Class:Heretic
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Heretics are originally priests, but sometimes during their studies they lost or fundamentally changed their faith and completely deviated from their original religion. Heretics excel at summoning various dark creatures, such as imps or gargoyles. The pinnacle of their art is the summoning of powerful demons (from level 20), which they command and with which they fight. They can cast almost any curse known to Endor upon their enemies, wielding both poison and destructive spells. They are highly sought after for their ability to effectively replenish the mana of their comrades. From their beginnings among clerics and priests, certain skills remained.
They know a few positive spells to protect themselves, they can use magic to cure poisoning, just like priests they master club fighting and can cast spells even in heavy armor, including plate. Heretics have perfected this art and can cast spells even with a weapon and shield in hand. At the same time, they took away from their studies a great passion for writing down magical formulas on parchment. The same cannot be said for brewing potions or healing wounds with bandages, but they do have some basics.
How to become
The entrance to the Heretic Guild is located on a tropical island north of Medea. It is easily accessed through the gate located in the graveyard west of the Forsaken Fortress. If you are a Cleric of at least 7th level, you can join this cult of the damned. In the Heretic guild, find Sargatans, the Heretic classmaster. To display the oath, type "join" near him and repeat after him: "I command, Endor obeys."
Abilities
Name | Level | Type | Description |
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Battle Casting | 10 | Passive | Allows you to cast spells with a weapon and shield in hand. When timed right, heretics can cast spells between attacks. |
Passive Healing | 12 | Passive | Replenishes health faster on its own without effort. |
Lifetap | 15 | Active | Sacrifices part of his health and replenishes mana. The ratio of mana replenished to health taken improves with increasing level. Used by the command .lifetap [počet HP]
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Domination | 15 | Active | Teleports summoned helpers to the player's position. Used by the command .domination
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Advanced Passive Healing | 25 | Passive | Passive Healing with stronger effect |
Spells
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Clumsy Uus Jux |
101 | 1 |
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Temporarily reduces the target's dexterity. |
Feeblemind Rel Wis |
103 | 1 |
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Temporarily decreases target's intelligence. |
Magic Arrow In Por Ylem |
105 | 1 |
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Very weak damaging spell. |
Night Sight In Lor |
106 | 1 |
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Temporarily improves target's sight, turning darkness into daylight. |
Weaken Des Mani |
108 | 1 |
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Temporarily reduces the target's strength. |
Cure An Nox |
111 | 2 |
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Cures poison. |
Harm An Mani |
112 | 2 |
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Weak offensive spell |
Magic Trap In Jux |
113 | 2 |
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Creates a magical trap on an object that harms anyone touching it. |
Protection Uus Sanct |
115 | 2 |
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Temporarily increases target's armor. |
Reflective Aura Ort Corp Sanct |
250 | 2 |
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Defensive spell, which provides the target with 35% damage reduction against one spell attack. Has a limited duration. |
Chant Kal Lexi |
259 | 2 |
3x |
Ritual spell which increases the target's level for the purpose of other rituals (and thus the chance of success). Can be stacked, target has to stay in line of sight. More in ritual section. |
Poison In Nox |
120 | 3 |
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Inflicts poison |
Teleport Rel Por |
122 | 3 |
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Moves the mage to targeted location. |
Banishment Ritual Nox Zu Xen |
260 | 3 |
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Group ritual spell, cast upon a head of a player. If successful, the victim cannot login into game (max. 48 hours). The bigger sum of all the casters levels, the better chance of success. More in ritual section. |
Mana Drain Ort Rel |
131 | 4 |
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Drains the target's mana. |
Recall Kal Ort Por |
132 | 4 |
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Spell for traveling around the realm. A marked recall rune or a runebook is needed as target, teleporting the caster after 12 seconds to it's coordinates. While the mage is free to move after the initial cast, the spell can still be interrupted by receiving damage. Commonly referred to as "port" or "kop". |
