Translations:ClassicUO/11/en

Z Endor Revived Wiki

Verze z 13. 2. 2024, 16:25, kterou vytvořil Pyhus (diskuse | příspěvky) (založena nová stránka s textem „=== <font color="orange">'''Miscellaneous'''</font> === <ul> <li><p> <code>Enable circle of transparency</code><br> At the chosen distance from the game character, it sets the visibility through objects (eg behind walls).</p></li> <li><p> <code>Hide "Screenshot stored in" message</code><br> Tick to disable the display of the screenshot message in the game window.</p></li> <li><p> <code>Objects alpha fading</code><br> When ticked, objects and charac…“)
(rozdíl) ← Starší verze | zobrazit aktuální verzi (rozdíl) | Novější verze → (rozdíl)

Miscellaneous

  • Enable circle of transparency
    At the chosen distance from the game character, it sets the visibility through objects (eg behind walls).

  • Hide "Screenshot stored in" message
    Tick to disable the display of the screenshot message in the game window.

  • Objects alpha fading
    When ticked, objects and characters appear or disappear gradually, without ticking immediately.

  • Text alpha fading
    When ticked, the text in the game appears and disappears gradually, without ticking immediately.

  • Show target range indicator
    Enabling it will always display a small number showing the target's distance from the game character when aiming.

  • Enable drag-select to open health bars
    By ticking, I enable the function in which, by dragging the mouse in the game window, I mark an area in which status bars are drawn for all marked characters.

    • Drag-select modifier key
      • None - Works when dragging with the left mouse button
      • Ctrl - Works only when holding down the CTRL key
      • Shift - Works only while holding down the SHIFT key
    • Select humanoids only - Pulls tabs only for humanoids
    • Starting position of health bars (X/Y) - Sets the position of the first drawn tab
    • Anchored Healthbar - Check to automatically connect multiple status bars when you pull them out, so when you move them they all move at once, unchecked they look connected, but moving moves each status bar separately.