Class: Paladin
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A paladin is a holy warrior whose domain is party support. In terms of dealing damage, it is no match for druids, berserkers, or mercs, as one-handed swords are fundamentally weaker and blade resist is popular with many NPCs. But a good paladin can be seen in a party that decides to delve into demon caves or dungeons full of undead. Paladin's domain is weapon blessings - spells that cast on a weapon in your hand, on someone else's weapon, or even mass blessings for the entire party. Another distinctive feature of the paladin are short-term auras activated according to the situation on the battlefield, which strengthen the paladin and his group.
Paladin is a very useful profession. Thanks to the ability to wear plate armor, he can stay in the front line, but at the same time he is not limited in combat and can deal a lot of damage. Another of his strengths are blessings, which significantly increase the fighting ability of the paladin himself or the entire party.
How to become
You can become a paladin as a fighter after reaching 10th level.
Visit Alexander, the Paladin Classmaster in the paladin guild, which you can get to through the ferryman Silver. Ask him to "join" and repeat after him: "If we uphold our honor and do our duties, Endor shall stand for a thousand years!". A paladin cannot be a PK (Player Killer), if he "turns red" he becomes a Mercenary.
Abilities
Title | Level | Type | Description |
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Truth Seeker | 10 | Active | The Paladin is the only character who can reveal the secret thief's true name. Used by the command .truth
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Battlecasting | 10 | Passive | Allows you to cast spells with a weapon and shield in hand. |
Aegis | 18 | Active | Absorbs all dmg from next hit (magical and physical), lasts 10s to hit, only works with shield, cooldown 30s.Used by .aegis command
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Spells
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Blade of Redemption Ort Ylem |
216 | 2 |
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White Blessing. It turns any weapon into an instrument of destruction against all undead it touches. Including intangible undead. |
Blade of Justice Ort Ylem |
215 | 3 |
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Blue Blessing comes in handy when the party encounters player killers (PK), they then take increased damage from all blue blessed weapons. |
Blade of Banishing Ort Ylem |
217 | 3 |
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Red Blessing, mainly used in fighting demons. However, it can be successfully used against many dungeon bosses who have high melee resistance. |
Accuracy Blessing Vas Ort Ylem |
236 | 3 |
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Green blessing. The least used but still useful boon. Increases the impact of the blessed weapon so that it easily penetrates even heavily armored targets. |
Prayer of Life Bet In Mani |
256 | 3 |
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A weak but fast healing spell used mainly in PVP. It helps keep your party members on their toes so they can fully focus on attacking. |
Des Nox Des Nox |
262 | 3 |
2x |
Cure poison and plague on one target. |
Mirror Shield Ort Ylem Jux Sanct |
273 | 4 |
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It is cast on a shield (your own or someone else's in the party). It either absorbs the spell or even reflects the spell back to the caster. Casting itself is faster than, for example, a Chain Lightning (VOG) spell, assuming the paladin's quick reaction. |
Mass Blade of Justice Grav Ort Ylem |
359 | 6 |
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Mass casting. Blue Blessing comes in handy when the party encounters player killers (PK), they then take increased damage from all blue blessed weapons. |
Mass Blade of Redemption Vas Ort Ylem |
360 | 6 |
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Mass casting. White Blessing. It turns any weapon into an instrument of destruction against all undead it touches. Including intangible undead. |
Mass Blade of Banishing Vas Ort Ylem |
361 | 6 |
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Mass casting. Red Blessing, mainly used in fighting demons. However, it can be successfully used against many dungeon bosses who have high melee resistance. |
Mass Accuracy Blessing Vas Ort Ylem |
362 | 6 |
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Mass casting. Green blessing. The least used but still useful blessing. Increases the impact of the blessed weapon so that it easily penetrates even heavily armored targets. |
Auras
Auras are short-term powerful buffs for the paladin and the entire party. The effect lasts for 15 seconds and has a radius of 5 squares. Auras are not part of the paladin's starting skills, as they must be earned by completing quests at various NPCs throughout Endor.
Resist auras
Each aura provides 40 resistance for the paladin and 25 resistance for the entire party.
- Heat Resist
.aura resistheat
- Air Resist
.aura resistair
- Cold Resist
.aura resistcold
- Earth Resist
.aura resistearth
- Lightning Resist
.aura resistlightning
- Death Resist
.aura resistdeath
(poison+drain)
Support auras
Other support auras that can be obtained for completing tasks:
- Holy Armor
.aura holyarmor
- 12 armor for paladin, 8 armor for party members - Swords of Justice
.aura swordsofjustice
- 25% Attr:Tactics for paladin, 10% Attr: Tactics for party members - 15% Attr:Swordsmanship for paladin - Repetance
.aura repetance
- 25% chance to paralyze when hit by paladin, 14% chance from party members - Holy Fire
.aura holyfire
- paladin deals a small damage every second to all unfriendly/enemy targets in the vicinity, even hidden ones, range is 3 squares - Wisdom of Light
.aura wisdomoflight
- purely support aura, party members get 18 int, 8 % Attr:Evaluating Intelligence, 8% [Magery] - Agility of Blessed
.aura agilityofblessed
- purely support aura, party members get 18 dex, 8% Attr:Aim, 8% Attr:Archery
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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