Translations:Class:Mercenary/19/en

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Title Level Type Description
Taunt 10 Toggle It provides a buff that makes hammer hits deal more "aggro", allowing the mercenary to keep monsters focused on him and not the rest of the party. It is toggled with the .taunt on/off command.
Tip: make .taunt on part of some of your macros. Then you'll never forget to turn on this feature in dungeons.
Pikeman 10 Passive When using a polearm weapon (e.g. a halberd) it has a chance to critically strike riders. If the mercenary is without a mount (pawn), he dismounts enemy riders.
A relentless fight 12 Passive Helps mercenaries last longer in combat by reducing stamina consumption per hit.
Shout 12 Active This is an active version of Taunt, it will attract the attention of all monsters in a certain radius to the mercenary at the cost of some amount of his stamina. With each level, the time between uses decreases and the range increases. It is activated by the command .shout .
Spellbreaker 15 Active Interrupts all spells currently being casted by the target. Very useful for protecting your party from powerful AOE spells or preventing monsters from gaining a protective aura. Used by the command .spellbreak
Aegis 18 Active Absorbs all dmg from next hit (magical and physical), lasts 10s before hit, only works with shield, cooldown 30s. Used by .aegis command
Precision strike 20 Active Guarantees to hit the target with your next swing. Duration 10s, applies on next melee hit, cooldown 30s Used by .precisestrike