ClassicUO
The modern ClassicUO client offers a wide range of settings in in-game Options. We will go through the individual choices step by step, so that you can set up the game exactly as it suits you. They overlap to some extent with Razor's settings, so just be careful they don't clash.
Note:
- Undescribed parts of the in-game settings do not work or may not work properly on Endor.
- Target system of Razor and in-game settings are different. When using
.stare
commands with the suffix_lt
work, Razor variants oftarget closest
work withExec: Last target
when setting up a macro. Combining of these systems will not work.
Settings
General
Highlight game objects
Colored highlighting of the objects player is currently pointing at.Enable pathfinding
Turns tracking on/off. When turned on, just double-click the right mouse button on a position in the game and the character will automatically go there.
Use SHIFT for pathfinding - Works only while holding the SHIFT key.Always run
When enabled, it will no longer matter how far the mouse is from the character. The character will always run.
Unless hidden - When checked, it will not always run while the character is hidden (hiding/stealth).Auto Open Doors
Automatic opening if the character is one square away from any door.
Smooth doors ensures that the character doesn't get stuck when going through doors. Without it, he first bumps into the door for a moment before opening it.Auto Open Corpses
Automatically opens dead bodies.
Corpse Open Range sets the distance in fields from the character when the auto-open will be used.
Skip empty corpses - When checked, it will not open empty corpses.
Corpse Open Options:- None - Opens bodies under all circumstances
- Not Targeting - Does not open if I have a target on my mouse
- Not Hiding - Does not open if I am currently hidden
- Both - Does not open if I am hidden or have a target on my mouse
-
No color for object out of range
When checked, the entire area in the game window that the character cannot see will be grayed out (i.e. all NPCs or objects that are not part of the map). Sallos easy grab
Things on the ground can sometimes be difficult to accurately mark with the mouse and drag where I need. When enabling the function, just hold the left mouse button and hover over the object that I want to take in my hand. It works the same way to pull the health tab of NPCs.
Mobiles
Show HP
Sets the health display for each character in the game.- Percentage will display health in percentage.
- Line will display a small line under each character.
- Both will display both of the above.
Mode':
- Always displays the setting always.
- Less than 100% is displayed only when the character does not have full health.
- Smart - smart display
-
Highlight poisoned
Turns all poisoned characters green. Show incoming new mobiles
Displays the names of all newly arrived characters that appear in range.Show incoming new corpses
Displays the names of all dead bodies that appear within range.Aura under feet
Displays a small colored aura beneath characters within range.- None - does not display the aura
- Warmode - displays when warmmode is on
- Ctrl+Shift - displays when holding CTRL+SHIFT
- Always - always displays
Custom color aura for party members allows you to set a custom color for party members.
Gumps & Context
Disable the Menu Bar
Disables the main game menu in the top bar of the game window, which contains Map, Character, Inventory, Journal, Chat, Help, World Map, Debug and Connection buttons.Hold ALT key + right click to close Anchored gumps
When ticked, it is necessary to close the status bars with the right mouse button while holding the ALT key.Hold ALT key to move gumps
When ticked, the ALT key must be held at the same time to move the status bars.Close all Anchored gumps when right click on a group
When checked, disables all associated status bars on a single right-click.Use old status gump
When checked, it will display the old UO status bar when you pressStatus
in Paperdoll.Show gump for party invites
When turned on, a small dialog will appear when someone sends a party invite. It is not necessary to type the command /accept in text, you just need to click on the option in the given window.Use custom healthbars gump
Sets a more modern look for status bars.
Opaque background - When checked, sets a uniform gray background for the status bar. If unchecked, it will be slightly colored according to the character type (eg yellow for invulnerable NPCs).Save healthbars on logout
It will leave the status bars pulled even after logging out of the game.
Close healthbar gump when:- None - does not automatically turn off status bars
- Mobile out of range - automatically closes the status bar if the target is out of range
- Mobile is dead - automatically closes the status bar if the target dies
-
Grid loot
Allows an alternate way to loot from dead bodies. When one of the options below is turned on, a new window will appear after opening a dead body, where after a simple click on the given object, it will be automatically collected in the selected lootbag.- None - Grid loot is disabled
- Grid loot only - Only Grid loot is used
- Both - Shows both Grid loot and original body display with loot
-
Hold Shift to split stack of items
By default, when moving items in one buyer, a context menu will appear showing how many items I want to move. Holding the SHIFT key will move the entire stack at once. Check this option to turn the behavior around.