Defiance Vas Uus Jux |
207 | 4 |
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Reduces target's magic resistance skill. Mainly used on stronger monsters and bosses. |
Confusion Des Ort |
208 | 4 |
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Temporarily reduces the target's evaluating intelligence. |
Shivers Ex Ort Por |
219 | 4 |
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Temporarily reduces the target's tactics and animal lore. |
Disturbance Quas Ort Hur |
221 | 4 |
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Temporarily affects the target's concentration, causing them to use more mana for spellcasting. |
Life Leech Vas Mani Rel |
295 | 4 |
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Moderate damaging spell which also heals the caster. |
Blade Spirit In Jux Hur Ylem |
133 | 5 |
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Summons an uncontrollable warrior that attacks everything around it. |
Dispel Field An Grav |
134 | 5 |
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Dispells magical walls in a 6 tile area. |
Incognito Kal In Ex |
135 | 5 |
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Temporarily changes the caster's identity. The duration depends on the caster's skill level. The target becomes visible again if they take any action, move, or the spell's duration expires. |
Mind Blast Por Corp Wis |
137 | 5 |
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Strong damaging spell, whose power is increased by the difference between the caster and the target. Will reflect back if the target has more intelligence. |
Paralyze An Ex Por |
138 | 5 |
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Temporarily immobilizes the target. |
Poison Field In Nox Grav |
139 | 5 |
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Creates a magical wall that injures and poisons anyone passing through it. |
Summon Creature Kal Xen |
140 | 5 |
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Summoning of a llama or a horse |
Hysteria Vas In Jux |
234 | 5 |
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Removes the magic reflection from the target if they have it. Hysteria goes through the magic reflection of the target (leaves it intact). If the target casts an offensive spell, they will take half the damage dealt. |
Ravageous Parasite Vas Des An Sanct |
254 | 5 |
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Increases the next physical damage the target recieves. |
Mystic Parasite Vas Des Ort Sanct |
255 | 5 |
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Increases the next magical damage the target recieves. |
Mark Kal Por Ylem |
145 | 6 |
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Marks the location of a rune, which can be used later for teleportation via the recall spell. |
Paralyze Field In Ex Grav |
147 | 6 |
3x 3x 3x |
Summons a passable wall that paralyzes anyone who tries to step through. The wall is oriented perpendicular to the way the caster is facing upon finishing the spell. |
Dispel Creature An Ort Xen |
192 | 6 |
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Banishes a summoned creature. Damages instead if it's master is still alive. Damages undead. |
Dispel Blessings An Rel Sanct |
195 | 6 |
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Negates any magical effects regarding target's basic stats. |
Cripple Des Corp Por |
298 | 6 |
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Heavy damaging spell, also draining target's staminga. |
Mana Vampire Ort Sanct |
153 | 7 |
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Drains a portion of mana from the target and adds it to the caster's own mana. |
Blood Pact In Ort Corp |
299 | 7 |
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Target gains mana, caster takes minor damage. |
Resurrection An Corp |
159 | 8 |
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Brings fallen heroes back to life. Deals heavy damage to undead creatures. |
Summon Daemon Kal Vas Xen Corp |
161 | 8 |
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Advanced summoning spell. Above level 20. |
Summon Balor Kal Vas Xen Flam Corp Wis |
302 | 9 |
[[Image:|Balor Scroll (bsr)|link=]] 3x |
Summons very powerful deamon. A "Summon Balor scroll" (uncommon drop) is required as well as 3 daemon's bones(necro reagent). Above level 30. |
Summons
Opening a gate to dark and forbidden realms allows the heretic to call upon various beings to serve his purposes. Each summon represents a connection to a higher power and there is a risk of them spiraling out of control, giving the summoner both power and danger.
Which summon can be conjured depends on the skill level of the mage. For demons, the level is also a condition. Summoning is possible by default via the number or name of the spell, where I subsequently choose a specific type of helper in the table, or I can use the command to conjure the one I need using its name (see below).
