Class: Abhorsen
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Abhorsen is the mortal enemy of all unnatural beings and a relentless defender of the world of the living. His fighting style is a combination of close combat and magic. His preferred weapon is a one-handed sword, on which he can cast one of enhancing runes depending on the situation. He uses one-handed swords because he must always have his other hand free to manipulate the magical bells with which he casts his spells. Abhorsen typically wears ring armor in battle. Plate can be worn, but any plate piece forces Tactics to 10 in combat.
How to become
To become an Abhorsen, a player needs to be a level 1 wanderer. And visit the Abhorsen Classmaster, Belatiel. Ask him to "join" and repeat after him: "Does the walker choose the path, or the path the walker?".
Abilities
| Name | Level | Type | Description |
|---|---|---|---|
| Battlecasting | 1 | Passive | Casting does not reset the next melee attack delay - the character can hit immediately after the spell finishes. |
| Deathsense | 10 | Passive | When Abhorsen gains experience for killing an enemy, he regenerates 5 mana and 5 stamina and gains a 2.5% damage bonus (maximum 10%). The buff lasts 30 seconds and refreshes on another proc. While this buff is active, Defiant does not trigger. Controlled with .deathsense on|off|show (remember to turn it on).
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| Diamond of protection | 15 | Active | For 10 seconds Abhorsen is frozen, but regenerates 5 hp, mana, and stamina every second and takes 50% less damage. Cooldown 5 minutes. Used with .diamondofprotection
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| Defiant | 20 | Passive | If Abhorsen would take lethal damage, he survives and is healed to 30% health. Cooldown about 12 hours (± 2 hours). Does not work in arenas. |
Spells
Bells
| Spell | # | Circle | Regs | Description |
|---|---|---|---|---|
| Ranna |
347 | 2 | Paralyze ring. Ignores reflect spell. | |
| Dyrim |
350 | 3 | Talking bell. Cancels targets spell upon cast. Target is then 30 seconds immune to another Dyrimg cast. | |
| Belgaer |
351 | 3 | Thinking bell. Deals damage with bonus to undead and demons while draining mana from target | |
| Kibeth |
349 | 4 | Ring which provides temporary immunity against knock. For monsters it has an slow effect. | |
| Saraneth |
352 | 5 | Rings which netagles. Dispel summons and damge to undead and deamons. | |
| Mosrael |
348 | 6 | Damages undead monsters (does not resurrect players). | |
| Astarael |
353 | 6 | Weeping bell. Upon use, bell tries to kill Abhorsen and his target. Deals high damage to both |
Runes
| Spell | # | Circle | Regs | Description |
|---|---|---|---|---|
| Guard rune |
354 | 3 | Reduces damage taken by Abhorsen by 20%, raises aggro by 30% and gives 15% chance for cleave with melee attack. Changes type of damage by sword to blace+pierce. Lasts up to 5 minutes. | |
| Clayre rune |
355 | 3 | Has up to 25% chance to reflect enemy spells and melee attacks ifnoring all defend auras of the target. Changes type of damage by sword to psionic. Lasts up to 5 minutes. | |
| Abhorsen rune |
356 | 4 | Raises basic melee damage by up to 40% (effect gets stronger with Magery skill) and has better armor penetration. Changes sword damage type to blade+pierce. Increases damage to demons by 20%. Lasts up to 5 minutes. |
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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