Attr:Enchanting

Z Endor Revived Wiki

Enchanting je skill, který slouží k vylepšování věci. K očarování předmětu je potřeba vlastnit plánek. Enchanty a jejich plánky rozděleujeme do čtyř úrovní - levelů.

  • Level 1: lesser enchant - plánky se naučí craft sám při trénování skillu.
  • Level 2: flawed enchant - plánek padá z dropu v dungeonu/mobu, ale kraft se ho naučí a bude ho umět navždy.
  • Level 3: moderate enchant - plánek padá z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.
  • Level 4: rare enchant - plánek pada z dropu v dungeonu/mobu, ale po použití plánku a tvorbě enchantu se plánek spotřebuje.

Level 1

Weapon

  • Minor penetration - +3 to penetrate
  • Minor elementary weapon - +2 Elemental damage (random fire/ice/earth/air/lightning)
  • Minor magery - +2% Magery
  • Minor meditation - +3% Meditation

Armor Hat/Helm * Minor stats - +4 mana, hp, stamina * Minor dexterity - +2 DEX * Minor strength - +3 STR * Minor intelligence - +2 INT * Minor wisdom - +2 WIS

Chest * Minor melee resistances - +3 Pierce/Blade/Blunt/Claws resist * Minor elementary resistances - +3 Heat/Air/Earth/Cold/Lightning resist * Minor magic resistances - +3 Psionic/Draining/Acid/Shock resist * Minor general resistances - +3 Poison/Gas/Harm/Disease resist * Minor mana regen - 0,4x faster mana regeneration * Minor hp regen - 0,8x faster hp regeneration * Minor stamina regen - 0,8x faster stam regeneration

Gloves * Minor axes - +2,5% Axes * Minor archery - +2,5% Archery * Minor blades - +2,5% Blades * Minor swordsmanship - +2,5% Swordsmanship * Minor macefighting - +2,5% Macefighting * Minor spears - +2,5% Spears * Minor polearms - +2,5% Polearms * Minor staves - +2,5% Staves

Robe * Minor armor penetration - +2% Armor penetration * Minor cleave - +2% Cleave * Minor critical strike - +2% Critical strike * Minor faster cast rate - +2% FCR * Minor clearmind - +2% Clearmimd

Cloak * Minor aim - +2% Aim * Minor tactics - +2% Tactics * Minor ei - +2% EI * Minor meditation - +3% Meditation * Minor magery - +2% Magery * Minor healing - +3% Healing * Minor anatomy - +2% Anatomy * Minor veterinary - +3% Veterinary * Minor herding - +3% Herding * Minor commanding - +1 SC

Shoes * Minor armedcast - +3% Armedcast * Minor detecting - +3% Detectinghidden * Minor hiding - +3% Hiding * Minor stealth - +3% Stealth * Minor magicresistance - +3% Magicresistance * Minor poisoning - +3% Poisoning

Bracelet * Minor magery - +2% Magery * Minor EI - +2% EI * Minor mana regen - +0,6x faster mana regeneration

Charm * Minor animallore - +1% Animallore * Minor wrestling - +1% Wrestling * Minor veterinary - +3% Veterinary * Minor stam regen - 1x faster stam regeneration

Level 2

Weapon level 2 * Penetration - +4 to penetrate * Elementary weapon - +3 elem damage (random fire/ice/earth/air/lightning) * Magery - +3,5 magery * Meditation - 5% medit

Armor level 2 Hat/Helm * Stats - +8 mana, hp, stamina * Dexterity - +3 DEX * Strength - +4 STR * Intelligence - +3 INT * Wisdom - +3 WIS

Chest * Melee resistances - +5 Pierce/Blade/Blunt/Claws resist * Elementary resistances - +5 Heat/Air/Earth/Cold/Lightning resist * Magic resistances - +5 Psionic/Draining/Acid/Shock resist * General resistances - +5 Poison/Gas/Harm/Disease resist * Mana regen - 0,8x faster mana regeneration * Hp regen - 1x faster hp regeneration * Stamina regen - 1,2x faster stam regeneration