.summoncreature [název]
Creature | Title | Type | Min. Magery | Description |
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imp | imp | melee | 30 | These small demonic creatures with horns and wings are known for their temperament, they like to do all sorts of tricks. |
gremlin | gremlin | melee | 48 | The shiny eyes glow with anger, the tiny sharp claws on this villain's slender fingers are ready to attack. |
night clan warrior | goatman | melee | 52 | The first of the members of the Night Clan. Warrior is a dark knight whose greatest strength is unwavering devotion and loyalty. He stands in the way of anyone who dares to threaten his master. |
night clan archer | goatmanarcher | archer | 54 | Archery master. It always hits its targets precisely and from a long distance. It can easily keep enemies at bay. |
slave master | slavemaster | caster, undead | 56 | It is a character surrounded by darkness and doom. Long ago he fell into the dark wells of magic and now hovers between life and death. Spelly: life drain, death ray, bleeding touch, energy bolt |
banshee | banshee | melee, undead | 59 | Hair long and dark as night, eyes silver shining with a frosty light, dressed in a long white dress. He knows them by his unforgettable voice. And he brings death. |
llama | llama | mount | 60 | llama with halter |
horse | horse | mount | 60 | horse with halter |
burning soul | burningsoul | melee, fire | 61 | The embodiment of fire. A figure completely enveloped in fiery flames that move at her will. |
daemonic acolyte | daemonicacolyte | caster | 63 | Wherever he appears, he brings with him a menacing and ominous atmosphere. He just whispers and sends his enemies to the other world. Spells: life drain, death ray, energy bolt, explosion, fire bolt |
gargoyle | gargoyle | melee, caster | 66 | A gargoyle comes from the world of shadows. A massive body with demonic features is covered by durable scaly skin, claws as sharp as a blade with wings that will make enemies cower in fear. Spelly: life drain, death ray, bleeding touch, energy bolt |
night clan assassin | goatmanassassin | archer, poison | 68 | The best of the clan's marksmen are undergoing master training. They are feared agile killers coating their arrowheads with a toxic mixture. Just a scratch and the assassin is successful in his hunt. |
stone gargoyle | stone_gargoyle | melee | 70 | This gargoyle has the ability to turn its body into a stone state, making it immune to many attacks. |
frost gargoyle | frost_gargoyle | melee, caster, ice | 73 | The sight of him sends chills up his spine. Eyes like two ice crystals rest on their victim, who they shower with a storm of snow blows. Spells: water sprout, ice bolt, ice strike |
flaming gargoyle | flame_gargoyle | melee, caster, fire | 77 | It is commonly found in volcanic caves and extinct craters. By summoning it, you can be sure to summon living winged fire as well. Spelly: explosion, fire bolt, flame strike |
.summondaemon [název]
Daemon | Name | Type | Min. LVL | Min. Magery | Description |
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minor succubus | minorsuccubus | cursing | 20 | 74 | A younger representative of the succubus. They are just learning to use their strengths. Spelly: similar to mystic parasite |
servant of hell | hellservant | melee | 21 | 76 | A servant summoned from hell is a deadly warrior at his word. His arrival spells doom and misery for his opponents. |
minor daemon | minordaemon | cursing | 23 | 81 | A younger representative of cursed demons. He uses his powerful mind so preferentially that he gradually sheds his wings and limbs to evolve into Evil Eye. Spelly: similar to ravagesous parasite |
minor winged daemon | minorwingeddaemon | caster | 24 | 83 | Even though it is a smaller demon, its appearance inspires fear and unease. After being given the reins and ordered to kill, he performs a whirlwind of vicious spells. A beautiful spectacle. Spelly: death ray, bleeding touch, mind blast, energy bolt |
succubus | succubus | cursing | 26 | 88 | Known for her sensuality and dizzying beauty, she uses her seductive allure to achieve her twisted goals. Whoever rests in her eyes will become frail and completely forget about their magical protection. Spelly: strong similar to mystic parasite |
evil eye | evileye | cursing | 27 | 90 | An adult individual whose penetrating gaze pierces enemies whose armor is thinning, bones withering, and bodies weakening. Spelly: strong equivalent of ravagesous parasite |
master winged daemon | masterwingeddaemon | melee, caster | 28 | 93 | Ruler of all lesser demons. A stunning look with majestic wings that seem to be the sky itself. He wields terrible magic that causes destruction and death. Spells: explosion, fire bolt, energy bolt, flame strike |
daemon warrior | warriordaemon | melee, tough | 29 | 95 | Standing at the head of the dark armies, he tears the pawns to pieces. His blade is a raging beast, broken and reborn in fiery heat. He is a demon king whose beauty and terror have been combined into one perfect harmony. |
.cast summon balor
Daemon | Type | Min. LVL | Min. Magery | Description |
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balor | melee, caster, very tough | 30 | 100 | After a long study of forgotten and forbidden texts, the heretic discovered an ancient ritual that made it possible to summon a being of unprecedented power from outside hell. If he understood everything correctly, he had everything he needed with him. It was enough to throw away all worries and thoughts and say the magic formula. “Kal Vas Xen Flam Corp Wis,” he whispered as he was determined to complete his journey to become the most powerful summoner. The light went out. The hero felt the excitement, the pride, even the terrifying drumming of his heart. A red glow flashed in his eyes as the mysterious portal opened with a tremendous roar. The flickering flames all around were gradually absorbed by the shadow. Balor stepped into the world of Endor to unleash the apocalypse. Spells: flame strike |
Equipment
Armor
Shirts, Cloaks, Robes, Hats, Skins, Rings, Plates and Heavy Shields… They are no picky eater, Heretics take nothing for granted in this regard.
Weapons
Heretics have never had a taste for sharp weapons. Maces, clubs, hammers and sticks became their favorites. When necessary, he can fight with his bare fists.
SkillySkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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