Miscellaneous
Enable circle of transparency
At the chosen distance from the game character, it sets the visibility through objects (eg behind walls).Hide "Screenshot stored in" message
Tick to disable the display of the screenshot message in the game window.Objects alpha fading
When ticked, objects and characters appear or disappear gradually, without ticking immediately.Text alpha fading
When ticked, the text in the game appears and disappears gradually, without ticking immediately.Show target range indicator
Enabling it will always display a small number showing the target's distance from the game character when aiming.Enable drag-select to open health bars
By ticking, I enable the function in which, by dragging the mouse in the game window, I mark an area in which status bars are drawn for all marked characters.- Drag-select modifier key
- None - Works when dragging with the left mouse button
- Ctrl - Works only when holding down the CTRL key
- Shift - Works only while holding down the SHIFT key
- Select humanoids only - Pulls tabs only for humanoids
- Starting position of health bars (X/Y) - Sets the position of the first drawn tab
- Anchored Healthbar - Check to automatically connect multiple status bars when you pull them out, so when you move them they all move at once, unchecked they look connected, but moving moves each status bar separately.
Inform when stats change
Enable or disable the display of in-game stat changes.Inform when skills change by [tenths]
Enable or disable the display of skill changes in the game (the value is set in tenths of the skill).- Drag-select modifier key
Terrain & Statics
Hide roof tiles
It hides the roofs of houses.Trees to stumps
Turns trees into tree stumps for better terrain visibility. Attention, it may not work properly in snow.Hide vegetation
Hides vegetation (grass, plants, roots)Fields
Allows you to change the display of magic walls.- Normal fields - Normal animated display
- Static fields - Static display
- Tile fields - Instead of a wall, there are tiles on the ground for perfect clarity.
Sound
Sounds
Main volume control of all sounds in the game with the option of turning it off completely.
Music
Music regulation with the option of turning it off completely.
Login music
Regulation of music in the login window with the option of turning it off completely.
Play Footsteps
Turns walking/running sounds on/off.
Combat music
Turns combat music on/off.
Video
FPS
By default, the game is set to the maximum number of frames per second (250 FPS), which can have a large effect on the load on the graphics card on some older devices. For common home monitors, a value of 60 is plenty.
Reduce FPS when game is inactive offers to limit the number of frames in the game if the given window is not active.
Game window'
Always use fullsize game window
Sets the game window to full screen.Borderless window
The game will be borderless (so-called fullscreen).Lock game window moving/resizing
It firmly anchors the size and position of the game window so that it cannot be accidentally moved by the player.
Game Play Window Position sets the location position of the game window (x/y position of the upper left corner).
Game Play Window Size sets the size of the game window (horizontally/vertically).
Zoom
Default zoom
Allows you to zoom in or out on the game in the game window.Enable mousewheel for in game zoon sealing
Check to enable in-game zooming by holding down the CTRL key and rolling the mouse wheel.Releasing Ctrl Restores Scale
If the player lets go of CTRL while zooming via CTRL and the mouse wheel, the size will adjust back to the original setting.
Lights
Light level
Allows you to adjust the light level in the game window. The higher the value, the more light (30 corresponds to full daylight).
Light Level Setting Type adjusts the value set above.Minimum
takes the value as the minimum, i.e. can range anywhere between minimum and 30.Absolute
takes the set value as a fixed value that does not change.
Misc
Enable Death Screen
Enables Death Screen - screens after death. Without permission, the character will die, turn into a ghost, but the player may not even notice it, because the game window will not change in any way.Black & White mode for dead player
The death screen is thematically black and white. After reviving, it is colorful again.Aura on mouse target
By checking, a colored aura will appear around the mouse when changing the mouse to a target selection target. Without a checkmark, the target is transparent.Animated water effect
Enables animation of water bodies.
