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For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.
Pro lepší porozumění některým textům na wiki, hráčům či diskuzím je zde seznam výrazů Endorského slangu, často vycházejícího z běžných herních termínů či slangu.
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[[Category:Průvodce/en]]
[[Category:Průvodce]]
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* '''abilita''' - schopnost hráče/npc mít či způsobit nějaký efekt
* '''ability''' - ability of the player/npc to have or cause some effect
* '''aggro''' - agrese npc/hráče vůči hráči/npc (např. “mám aggro” znamená že npc utočí na mě a “vzít aggro” znamená přimět svým útokem npc útočit na mě)
* '''aggro''' - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
* '''AR/armor''' - brnění (je jedním z atributů hry, také se zobrazuje ve status baru)
* '''AR/armor''' - armor (is one of the attributes of the game, also displayed in the status bar)
* '''arm/disarm''' - nasazení/sundání zbraní
* '' 'arm/disarm''' - equip/unequip weapons
* '''aura''' - okolní plošný efekt kouzla nebo schopnosti nebo také výraz pro ochranné kouzlo
* '''aura''' - surrounding area effect of a spell or ability or also an expression for a protection spell
* '''banda/bandit''' - bandáž nebo táke požadavek na léčení
* '''band/bandit''' - bandage or also healing request
* '''buffy/debuffy''' - posilující/oslabující efekty ovlivňující postavu
* '''buffs/debuffs''' - strengthening/weakening effects affecting the character
* '''attack''' - útok (snaha způsobit poškození cíli)
* '''attack''' - attack (trying to cause damage to the target)
* '''cast time''' - doba kouzlení (za jak dlouho se kouzlo dokončí)
* ' ''cast time''' - the time of the spell (how long it takes for the spell to complete)
* '''CD/cooldown''' - doba, za kterou je možno znovu použít abilitu po jejím posledním seslání
* '''CD/cooldown'''' - the time during which the ability can be used again after its last use
* '''CON''' - konstituce, jeden ze základních statů
* ' ''CON''' - constitution, one of the basic stats
* '''corpse''' - tělo mrtvého npc/hráče, ve kterém se po otevření zobrazí možný loot
* '''corpse''' - the body of a dead npc/player, in which a possible loot will appear when opened
* '''craft''' - povolání řemeslník nebo řemeslná výroba hráči
* '''craft''' - craftsman class or crafting players
* '''cure''' - léčení otravy jedem nebo výraz pro cure potion
* '''cure''' - treatment of poison or term for cure potion
* '''dmg/damage''' - poškození, které ubírá HP cíle (rozdělujeme především na fyzické a magické, ale každé z nich má svoje další typy)
* '''dmg/damage''' - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
* '''damager''' - role hráče/npc, který způsobuje velké poškození
* '''damager''' - the role of the player/npc who causes a lot of damage
* '''DEX''' - dexternity neboli obratnost, jeden ze základních statů
* '''DEX''' - dexterity , one of the basic states
* '''druid''' - jedno z povolání
* '''druid''' - one of the classes
* '''dung''' - dungeon (jde o sklepení, pevnost, jeskyni, atd., kde se vyskytují monstra, kam chodí parta hráčů společně expit a pro poklady)
* '''dung''' - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
* '''equip/gear''' - výbava hráče
* '''equip/gear''' - player equipment
* '''evasion''' - vyhýbání se (šance na vyhnutí se zásahu)
* '''evasion''' - evasion (chance to avoid being hit)
* '''expení''' - získávání zkušeností (většinou společně v partě hráčů)
* '''exping''' - gaining experience (mostly together in a group of players)
* '''expy''' - zkušenosti získané z mrtvých monster či exp stonů potřebné na zvýšení levelu
* '''expy'''' - experience gained from dead monsters or exp stones needed to increase the level
* '''exp stone''' - předmět, který po dvojkliku na něj, přidá expy (většinou se nachází v průběhu a na konci dungu)
* '''exp stone''' - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
* '''flam/flamák''' - výraz pro kouzlo Reactive Armor
* '''flam/flamák''' - expression for the Reactive Armor spell
* '''GP''' - gold pounds je označení pro zlaté mince, které jsou základním platidlem hry
* '''GP''' - gold pounds is a designation for gold coins, which are the basic currency of the game
* '''grav''' - výraz pro kouzlo Dispel Field nebo efekt způsobující zmizení mágovo stěny a polí
* '''grav''' - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
* '''heal''' - obnovení HP kouzlem, bandáží či regenerací
* '''heal''' - restore HP by spell, bandage or regeneration
* '''healer''' - role hráče/npc, který se zaměřuje na léčení party a také může jít o npc, které oživí mrtvého hráče
* '''healer''' - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* '''hide/hid''' - become invisible or already invisible
* '''hide/hid''' - zneviditelnit se nebo už být neviditelný
* '''hit''' - hit (successful attack)
* '''hit''' - zásah (úspěšný útok)
* '''HP''' - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
* '''HP''' - hit point neboli “životy” postavy, základní stat na kterém závisí život či smrt postavy (spadnutí HP na 0 = smrt)
* '''HP regen'''' - passive recovery (regeneration) HP
* '''HP regen''' - pasivní obnova (regenerace) HP
* '''hypno'' '' - hypnotic ornament
* '''hypno''' - hypnotický ornament
* '''INT''' - intelligence, one of the basic stats
* '''INT''' - inteligence, jeden ze základních statů
* '''itemization''' - equipment and its improvement (mainly with magic items)
* '''itemizace''' - výbava a její vylepšování (hlavně magickými předměty)
* '''camelka''' - morph into camel insect
* '''kamelka''' - morf na camel insect
* '''casting''' - the process during which the spell is cast
* '''kouzlení/casting''' - proces během kterého se sesílá kouzlo
* '''circle''' - the level of the spell on which its parameters depend! N!