Gloves * Axes - +4% Axes * Archery - +4% Archery * Blades - +4% Blades * Swordsmanship - +4% Swordsmanship * Macefighting - +4% Macefighting * Spears - +4% Spears * Polearms - +4% Polearms * Staves - +4% Staves

Robe

  • Armor penetration - +3% Armor penetration * Cleave - +3% Cleave * Critical strike - +3% Critical strike * Faster cast rate - +3% FCR * Clearmind - +3% Clearmimd

Cloak

  • Aim - +4% Aim * Tactics - +4% Tactics * Ei - +4% EI * Meditation - +5% Meditation * Magery - +4% Magery * Healing - +5% Healing * Anatomy - +4% Anatomy * Veterinary - +5% Veterinary * Herding - +5% Herding * Commanding - +2 SC

Shoes

  • Armedcast - +5% Armedcast * Detecting - +5% Detectinghidden * Hiding - +5% Hiding * Stealth - +5% Stealth * Magicresistance - +5% Magicresistance * Poisoning - +5% Poisoning

Bracelet

  • Magery - +4% Magery * EI - +4% EI * Mana regen - +0,8x faster mana regeneration

Charm * Animallore - +2% Animallore * Wrestling - +2% Wrestling * Veterinary - +5% Veterinary * Stam regen - 1,2x faster stam regeneration

Level 3

Hat/Helm * Major stats - +15 mana, hp, stamina * Major dexterity - +7 DEX * Major strength - +7 STR * Major intelligence - +7 INT * Major wisdom - +7 WIS

Chest * Major melee resistances - +7 Pierce/Blade/Blunt/Claws resist * Major elementary resistances - +7 Heat/Air/Earth/Cold/Lightning resist * Major magic resistances - +7 Psionic/Draining/Acid/Shock resist * Major general resistances - +7 Poison/Gas/Harm/Disease resist * Major mana regen - 1x faster mana regeneration * Major hp regen - 1,2x faster hp regeneration * Major stamina regen - 1,5x faster stam regeneration

Gloves * Major axes - +7% Axes * Major archery - +7% Archery * Major blades - +7% Blades * Major swordsmanship - +7% Swordsmanship * Major macefighting - +7% Macefighting * Major spears - +7% Spears * Major polearms - +7% Polearms * Major staves - +7% Staves

Robe * Major armor penetration - +7% Armor penetration * Major cleave - +7% Cleave * Major critical strike - +7% Critical strike * Major faster cast rate - +7% FCR * Major clearmind - +7% Clearmimd

Cloak * Major aim - +7% Aim * Major tactics - +7% Tactics * Major ei - +7% EI * Major meditation - 7% Meditation * Major magery - +7% Magery * Major healing - +7% Healing * Major anatomy - +7% Anatomy * Major veterinary - +7% Veterinary * Major herding - +7% Herding**

Shoes * Major armedcast - +7% Armedcast * Major detecting - +7% Detectinghidden * Major hiding - +7% Hiding * Major stealth - +7% Stealth * Major magicresistance - +7% Magicresistance * Major poisoning - +7% Poisoning

Bracelet * Major magery - +7% Magery * Major EI - +7% EI * Major mana regen - +1x faster mana regeneration

Charm * Major animallore - +3% Animallore * Major wrestling - +3% Wrestling * Major veterinary - +5% Veterinary * Major stam regen - 1,5x faster stam regeneration

Weapon * Major Penetration - +7 to penetrate * Major elementary weapon - +5 elem damage (random fire/ice/earth/air/lightning) * Rupture - 33% způsobit bleeding melee útokem * Rapture - při zabití moby 50% šance vrátit 30 many


Level 4

Weapon * Devastation - přidá +4 čistý damage * Rage - +25% cleave * Lifeward - přidá efekt healingu podobně jako leecherka * Poisonous - 50% šance na normál poison mobce co jde poisonovat * Godly Penetration - +10 to penetrate * Spellpower - 10% šance na zvýšení spell damage o 8% na 10 sekund, ICD 1 minuta