Attr:Enchanting/en: Porovnání verzí
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The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials. | The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs {{Item|Rod of Disenchantment}} to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials. | ||
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling. | |||
Verze z 3. 6. 2025, 21:48
Enchanting is a Crafter's profession that focuses on improving player items with other magical properties, so-called enchants. Enchant acts as a permanent improvement. Currently, various enchants can be applied to weapons and further armor in the following positions: chest, helmet, gloves, robe, cloak, shoes, bracelet, and charm. Possible enchantments vary by position. To enchant the subject, you need to have an enchanting scroll. Enchants and their scrolls are divided into four levels.
Raw materials from decomposition of magical objects
The first step in creating an enchantment is to obtain the necessary raw materials. The raw materials can be obtained from 1) monsters and treasures (at the end of the dungeon and dug in the world), and 2) the decomposition of magical objects (so-called disenchanting). To disenchant, the player needs to be found at the appropriate enchanting vendor. By double-clicking the wand and clicking on the magic object, it will decompose an item into enchanting raw materials.
Importantly, by the process of disenchanting itself, you can train your skill, especially at the beginning. We recommend disenchanting and accumulating the raw materials for a while before actual skill leveling.
Enchantování předmětů
Ve chvíli, kdy má craft náležitý plánek a potřebné suroviny, může se pokusit o tvorbu enchantu. K enchantování (vyvolání enchanterského gumpu) je zapotřebí mít v ruce předmět , který hráč koupí u náležitého vendora. Výběrem gumpu a zatargetováním požadovaného předmětu, kam chcete umístit enchant, se spustí proces enchantingu.
Enchant můžete dávat rovnou na požadovaný předmět nebo na , který můžete použít později. Pergameny může z libovolných kůží přešívat tailor v poměru 1:1.
Každý enchant má svoji obtížnost (diff) a awarduje určitý počet bodů, podle kterých následně roste skill enchanting. Dělání těžších enchantů awarduje více bodů a tudíž následně skill roste rychleji/výše.
Hotový enchant na svitku má růžovou barvu a je popsán. Svitky se stackují.
Enchantnutý předmět má při kliknutí fialový nápis *enchanted*. Při rozkliknutí tooltipu předmětu se potom pod jménem zobrazuje růžovým písmem název enchantu a tooltip přidá vlastnosti enchantu k původním vlastnostem předmětu.
Na závěr pozor - jeden enchant nelze přepsat druhým enchantem a v současnosti není zatím přidaný plánek, který by uměl již použitý enchant z předmětu zrušit. Bude přidán v budoucnosti, nicméně bude vyžadovat další suroviny, proto přemýšlejte nad tím, jaké předměty chcete enchantovat jakým enchantem.
Plánky enchantů
- Level 1: lesser enchant - plánky se naučí craft sám při trénování skillu.
- Level 2: flawed enchant - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.
- Level 3: moderate enchant - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
- Level 4: rare enchant - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
Level 1
Weapon
- Minor penetration - +3 to penetrate
- Minor elementary weapon - +1 Elemental damage (random fire/ice/earth/air/lightning)
- Minor magery - +2% Magery
- Minor meditation - +3% Meditation
Hat/Helm
- Minor stats - +4 mana, hp, stamina
- Minor dexterity - +2 DEX
- Minor strength - +3 STR
- Minor intelligence - +2 INT
- Minor wisdom - +2 WIS
Chest
- Minor melee resistances - +3 Pierce/Blade/Blunt/Claws resist
- Minor elementary resistances - +3 Heat/Air/Earth/Cold/Lightning resist
- Minor magic resistances - +3 Psionic/Draining/Acid/Shock resist
- Minor general resistances - +3 Poison/Gas/Harm/Disease resist
- Minor mana regen - 0,4x faster mana regeneration
- Minor hp regen - 0,8x faster hp regeneration
- Minor stamina regen - 0,8x faster stam regeneration
Gloves
- Minor axes - +2,5% Axes
- Minor archery - +2,5% Archery
- Minor blades - +2,5% Blades
- Minor swordsmanship - +2,5% Swordsmanship
- Minor macefighting - +2,5% Macefighting
- Minor spears - +2,5% Spears
- Minor polearms - +2,5% Polearms
- Minor staves - +2,5% Staves
Robe
- Minor armor penetration - +2% Armor penetration
- Minor cleave - +2% Cleave
- Minor critical strike - +2% Critical strike
- Minor faster cast rate - +2% FCR
- Minor clearmind - +2% Clearmimd
Cloak
- Minor aim - +2% Aim
- Minor tactics - +2% Tactics
