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For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang. | |||
[[Category:Průvodce/en]] | |||
[[Category:Průvodce]] | |||
<div | <div class="mw-translate-fuzzy"> | ||
* ''' | * '''ability''' - ability of the player/npc to have or cause some effect | ||
* '''aggro''' - | * '''aggro''' - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack) | ||
* '''AR/armor''' - | * '''AR/armor''' - armor (is one of the attributes of the game, also displayed in the status bar) | ||
* '''arm/disarm''' - | * '' 'arm/disarm''' - equip/unequip weapons | ||
* '''aura''' - | * '''aura''' - surrounding area effect of a spell or ability or also an expression for a protection spell | ||
* ''' | * '''band/bandit''' - bandage or also healing request | ||
* ''' | * '''buffs/debuffs''' - strengthening/weakening effects affecting the character | ||
* '''attack''' - | * '''attack''' - attack (trying to cause damage to the target) | ||
* '''cast time''' - | * ' ''cast time''' - the time of the spell (how long it takes for the spell to complete) | ||
* '''CD/cooldown''' - | * '''CD/cooldown'''' - the time during which the ability can be used again after its last use | ||
* '''CON''' - | * ' ''CON''' - constitution, one of the basic stats | ||
* '''corpse''' - | * '''corpse''' - the body of a dead npc/player, in which a possible loot will appear when opened | ||
* '''craft''' - | * '''craft''' - craftsman class or crafting players | ||
* '''cure''' - | * '''cure''' - treatment of poison or term for cure potion | ||
* '''dmg/damage''' - | * '''dmg/damage''' - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types) | ||
* '''damager''' - role | * '''damager''' - the role of the player/npc who causes a lot of damage | ||
* '''DEX''' - | * '''DEX''' - dexterity , one of the basic states | ||
* '''druid''' - | * '''druid''' - one of the classes | ||
* '''dung''' - dungeon ( | * '''dung''' - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure) | ||
* '''equip/gear''' - | * '''equip/gear''' - player equipment | ||
* '''evasion''' - | * '''evasion''' - evasion (chance to avoid being hit) | ||
* ''' | * '''exping''' - gaining experience (mostly together in a group of players) | ||
* '''expy''' - | * '''expy'''' - experience gained from dead monsters or exp stones needed to increase the level | ||
* '''exp stone''' - | * '''exp stone''' - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon) | ||
* '''flam/flamák''' - | * '''flam/flamák''' - expression for the Reactive Armor spell | ||
* '''GP''' - gold pounds | * '''GP''' - gold pounds is a designation for gold coins, which are the basic currency of the game | ||
* '''grav''' - | * '''grav''' - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear | ||
* '''heal''' - | * '''heal''' - restore HP by spell, bandage or regeneration | ||
* '''healer''' - role | * '''healer''' - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* '''hide/hid''' - become invisible or already invisible | ||
* '''hide/hid''' - | * '''hit''' - hit (successful attack) | ||
* '''hit''' - | * '''HP''' - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death) | ||
* '''HP''' - hit point | * '''HP regen'''' - passive recovery (regeneration) HP | ||
* '''HP regen''' - | * '''hypno'' '' - hypnotic ornament | ||
* '''hypno''' - | * '''INT''' - intelligence, one of the basic stats | ||
* '''INT''' - | * '''itemization''' - equipment and its improvement (mainly with magic items) | ||
* ''' | * '''camelka''' - morph into camel insect | ||
* ''' | * '''casting''' - the process during which the spell is cast | ||
* ''' | * '''circle''' - the level of the spell on which its parameters depend! N! | ||
* ''' | * '''lance''' - Lance spell | ||
* ''' | * '''level''' - level (mostly game character or monster that increases the character's stats and skills) | ||
* '''level''' - | * '''loot''' - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon | ||
* '''loot''' - | * '''mage''' - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage | ||
* '''mage''' - | * '''magic item/item''' - magical item/item (item that adds various benefits) | ||
* '''magic item/item''' - | * '''mana''' - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats | ||
* '''mana''' - | * '''mana regen''' - passive recovery (regeneration) of mana | ||
