Class:Mage/en: Porovnání verzí

Z Endor Revived Wiki

(založena nová stránka s textem „Class: Mage“)
 
(založena nová stránka s textem „{{Infobox/Class |Name=Mage |Roles= * Damage * Support |Weapons= * {{ll|Weapons/en#Staves|Staves}} * {{ll|Weapons/en#Books|Books}} |Armor= * {{ll|Armor/en#Robes|Robes}} |Classmaster=2796,1568,Classmaster }}“)
 
(Není zobrazeno 6 mezilehlých verzí od 2 dalších uživatelů.)
Řádek 1: Řádek 1:
<div lang="cs" dir="ltr" class="mw-content-ltr">
{{Infobox/Class
Mladí mágové se v cechu učí základy magie, meditace, ovládání vyčarovaných tvorů a jiné. Profese mága je drahá a zpočátku dlouho ne příliš výnosná. Velká část mágů tuto úvodní školu nedokáže dokončit.
|Name=Mage
</div>
|Roles=
* Damage
* Support
|Weapons=
* {{ll|Weapons/en#Staves|Staves}}
* {{ll|Weapons/en#Books|Books}}
|Armor=
* {{ll|Armor/en#Robes|Robes}}
|Classmaster=2796,1568,Classmaster
}}


<div lang="cs" dir="ltr" class="mw-content-ltr">
Young mages learn the basics of magic, meditation, controlling conjured creatures, and more in the guild. The profession of a mage is expensive and initially not very profitable for a long time. A large number of mages fail to complete this initial school.
Mágové mají v repertoáru pár jednoduchých útočných kouzel, světlo, nejjednodušší cestovní kouzlo recall a vyčarování slabého pomocníka - netopýra. S tím musí vystačit až do 10. levelu, kdy si volí svou další specializaci. Mohou se přidat k nekromancerům nebo k elementárním mágům, kde si musí vybrat svůj element:
*{{ll|Class:Air Mage|Vzdušný Mág}}
*{{ll|Class:Earth Mage|Zemský Mág}}
*{{ll|Class:Fire Mage|Ohnivý Mág}}
*{{ll|Class:Ice Mage|Ledový Mág}}
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
Mages have a few simple attack spells in their repertoire, light, the simplest travel spell recall, and conjuring a weak helper - a bat. This should be enough for them until level 10, when they choose their next specialization. They can join the necromancers or the elemental mages, where they must choose their element:
== Umístění Classmaster ==
*{{ll|Class:Air Mage|Air Mage}}
*{{ll|Class:Earth Mage|Earth Mage}}
*{{ll|Class:Fire Mage|Fire Mage}}
*{{ll|Class:Ice Mage|Ice Mage}}
 
== Classmaster Location ==
Draenor: 2796, 1568
Draenor: 2796, 1568
Cech mágů se nachází v Osadě mezi dvěma řekami, východně od Harbour City.
The Mages Guild is located in the Settlement Between Two Rivers, east of Harbor City.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
== Weapons/Armor ==
== Zbraně/Zbroje ==
The weapon of mages is their strong mind. Of the physical ones, they can lean on a staff if necessary. Every wizard likes freedom of movement, any armor spell is very uncomfortable for him and disrupts his concentration. For this reason, he wears only robes or other pieces of cloth clothing.
Zbraní mágů je jejich silná mysl. Z těch fyzických se v případě potřeby můžou opřít o hůl. Každý čaroděj má rád volnost pohybu, jakýkoliv kouzek zbroje je pro něj velmi nepříjemný a ruší mu soustředění. Z toho důvodu nosí pouze róby nebo jiné části látkového oblečení.
</div>


<div lang="cs" dir="ltr" class="mw-content-ltr">
<span id="Kouzla"></span>
== Kouzla ==
== Charms ==
</div>
{{SpellTable/List
{{SpellTable/List
|Class=Mage
|Class=Mage
}}
}}

Aktuální verze z 26. 5. 2025, 09:33

Mage
Role
  • Damage
  • Support
Weapons
Armor
Position

Classmaster


Young mages learn the basics of magic, meditation, controlling conjured creatures, and more in the guild. The profession of a mage is expensive and initially not very profitable for a long time. A large number of mages fail to complete this initial school.

Mages have a few simple attack spells in their repertoire, light, the simplest travel spell recall, and conjuring a weak helper - a bat. This should be enough for them until level 10, when they choose their next specialization. They can join the necromancers or the elemental mages, where they must choose their element:

Classmaster Location

Draenor: 2796, 1568 The Mages Guild is located in the Settlement Between Two Rivers, east of Harbor City.

Weapons/Armor

The weapon of mages is their strong mind. Of the physical ones, they can lean on a staff if necessary. Every wizard likes freedom of movement, any armor spell is very uncomfortable for him and disrupts his concentration. For this reason, he wears only robes or other pieces of cloth clothing.

Charms

To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
Magic Arrow
In Por Ylem
105 1

Sulphurous Ash (sa)

Very weak damaging spell.
Night Sight
In Lor
106 1

Spider's Silk (ss)

Temporarily improves target's sight, turning darkness into daylight.
Chant
Kal Lexi
259 2

Garlic (ga) 3xSpider's Silk (ss)

Ritual spell which increases the target's level for the purpose of other rituals (and thus the chance of success). Can be stacked, target has to stay in line of sight. More in ritual section.
Fireball
Vas Flam
118 3

Black Pearl (bp)

Weak damage spell, mostly viable only on low levels.
Teleport
Rel Por
122 3

Blood Moss (bm) Mandrake Root (mr)

Moves the mage to targeted location.
Lightning
Por Ort Grav
130 4

Sulphurous Ash (sa) Spider's Silk (ss)

Moderately strong damaging spell. Commonly used in player-vs-player combat for it's speed.
Recall
Kal Ort Por
132 4

Garlic (ga) Mandrake Root (mr)

Spell for traveling around the realm. A marked recall rune or a runebook is needed as target, teleporting the caster after 12 seconds to it's coordinates. While the mage is free to move after the initial cast, the spell can still be interrupted by receiving damage. Commonly referred to as "port" or "kop".
Summon minion
Xen
190 4

Blood Moss (bm) Mandrake Root (mr) Spider's Silk (ss)

Summons a mongbat to fight for the caster. It is controlled by common pet commands. With increasing levels the mage can handle more mongbats at a time.