Shadows
Shadows
Check to show shadows of characters and other objects in the game.Show tree and rock shadows
It is possible to set whether the shadows of trees and stones will be displayed. Terrain shadows level sets the depth of shadows for different terrain heights.
Macros
The Macros tab offers loards of custom macro settings and shortcuts that make game much more enjoyable. The advantage of the ClassicUO client is not only the possibility of setting them to a specific keyboard shortcut, but also the option of creating and launching it via a virtual button by selecting Create macro button
. When creating macros, it is advisable to go through <a href="https://www.endor-revived.com/wiki/57/seznam-textovych-prikazu">the text commands</a> section at the same time.
Procedure to create a simple in-game macro:
- In the Macros tab, I click on
New macro
, in the displayed window I choose a name for the given macro. - In the left menu, I navigate to the macro with the chosen name, which will display the details for its settings on the right.
- The first line indicates the hotkey that the in-game macro runs.
aktivuji
it by clicking in the line, set it by pressing the required key or key combination and confirmfajfkou
. By pressingCreate macro button
you can create a button in the game, which I can use to run the macro even without using a keyboard shortcut. - Now for the macro setting itself - I select the desired action in the scroll bar, I can add another action with the
Add
button, which creates a chain of events, which are executed after running the macro. I save the settings with theApply
andOkay
buttons and can use them. I remove actions from below with theRemove
button. If necessary, any line with an action can be deleted by selectingNone
in the drop-down menu.
Choices in the roller blind
Event Name | Usage | Note |
---|---|---|
None | Does nothing, or deletes the given line with the action. | |
Say | Says/writes something in the game. | Any Commands can be set for this action. |
Emote | Expresses emotions. | |
Whisper | Whispering. | It has no real use. |
Yell | Shouting some text. | It has a range a few squares longer than normal typed text. |
Walk | Walking in the chosen direction. Subsequently, the side of the world where the character should go is set. | |
WarPeace | Toggles warmode off/on. | |
Paste | Pastes copied cached text. | |
Open | Opens the selected function or feature in the game. | Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from. |
Close | Closes the selected function or feature in the game. | Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from. |
Minimize | Minimizes the selected function or feature. | Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from. |
Maximize | Maximizes the selected function or feature. | Configuration, Paperdoll, Status, Journal, Skills, Backpack, Overview, WorldMap, Party Manifest are available to choose from. |
OpenDoor | Opens/closes doors within range. | |
LastObject | Uses the last item that was double-clicked. | |
Bow | He bows. | |
Salute | He salutes. | |
QuitGame | Shuts down the game. | |
AllNames | It will display the names of all characters and NPCs on the screen. | |
LastTarget | Uses focus on last target. | |
TargetSelf | He will use focus on himself. | |
ArmDisarm | Removes/puts on the item the character had/has in hand. | |
WaitForTarget | Will wait for crosshair to be summoned. | |
TargetNext | Selects a random target within range. | |
AttackLast | Attacks the last target. | |
Delay | Inserts a pause between individual actions. | Values are entered in milliseconds. |
CircleTrans | Turns Circle of transparency on/off for visibility through objects. | |
CloseGump | Closes all windows on the game board (Paperdoll, open backpacks, Journal, Skills, etc.). | |
AlwaysRun | Always turns running on/off regardless of the mouse distance from the character. | |
SetUpdateRange | Sets the distance from the character that will be updated/displayed in the game (loading items, characters, etc.). | The maximum distance is 18. |
IncreaseUpdateRange | Increases the currently set refresh distance by 1. | |
DecreaseUpdateRange | Decreases the currently set refresh distance by 1. | |
MaxUpdateRange | Sets the highest possible update distance (18). | |
MinUpdateRange | Sets the lowest possible update distance (5). | |
DefaultUpdateRange | Sets the default update distance value (18). | |
EnableRangeColor | Turns on the graying out of the area that the character is no longer seeing/updating. | |
DisableRangeColor | Turns off the graying of the area that the character is no longer seeing/updating. | |
ToggleRangeColor | Turns on/off the graying out of the area that the character no longer sees/updates. | |
SelectNext | Selects the next target. | An enemy target, someone in the party and anyone moving can be set. Other options are unusable. |
SelectPrevious | Selects the previous target. | An enemy target, someone in the party and anyone moving can be set. Other options are unusable. |
SelectNearest | Selects the closest target. | An enemy target, someone in the party and anyone moving can be set. Other options are unusable. |
AttackSelectedTarget | Attacks the selected target. | |
UseSelectedTarget | Uses the selected target. | Used together with the previous ones when selecting "Object", but probably has no real use. |
CurrentTarget | Selects the currently selected target. | |
ToggleBuffIconGump | Turns the buff bar on/off. | |
BandageSelf | He uses a bandage on himself. | |
BandageTarget | Applies a bandage to the selected target. | |
Zoom | Zoom settings. | |
AuraOnOff | Turns the colored aura on/off. | Aura under feet - More info in General/Mobiles |
Grab | Lifts an item from the ground or container to the character. | |
SetGrabBag | Sets the default container for Grab loot .