* '''mana regen''' - | * '''miss/missnout''' - miss (failed attack) | ||
* '''miss/missnout''' - | * '''mount''' - rideable animal (llama, horse, etc.) | ||
* '''mount''' - | * '''plague''' - infection caught from npc that must be cured by magic or by npc healer | ||
* ''' | * '''morph/demorph''' - transformation of druid into animal form/his "human" form | ||
* ''' | * '''MR''' - magic resistance | ||
* '''MR''' - | * '''npc''' - non-player character (characters/monsters controlled by the system) | ||
* '''npc''' - non- | * '''ort/ortnout''' - expression for the spell Dispel Creature or Mass Dispel | ||
* '''ort/ortnout''' - | * '''opener ''' - the mage's Wrath spell, causing a lot of dmg to armor | ||
* ''' | * '''para''' - a term for the Paralyze spell or its effect | ||
* '''para''' - | * '''party''' - a group of players!N ! | ||
* ''' | * '''pet''' - domesticated animal | ||
* '''pet''' - | * '''PK''' - player killer (red player who kills other players) | ||
* '''PK''' - player killer | * '''poison''' - poisoning with poison | ||
* '''poison''' - | * '''treasure''' - a locked crate or chest found mostly in dungeons, which contains GP and valuable items | ||
* ''' | * '''port/kick''' - a term for the Recall spell or Teleport | ||
* '''port/ | * '''potion/potka''' - potion with various effects | ||
* '''potion/potka''' - | * '''profession''' - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities) | ||
* ''' | * '''priest''' - a priest (one of the classes or an npc in the dungeon) | ||
* '''priest''' - | * '''protection''' - a term for a protective spell | ||
* ''' | * '''PvM''' - player vs. monster or player against monsters | ||
* '''PvM''' - player vs. | * '''PvP''' - player vs. player or player against player | ||
* '''PvP''' - player vs. | * '''race''' - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow) | ||
* ''' | * '''regy''' - basic items needed for magic or crafting | ||
* '''regy''' - | * '''ress''' - resurrection revives dead players | ||
* '''ress''' - resurrection | * '''resist''' - resistance (one of the game attributes) or successfully resisting an effect | ||
* '''resist''' - | * '''role''' - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank) | ||
* '''role''' - role | * '''skills''' - skills (trainable skills by characters) | ||
* ''' | * '''soloing''' - playing alone | ||
* ''' | * '''spell''' - a spell that can be cast by the player/npc | ||
* '''spell''' - | * '''spell words''' - words , which appears above the player/npc during casting | ||
* '''spell words''' - | * '''stamina/stam''' - stamina, is one of the basic stats | ||
* '''stamina/stam''' - | * '''stats''' - the basic attributes of the characters shown in the status bar | ||
* ''' | * '''STR''' - strength, one of the basic stats | ||
* '''STR''' - strength | * '''summon''' - a creature summoned by a spell that is controlled by a summoner | ||
* '''summon''' - | * '''summoner''' - the role of the player/npc who summons and controls the summons | ||
* '''summoner''' - role | * '''support''' - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something | ||
* '''support''' - role | * '''taming''' - animal taming/taming animals | ||
* '''taming | * '''tank''' - player/ npc that is durable, able to block incoming damage and hold aggro | ||
* '''tank''' - | * '''target''' - targeting (marking the player/npc with the aim cursor) | ||
* '''target''' - | * '''tcs/tocs''' - spell expression Empowered Protective aura/Empowered Reflective aura | ||
* '''tcs/tocs''' - | * '''undead''' - undead (type of monster) | ||
* '''undead''' - | * '''vendor''' - npc merchant | ||
* '''vendor''' - npc | * '''vog''' - Chain Lightning spell | ||
* '''vog''' - | * '''vus''' - term for Arch Protection spell (increases AR) | ||
* '''vus''' - | * '''war mod'''' - mode in which the player is able to attack | ||
* '''war mod''' - | * '''wanderer''' - wanderer, default profession after choosing the character's race | ||
* '''wanderer''' - | * '''WIS''' - wisdom, one of the basic stats | ||
* '''WIS''' - | * '''wall/wall''' - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc. | ||
* ''' | * '''mirror''' - term for the Magic Reflection spell or the reflection of spells in general | ||
* ''' | |||
</div> | </div> |
Aktuální verze z 6. 4. 2024, 15:05
For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.
