Class: Druid
Role |
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Weapons |
Armor |
Position |
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Druids are protectors of nature, their strong bond with plants and animals allowing them to harness their powers. They can use nature's magic, tame animals and fight against nature's invaders together. With growing experience, druids soon learn the ability to metamorph into various animal forms, in this transformation they can become strong and durable warriors who tear their enemies apart with their claws and teeth. Druids are welcome members of all adventuring groups, primarily for their combat abilities in transformation, but also for their unique natural magic. Lonely druids, however, prefer to use the help of domesticated animals and their own physical or magical powers to gain experience and fight monsters. Due to their natural nature, druids use only natural materials in their equipment, wooden weapons and shields for close combat and leather armor for their protection. They are also resistant to the elements and magic.
Role
Druid has multiple possible roles to play. For PvM in the party, morphs are most often used, where the druid is a strong and durable melee fighter. However, he can also play the role of a magician and support the party for his unique magic. He also has good potential for soloing with pets, his spells and stick fighting (he can try to play in a party, but peti and summons are not very good in large groups because they are difficult to handle between walls and doors and can cause party various problems). In PvP, the druid uses his PvP morphs or plays a mage and support role and often uses a single fast pet (mantis).
How to become
You can become a druid from 1st level. Visit Isabel, the Druid Classmaster in the Druid Guild, which you can reach via an airship piloted by Lysander. Ask him to "join" and repeat after him: "If we uphold our honor and do our duties, Endor shall stand for a thousand years!".
Abilities
Name | Level | Type | Description |
---|---|---|---|
Shapeshifter | 5 | Active | A druid's ability to transform into animal form. He needs a morph crystal to transform and an armor charm to strengthen the skin's protection. There are several types of transformation forms, and depending on the type of transformation, the druid's stats, skills, resistances, armor, damage and also active abilities change. More information in the Morphing section below. Druid's much used ability. |
Nature's ally | 14 | Passive | Due to his bond with nature, the druid does not see wildlife as a threat and will not attack the druid unless provoked. This ability can be useful during the taming of aggressive game. (Or also when accidentally disconnecting from the game near a wolf pack...) |
Resist Elements | 18 | Passive | Druid gains 15 points of resistance to the 4 basic elements (air, cold, earth and fire). |
Kouzla
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
---|---|---|---|---|
Create Food In Mani Ylem |
102 | 1 |
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Creates food. |
Heal In Mani |
104 | 1 |
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Heal minor wounds. |
Night Sight In Lor |
106 | 1 |
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Temporarily improves target's sight, turning darkness into daylight. |
Agility Ex Uus |
109 | 2 |
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Positive buff spell that increases the target's DEX by 12-15 points for 6 minutes. |
Cunning Uus Wis |
110 | 2 |
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Positive buff spell that increases the target's INT by 12-15 points for 6 minutes. |
Strength Uus Mani |
116 | 2 |
|
Positive buff spell that increases the target's STR by 12-15 points for 6 minutes. |
Nature Faeries An Mani Hur |
210 | 2 |
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Weak but the fastest druid's offensive spell. Used mainly to disrupt the magic reflection effect on enemies. It can also be used on friendly targets to cure paralysis. |
Regeneration In Xen Mani |
232 | 2 |
|
Positive, weak but fast healing spell for beasts or druids in morph. Restores 10 HP to the target. |
Ferocity Uus Xen Mani |
237 | 2 |
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Positive buff spell that increases the STR of the targeted beast by 17-23 points for 6 minutes. |
Deftness Uus Xen Ex |
238 | 2 |
|
Positive buff spell that increases the DEX of the targeted beast by 17-23 points for 6 minutes. |
Cleverness Uus Xen Wis |
239 | 2 |
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Positive buff spell that increases the INT of the targeted beast by 17-23 points for 6 minutes. |
Poison In Nox |
120 | 3 |
|
Inflicts poison |
Stone Fur Uus Xen Sanct |
240 | 3 |
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Positive buff spell that increases the AR of the targeted beast by 17-23 points for 6 minutes. |
Cure Disease Des Nox |
262 | 3 |
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Positive spell that cures infections (e.g., plague - pestilence) and poison. Stronger infections may require multiple castings. |
Barkskin Bet Ex Uus Sanct |
285 | 3 |
