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{{DISPLAYTITLE:Slang}}For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang. [[Category:Průvodce/en]] <div class="mw-translate-fuzzy"> * '''ability''' - ability of the player/npc to have or cause some effect * '''aggro''' - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack) * '''AR/armor''' - armor (is one of the attributes of the game, also displayed in the status bar) * '' 'arm/disarm''' - equip/unequip weapons * '''aura''' - surrounding area effect of a spell or ability or also an expression for a protection spell * '''band/bandit''' - bandage or also healing request * '''buffs/debuffs''' - strengthening/weakening effects affecting the character * '''attack''' - attack (trying to cause damage to the target) * ' ''cast time''' - the time of the spell (how long it takes for the spell to complete) * '''CD/cooldown'''' - the time during which the ability can be used again after its last use * ' ''CON''' - constitution, one of the basic stats * '''corpse''' - the body of a dead npc/player, in which a possible loot will appear when opened * '''craft''' - craftsman class or crafting players * '''cure''' - treatment of poison or term for cure potion * '''dmg/damage''' - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types) * '''damager''' - the role of the player/npc who causes a lot of damage * '''DEX''' - dexterity , one of the basic states * '''druid''' - one of the classes * '''dung''' - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure) * '''equip/gear''' - player equipment * '''evasion''' - evasion (chance to avoid being hit) * '''exping''' - gaining experience (mostly together in a group of players) * '''expy'''' - experience gained from dead monsters or exp stones needed to increase the level * '''exp stone''' - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon) * '''flam/flamák''' - expression for the Reactive Armor spell * '''GP''' - gold pounds is a designation for gold coins, which are the basic currency of the game * '''grav''' - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear * '''heal''' - restore HP by spell, bandage or regeneration * '''healer''' - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* '''hide/hid''' - become invisible or already invisible * '''hit''' - hit (successful attack) * '''HP''' - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death) * '''HP regen'''' - passive recovery (regeneration) HP * '''hypno'' '' - hypnotic ornament * '''INT''' - intelligence, one of the basic stats * '''itemization''' - equipment and its improvement (mainly with magic items) * '''camelka''' - morph into camel insect * '''casting''' - the process during which the spell is cast * '''circle''' - the level of the spell on which its parameters depend! N! * '''lance''' - Lance spell * '''level''' - level (mostly game character or monster that increases the character's stats and skills) * '''loot''' - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon * '''mage''' - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage * '''magic item/item''' - magical item/item (item that adds various benefits) * '''mana''' - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats * '''mana regen''' - passive recovery (regeneration) of mana * '''miss/missnout''' - miss (failed attack) * '''mount''' - rideable animal (llama, horse, etc.) * '''plague''' - infection caught from npc that must be cured by magic or by npc healer * '''morph/demorph''' - transformation of druid into animal form/his "human" form * '''MR''' - magic resistance * '''npc''' - non-player character (characters/monsters controlled by the system) * '''ort/ortnout''' - expression for the spell Dispel Creature or Mass Dispel * '''opener ''' - the mage's Wrath spell, causing a lot of dmg to armor * '''para''' - a term for the Paralyze spell or its effect * '''party''' - a group of players!N ! * '''pet''' - domesticated animal * '''PK''' - player killer (red player who kills other players) * '''poison''' - poisoning with poison * '''treasure''' - a locked crate or chest found mostly in dungeons, which contains GP and valuable items * '''port/kick''' - a term for the Recall spell or Teleport * '''potion/potka''' - potion with various effects * '''profession''' - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities) * '''priest''' - a priest (one of the classes or an npc in the dungeon) * '''protection''' - a term for a protective spell * '''PvM''' - player vs. monster or player against monsters * '''PvP''' - player vs. player or player against player * '''race''' - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow) * '''regy''' - basic items needed for magic or crafting * '''ress''' - resurrection revives dead players * '''resist''' - resistance (one of the game attributes) or successfully resisting an effect * '''role''' - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank) * '''skills''' - skills (trainable skills by characters) * '''soloing''' - playing alone * '''spell''' - a spell that can be cast by the player/npc * '''spell words''' - words , which appears above the player/npc during casting * '''stamina/stam''' - stamina, is one of the basic stats * '''stats''' - the basic attributes of the characters shown in the status bar * '''STR''' - strength, one of the basic stats * '''summon''' - a creature summoned by a spell that is controlled by a summoner * '''summoner''' - the role of the player/npc who summons and controls the summons * '''support''' - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something * '''taming''' - animal taming/taming animals * '''tank''' - player/ npc that is durable, able to block incoming damage and hold aggro * '''target''' - targeting (marking the player/npc with the aim cursor) * '''tcs/tocs''' - spell expression Empowered Protective aura/Empowered Reflective aura * '''undead''' - undead (type of monster) * '''vendor''' - npc merchant * '''vog''' - Chain Lightning spell * '''vus''' - term for Arch Protection spell (increases AR) * '''war mod'''' - mode in which the player is able to attack * '''wanderer''' - wanderer, default profession after choosing the character's race * '''WIS''' - wisdom, one of the basic stats * '''wall/wall''' - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc. * '''mirror''' - term for the Magic Reflection spell or the reflection of spells in general </div>
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