Ovládání Pomocníků/en: Porovnání verzí

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Helpers respond to the owner's command, which are of the form [helper name] [activity]. Instead of the exact name, just write "all", this will be heard by all helpers whose master is your character and who are close enough (within earshot). Attention, these commands are written without an initial dot, so the character normally "says" them (for example: All follow me)
Helpers respond to the owner's command, which are of the form [helper name] [activity]. Instead of the exact name, just write "all", this will be heard by all helpers whose master is your character and who are close enough (within earshot). Attention, these commands are written without an initial dot, so the character normally "says" them (for example: All follow me)


[[Category:Průvodce/Guide]]
[[Category:Průvodce/en]]


<div lang="cs" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
! Příkaz
! Command
! Popis
! Description
|-
|-
| '''kill, atack'''
| '''kill, attack'''
| Pomocník zaútočí na to, na co mu zacílíte. Pokud pomocník neumí bojovat (například: kůň), může odmítnout uposlechnout.
| The minion will attack what you target. If the helper can't fight (for example: a horse), it can refuse to obey.
|-
|-
| '''stop, stay'''
| '''stop, stay'''
| Pomocník zůstane stát
| Helper will remain standing
|-
|-
| '''come'''
| '''come'''
| Pomocník příjde k pánovi, ale dále ho nenásleduje.
| The helper comes to the master, but does not follow him further.
|-
|-
| '''follow'''
| '''follow'''
| Pomocník následuje cíl.
| Helper follows target.
|-
|-
| '''follow me'''
| '''follow me'''
| Pomocník následuje pána.
| The helper follows the master.
|-
|-
| '''release'''
| '''release'''
| Zruší sumona, propustí zvíře a golema (jeho šem zmizí).
| Cancels sumon, releases animal and golem (its shem disappears).
|-
|-
| '''guard'''
| '''guard'''
| Pomocník stráží cíl.
| Helper guards the objective.
|-
|-
| '''guard me'''
| '''guard me'''
| Pomocník stráží pána.
| The assistant guards the master.
|-
|-
| '''transfer'''
| '''transfer'''
| Umožní předat zvíře cíli (změna pána).
| Allows you to give the animal to the target (change of master).
|-
|-
| '''fetch'''
| '''fetch'''
| Zvíře sebere a nosí zacílený předmět. Může mít u sebe jen jeden předmět, ale může to být třeba i naplněný batoh. Každé zvíře má podle svého druhu maximální nosnost. Pokud předmět váží více nesebere ho.
| The animal picks up and carries the targeted item. He can only have one item with him, but it can also be a filled backpack. Each animal has a maximum carrying capacity according to its species. If the object weighs more it will not pick it up.
|-
|-
| '''drop'''
| '''drop'''
| Zvíře položí pod sebe předmět který nosí (pokud nějaký má).
| The animal places the item it is carrying (if it has one) under it.
|-
|-
| '''deactivate'''
| '''deactivate'''
| pouze golem, vrátí šem pánovi a golem se deaktivuje (Pozor kde tak činíte, po deaktivaci jde beztrestně zabít).
| only the golem, it returns the shem to the master and the golem is deactivated (Be careful where you do this, after deactivation it can be killed with impunity).
|}
|}
</div>

Aktuální verze z 13. 2. 2024, 11:18

Helpers respond to the owner's command, which are of the form [helper name] [activity]. Instead of the exact name, just write "all", this will be heard by all helpers whose master is your character and who are close enough (within earshot). Attention, these commands are written without an initial dot, so the character normally "says" them (for example: All follow me)

Command Description
kill, attack The minion will attack what you target. If the helper can't fight (for example: a horse), it can refuse to obey.
stop, stay Helper will remain standing
come The helper comes to the master, but does not follow him further.
follow Helper follows target.
follow me The helper follows the master.
release Cancels sumon, releases animal and golem (its shem disappears).
guard Helper guards the objective.
guard me The assistant guards the master.
transfer Allows you to give the animal to the target (change of master).
fetch The animal picks up and carries the targeted item. He can only have one item with him, but it can also be a filled backpack. Each animal has a maximum carrying capacity according to its species. If the object weighs more it will not pick it up.
drop The animal places the item it is carrying (if it has one) under it.
deactivate only the golem, it returns the shem to the master and the golem is deactivated (Be careful where you do this, after deactivation it can be killed with impunity).