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{{DISPLAYTITLE:Items}}<span id="Magické_předměty"></span> == Magic Items == To view its properties, just double-click the object slowly. [[Category:Mechanics]] <span id="Magic_(modré)"></span> === Magic (blue) === '''Claymore of tactics''' A basic magic item, adds points to random attributes, drops from all monsters (the higher the level of the monster, the higher the chance of an item). <span id="Rare_(žluté)"></span> === Rare (Yellow) === '''Wise protecting bone tunic of magery''' Stronger similar to magic items, can add points to up to five attributes, drops from all monsters (the higher the lvl of the monsters, the greater the chance of an item). <span id="Setovky_(zelené)"></span> === Sets (green) === '''Dulaithil's tunic''' The power of the items themselves isn't too great, but once you wear multiple parts or even the whole set, you get a significant bonus. There are three sets for each profession (with level requirements of 10, 20 and 30). Drops from all monsters (the higher the level of the monster, the greater the chance of a better set). <span id="Unique_(zlaté)"></span> === Unique (Golden) === '''Helm of infravision''' Each specimen can only be on Endor once. They have unique and very powerful properties, they drop from monsters of higher levels. No hero is strong enough for these items, so sooner or later they leave their owner to find a new owner. <span id="Socketable_(šedé)"></span> === Socketable (grey) === '''robe (large socketable [3])''' Using a special ore (iridium), items can be made socketable with 1 to 4 slots (sockets) for inserting runes and gems. The number of slots is chosen randomly during item production. More in the {{ll|Sockety|Sockets}} section. <span id="Runewords_(šedé)"></span> === Runewords (grey) === '''robe (Health)''' Created from socketable items after using a special runeword scroll that can be found on higher level monsters and treasures. There is the exact combination of runes/gems the item must be equipped with (depending on the order), the size of the iridium, and whether the scroll can be used on armor, weapons, or both. If an item meets all the conditions and a scroll is used on it, new magical properties will be added to it and the scroll of runeword will disappear. It is impossible to know in advance what the properties will be - unless you have seen the given runeword before. A high skill itemid is needed to use the runeword scroll. <span id="Composite_(oranžové)"></span> === Composite (Orange) === '''Miraculous chainmail coif''' Items that can be created through ritual and require special ingredients to craft. It is only produced in volcanic fire between 20:00 and 21:59. The production will be felt by all of Endor. Ingredients drop from high level monsters and need to be processed. If the ritual is successful, the item is bound to the character who composed it. Meaning he will not lose it on death. <span id="Imbue_(červené)"></span> === Imbue (Red) === '''a body sash of constitution''' Items usable only by leaguers with high points in the PvP table. Platinum is required to craft an item. <span id="Enchanted_(fialové)"></span> === Enchanted (purple) === <span style="color: #95569d;"><b>*enchanted*</b></span> Enchantment serves as a permament improvement. Possible enchants vary for each type of item (gloves, cloak, etc.). Enchants and their blueprints are divided into four levels. More in the section {{ll|Attr:Enchanting|enchanting}}. <span id="Stav"></span> == Status == Each magical or rare item has its quality, which determines the number of bonuses and their strength. This quality is useful to know if you have several magical items that your characters have no use for. These items can then be combined and exchanged for others using the {{ll|Recyklátor|Recycler}}. * puny * very weak * weak * considerable * potent * significant * strong * powerful * grand * heroic * immense * arcane * legendary * divine * mythical * monumental <span id="Kvalita"></span> === Quality === Quality only applies to craftsman-made items. Affects durability, armor (armor and clothing only) and damage (weapons only). It is displayed only by clicking on the item. Higher quality items are made by experienced craftsmen. The higher they have a given production skill, the higher the chance of production. * common (no epithet) * Exceptional <code>[bonus 3 - 14 %]</code> * Superior <code>[bonus 15 - 18 %]</code> * Perfect <code>[bonus 19 - 20 %]</code> <span id="Poškození"></span> === Damage === Whether the object is new or damaged also affects its operational properties. It is verified using <code>Armslore</code> (weapons, armor) or <code>Itemid</code> (jewelry, books, staffs) skills. <code>.useskill armslore</code> Skill shows the quality of the item (or irrepairable condition) in the first part, and its condition in the second part. '''Quality''' * exceptional (new in exceptional quality) * excellent (new) * decent * moderate * low '''Condition''' * perfect * excellent * good * acceptable * arguable * fair * poor * very poor * bad (may fall apart at any time) <code>.useskill itemid</code> For jewels, magic books, and staffs, damage does not affect bonuses or other properties. The skill can thus be used to check whether the object will soon fall apart. * strong * fair * noticeable * dim * almost gone (may fall apart at any time) <span id="Oprava"></span> === Correction === Damaged items can be repaired. Depending on exactly what subjects are involved, the procedure also depends. {| class="wikitable" |- ! Type ! How to |- | common | by using the specific type of tool with which the thing was made (eg hammer) |- | magical/rare/socketable | Repaired by {{ll|Sockety#Iridium|iridii}}. A small iridium is enough for a weak items, a medium one is needed for a stronger one. |- | set | only {{ll|Sockety#Iridium|iridium}} is required to repair. For sets intended for levels above 10 and 20, small iridium is enough, for sets for heroes above level 30, at least medium iridium is necessary. |- | unique | only {{ll|Sockety#Iridium|iridium}} of at least medium size |- | stacked | only large {{ll|Sockety#Iridium|iridium}} |- | imbue | impossible to be repaired |} <span id="Specifické_předměty"></span> == Specific items == {| class="wikitable" |- ! Title ! Getting ! Property |- | charm | monster drop, treasures | These are the magic items that can be in effect when carried by morphed druid. They only grant the effect by being in the druid's pack. A druid can have a maximum of 6 effective charms in his backpack at one time. Charm can be marked as weapon charm by doubleclicking on charm and can be swapped anytime for another charm. |- | runebook | buy from vendor | Used for teleportation. Available only from the vendor. It's newbie (the character does not lose it upon death). Marked runes are inserted into an empty runebook, it is charged using recall scrolls. Using a recall spell or wand, player may teleport to default rune in runebook. |- | magic bag | production (tailoring) | Necessary for crafting morph crystals for druids and for {{ll|Class:Necromancer#Boost|necromancer boosts}}. |- | necro wand | monster drop, treasures, crafting (tinkering) | Indispensable part for {{ll|Class:Necromancer#Boost|necromancer boosts}}. |- | reagent pouch | production (tailoring) | Reagent bag. After placing the reagents in the bag, they weigh significantly less. There are multiple bag sizes depending on the type of leather used in production. |- | magic quiver | production (tailoring) | Arrow quiver, reduces the weight of embedded arrows or darts. There are multiple quiver sizes depending on the type of leather used in crafting. |- | Orb of Chaos | monster drop | Re-roll item (possible to use to the magic item to change the magical character of the item). |- | Orb of Fortune Teller | valor shop | Decoration item which is dropping with small chance a valor coins. |- | Orb of the Future | valor shop | Decoration item which is dropping with bigger chance a valor coins. |- | Orb of Scouring | mage vendor | Deletes enchant from item. |- | Orb of Formulating | mage vendor | Withdraw enchant from item and create scroll. Only for level 3 and 4 enchants. |- | a tattered map | monster drop | Treasure map. More info i section {{ll|Poklady|Treasures}} |- | rune | monster drop | Magic rune. More info i section {{ll|Sockety|Sockets}} |- | runeword scroll | monster drop | Magic scroll. More info i section {{ll|Runewordy|Runewords}} |- | iridium ore | monster drop | Rare metal. More info i section {{ll|Sockety|Sockets}} |- | a big fish | fishing | A fish trophy that can be made into a decorative item. Craft can made a trophy into the decorative item (neccesary to have 105% tailoring and 100% engineering). |} <span id="Specifické_atributy_nebo_skilly"></span> == Specific atributes and skills == {| class="wikitable" |- ! Atribute or skill ! Description |- | Critical strike | Maximal cap of this skill is 100% and giving bonus damage to basic hit in +25% (possible to use for cast spell or heal the player). |- | Armor penetration | Maximal cap of this skill is 100% and giving bonus damage to monsters with high AR (higher value than 40AR is giving the same bonus). |- | Cleave | Maximal cap of this skill is 100% and hit is hitting the monster near the original target to the distance of 1 aditional spot in the direction of the hit (hit is reduced to maximum value 75% if used 100% Cleave). |- | Spell damage | Maximal cap of this skill is unknown and giving bonus damage to for spells in +XY%. |- | Clear mind | Maximal cap of this skill is 100% and it is a percentage reduction in the mana cost of spells (at +50% Clear mind the mana cost of a spell is halved and at 100% no mana is consumed at all) |- | Armor | Used when evaluating basic hit and affects how much the hit will be reduced by. |- | Defense | It is used when evaluating basic hit and affects whether the hit will pass at all or be passively blocked. |}
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