* '''kruh''' - úroveň kouzla na které závisí jeho parametry
* '''lance''' - Lance spell
* '''lanca''' - kouzlo Lance
* '''level''' - level (mostly game character or monster that increases the character's stats and skills)
* '''level''' - úroveň (většinou herní postavy nebo monstra, která zvyšuje staty a skilly postavy)
* '''loot''' - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
* '''loot''' - vše co se dá sebrat z těla mrtvého npc/hráče nebo také obsah pokladu či veškeré věci ukořistěné z dungeonu
* '''mage''' - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
* '''mage''' - mág (jedno z povolání nebo npc v dungu) nebo role hráče/npc, který způsobuje velké poškození kouzly
* '''magic item/item''' - magical item/item (item that adds various benefits)
* '''magic item/item''' - magický předmět/předmět (předmět co přidává různé benefity)
* '''mana''' - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
* '''mana''' - magická energie, ze které se čerpá síla pro kouzlení (kouzlo spotřebovává manu), je jedním ze základních statů
* '''mana regen''' - passive recovery (regeneration) of mana
* '''mana regen''' - pasivní obnova (regenerace) many
* '''miss/missnout''' - miss (failed attack)
* '''miss/missnout''' - minout (neúspěšný útok)
* '''mount''' - rideable animal (llama, horse, etc.)
* '''mount''' - zvíře na kterém se dá jezdit (lama, kůň, atd.)
* '''plague''' - infection caught from npc that must be cured by magic or by npc healer
* '''mor''' - nákaza chycená od npc, kterou je nutno vyléčit kouzlem nebo u npc healer
* '''morph/demorph''' - transformation of druid into animal form/his "human" form
* '''morf/demorf''' - přeměna druida do zvířecí formy/jeho “lidská” podoba
* '''MR''' - magic resistance
* '''MR''' - magická odolnost/magic resistance
* '''npc''' - non-player character (characters/monsters controlled by the system)
* '''npc''' - non-playable character (postavy/monstra ovládané systémem)
* '''ort/ortnout''' - expression for the spell Dispel Creature or Mass Dispel
* '''ort/ortnout''' - výraz pro kouzlo Dispel Creature nebo Mass Dispel
* '''opener ''' - the mage's Wrath spell, causing a lot of dmg to armor
* '''otvírák''' - mágovo kouzlo Wrath, způsobující velký dmg do armoru
* '''para''' - a term for the Paralyze spell or its effect
* '''para''' - výraz pro kouzlo Paralyze nebo jeho efekt
* '''party''' - a group of players!N !
