Class:Priest

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Priest
Role
  • Healer
Weapons
Armor
Position

Classmaster Augustin

Priests dedicate their lives to religion, renunciation, studies, helping others, healing and, for the braver ones, fighting evil. They stand out mainly for their spiritual and magical powers rather than their physical proportions. Due to their peaceful nature, they do not seek out duels, nor are they great warriors, but they are trained to fight with blunt weapons and a shield if necessary. Their studies have taught them the knowledge of conjuring from magical formulas that they use primarily to protect, strengthen and heal themselves and others. Because of their friendliness, willingness to help others, and knowledge, priests become sought-after healers. Some priests seek an itinerant life in order to gain new experiences and fight evil. These priests join groups of adventurers for joint adventures, their abilities are an almost indispensable help to the whole group, especially in bad times during the joint conquest of various dungeons, caves and fortresses full of villains, various monsters or powerful demons.

Priest is primarily a healer and support for groups when going through dungeons. It has the strongest healing, protection spells and can revive dead players. Also has power up spells and other useful spells. Priest has a big impact on group play and can save a lot of situations in both PvM and PvP, where he can fundamentally affect the course of many encounters. However, he is dependent on other players and is almost incapable of soloing due to his weak attacking abilities. In addition to the party, the Priest must also watch out for himself, as he often becomes a target in both PvP and PvM (in PvM he can take over aggro with a strong heal).

How to become

To become a priest you must be a Cleric at 10th level. Visit Augustin, a Classmaster in the Priests' Guild, which you can reach thanks to a ferryman named Lars. Ask him to "join" and repeat after him "I shall protect the purity of Endor. There shall be no darkness in the Light.”

Abilities

Name Level Type Description
Healer 10 Passive Speeds up healing with bandages to approx. 2 seconds.
Passive Healing 18 Passive Increases passive health regeneration.

Spells

To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
Create Food
In Mani Ylem
102 1

Garlic (ga) Ginseng (gi) Mandrake Root (mr)

Creates food.
Heal
In Mani
104 1

Garlic (ga) Ginseng (gi) Spider's Silk (ss)

Heal minor wounds.
Night Sight
In Lor
106 1

Spider's Silk (ss)

Temporarily improves target's sight, turning darkness into daylight.
Reactive Armor
Flam Sanct
107 1

Garlic (ga) Sulphurous Ash (sa) Spider's Silk (ss)

Creates a temporal magical shield on the target, which reduces damage taken and reflects part of it back to the attacker.
Harm
An Mani
112 2

Nightshade (ns) Spider's Silk (ss)

Weak offensive spell
Protection
Uus Sanct
115 2

Garlic (ga) Ginseng (gi) Sulphurous Ash (sa)

Temporarily increases target's armor.
Protective Aura
Corp Sanct
247 2

Mandrake Root (mr) Sulphurous Ash (sa)

Defensive spell, which provides the target with 35% damage reduction against one physical attack. Has a limited duration.
Reflective Aura
Ort Corp Sanct
250 2

Mandrake Root (mr) Sulphurous Ash (sa)

Defensive spell, which provides the target with 35% damage reduction against one spell attack. Has a limited duration.
Chant
Kal Lexi
259 2

Garlic (ga) 3xSpider's Silk (ss)

Ritual spell which increases the target's level for the purpose of other rituals (and thus the chance of success). Can be stacked, target has to stay in line of sight. More in ritual section.
Stamina Restoration
In Ex Uus
268 2

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Target regains 10 stamina.
Spiritual Weapon
Xen Ylem
282 2

Black Pearl (bp) Garlic (ga) Obsidian (ob)

Creates a magical weapon in priest's hand. This is a one handed mace with increased damage to undead. Actions requiring free hands (like bandaging) will cancel the effect. The priest can still use shields and cast spells while wielding this.
Bless
Rel Sanct
117 3

Garlic (ga) Mandrake Root (mr)

Temporarily increases target's strength, dexterity and intelligence. Warning, costs a large amount of mana!
Cure Ailments
Des Malus
261 3

Garlic (ga) Ginseng (gi)

Cures poison, disease (plague) and curses.
Mana Restoration
In Ort
270 3

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Target regains 9 mana.
Heavenly Binding
Vas Hur Sanct
314 3

Black Pearl (bp) Garlic (ga) Ginseng (gi)

Ritual spell which makes the target invulnerable (the damage taken is divided among the casters of the ritual).
Arch Cure
Vas An Nox
125 4

Garlic (ga) Ginseng (gi) Mandrake Root (mr)

Cures poison in a large area. Multiple casts are needed for stronger poisons.
Arch Protection
Vas Uus Sanct
126 4

Garlic (ga) Ginseng (gi) Mandrake Root (mr) Sulphurous Ash (sa)

Enhances armor of all targets in a large area ( 14-19 for 6 minutes). Main reason for priests to train inscription - onto grey scrolls for its maximized effect of 20 armor without variance. Keep on your party at all times. Commonly known as "vus".
Greater Heal
In Vas Mani
129 4

Garlic (ga) Ginseng (gi) Mandrake Root (mr)

Strong healing spell. Target regains 47-50 hitpoints. Commonly known as "ivm".
Recall
Kal Ort Por
132 4

Garlic (ga) Mandrake Root (mr)

Spell for traveling around the realm. A marked recall rune or a runebook is needed as target, teleporting the caster after 12 seconds to it's coordinates. While the mage is free to move after the initial cast, the spell can still be interrupted by receiving damage. Commonly referred to as "port" or "kop".
Greater Protective Aura
Vas Corp Sanct
248 4

Mandrake Root (mr) Sulphurous Ash (sa)