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Positive buff spell that increases the druid's AR by 20-22 points for 3.5 minutes. The spell's effect disappears when morphed. |
Staff to Snake Nox Xen |
321 | 4 |
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Neutral spell that transforms the druid's currently held staff into a snake. The snake inherits the same STR and DEX as the druid (buffs and magical items do not affect stats) and combat skills (including the influence of magical items at the time of casting) tactics, staves-->wrestling (staves appear as wrestling to the snake). The damage, penetration, and attack speed of the snake depend on the type of staff transformed (the most potent option is the manil war staff, requiring a 30th level to cast). The snake disappears after 10 minutes or upon the command "all release" and returns the staff to the druid's main backpack. If the snake dies in combat, the staff remains on the ground at its place of death, with its durability reduced by 10%. The druid can only transform a staff with a control requirement exceeding its level by 5 (e.g., a quarterstaff has a requirement of 5 levels, so the druid needs to be at least level 10 to transform a snake from this staff). It is controlled using classic commands for "summoning," as seen in the minion control section. After summoning the snake, the druid's combat skills are significantly reduced (-52 staves, -45 tactics, -45 mace fighting). |
Dispel Field An Grav |
134 | 5 |
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Dispells magical walls in a 6 tile area. |
Paralyze An Ex Por |
138 | 5 |
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Temporarily immobilizes the target. |
Poison Field In Nox Grav |
139 | 5 |
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Creates a magical wall that injures and poisons anyone passing through it. |
Thunder Por Hur Grav |
209 | 5 |
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Moderately powerful offensive spell. It deals higher damage to unarmored targets. |
Greater Regeneration Vas In Mani Xen |
233 | 5 |
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Positive and very potent healing spell, exclusively for beasts or druids in morph. Heals the target for 47-50 HP. |
Natural Aura Ort Xen Sanct |
241 | 5 |
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Positive buff spell that increases the elemental resistances (air, cold, earth, fire) of the targeted beast by 17-23 points for 6 minutes. |
Reduce An Xen Ort Sanct |
246 | 5 |
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Neutral spell that shrinks a tamed animal for 24 hours. The animal becomes an item and appears in the druid's main backpack. Double-clicking on the shrunken animal restores it to its original size. The shrunken animal disappears after 24 hours in its reduced form. |
Paralyze Field In Ex Grav |
147 | 6 |
3x 3x 3x |
Summons a passable wall that paralyzes anyone who tries to step through. The wall is oriented perpendicular to the way the caster is facing upon finishing the spell. |
Dispel Creature An Ort Xen |
192 | 6 |
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Banishes a summoned creature. Damages instead if it's master is still alive. Damages undead. |
Holy Fur Rel Uus Xen |
242 | 6 |
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Positive buff spell that increases the melee resistances (blade, blunt, claws, pierce) of the targeted beast by 12-15 points for 6 minutes. |
Entangling Roots In Ex Xen |
284 | 6 |
|
Strong offensive spell. It deals a total of 3 times damage at 3-second intervals. |
Insect Swarm Kal Xen Aeras |
320 | 7 |
3x 3x 3x |
Negative spell that cancels all protections (mage's dragon skin, priest's protection, hierophant, and magic reflection). After casting, it repeats the effect multiple times, including minor damage (approximately 6-7 times) at intervals of about 3 seconds. Very often used against strong and resilient monsters and bosses. |
Resurrection An Corp |
159 | 8 |
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Brings fallen heroes back to life. Deals heavy damage to undead creatures. |
Morphing
A druid has a wide variety of animal forms for different purposes. As the druid's level increases, the transformations intensify and change form accordingly. The physical damage type of all transformations is “claws”. To morph (turn a druid into an animal form) you need a morph crystal and to protect against physical damage armor charm. The transformation is time limited depending on the morph crystal and the armor value is dependent on the armor charm. Both items must be placed in the main backpack, then the menu of available crystals can be called up with .morph
command and the transformation can be started from that (or use the .morph [typ morfu]
command, e.g. .morph wolf
) or just double-click crystal
. With the .demorph
command, the druid ends the transformation prematurely. The transformations can change at will during the course (if the druid has more crystals or has more forms in one crystal). Immediately upon transformation, the druid's previously equipped equipment moves to its main backpack, but the backpack can be changed with .unequipbag
command. To strengthen the druid in transformation, you can use magical armor charms, more information in the section magicke subjects.