- ability - ability of the player/npc to have or cause some effect
- aggro - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
- AR/armor - armor (is one of the attributes of the game, also displayed in the status bar)
- 'arm/disarm' - equip/unequip weapons
- aura - surrounding area effect of a spell or ability or also an expression for a protection spell
- band/bandit - bandage or also healing request
- buffs/debuffs - strengthening/weakening effects affecting the character
- attack - attack (trying to cause damage to the target)
- ' cast time' - the time of the spell (how long it takes for the spell to complete)
- CD/cooldown' - the time during which the ability can be used again after its last use
- ' CON' - constitution, one of the basic stats
- corpse - the body of a dead npc/player, in which a possible loot will appear when opened
- craft - craftsman class or crafting players
- cure - treatment of poison or term for cure potion
- dmg/damage - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
- damager - the role of the player/npc who causes a lot of damage
- DEX - dexterity , one of the basic states
- druid - one of the classes
- dung - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
- equip/gear - player equipment
- evasion - evasion (chance to avoid being hit)
- exping - gaining experience (mostly together in a group of players)
- expy' - experience gained from dead monsters or exp stones needed to increase the level
- exp stone - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
- flam/flamák - expression for the Reactive Armor spell
- GP - gold pounds is a designation for gold coins, which are the basic currency of the game
- grav - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
- heal - restore HP by spell, bandage or regeneration
- healer - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* hide/hid - become invisible or already invisible
- hit - hit (successful attack)
- HP - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
- HP regen' - passive recovery (regeneration) HP
- hypno - hypnotic ornament
- INT - intelligence, one of the basic stats
- itemization - equipment and its improvement (mainly with magic items)
- camelka - morph into camel insect
- casting - the process during which the spell is cast
- circle - the level of the spell on which its parameters depend! N!
- lance - Lance spell
- level - level (mostly game character or monster that increases the character's stats and skills)
- loot - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
- mage - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
- magic item/item - magical item/item (item that adds various benefits)
- mana - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
- mana regen - passive recovery (regeneration) of mana
- miss/missnout - miss (failed attack)
- mount - rideable animal (llama, horse, etc.)
- plague - infection caught from npc that must be cured by magic or by npc healer
- morph/demorph - transformation of druid into animal form/his "human" form
- MR - magic resistance
- npc - non-player character (characters/monsters controlled by the system)
- ort/ortnout - expression for the spell Dispel Creature or Mass Dispel
- opener - the mage's Wrath spell, causing a lot of dmg to armor
- para - a term for the Paralyze spell or its effect
- party - a group of players!N !
- pet - domesticated animal
- PK - player killer (red player who kills other players)
- poison - poisoning with poison
- treasure - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
- port/kick - a term for the Recall spell or Teleport
- potion/potka - potion with various effects
- profession - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
- priest - a priest (one of the classes or an npc in the dungeon)
- protection - a term for a protective spell
- PvM - player vs. monster or player against monsters
- PvP - player vs. player or player against player
- race - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
- regy - basic items needed for magic or crafting
- ress - resurrection revives dead players
- resist - resistance (one of the game attributes) or successfully resisting an effect
- role - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
- skills - skills (trainable skills by characters)
- soloing - playing alone
- spell - a spell that can be cast by the player/npc
- spell words - words , which appears above the player/npc during casting
- stamina/stam - stamina, is one of the basic stats
- stats - the basic attributes of the characters shown in the status bar
- STR - strength, one of the basic stats
- summon - a creature summoned by a spell that is controlled by a summoner
- summoner - the role of the player/npc who summons and controls the summons
- support - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
- taming - animal taming/taming animals
- tank - player/ npc that is durable, able to block incoming damage and hold aggro
- target - targeting (marking the player/npc with the aim cursor)
- tcs/tocs - spell expression Empowered Protective aura/Empowered Reflective aura
- undead - undead (type of monster)
- vendor - npc merchant
- vog - Chain Lightning spell
- vus - term for Arch Protection spell (increases AR)
- war mod' - mode in which the player is able to attack
- wanderer - wanderer, default profession after choosing the character's race
- WIS - wisdom, one of the basic stats
- wall/wall - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
- mirror - term for the Magic Reflection spell or the reflection of spells in general