|
|
NamesOnOff | Enable/disable display of names of items, characters and dead bodies directly in the game. | Can be set to display everything at once, only characters, only objects, or characters and dead bodies. |
UseItemInHand | He uses the item in his hand. | |
UsePotion | Drinks a vial of the selected type. | For cure, heal, refresh, agility, strength |
CloseAllHealthBars | Closes all drawn status bars. | |
RazorMacro | Runs a macro from Razor. | To use it, you need to enter the exact wording of the macro. |
ToggleDrawRoofs | Turns on/off the display of house roofs. | |
ToggleTreeStumps | Toggles tree display on/off. | |
ToggleVegetation | Toggles vegetation display on/off. | |
ToggleCaveTiles | Turns on/off the display of tile distribution in mines. | |
CloseInactiveHealthBars | Closes inactive status bars (eg from dead characters). | |
CloseCorpses | Closes all open bodies. | |
LookAtMouse | He looks a bit further towards the mouse. |
Fonts
Override game font
Rewrites the game font to a specific character set (ASCII/UNICODE).Force Unicode in Journal
Sets UNICODE to Journal.Speech font
It offers the option to choose a different in-game font.
Speech
Scale speech delay
Nastavuje dobu, po kterou se zobrazuje napsaný text ve hře.
Save Journal to file in game folder
Ukládá Journal do textového dokumentu do složky s nainstalovanou hrou (*/Endor Revived/Client/Data/Client/JournalLogs).
Active chat when pressing ENTER
Chatovací řádek zobrazí až po stisknutí klávesy Enter. Může se hodit v případě, kdy má člověk nastavená makra na písmenka bez kombinace s dalšími funkčními klávesami a není chtěný stav, aby se písmenka propisovala do chatu/hry.
Use Shift+Enter to send message without closing chat
Odesílá zprávy do hry pomocí klávesové zkratky Shift+Enter bez toho, aby se zavřel řádek pro psaní.
Hide chat gradient
Šedou barvou zvýrazní řádek pro psaní.
Hide guild chat
Skryje guildovní zprávy.
Hide alliance chat
Skryje alianční zprávy.
Randomize speech hues
Náhodně zvolí barvy pro jednotlivé chatovací typy zpráv.
Combat-Spells
Hold TAB key for combat
Defaultně se ve hře tabulátorem přepíná warmode on/off. V případě, kdy je tato volba zaškrtnutá, je pro zapnutý warmode třeba tabulátor držet.
Query before attack
Zaškrtnutím zapne upozornění před útokem na nevinné, což by v případě pokračování mohlo znamenat status criminal.
Query before performing beneficial acts on Murderers, Criminals, Grays (Monsters/Animals)
Zapne upozornění před použitím pozitivního efektu na vrahy (PK), kriminálníky nebo jiné šedé hráče/zvířata/monstra, což by při pokračování mohlo znamenat status criminal.
Single-click UI buttons
Zaškrtnutím se veškerá tlačítka propsaná do hry přes Options dají vyvolat jedním kliknutím. Bez zaškrtnutí je vše na dvojklik (např. in-game makro tlačítka).