Morph crystal - Crafted from an animal essence, a gem, and a base. These elements are put into a magic bag, and then .mcmake
command is applied to the magic bag. Essence can be bought from the merchant in the druid guild or can be found in various treasures around the world, but rarer essences cannot be bought from the merchant. Gems, pedestals and magic bags are made by a craftsman. Depending on the materials used, a morph crystal will be made, the essence will determine the type of transformation, the gem the number of charges and the pedestal will determine the duration of the transformation. Multiple essences can be incorporated into one crystal, creating a crystal that can be transformed into multiple forms. Only a druid can find out the parameters of the crystal, just single click
or use the .mcinfo
command. The table below shows the parameters of morph crystals with the most used components.
Gem | Number of charges | Pedestal | Duration [s] |
---|---|---|---|
large emerald octogon cut | 51 | Hardgold (HG) | 720 |
large ruby octogon cut | 59 | ||
large sapphire figure cut | 59 | ||
tiny diamond old mine cut | 74 | ||
small diamond old mine cut | 84 | ||
medium diamond old mine cut | 94 | ||
large diamond old mine cut | 99 |
In the tables below, you can see changes in stats for individual forms, maximum armor when using the best armor charm, changes in skills and resists compared to the basic values at level 30, and images of forms by level. Note: Constitution (CON) affects HP.
Wolf
5th level
The wolf only moves at base speed and this form is mostly used at low level. At the beginning, you can buy him in the base camp as a wolf.
Pes | STR | DEX | CON | Max. AR | Attr:Anatomy | Mag. Res. | Attr:Tracking | Attr:Herding |
---|---|---|---|---|---|---|---|---|
Value | +35% | -10% | +30% | 50 | +10 | +8 | +35 | -51 |
Resist | heat | poison | cold | shock |
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Value | -5 | -2 | +10 | +10 |
Level | 5 | 14 | 18 | 21 | 24 | 26 | 28 | 30 |
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Picture |
Cat
5th level
The cat deals slightly less damage than the wolf, only moves at base speed, and this form is mostly used at low levels. The cat's advantage is that thanks to its high stealth and hiding skill, it can effectively hide and walk in the shadows (stealth).
Cat | STR | DEX | CON | Max. AR | Attr:Anatomy | Mag. Res. | Attr:Hiding | Attr:Stealth | Attr:Herding |
---|---|---|---|---|---|---|---|---|---|
Value | +20% | +10% | +15% | 47 | +10 | +8 | +35 | +45 | -51 |
Resist | heat | poison | shock | lightning |
---|---|---|---|---|
Value | -5 | -2 | +10 | +10 |
Level | 5 | 14 | 18 | 21 | 24 | 26 | 28 | 30 |
---|---|---|---|---|---|---|---|---|
Picture |
Horse
5th level
The horse moves at high speed, deals only weak damage, and this form is primarily intended for the purpose of finding and taming game.
Horse | STR | DEX | CON | Max. AR | [Hiding] | [Stealth] | [Tracking] |
---|---|---|---|---|---|---|---|
Value (5th level) | +10% | -20% | +10% | 35 | +20 | +20 | +20 |
Resist | pierce | blunt | heat | poison | blade | cold |
---|---|---|---|---|---|---|
Value (5th level) | -5 | -5 | +5 | -2 | -5 | +2 |
Level | 5 |
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Picture |
Vermin
10th level
Vermin is primarily a PvP morph, for PvP it is recommended to have an AR between 25-30 (due to ammo and spells causing higher damage to armor). Vermin moves at high speed. Vermin also has his own active abilities that he gains as he levels up. He can only use them against players, they consume mana and some stamina. The list of abilities is called with the command .ma
. The ability is then invoked with the .ma [ability name]
command (eg .ma spitacid
), can also be used with the _lt
parameter ( .ma_lt
) to automatically cast on the last target (eg ma_lt spitacid
). The damage dealt by these abilities and chance of paralysis increases based on INT, magery, and EI. Abilities have a range of 11 fields. You can see an overview of abilities in the table below.
