Attr:Enchanting: Porovnání verzí

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Řádek 10: Řádek 10:
* Level 3: '''moderate enchant''' - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
* Level 3: '''moderate enchant''' - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
* Level 4: '''rare enchant''' - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
* Level 4: '''rare enchant''' - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.


== Level 1 ==
== Level 1 ==
Řádek 81: Řádek 82:
* '''Minor veterinary''' - +3% Veterinary
* '''Minor veterinary''' - +3% Veterinary
* '''Minor stam regen''' - 1x faster stam regeneration
* '''Minor stam regen''' - 1x faster stam regeneration


== Level 2 ==
== Level 2 ==
Řádek 152: Řádek 154:
* '''Veterinary''' - +5% Veterinary
* '''Veterinary''' - +5% Veterinary
* '''Stam regen''' - 1,2x faster stam regeneration
* '''Stam regen''' - 1,2x faster stam regeneration


== Level 3 ==
== Level 3 ==

Verze z 3. 2. 2024, 15:44

Enchanting je skill, který slouží k vylepšování věci. K očarování předmětu je potřeba vlastnit plánek. Enchanty a jejich plánky rozděleujeme do čtyř úrovní - levelů.

  • Level 1: lesser enchant - plánky se naučí craft sám při trénování skillu.
  • Level 2: flawed enchant - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.
  • Level 3: moderate enchant - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
  • Level 4: rare enchant - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.


Level 1

Weapon

  • Minor penetration - +3 to penetrate
  • Minor elementary weapon - +2 Elemental damage (random fire/ice/earth/air/lightning)
  • Minor magery - +2% Magery
  • Minor meditation - +3% Meditation

Hat/Helm

  • Minor stats - +4 mana, hp, stamina
  • Minor dexterity - +2 DEX
  • Minor strength - +3 STR
  • Minor intelligence - +2 INT
  • Minor wisdom - +2 WIS

Chest

  • Minor melee resistances - +3 Pierce/Blade/Blunt/Claws resist
  • Minor elementary resistances - +3 Heat/Air/Earth/Cold/Lightning resist
  • Minor magic resistances - +3 Psionic/Draining/Acid/Shock resist
  • Minor general resistances - +3 Poison/Gas/Harm/Disease resist
  • Minor mana regen - 0,4x faster mana regeneration
  • Minor hp regen - 0,8x faster hp regeneration
  • Minor stamina regen - 0,8x faster stam regeneration

Gloves

  • Minor axes - +2,5% Axes
  • Minor archery - +2,5% Archery
  • Minor blades - +2,5% Blades
  • Minor swordsmanship - +2,5% Swordsmanship
  • Minor macefighting - +2,5% Macefighting
  • Minor spears - +2,5% Spears
  • Minor polearms - +2,5% Polearms
  • Minor staves - +2,5% Staves

Robe

  • Minor armor penetration - +2% Armor penetration
  • Minor cleave - +2% Cleave
  • Minor critical strike - +2% Critical strike
  • Minor faster cast rate - +2% FCR
  • Minor clearmind - +2% Clearmimd

Cloak

  • Minor aim - +2% Aim
  • Minor tactics - +2% Tactics
  • Minor ei - +2% EI
  • Minor meditation - +3% Meditation
  • Minor magery - +2% Magery
  • Minor healing - +3% Healing
  • Minor anatomy - +2% Anatomy
  • Minor veterinary - +3% Veterinary
  • Minor herding - +3% Herding
  • Minor commanding - +1 SC

Shoes

  • Minor armedcast - +3% Armedcast
  • Minor detecting - +3% Detectinghidden
  • Minor hiding - +3% Hiding
  • Minor stealth - +3% Stealth
  • Minor magicresistance - +3% Magicresistance
  • Minor poisoning - +3% Poisoning

Bracelet

  • Minor magery - +2% Magery
  • Minor EI - +2% EI
  • Minor mana regen - +0,6x faster mana regeneration

Charm

  • Minor animallore - +1% Animallore
  • Minor wrestling - +1% Wrestling
  • Minor veterinary - +3% Veterinary
  • Minor stam regen - 1x faster stam regeneration


Level 2

Weapon

  • Penetration - +4 to penetrate
  • Elementary weapon - +3 elem damage (random fire/ice/earth/air/lightning)
  • Magery - +3,5 magery
  • Meditation - 5% medit

Hat/Helm

  • Stats - +8 mana, hp, stamina
  • Dexterity - +3 DEX
  • Strength - +4 STR
  • Intelligence - +3 INT
  • Wisdom - +3 WIS

