Class: Ranger
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Agile and experienced Rangers excel at wilderness survival and archery. They are masters of tracking, combining natural magic with a sharp aim and with their animal companions, they defend forests and allies from threats.
Rangers' most popular weapons are bows, but they can wield blades, spears, or staves when needed. As for armor, they like to wear leather or chain armor that doesn't prevent them from shooting arrows accurately. At 18th level, the Ranger gains a small increase in resistance to the nature elements.
Their skill in taming wild horses and rare mustangs is unmatched. The small exception is some high level battle beasts that are exclusive to druids.
How to become
Any player can become a ranger right after completing introductory quests. Ask Glimp, the Class Tutor, to teleport you to the ranger's guild. Visit your classmaster Joseph and ask him if you can join'. Then repeat the oath after him: “Woods are my home and my grounds. I will care!"
Note the location of your classmaster as you will need to visit him every time you want to level up.
Abilities
Title | Level | Type | Description |
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Resist elements | 18 | Passive | Gains 15 points of resistance against four elements (earth, fire, air, ice). |
Taming and Herding
Taming is the art of bonding with wild creatures and turning them into loyal companions. It takes patience, trust and understanding to form a deep bond between human and animal. The initial skill will allow you to start taming brown bears (to help you in combat), later more bear variants and wild horses, and finally the rarest mounts living at the end of the hardest dungeons.
Herding is the skill of leading and controlling a group of animals to move and attack together as a cohesive unit. Effective herding requires knowledge of animal behavior. A higher herding skill allows you to command stronger animals (or groups of smaller animals).
Notable Battle Beasts to help you level up:
Animal | Taming | Herding |
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bird | 0 | |
rabbit | 0 | |
rat | 0 | |
great hart | 5 | |
deer | 5 | |
eagle | 5 | |
white great hart | 5 | |
cat | 7 | |
jackrabbit | 10 | |
squirrel | 10 | |
winter rabbit | 15 | |
brown bear | 25 | 30 |
wolf | 30 | 30 |
black bear | 30 | 40 |
ferret | 32 | |
gorilla | 40 | 45 |
jackal | 40 | |
grizzly bear | 40 | 50 |
panther | 45 | |
dingoo | 50 | 50 |
Animal | Taming | Herding |
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hyena | 50 | |
frost wolf | 50 | |
kodiak bear | 55 | 62 |
desert snake | 60 | 62 |
aligator | 60 | 68 |
mountain gorilla | 63 | |
horse | 63 | |
dire wolf | 64 | 76 |
giant tarantula | 64 | |
llama | 66 | |
horse 4 | 67 | |
horse 5 | 68 | |
snowleopard | 68 | 76 |
horse 3 | 70 | |
fire lizard | 72 | |
Merigrin | 73 | |
osprey | 75 | |
Sethino | 75 | |
sand llama | 75 | |
swamp llama | 76 |
Animal | Taming | Herding |
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Perumi | 77 | |
mountain llama | 77 | |
polar bear | 80 | 81 |
black llama | 80 | |
storm ostard | 80 | |
rock ostard | 80 | |
lava ostard | 80 | |
Earteneim | 80 | |
Wannon | 80 | |
Flamiet | 82 | |
Watroenal | 82 | |
Isemari | 82 | |
varan | 85 | 97 |
Aurus | 85 | |
Ungelex | 87 | |
ice bear | 87 | 93 |
desert ostard | 90 | |
forest ostard | 93 | |
frenzied ostard | 95 | |
pixie | 95 |
.useskill animaltaming
A few tips:
- Remember that pets and horses need to be fed to stay tamed.
- If you want to ride a horse, you must first equip it with a bridle purchased from the stables.
- You cannot gain more knowledge by taming the same animal repeatedly.
* Wearing magic items that increase your Taming increases your chances of taming an animal, but you must have your base Taming trained high enough to begin a taming attempt.
Tracking
Tracking is the skill of following tracks left by humans or animals. It involves observation, intuition and knowledge of footprints, scents and marks in the wilderness to aid in navigation and hunting. Improving this skill increases tracking range.
You can use different commands to specify what to track:
.useskill tracking
tracks all trackable objects within skill range.trackname polar bear
tracks all nearby polar bears.trackname John
tracks all characters named John.track mount
tracks all nearby mounts (but some may be untamable).track playerkiller
will display nearby player killers (at high skill levels their names too)
tip: the most commonly used combination is .track mount player playerkiller
Spells
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Regeneration In Xen Mani |
232 | 2 |
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Positive, weak but fast healing spell for beasts or druids in morph. Restores 10 HP to the target. |
Ferocity Uus Xen Mani |
237 | 2 |
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Positive buff spell that increases the STR of the targeted beast by 17-23 points for 6 minutes. |
Poison In Nox |
120 | 3 |
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Inflicts poison |
Stone Fur Uus Xen Sanct |
240 | 3 |
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Positive buff spell that increases the AR of the targeted beast by 17-23 points for 6 minutes. |
Stupor Uus Xen Por Jux |
243 | 3 |
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Slows the target. |
Enhanced Caution Ex Hur Sanct |
266 | 4 |
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Makes you untraceable for few minutes. |
Natural Aura Ort Xen Sanct |
241 | 5 |
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Positive buff spell that increases the elemental resistances (air, cold, earth, fire) of the targeted beast by 17-23 points for 6 minutes. |
Greater Stupor Vas Uus Xen Por Jux |
244 | 5 |
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Slows the target. |
Reduce An Xen Ort Sanct |
246 | 5 |
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Neutral spell that shrinks a tamed animal for 24 hours. The animal becomes an item and appears in the druid's main backpack. Double-clicking on the shrunken animal restores it to its original size. The shrunken animal disappears after 24 hours in its reduced form. |
Shadow Person Uus Quas |
257 | 5 |
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Sharp Senses Lor Wis |
258 | 5 |
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Sense Denial Ex Hur Quas |
267 | 5 |
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Holy Fur Rel Uus Xen |
242 | 6 |
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Positive buff spell that increases the melee resistances (blade, blunt, claws, pierce) of the targeted beast by 12-15 points for 6 minutes. |
Equipment
Bows and Crossbows
Firearms are a bit different than melee weapons: - Attacking with ranged weapons requires you to stand still (you can move between shots). - The exception is the "cavalry crossbow", which can be loaded in advance and then fired while moving. - You must be at least 1 square away from the target to shoot - Higher level bows deal bonus damage when shooting from certain distances. - Ranged weapons need ammo to fire
Ammunition
- bows shoot arrows while crossbows need bolts
- both arrows nad bolts can be stored in quivers (small 250 / medium 500 / large 1000).
- both arrows and bolts have the same ammunition types with the following attributes:
- normal - standard damage, standard armor penetration -
.projectile normal
- poisoned - low damage, prevents target from healing -
.projectile poison
- silver - bonus damage to undead -
.projectile silver
- magic - ignores magic shields, good against casters, costs mana to shoot -
.projectile magic
!N !* lightning - penetrates armor, good against melee fighters, costs mana to shoot -.projectile lightning
- knock - knocks opponent off mount -
.projectile knocking
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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