Vermin | STR | DEX | INT | CON | Max. AR | [Anatomy] | [Veterinary] | [Herding] |
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Hodnota | +2% | -20% | +12% | +12% | 50 | -10 | -20 | -50 |
Resist | heat | air | cold | earth |
---|---|---|---|---|
Value | -15 | -15 | -15 | -15 |
Ability - level | Command | Mana + Stamina | Cast time [s] | Cooldown [s] | Damage Type | Description |
---|---|---|---|---|---|---|
Arrow - 10. | .ma arrow | 5 + 0 | 1 | 0 | ??? | Weakest but fastest attack ability. It is mainly used to cancel the effect of reflecting spells on enemies (Magic Reflection spell). It can also be used on a friendly target to cancel paralysis. It is popularly called “arrow” |
Softskin - 10. | .ma softskin | 10 + 10 | 0.5 | 0.5 | - | An ability that quickly changes the druid's AR to minimum. It is used for tactics against professions that are capable of dealing high damage to armor. However, most of the time it is better to have the hard skin activated. It can also be changed with the command .changeskin .
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Hardskin - 10. | .ma hardskin | 10 + 10 | 2 | 0.5 | - | An ability that changes the druid's AR to maximum, according to armor charm. It is the default setting after morphing. It is used to tact between softskin and hardskin for situational use. It can also be changed with the command .changeskin .
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Acid - 16. | .ma spitacid | 15 + 0 | 2.5 | 3 | acid | Medium attack ability, has higher damage to non-armored targets. Due to the low mana consumption and strong damage, this ability tends to be the most used in PvP. |
Spores - 16. | .ma spitspores | 40 + 0 | 3 | 5 | shock | A negative ability that doesn't deal damage but paralyzes the target for the specified time. This prevents the target from taking any actions until it takes damage or the effect expires. The effect can be canceled by using a hypnotic ornament. Popularly called "para". |
Poison - 16. | .ma spitpoison | 20 + 0 | 2.5 | 3.5 | poison | A negative ability that causes the target to be poisoned with greater poison for a limited time. The target takes periodic damage for the duration of the poisoning, and all healing spells and potions have a reduced effect on it. When trying to heal bandages, the poison effect is healed first, then the HP. The poisoning effect can be canceled or completely avoided by using a cure potion. It is primarily used to disable the target from healing. To cast this ability, the druid must have a greater poison potion in his main pack, which is consumed by using the ability. |
Level | 10 | 12 | 14 | 16 | 18 |
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Picture |
20 | 22 | 24 | 26 | 28 | 30 |
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Lizard
15th level
The lizard does noticeably more damage than the wolf and the same damage as the bear, but has different resistances. The lizard only moves at base speed and this form is very often used in PvM.
Lizard | STR | DEX | CON | Max. AR | [Anatomy] | Mag. Res. | [Hiding] | [Stealth] | [Herding] |
---|---|---|---|---|---|---|---|---|---|
Value | +60% | -20% | +50% | 55 | +12 | +12 | -5 | -5 | -51 |
Resist | pierce | blunt | heat | posion | blade | cold | shock | lightning |
---|---|---|---|---|---|---|---|---|
Hodnota | -5 | -10 | +20 | -2 | +10 | -20 | +10 | -5 |
Level | 15 | 20 | 23 | 26 | 28 | 30 |
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Obrázek |
Medvěd
17. level
Medvěd způsobuje znatelně větší poškození než vlk a stejné poškození jako lizard, avšak má rozdílné odolnosti. Medvěd se pohybuje pouze základní rychlostí a tato forma bývá velmi často používána v PvM.
Bear | STR | DEX | CON | Max. AR | [Anatomy] | Mag. Res. | [Hiding] | [Stealth] | [Herding] |
---|---|---|---|---|---|---|---|---|---|
Hodnota | +60% | -20% | +50% | 55 | +12 | +12 | -5 | -5 | -51 |
Resist | pierce | blunt | heat | posion | blade | cold | shock | lightning |
---|---|---|---|---|---|---|---|---|
Hodnota | -5 | +10 | -20 | -2 | -10 | +20 | +10 | -5 |
Level | 17 | 20 | 23 | 26 | 28 | 30 |
---|---|---|---|---|---|---|
Obrázek |
Camel insect
20. level
Esence na camel insect se nedá koupit u obchodníka, dá se získat z pokladů nebo zabitých monster. Kamelka je nejlepší PvP morf, do PvP se doporučuje mít AR cca mezi 25-30 (kvůli munici a kouzlům způsobující vyšší poškození do armoru). Kamelka se pohybuje vysokou rychlostí a má také své aktivní schopnosti úplně totožné s verminem, avšak má schopnost camouflage navíc, viz tabulka níže. Ostatní schopnosti viz vermin.
