Class:Ranger/en: Porovnání verzí
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== Tracking == | == Tracking == | ||
Tracking is the skill of following tracks left by humans or animals. It involves observation, intuition and knowledge of footprints, scents and marks in the wilderness to aid in navigation and hunting. Improving this skill increases tracking range. | |||
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Agile and experienced Rangers excel at wilderness survival and archery. They are masters of tracking, combining natural magic with a sharp aim and with their animal companions, they defend forests and allies from threats.
Rangers' most popular weapons are bows, but they can wield blades, spears, or staves when needed. As for armor, they like to wear leather or chain armor that doesn't prevent them from shooting arrows accurately. At 18th level, the Ranger gains a small increase in resistance to the nature elements.
Their skill in taming wild horses and rare mustangs is unmatched. The small exception is some high level battle beasts that are exclusive to druids.
How to become
Any player can become a ranger right after completing introductory quests. Ask Glimp, the Class Tutor, to teleport you to the ranger's guild. Visit your classmaster Joseph and ask him if you can join'. Then repeat the oath after him: “Woods are my home and my grounds. I will care!"
Note the location of your classmaster as you will need to visit him every time you want to level up.
Abilities
Title | Level | Type | Description |
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Resist elements | 18 | Passive | Gains 15 points of resistance against four elements (earth, fire, air, ice). |
Taming and Herding
Taming is the art of bonding with wild creatures and turning them into loyal companions. It takes patience, trust and understanding to form a deep bond between human and animal. The initial skill will allow you to start taming brown bears (to help you in combat), later more bear variants and wild horses, and finally the rarest mounts living at the end of the hardest dungeons.
Herding is the skill of leading and controlling a group of animals to move and attack together as a cohesive unit. Effective herding requires knowledge of animal behavior. A higher herding skill allows you to command stronger animals (or groups of smaller animals).
Notable Battle Beasts to help you level up:
Jméno | [Herding] | Taming |
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brown bear | 30 | 25 |
wolf | 30 | 30 |
black bear | 40 | 30 |
gorilla | 45 | 40 |
grizzly bear | 50 | 40 |
dingo | 50 | 50 |
kodiak bear | 62 | 55 |
desert snake | 62 | 60 |
aligator | 68 | 60 |
dire wolf | 76 | 64 |
snow leopard | 76 | 68 |
polar bear | 81 | 80 |
ice bear | 93 | 87 |
varan | 97 | 85 |
.useskill animaltaming
A few tips:
- Remember that pets and horses need to be fed to stay tamed.
- If you want to ride a horse, you must first equip it with a bridle purchased from the stables.
- You cannot gain more knowledge by taming the same animal repeatedly.
* Wearing magic items that increase your Taming increases your chances of taming an animal, but you must have your base Taming trained high enough to begin a taming attempt.
Tracking
Tracking is the skill of following tracks left by humans or animals. It involves observation, intuition and knowledge of footprints, scents and marks in the wilderness to aid in navigation and hunting. Improving this skill increases tracking range.
Pomocí různých příkazů můžete určit, co se má stopovat:
.useskill tracking
stopuje všechny stopovatelné objekty v dosahu dovednosti.trackname polar bear
stopuje všechny lední medvědy v okolí.trackname John
stopuje všechny postavy se jménem John.track mount
stopuje všechny mounty v okolí (ale někteří nemusí být ochočitelní).track playerkiller
zobrazí zabijáky hráčů v okolí (na vysokých úrovních dovednosti i jejich jména)
tip: nejčastěji používaná kombinace je .track mount player playerkiller
Kouzla
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Regeneration In Xen Mani |
232 | 2 |
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Positive, weak but fast healing spell for beasts or druids in morph. Restores 10 HP to the target. |
Ferocity Uus Xen Mani |
237 | 2 |
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Positive buff spell that increases the STR of the targeted beast by 17-23 points for 6 minutes. |
Deftness Uus Xen Ex |
238 | 2 |
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Positive buff spell that increases the DEX of the targeted beast by 17-23 points for 6 minutes. |
Cleverness Uus Xen Wis |
239 | 2 |
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Positive buff spell that increases the INT of the targeted beast by 17-23 points for 6 minutes. |
Stone Fur Uus Xen Sanct |
240 | 3 |
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Positive buff spell that increases the AR of the targeted beast by 17-23 points for 6 minutes. |
Stupor Uus Xen Por Jux |
243 | 3 |
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Slows the target. |
Enhanced Caution Ex Hur Sanct |
266 | 4 |
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Makes you untraceable for few minutes. |
Natural Aura Ort Xen Sanct |
241 | 5 |
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Positive buff spell that increases the elemental resistances (air, cold, earth, fire) of the targeted beast by 17-23 points for 6 minutes. |
Greater Stupor Vas Uus Xen Por Jux |
244 | 5 |
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Slows the target. |
Reduce An Xen Ort Sanct |
246 | 5 |
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Neutral spell that shrinks a tamed animal for 24 hours. The animal becomes an item and appears in the druid's main backpack. Double-clicking on the shrunken animal restores it to its original size. The shrunken animal disappears after 24 hours in its reduced form. |
Shadow Person Uus Quas |
257 | 5 |
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Sharp Senses Lor Wis |
258 | 5 |
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Sense Denial Ex Hur Quas |
267 | 5 |
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Holy Fur Rel Uus Xen |
242 | 6 |
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Positive buff spell that increases the melee resistances (blade, blunt, claws, pierce) of the targeted beast by 12-15 points for 6 minutes. |
Výbava
Luky a Kuše
Střelné zbraně jsou trochu jiné než zbraně pro boj zblízka: - Útok zbraněmi na dálku vyžaduje, abyste stáli na místě (mezi výstřely se můžete pohybovat). - Výjimkou je jezdecká kuše (cavalry crossbow), kterou lze nabít předem a pak střílet za pohybu. - Abyste mohli střílet, musíte být od cíle vzdáleni alespoň 1 políčko - U vyšších luků se při střelbě z určitých vzdáleností uděluje bonusové zranění. - Zbraně na dálku potřebují ke střelbě munici
Munice
- luky střílejí šípy, zatímco kuše potřebují šipky
- šipky i šípy lze uložit do toulců (malý 250 / střední 500 / velký 1000).
- šipky i šípy mají stejné typy munice s následujícími atributy:
- normální - standardní poškození, standardní průbojnost pancíře -
.projectile normal
- otrávený - nízké poškození, brání cíli v uzdravení -
.projectile poison
- stříbrný - bonusové poškození do nemrtvých -
.projectile silver
- magický - ignoruje magické štíty, dobrý proti casterům, vystřelení stojí manu -
.projectile magic
- bleskový - proniká brněním, dobrý proti bojovníkům zblízka, vystřelení stojí manu -
.projectile lightning
- knock - shazuje protivníku z mounta -
.projectile knocking
SkillySkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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