Reduces all physical damage the target recieves by 25% for 15 seconds. Cannot be combined with any other reflective or protective auras.
Greater Reflective Aura
Vas Ort Corp Sanct
251 4

Mandrake Root (mr) Sulphurous Ash (sa)

Reduces all spell damage the target recieves by 25% for 15 seconds. Cannot be combined with any other reflective or protective auras.
Resisting aura
In Ort Sanct
253 4

Mandrake Root (mr) Sulphurous Ash (sa)

Increases target's magic resistance skill by 15-20% for 45 seconds.
Greater Stamina Restoration
Vas In Ex Uus
269 4

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Target regains 47-50 stamina.
Dispel Field
An Grav
134 5

Black Pearl (bp) Garlic (ga) Sulphurous Ash (sa) Spider's Silk (ss)

Dispells magical walls in a 6 tile area.
Paralyze
An Ex Por
138 5

Mandrake Root (mr) Nightshade (ns)

Temporarily immobilizes the target.
Greater Mana Restoration
Vas In Ort
271 5

Mandrake Root (mr) Sulphurous Ash (sa) Spider's Silk (ss)

Target regains 18 mana.
Mind Blast
Por Corp Wis
301 5

Black Pearl (bp) Mandrake Root (mr) Nightshade (ns) Sulphurous Ash (sa)

Strong damaging spell, whose power is increased by the difference between the caster and the target. Will reflect back if the target has more intelligence. Stronger versus players.
Mark
Kal Por Ylem
145 6

Black Pearl (bp) Mandrake Root (mr)

Marks the location of a rune, which can be used later for teleportation via the recall spell.
Reveal
Wis Quas
148 6

Blood Moss (bm) Sulphurous Ash (sa)

Reveals all hidden targets in a 10 tile area.
Empowered Protective Aura
Tym Corp Sanct
249 6

Mandrake Root (mr) Sulphurous Ash (sa)

Reduces all physical damage the target recieves by 50% for 35 seconds. Cannot be combined with any other reflective or protective auras. Commonly known as "tcs".
Empowered Reflective Aura
Tym Ort Corp Sanct
252 6

Mandrake Root (mr) Sulphurous Ash (sa)

Reduces all spell damage the target recieves by 50% for 35 seconds. Cannot be combined with any other reflective or protective auras. Commonly known as "tocs".
Mass Dispel
Vas An Ort
154 7

Black Pearl (bp) Garlic (ga) Mandrake Root (mr) Sulphurous Ash (sa)

Damages summoned or undead creatures in a 6 tile area. Has a chance of dispelling them completely, if their master is already dead. Commonly known as "ort".
Stone to flesh
An Ylem In Mani
330 7

10xMandrake Root (mr)

Canceles petrification.
Resurrection
An Corp
159 8

Blood Moss (bm) Garlic (ga) Ginseng (gi)

Brings fallen heroes back to life. Deals heavy damage to undead creatures.


Equipment

Priest's very basic equipment consists only of bandages and regs, but it is also advisable to have at least cure potions and hypnotic ornaments. He doesn't really need weapons, they are mostly used at low level or in PvP. However, good armor can make the priest easier to play, because he can draw the attention of players and monsters to himself with strong healing. Basic equipment can be purchased from npc vendors or craftsmen players. There are also various magic items (armor, weapons, etc.) with various enhancement properties, more about them in the items section.

Weapons

When it comes down to it, the priest can fight with any blunt weapon, such as hammers, maces, and staves, and with one-handed weapons, he can also pick up a shield. However, his maximum skill parry and staves are lower, so he usually prefers only a two-handed hammer. He can also cast spells with a staff or a book. If a character does not reach the required level to carry a weapon, they have a slim chance of hitting their target.

Armor

A Priest can use almost any armor (with the exception of mage robes). However, he most often uses platemail/ringmail/chainmail armor or their combination for PvM, where it is desirable to have larger armor. And for PvP, he uses a combination of chainmail and ringmail armor so that his armor is neither too low nor too high (due to ammo and spells causing higher damage to armor).

Skills

Skills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values ​​at level 30. From level 31 onwards, only stats are being increased.

Skill Max
Anatomy 100
Armedcast 100
Healing 100
Magery 100
Macefighting 100
Magic Resistance 100
Musicianship 100
Spiritspeak 100
Inscription 90
Meditation 90
Detect Hidden 74
Forensic Evaluation 74
Parry 74
Veterinary 64
Alchemy 57
Staves 57
Wrestling 57
Hiding 50
Arms Lore 35
Cooking 35
Herding 35
Taste Identification 35
Tactics 10

Stats

Stats are basic character attributes whose values are affected by Races and Classes.

None of the stats are essential for the priest, but he often uses magic where inteligence can improve his mana, mana regeneration, and offensive spells. The choice of race depends on personal preference. E.g. the elf has lower strength (has less health and worse carrying capacity), but has higher agility (better dodging attacks) and intelligence (has more mana, better mana regen, and stronger spell damage). For assessment, use the table below with stats at 30th and 35th level. Players often use the elf or drow race for a priest.

Level 30
Rasa STR DEX INT HP Mana Stam
Orc 95 71 73 122 105 136
Human 86 78 100 113 147 132
Half-elf 78 85 113 108 156 130
Elf 74 88 118 104 161 128
Drow 71 84 129 98 170 121
Level 35
Rasa STR DEX INT HP Mana Stam
Orc 100 76 82 132 118 147
Human 91 84 110 122 161 142
Half-elf 82 91 124 117 170 139
Elf 78 95 129 114 176 139
Drow 76 90 140 107 185 131