Camel Insect | STR | DEX | INT | CON | Max. AR | [Anatomy] | [Herding] |
---|---|---|---|---|---|---|---|
Hodnota | +2% | -20% | +12% | +17% | 50 | -10 | -6 |
Resist | heat | air | posion | cold | earth |
---|---|---|---|---|---|
Hodnota | -7 | -7 | -2 | -7 | -7 |
Schopnost - level | Příkaz | Mana + Stamina | Cast time [s] | Re-use [s] | Typ poškození | Popis |
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Camouflage - 20. | .ma camouflage | 0 + 10 | 0 | 0,5 | - | Schopnost, která umožňuje měnit zbarvení kamelky a tím se kamuflovat v okolním terénu. Na výběr je z 8 zbarvení přizpůsobených jednotlivým typům terénu (grass, sand, snow, atd…). Nezpůsobuje neviditelnost, pouze špatnou viditelnost na obrazovce. Zbarvení se dá i rovnou definovat příkazem .ma camouflage (název zbarvení) , např. .ma camouflage grass .
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Zbarvení | normal | cave | dirt | forest |
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Obrázek |
grass | mating | sand | snow |
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Pavouk
21. level
Pavouk způsobuje nižší poškození než medvěd a lizard, avšak má šanci svým úderem otrávit cíl. Pavouk se pohybuje pouze základní rychlostí a tato forma bývá občas používána v PvM, zejména je-li třeba monstrům způsobovat poison.
Spider | STR | DEX | CON | Max. AR | [Anatomy] | Mag. Res. | [Herding] |
---|---|---|---|---|---|---|---|
Hodnota | +45% | -10% | +50% | 56 | +12 | +12 | -51 |
Resist | pierce | blunt | heat | posion | blade | cold | shock | lightning | disease |
---|---|---|---|---|---|---|---|---|---|
Hodnota | +10 | -5 | -5 | +15 | -5 | -5 | +10 | +10 | +5 |
Level | 21 | 24 | 27 | 29 | 30 |
---|---|---|---|---|---|
Obrázek |
Drak
30. level
Druidova nejsilnější a unikátní forma. Pro složení dračí esence je potřeba získat 3 komponenty (head of drake, fresh dragon blood a piece of drake egg). Tyto komponenty se dají získat z pokladů nebo zabitých monster vysoké úrovně. Následně je potřeba esenci složit v magickém kruhu stonehenge v cechu druidů (je potřeba mít komponenty v hlavním batohu, pouze na jeden z nich poklikat a počkat až se provede rituál). Při tvorbě morphu na draka je potřeba použít nejlepší gem a podstavec, výsledný krystal má maximálně 10 nabití. Drak způsobuje velmi silné poškození na vzdálenost až 2 polí. Je také velmi odolný, díky vysokému počtu HP a AR. Drak se pohybuje pouze základní rychlostí a tato forma, vzhledem k její vzácnosti, bývá využívána především pro nejobtížnější části dungeonů. Přidáním dračí hlavy (např. Red dragon head atd.) do magic bagu k ostatním komponentům pro vytvoření krystalu lze ovlivnit výsledné zbarvení proměny (jde pouze o estetický efekt).
Drake | STR | DEX | CON | Max. AR | [Anatomy] | Mag. Res. | Anim. lore | [Wrestling] | [Hiding] | [Herding] |
---|---|---|---|---|---|---|---|---|---|---|
Hodnota | +70% | -15% | +130% | 68 | +10 | +10 | +5 | +5 | -10 | -50 |
Resist | pierce | blunt | heat | posion | blade | cold | lightning |
---|---|---|---|---|---|---|---|
Hodnota | +5 | +5 | +10 | +10 | +5 | +10 | +10 |
Level | 30 | Storm dragon | Forest dragon |
---|---|---|---|
Obrázek |
Red dragon | Ice dragon | Undead dragon | Raven dragon |
---|---|---|---|
Ochočování
Druid zvládne ochočit všechna obyčejná, bojová zvířata (pety) a základní druhy jezdeckých zvířat (mountů), tedy lamu a koně. Nedokáže však tamnout vzácné mounty (to může pouze ranger). Peti mohou být velmi nápomocní v PvM na sólování (ty nejsilnější může tamnout a používat pouze druid). Druid také jako jediný může využívat PvP peta mantise. K udržení poslušnosti peta je potřeba skill herding, čím silnější pet, tím větší nárok na skill. Pety i mounty je nutno krmit. Pokud druid nemá dostatek herding, pet se splaší a pokud se znovu netamne, tak po nějaké době zmizí.
