Nekroscale

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Nekroscale is a World Boss — a bone dragon. It appears on a scheduled event in the Shadow Realm (around 2196, 1769).

Entry

Enter the arena through the gate while the event is active. You need an active Attunement Crystal (7-day attunement). The first entry consumes the attunement. Maximum 30 participants. After the event window closes, attuned / registered players still have 15 minutes to enter.

Combat

Base HP is 30,000 × 2 iterations (effectively around 60,000 at default scaling). Larger raids increase HP further. Most resistances are high; weaker vs air and silver.

At least 4 living players in the arena, or banish. During many casts the boss is on the anchor and invulnerable. No summoned minions — AOE, marks, and hazards only.

6 phases (2 abilities each, picked at random). Damage is mostly draining.

Rewards are not taken from the corpse (noloot); each participant gets a bag of rewards (bank / backpack). Typically a large amount of gold, Elixir of Great Knowledge, reagents / necro reagents, magic gear, maps, crafting materials, and occasionally rarer specialties. Paperdoll at 100 kills.

Ability Phase What to do Damage (approx.)
Ribcage Detonation 1 Avoid + cross bursts from the boss Draining ~80–120
Borrowed Ribs 1 Avoid the cross on the marked player Draining ~80–120
Vertebrae Serpent 2 Step off the moving spine before it snaps Draining ~70–100
Skull Halo 2 Stay in the ring band (not too close, not too far) around marks Draining ~90–130
Fingerbone Rain 3 Dodge impacts, then avoid leftover bone spikes (paralyze) Impact ~60–90; spikes ~25
Rib Cage Prison 3 An ally must enter the ring with the marked player Draining ~100–150
Jaw Snap 4 Stand on the center plus-shaped safe lanes Draining ~110–160
Marrow Breath 4 Orbit — avoid rotating breath cones Draining ~110–170 / tick
Grasping Phalanges 5 Slip through gaps as bone hands close from the edges Draining ~100–150
Bone Echo 5 Do not overlap your tracking echo when it snaps Draining ~190–280
Ossuary Floor 6 Keep moving off expanding ossified tiles Draining ~45–70 / wave
Cathedral Collapse 6 Survive row/column waves, then the cross finale (one safe intersection) Waves ~90–120; finale ~150–200