Class: Mage

Z Endor Revived Wiki

Mage
Role
  • Damage
  • Support
Weapons
Armor
Position

Classmaster


Young mages learn the basics of magic, meditation, controlling conjured creatures, and more in the guild. The profession of a mage is expensive and initially not very profitable for a long time. A large number of mages fail to complete this initial school.

Mages have a few simple attack spells in their repertoire, light, the simplest travel spell recall, and conjuring a weak helper - a bat. This should be enough for them until level 10, when they choose their next specialization. They can join the necromancers or the elemental mages, where they must choose their element:

Classmaster Location

Draenor: 2796, 1568 The Mages Guild is located in the Settlement Between Two Rivers, east of Harbor City.

Weapons/Armor

The weapon of mages is their strong mind. Of the physical ones, they can lean on a staff if necessary. Every wizard likes freedom of movement, any armor spell is very uncomfortable for him and disrupts his concentration. For this reason, he wears only robes or other pieces of cloth clothing.

Charms

To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.

Spell # Circle Regs Description
Magic Arrow
In Por Ylem
105 1

Sulphurous Ash (sa)

Very weak damaging spell.
Night Sight
In Lor
106 1

Spider's Silk (ss)

Temporarily improves target's sight, turning darkness into daylight.
Chant
Kal Lexi
259 2

Garlic (ga) 3xSpider's Silk (ss)

Ritual spell which increases the target's level for the purpose of other rituals (and thus the chance of success). Can be stacked, target has to stay in line of sight. More in ritual section.
Fireball
Vas Flam
118 3

Black Pearl (bp)

Weak damage spell, mostly viable only on low levels.
Teleport
Rel Por
122 3

Blood Moss (bm) Mandrake Root (mr)

Moves the mage to targeted location.
Lightning
Por Ort Grav
130 4

Sulphurous Ash (sa) Spider's Silk (ss)

Moderately strong damaging spell. Commonly used in player-vs-player combat for it's speed.
Recall
Kal Ort Por
132 4

Garlic (ga) Mandrake Root (mr)

Spell for traveling around the realm. A marked recall rune or a runebook is needed as target, teleporting the caster after 12 seconds to it's coordinates. While the mage is free to move after the initial cast, the spell can still be interrupted by receiving damage. Commonly referred to as "port" or "kop".
Summon minion
Xen
190 4

Blood Moss (bm) Mandrake Root (mr) Spider's Silk (ss)

Summons a mongbat to fight for the caster. It is controlled by common pet commands. With increasing levels the mage can handle more mongbats at a time.