Výbava
Druidova výbava je závislá na roli, kterou si zrovna vybere. Druidova úplně základní výbava se skládá pouze z bandáží a regů, avšak také je vhodné mít alespoň TR, cure potiony a hypnotické ornamenty. Více v sekci. Z jeho výbavy je morph a armor charm nejdražší položkou. Dřevěné zbraně a kožené zbroje nejsou tak nákladné. Základní výbavu lze koupit u npc obchodníků (vendorů) či hráčů (craftsmanů). Existují také různé magické předměty (zbroje, zbraně, atd.) s různými vylepšujícími vlastnostmi, více o nich v sekci magické předměty.
Zbraně
Druid může bojovat pouze s dřevěnými zbraněmi a štíty. Preferuje však hole, pro vyšší skill staves a lepší vlastnosti dřevěných holí pro vyšší level. Může však využít i kombinaci dřevěného kyje a štítu, využitelné však spíše pro menší level. Hole mohou způsobit poškození na vzdálenost až 2 polí. Typ poškození holí i kyjů je tupé (“blunt”). S holí nebo knihou v ruce může také kouzlit.
Zbroje
Druid může používat kožené a kostěné zbroje. Kostěné zbroje se nedají vyrobit (dají se nalézt v tělech nemrtvých npc) a náleží spíše nekromancerům, avšak může je využít i druid, ale neposkytují lepší ochranu než studded zbroj. Jejich použití je tedy spíše pouze pokud jsou magické a přidávájí vhodný bonus pro druida. Demorf druid v PvM i PvP nejčastěji využívá studded leather armor. Zbroje mohou být i magické. Pro kouzlení ve zbroji je potřeba zlepšovat skill armed cast, různé zbroje mají různé nároky na tento skill. Většina zbrojí snižuje DEX a zhoršuje šanci na ukrytí (hiding), čím více DEX snižuje část zbroje, tím déle trvá prodleva mezi možným sundáním/nandáním zbroje. Pouze druid může nosit také deer a bear mask, jde pouze o lepší ochranu hlavy. Potřebuje na to však mít dostatek STR.
Charmy
Nejobyčejnější armor charm lze koupit za 5000 zlatých mincí u npc obchodníka (leatherworker), má sílu AR 60 %, avšak nízkou durabilitu. Silnější armor charmy vyrábí pouze craftsman. V závislosti na použitých materiálech se určí hodnota brnění (AR) armor charmu v % a odolnost (durabilita). Obdržováním poškození se armor charm poškozuje až dojde k jeho zničení, nedá se opravovat. Jedním kliknutím
na armor charm se zobrazí jeho parametry a aktuální stav durability. Armor charm je nutno před morfnutím nastavit příkazem .acharm
nebo dvojklikem
. Když dojde k rozpadu armor charmu běhěm přeměny, tak druidovi zůstane armor až do konce aktuální přeměny. V tabulce níže jsou uvedeny kombinace materiálů a výsledná síla.
Dřevo/kůže | Brown | Obyčejné (světlé) | Lizard | Blue | Grey | Red |
---|---|---|---|---|---|---|
Obyčejné (log) | 50 % | 55 % | 60 % | 65 % | 75 % | 85 % |
Morid | 60 % | 65 % | 70 % | 75 % | 85 % | 95 % |
Brodwood | 70 % | 75 % | 80 % | 85 % | 95 % | 105 % |
Eben | 80 % | 85 % | 90 % | 95 % | 105 % | 115 % |
Manil | 90 % | 95 % | 100 % | 105 % | 115 % | 125 % |
SkillySkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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Pro druida jsou klíčové staty síla, obratnost a moudrost. Síla a obratnost zlepšují jeho fyzické schopnosti a boj na blízko. Moudrost vylepšuje druidovu sílu kouzel, množství a obnovu many. Přeměna do zvířecí formy různě mění druidovi staty. Výběr rasy tedy záleží na osobních preferencích. Např. elf má nižší sílu (má méně životů, menší fyzické poškození a horší nosnost), avšak má vyšší obratnost (lepší uhýbání útokům a rychlost útoku) a WIS+INT (má více many, lepší mana regen a silnější poškození kouzly) a human je tomu skoro pravý opak. K posouzení slouží tabulka níže se staty na 30. a 35. levelu. Hráči často využívanou rasou pro druida je elf, díky jeho vyváženému fyzickému i magickému potenciálu.
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