- Minor ei - +2% EI
- Minor meditation - +3% Meditation
- Minor magery - +2% Magery
- Minor healing - +3% Healing
- Minor anatomy - +2% Anatomy
- Minor veterinary - +3% Veterinary
- Minor herding - +3% Herding
- Minor commanding - +1 SC
Shoes
- Minor armedcast - +3% Armedcast
- Minor detecting - +3% Detectinghidden
- Minor hiding - +3% Hiding
- Minor stealth - +3% Stealth
- Minor magicresistance - +3% Magicresistance
- Minor poisoning - +3% Poisoning
Bracelet
- Minor magery - +2% Magery
- Minor EI - +2% EI
- Minor mana regen - +0,6x faster mana regeneration
Charm
- Minor animallore - +1% Animallore
- Minor wrestling - +1% Wrestling
- Minor veterinary - +3% Veterinary
- Minor stam regen - 1x faster stam regeneration
Level 2
Weapon
- Penetration - +4 to penetrate
- Elementary weapon - +1-2 elem damage (random fire/ice/earth/air/lightning)
- Magery - +3,5 magery
- Meditation - 5% medit
Hat/Helm
- Stats - +8 mana, hp, stamina
- Dexterity - +3 DEX
- Strength - +4 STR
- Intelligence - +3 INT
- Wisdom - +3 WIS
Chest
- Melee resistances - +5 Pierce/Blade/Blunt/Claws resist
- Elementary resistances - +5 Heat/Air/Earth/Cold/Lightning resist
- Magic resistances - +5 Psionic/Draining/Acid/Shock resist
- General resistances - +5 Poison/Gas/Harm/Disease resist
- Mana regen - 0,8x faster mana regeneration
- Hp regen - 1x faster hp regeneration
- Stamina regen - 1,2x faster stam regeneration
Gloves
- Axes - +4% Axes
- Archery - +4% Archery
- Blades - +4% Blades
- Swordsmanship - +4% Swordsmanship
- Macefighting - +4% Macefighting
- Spears - +4% Spears
- Polearms - +4% Polearms
- Staves - +4% Staves
Robe
- Armor penetration - +3% Armor penetration
- Cleave - +3% Cleave
- Critical strike - +3% Critical strike
- Faster cast rate - +3% FCR
- Clearmind - +3% Clearmimd
Cloak
- Aim - +4% Aim
- Tactics - +4% Tactics
- Ei - +4% EI
- Meditation - +5% Meditation
- Magery - +4% Magery
- Healing - +5% Healing
- Anatomy - +4% Anatomy
- Veterinary - +5% Veterinary
- Herding - +5% Herding
- Commanding - +2 SC
Shoes
- Armedcast - +5% Armedcast
- Detecting - +5% Detectinghidden
- Hiding - +5% Hiding
- Stealth - +5% Stealth
- Magicresistance - +5% Magicresistance
- Poisoning - +5% Poisoning
Bracelet
- Magery - +4% Magery
- EI - +4% EI
- Mana regen - +0,8x faster mana regeneration
Charm
- Animallore - +2% Animallore
- Wrestling - +2% Wrestling
- Veterinary - +5% Veterinary
- Stam regen - 1,2x faster stam regeneration
Level 3
Hat/Helm
- Major stats - +15 mana, hp, stamina
- Major dexterity - +7 DEX
- Major strength - +7 STR
- Major intelligence - +7 INT
- Major wisdom - +7 WIS
Chest
- Major melee resistances - +7 Pierce/Blade/Blunt/Claws resist
- Major elementary resistances - +7 Heat/Air/Earth/Cold/Lightning resist
- Major magic resistances - +7 Psionic/Draining/Acid/Shock resist
- Major general resistances - +7 Poison/Gas/Harm/Disease resist
- Major mana regen - 1x faster mana regeneration
- Major hp regen - 1,2x faster hp regeneration
- Major stamina regen - 1,5x faster stam regeneration
Gloves
- Major axes - +7% Axes
- Major archery - +7% Archery
- Major blades - +7% Blades
- Major swordsmanship - +7% Swordsmanship
- Major macefighting - +7% Macefighting
- Major spears - +7% Spears
- Major polearms - +7% Polearms
- Major staves - +7% Staves
Robe
- Major armor penetration - +7% Armor penetration
- Major cleave - +7% Cleave
- Major critical strike - +7% Critical strike
- Major faster cast rate - +7% FCR
- Major clearmind - +7% Clearmimd
Cloak
- Major aim - +7% Aim
- Major tactics - +7% Tactics
- Major ei - +7% EI
- Major meditation - 7% Meditation
- Major magery - +7% Magery
- Major healing - +7% Healing
- Major anatomy - +7% Anatomy
- Major veterinary - +7% Veterinary
- Major herding - +7% Herding**
Shoes
- Major armedcast - +7% Armedcast
- Major detecting - +7% Detectinghidden
- Major hiding - +7% Hiding
- Major stealth - +7% Stealth
- Major magicresistance - +7% Magicresistance
- Major poisoning - +7% Poisoning
Bracelet
- Major magery - +7% Magery
- Major EI - +7% EI
- Major mana regen - +1x faster mana regeneration
Charm
- Major animallore - +3% Animallore
- Major wrestling - +3% Wrestling
- Major veterinary - +5% Veterinary
- Major stam regen - 1,5x faster stam regeneration
Weapon
- Major Penetration - +7 to penetrate
- Major elementary weapon - +2-3 elem damage (random fire/ice/earth/air/lightning)
Level 4
Weapon
- Devastation - přidá +4 čistý damage
- Rage - +25% cleave
- Lifeward - přidá efekt healingu podobně jako leecherka
- Poisonous - 50% šance na normál poison mobce co jde poisonovat
- Godly Penetration - +10 to penetrate