Chest

  • Melee resistances - +5 Pierce/Blade/Blunt/Claws resist
  • Elementary resistances - +5 Heat/Air/Earth/Cold/Lightning resist
  • Magic resistances - +5 Psionic/Draining/Acid/Shock resist
  • General resistances - +5 Poison/Gas/Harm/Disease resist
  • Mana regen - 0,8x faster mana regeneration
  • Hp regen - 1x faster hp regeneration
  • Stamina regen - 1,2x faster stam regeneration

Gloves

  • Axes - +4% Axes
  • Archery - +4% Archery
  • Blades - +4% Blades
  • Swordsmanship - +4% Swordsmanship
  • Macefighting - +4% Macefighting
  • Spears - +4% Spears
  • Polearms - +4% Polearms
  • Staves - +4% Staves

Robe

  • Armor penetration - +3% Armor penetration
  • Cleave - +3% Cleave
  • Critical strike - +3% Critical strike
  • Faster cast rate - +3% FCR
  • Clearmind - +3% Clearmimd

Cloak

  • Aim - +4% Aim
  • Tactics - +4% Tactics
  • Ei - +4% EI
  • Meditation - +5% Meditation
  • Magery - +4% Magery
  • Healing - +5% Healing
  • Anatomy - +4% Anatomy
  • Veterinary - +5% Veterinary
  • Herding - +5% Herding
  • Commanding - +2 SC

Shoes

  • Armedcast - +5% Armedcast
  • Detecting - +5% Detectinghidden
  • Hiding - +5% Hiding
  • Stealth - +5% Stealth
  • Magicresistance - +5% Magicresistance
  • Poisoning - +5% Poisoning

Bracelet

  • Magery - +4% Magery
  • EI - +4% EI
  • Mana regen - +0,8x faster mana regeneration

Charm

  • Animallore - +2% Animallore
  • Wrestling - +2% Wrestling
  • Veterinary - +5% Veterinary
  • Stam regen - 1,2x faster stam regeneration


Level 3

Hat/Helm

  • Major stats - +15 mana, hp, stamina
  • Major dexterity - +7 DEX
  • Major strength - +7 STR
  • Major intelligence - +7 INT
  • Major wisdom - +7 WIS

Chest

  • Major melee resistances - +7 Pierce/Blade/Blunt/Claws resist
  • Major elementary resistances - +7 Heat/Air/Earth/Cold/Lightning resist
  • Major magic resistances - +7 Psionic/Draining/Acid/Shock resist
  • Major general resistances - +7 Poison/Gas/Harm/Disease resist
  • Major mana regen - 1x faster mana regeneration
  • Major hp regen - 1,2x faster hp regeneration
  • Major stamina regen - 1,5x faster stam regeneration

Gloves

  • Major axes - +7% Axes
  • Major archery - +7% Archery
  • Major blades - +7% Blades
  • Major swordsmanship - +7% Swordsmanship
  • Major macefighting - +7% Macefighting
  • Major spears - +7% Spears
  • Major polearms - +7% Polearms
  • Major staves - +7% Staves

Robe

  • Major armor penetration - +7% Armor penetration
  • Major cleave - +7% Cleave
  • Major critical strike - +7% Critical strike
  • Major faster cast rate - +7% FCR
  • Major clearmind - +7% Clearmimd

Cloak

  • Major aim - +7% Aim
  • Major tactics - +7% Tactics
  • Major ei - +7% EI
  • Major meditation - 7% Meditation
  • Major magery - +7% Magery
  • Major healing - +7% Healing
  • Major anatomy - +7% Anatomy
  • Major veterinary - +7% Veterinary
  • Major herding - +7% Herding**

Shoes

  • Major armedcast - +7% Armedcast
  • Major detecting - +7% Detectinghidden
  • Major hiding - +7% Hiding
  • Major stealth - +7% Stealth
  • Major magicresistance - +7% Magicresistance
  • Major poisoning - +7% Poisoning

Bracelet

  • Major magery - +7% Magery
  • Major EI - +7% EI
  • Major mana regen - +1x faster mana regeneration

Charm

  • Major animallore - +3% Animallore
  • Major wrestling - +3% Wrestling
  • Major veterinary - +5% Veterinary
  • Major stam regen - 1,5x faster stam regeneration

Weapon

  • Major Penetration - +7 to penetrate
  • Major elementary weapon - +5 elem damage (random fire/ice/earth/air/lightning)
  • Rupture - 33% způsobit bleeding melee útokem
  • Rapture - při zabití moby 50% šance vrátit 30 many


Level 4

Weapon

  • Devastation - přidá +4 čistý damage
  • Rage - +25% cleave
  • Lifeward - přidá efekt healingu podobně jako leecherka
  • Poisonous - 50% šance na normál poison mobce co jde poisonovat
  • Godly Penetration - +10 to penetrate
  • Spellpower - 10% šance na zvýšení spell damage o 8% na 10 sekund, ICD 1 minuta