* '''parta/party''' - skupina hráčů
* '''pet''' - domesticated animal
* '''pet''' - ochočené zvíře
* '''PK''' - player killer (red player who kills other players)
* '''PK''' - player killer neboli vrah (červený hráč, který zabíjí ostatní hráče)
* '''poison''' - poisoning with poison
* '''poison''' - otrava jedem
* '''treasure''' - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
* '''poklad''' - zamčená a zapaštěná bedna či truhla nacházející se většinou v dungeonech, ve které bývají GP a cenné předměty
* '''port/kick''' - a term for the Recall spell or Teleport
* '''port/kop''' - výraz pro kouzlo Recall či Teleport
* '''potion/potka''' - potion with various effects
* '''potion/potka''' - lektvar s různými účinky
* '''profession''' - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
* '''povolání''' - zaměření postavy na určitý způsob hraní dle výběru z možných variant (výběr povolání ovlivňuje způsob hraní, staty, skilly a ability)
* '''priest''' - a priest (one of the classes or an npc in the dungeon)
* '''priest''' - kněz (jedno z povolání nebo npc v dungu)
* '''protection''' - a term for a protective spell
* '''protekce''' - výraz pro ochranné kouzlo
* '''PvM''' - player vs. monster or player against monsters
* '''PvM''' - player vs. monster neboli hráč proti monstrům
* '''PvP''' - player vs. player or player against player
* '''PvP''' - player vs. player neboli hráč proti hráči
* '''race''' - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
* '''rasa''' - druh bytosti, dle kterého jsou určeny různé predispozice (ork, human, elf, half-elf a drow)
* '''regy''' - basic items needed for magic or crafting
* '''regy''' - základní předměty potřebné pro kouzlení nebo craft
* '''ress''' - resurrection revives dead players
* '''ress''' - resurrection neboli oživení oživuje mrtvé hráče
* '''resist''' - resistance (one of the game attributes) or successfully resisting an effect
* '''resist''' - odolnost (jeden z herních atributů) nebo úspěšné odolání nějakému efektu
* '''role''' - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
* '''role''' - role, kterou hráč nebo npc zastává v boji (damager, healer, mage, summoner, support, tank)
* '''skills''' - skills (trainable skills by characters)
* '''skilly''' - dovednosti (trénovatelné dovednosti postavy)
* '''soloing''' - playing alone
* '''sólování''' - osamocené hraní
* '''spell''' - a spell that can be cast by the player/npc
* '''spell''' - kouzlo, které může sesílat hráč/npc
* '''spell words''' - words , which appears above the player/npc during casting
* '''spell words''' - slova, která se zobrazí nad hráčem/npc během kouzlení
* '''stamina/stam''' - stamina, is one of the basic stats
* '''stamina/stam''' - výdrž, je jedním ze základních statů
* '''stats''' - the basic attributes of the characters shown in the status bar
* '''staty''' - základní atributy postav zobrazené ve status baru
* '''STR''' - strength, one of the basic stats
* '''STR''' - strength neboli síla, jeden ze základních statů
* '''summon''' - a creature summoned by a spell that is controlled by a summoner
* '''summon''' - kouzlem vyvolaný tvor, který je ovládán summonerem
* '''summoner''' - the role of the player/npc who summons and controls the summons
* '''summoner''' - role hráče/npc, který vyvolává a ovládá summonny
* '''support''' - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
* '''support''' - role hráče/npc, který podporuje partu (např. ochrannými kouzly, buffy/debuffy, atp.) anebo označení pro zvýhodňování někoho/něčeho
* '''taming''' - animal taming/taming animals
* '''taming/tamovat''' - ochočování zvěře/ochočovat zvěř
* '''tank''' - player/ npc that is durable, able to block incoming damage and hold aggro
* '''tank''' - hráč/npc které je odolné, schopné blokovat příchozí damage a držet aggro
* '''target''' - targeting (marking the player/npc with the aim cursor)
* '''target''' - zacílení (označení hráče/npc kurzorem zaměřovače)
* '''tcs/tocs''' - spell expression Empowered Protective aura/Empowered Reflective aura
* '''tcs/tocs''' - výraz pro kouzlo Empowered Protective aura/Empowered Reflective aura
* '''undead''' - undead (type of monster)
* '''undead''' - nemrtví (druh monster)
* '''vendor''' - npc merchant
* '''vendor''' - npc obchodník
* '''vog''' - Chain Lightning spell
* '''vog''' - kouzlo Chain Lightning
* '''vus''' - term for Arch Protection spell (increases AR)
* '''vus''' - výraz pro kouzlo Arch Protection (zvyšuje AR)
* '''war mod'''' - mode in which the player is able to attack
* '''war mod''' - mód ve kterém je hráč schopen zaútočit
* '''wanderer''' - wanderer, default profession after choosing the character's race
* '''wanderer''' - tulák, výchozí povolání po výběru rasy postavy
* '''WIS''' - wisdom, one of the basic stats
* '''WIS''' - moudrost, jeden ze základních statů
* '''wall/wall''' - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
* '''zeď/stěna''' - výraz pro mágovu stěnu (kouzlo Wall of Stone) nebo prostě stěnu nějakého dungeonu/jeskyně atp.