Counters
Enable Counters
Povolením si lze ve hře zobrazit “počítadlo” itemů. Stejně tak je možné itemy, které si do počítadla přidám, dvojklikem použít.
Enable abbreviated amount values when amount is or exceeds
Zaškrtnutím bude zobrazovat vyšší počty ve zkráceném tvaru. Minimální hodnota pro zkrácení je 1000 (zobrazuje jako 1K+).Highlight red when amount is below
Červeně zvýrazní všechny sledované itemy, které počtem klesnou pod zvolenou hodnotu.Counter layout
V této sekci si lze nastavit přesné zobrazení counteru.
Cell size nastavuje velikost každé kolonky pro jeden item.
Rows značí počet řádků.
Columns značí počet sloupců.
Info Bar
Zaškrtnutím Show Info Bar
si můžu in-game nechat zobrazit lištu s důležitými staty. Jde o interaktivní obdobu status baru, který si lze upravit podle potřeby. V roletce Data highlight type
si lze vybrat, jestli chci zabarvovat text nebo rovnou zvýraznit celý stat při nějakém výkyvu (např. při poklesu staminy na polovinu).
Tlačítkem Add item
si lze přidávat další řádky do baru. Stejně tak si ve sloupci Color
lze libovolně zvolit zobrazovanou barvu daného statu.
Volby v roletce
Název akce | Použití |
---|---|
HP | Zobrazuje aktuální/max hodnotu zdraví postavy. |
Mana | Zobrazuje aktuální/max hodnotu many postavy. |
Stamina | Zobrazuje aktuální/max hodnotu staminy postavy. |
Weight | Zobrazuje aktuální/max hodnotu váhy postavy. |
Gold | Zobrazuje počet goldů, které má postava aktuálně u sebe. |
Armor | Zobrazuje aktuální hodnotu armoru postavy. |
Containers
Countainer scale
Posouváním lze zvětšit/zmenšit velikost všech kontejnerů (pytlíků, tašek, beden).
Scale items inside containers
Zaškrtnutím se velikost itemů uvnitř kontejnerů přizpůsobí velikosti batohu, jinak zůstává defaultně.
Highlight container on ground when mouse is over a container gump
Zaškrtnutím se budou barevně zvýrazňovat kontejnery v okamžiku, kdy je mám otevřené a nějakým způsobem s nimi pracuji (stačí mít myš nad otevřenou bednou s itemy).
Recolor container gump by item hue
Podle zabarvení bedny nebo pytlíku je následně stejně barevné i zobrazení otevřeného kontejneru. Odškrtnutím je zobrazení otevřeného kontejneru defaultní.
Override container gump location
Zaškrtnutím a vybráním příslušné volby jde měnit pozici otevíraných kontejnerů. - Near container position
Otevře kontejner blízko pozice, kde rozkliknu daný kontejner. - Top right
Otevře kontejner v pravém horním rohu. - Last dragged position
Otevře kontejner na posledním místě, které jsem používal. - Remember every container
Pamatuje si pozice každého otevřeného kontejneru a tam jej vždy otevře.
Experimental
Disable default UO hotkeys
Zaškrtnutím lze dále pokračovat k jednotlivým volbám vypínání defaultně nastavených klávesových UO zkratek. Bez zaškrtnutí nelze pokračovat.
Disable arrows &numlock arrows (player moving)
Vypne pohyb postavy pomocí šipek na klávesnici.Disable TAB (toggle warmode)
Vypne funkci zapínání a vypínání warmode při stisknutí tabulátoru.Disable Ctrl + Q/W (messageHistory)
Vypne zobrazování posledních odeslaných zpráv klávesovou zkratkou CTRL+Q/W.Disable Right+Left Click Automove
Vypne automatický pohyb postavy po stisknutí pravého a levého tlačítka myši současně.
Ignore List
Kliknutím na Ignore List si lze zobrazit seznam všech hráčů, které chci ve hře ignorovat. Tlačítkem Add person to ignore list
a vybráním daného hráče svůj list rozšířím o danou postavu. Od postavy daného jména ve hře neuvidím žádné textové zprávy.
Tlačítkem Remove
postavu z listu odeberu.