- Herding - +5% Herding
- Commanding - +2 SC
Shoes
- Armedcast - +5% Armedcast
- Detecting - +5% Detectinghidden
- Hiding - +5% Hiding
- Stealth - +5% Stealth
- Magicresistance - +5% Magicresistance
- Poisoning - +5% Poisoning
Bracelet
- Magery - +4% Magery
- EI - +4% EI
- Mana regen - +0,8x faster mana regeneration
Charm
- Animallore - +2% Animallore
- Wrestling - +2% Wrestling
- Veterinary - +5% Veterinary
- Stam regen - 1,2x faster stam regeneration
Level 3
Hat/Helm
- Major stats - +15 mana, hp, stamina
- Major dexterity - +7 DEX
- Major strength - +7 STR
- Major intelligence - +7 INT
- Major wisdom - +7 WIS
Chest
- Major melee resistances - +7 Pierce/Blade/Blunt/Claws resist
- Major elementary resistances - +7 Heat/Air/Earth/Cold/Lightning resist
- Major magic resistances - +7 Psionic/Draining/Acid/Shock resist
- Major general resistances - +7 Poison/Gas/Harm/Disease resist
- Major mana regen - 1x faster mana regeneration
- Major hp regen - 1,2x faster hp regeneration
- Major stamina regen - 1,5x faster stam regeneration
Gloves
- Major axes - +7% Axes
- Major archery - +7% Archery
- Major blades - +7% Blades
- Major swordsmanship - +7% Swordsmanship
- Major macefighting - +7% Macefighting
- Major spears - +7% Spears
- Major polearms - +7% Polearms
- Major staves - +7% Staves
Robe
- Major armor penetration - +7% Armor penetration
- Major cleave - +7% Cleave
- Major critical strike - +7% Critical strike
- Major faster cast rate - +7% FCR
- Major clearmind - +7% Clearmimd
Cloak
- Major aim - +7% Aim
- Major tactics - +7% Tactics
- Major ei - +7% EI
- Major meditation - 7% Meditation
- Major magery - +7% Magery
- Major healing - +7% Healing
- Major anatomy - +7% Anatomy
- Major veterinary - +7% Veterinary
- Major herding - +7% Herding**
Shoes
- Major armedcast - +7% Armedcast
- Major detecting - +7% Detectinghidden
- Major hiding - +7% Hiding
- Major stealth - +7% Stealth
- Major magicresistance - +7% Magicresistance
- Major poisoning - +7% Poisoning
Bracelet
- Major magery - +7% Magery
- Major EI - +7% EI
- Major mana regen - +1x faster mana regeneration
Charm
- Major animallore - +3% Animallore
- Major wrestling - +3% Wrestling
- Major veterinary - +5% Veterinary
- Major stam regen - 1,5x faster stam regeneration
Weapon
- Major Penetration - +7 to penetrate
- Major elementary weapon - +5 elem damage (random fire/ice/earth/air/lightning)
- Rupture - 33% způsobit bleeding melee útokem
- Rapture - při zabití moby 50% šance vrátit 30 many
Level 4
Weapon
- Devastation - přidá +4 čistý damage
- Rage - +25% cleave
- Lifeward - přidá efekt healingu podobně jako leecherka
- Poisonous - 50% šance na normál poison mobce co jde poisonovat
- Godly Penetration - +10 to penetrate
- Spellpower - 10% šance na zvýšení spell damage o 8% na 10 sekund, ICD 1 minuta