* '''mirror''' - term for the Magic Reflection spell or the reflection of spells in general
* '''zrcátko/zrcko''' - výraz pro kouzlo Magic Reflection nebo obecně odrážení kouzel
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Aktuální verze z 6. 4. 2024, 15:05

For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.

  • ability - ability of the player/npc to have or cause some effect
  • aggro - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
  • AR/armor - armor (is one of the attributes of the game, also displayed in the status bar)
  • 'arm/disarm' - equip/unequip weapons
  • aura - surrounding area effect of a spell or ability or also an expression for a protection spell
  • band/bandit - bandage or also healing request
  • buffs/debuffs - strengthening/weakening effects affecting the character
  • attack - attack (trying to cause damage to the target)
  • ' cast time' - the time of the spell (how long it takes for the spell to complete)
  • CD/cooldown' - the time during which the ability can be used again after its last use
  • ' CON' - constitution, one of the basic stats
  • corpse - the body of a dead npc/player, in which a possible loot will appear when opened
  • craft - craftsman class or crafting players
  • cure - treatment of poison or term for cure potion
  • dmg/damage - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
  • damager - the role of the player/npc who causes a lot of damage
  • DEX - dexterity , one of the basic states
  • druid - one of the classes
  • dung - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
  • equip/gear - player equipment
  • evasion - evasion (chance to avoid being hit)
  • exping - gaining experience (mostly together in a group of players)
  • expy' - experience gained from dead monsters or exp stones needed to increase the level
  • exp stone - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
  • flam/flamák - expression for the Reactive Armor spell
  • GP - gold pounds is a designation for gold coins, which are the basic currency of the game
  • grav - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
  • heal - restore HP by spell, bandage or regeneration
  • healer - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* hide/hid - become invisible or already invisible
  • hit - hit (successful attack)
  • HP - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
  • HP regen' - passive recovery (regeneration) HP
  • hypno - hypnotic ornament
  • INT - intelligence, one of the basic stats
  • itemization - equipment and its improvement (mainly with magic items)
  • camelka - morph into camel insect
  • casting - the process during which the spell is cast
  • circle - the level of the spell on which its parameters depend! N!
  • lance - Lance spell
  • level - level (mostly game character or monster that increases the character's stats and skills)
  • loot - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
  • mage - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
  • magic item/item - magical item/item (item that adds various benefits)
  • mana - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
  • mana regen - passive recovery (regeneration) of mana
  • miss/missnout - miss (failed attack)
  • mount - rideable animal (llama, horse, etc.)
  • plague - infection caught from npc that must be cured by magic or by npc healer
  • morph/demorph - transformation of druid into animal form/his "human" form
  • MR - magic resistance
  • npc - non-player character (characters/monsters controlled by the system)
  • ort/ortnout - expression for the spell Dispel Creature or Mass Dispel
  • opener - the mage's Wrath spell, causing a lot of dmg to armor
  • para - a term for the Paralyze spell or its effect
  • party - a group of players!N !
  • pet - domesticated animal
  • PK - player killer (red player who kills other players)
  • poison - poisoning with poison
  • treasure - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
  • port/kick - a term for the Recall spell or Teleport
  • potion/potka - potion with various effects
  • profession - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
  • priest - a priest (one of the classes or an npc in the dungeon)
  • protection - a term for a protective spell
  • PvM - player vs. monster or player against monsters
  • PvP - player vs. player or player against player
  • race - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
  • regy - basic items needed for magic or crafting
  • ress - resurrection revives dead players
  • resist - resistance (one of the game attributes) or successfully resisting an effect
  • role - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
  • skills - skills (trainable skills by characters)
  • soloing - playing alone
  • spell - a spell that can be cast by the player/npc
  • spell words - words , which appears above the player/npc during casting
  • stamina/stam - stamina, is one of the basic stats
  • stats - the basic attributes of the characters shown in the status bar
  • STR - strength, one of the basic stats
  • summon - a creature summoned by a spell that is controlled by a summoner
  • summoner - the role of the player/npc who summons and controls the summons
  • support - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
  • taming - animal taming/taming animals
  • tank - player/ npc that is durable, able to block incoming damage and hold aggro
  • target - targeting (marking the player/npc with the aim cursor)
  • tcs/tocs - spell expression Empowered Protective aura/Empowered Reflective aura
  • undead - undead (type of monster)
  • vendor - npc merchant
  • vog - Chain Lightning spell
  • vus - term for Arch Protection spell (increases AR)
  • war mod' - mode in which the player is able to attack
  • wanderer - wanderer, default profession after choosing the character's race
  • WIS - wisdom, one of the basic stats
  • wall/wall - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
  • mirror - term for the Magic Reflection spell or the reflection of spells in general