Slang

Z Endor Revived Wiki

For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.

  • ability - ability of the player/npc to have or cause some effect
  • aggro - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
  • AR/armor - armor (is one of the attributes of the game, also displayed in the status bar)
  • 'arm/disarm' - equip/unequip weapons
  • aura - surrounding area effect of a spell or ability or also an expression for a protection spell
  • band/bandit - bandage or also healing request
  • buffs/debuffs - strengthening/weakening effects affecting the character
  • attack - attack (trying to cause damage to the target)
  • ' cast time' - the time of the spell (how long it takes for the spell to complete)
  • CD/cooldown' - the time during which the ability can be used again after its last use
  • ' CON' - constitution, one of the basic stats
  • corpse - the body of a dead npc/player, in which a possible loot will appear when opened
  • craft - craftsman class or crafting players
  • cure - treatment of poison or term for cure potion
  • dmg/damage - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
  • damager - the role of the player/npc who causes a lot of damage
  • DEX - dexterity , one of the basic states
  • druid - one of the classes
  • dung - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
  • equip/gear - player equipment
  • evasion - evasion (chance to avoid being hit)
  • exping - gaining experience (mostly together in a group of players)
  • expy' - experience gained from dead monsters or exp stones needed to increase the level
  • exp stone - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
  • flam/flamák - expression for the Reactive Armor spell
  • GP - gold pounds is a designation for gold coins, which are the basic currency of the game
  • grav - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
  • heal - restore HP by spell, bandage or regeneration
  • healer - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* hide/hid - become invisible or already invisible
  • hit - hit (successful attack)
  • HP - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
  • HP regen' - passive recovery (regeneration) HP
  • hypno - hypnotic ornament
  • INT - intelligence, one of the basic stats
  • itemization - equipment and its improvement (mainly with magic items)
  • camelka - morph into camel insect
  • casting - the process during which the spell is cast
  • circle - the level of the spell on which its parameters depend! N!
  • lance - Lance spell
  • level - level (mostly game character or monster that increases the character's stats and skills)
  • loot - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
  • mage - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
  • magic item/item - magical item/item (item that adds various benefits)
  • mana - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
  • mana regen - passive recovery (regeneration) of mana
  • miss/missnout - miss (failed attack)
  • mount - rideable animal (llama, horse, etc.)
  • plague - infection caught from npc that must be cured by magic or by npc healer
  • morph/demorph - transformation of druid into animal form/his "human" form
  • MR - magic resistance
  • npc - non-player character (characters/monsters controlled by the system)
  • ort/ortnout - expression for the spell Dispel Creature or Mass Dispel
  • opener - the mage's Wrath spell, causing a lot of dmg to armor
  • para - a term for the Paralyze spell or its effect
  • party - a group of players!N !
  • pet - domesticated animal
  • PK - player killer (red player who kills other players)
  • poison - poisoning with poison
  • treasure - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
  • port/kick - a term for the Recall spell or Teleport
  • potion/potka - potion with various effects
  • profession - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
  • priest - a priest (one of the classes or an npc in the dungeon)
  • protection - a term for a protective spell
  • PvM - player vs. monster or player against monsters
  • PvP - player vs. player or player against player
  • race - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
  • regy - basic items needed for magic or crafting
  • ress - resurrection revives dead players
  • resist - resistance (one of the game attributes) or successfully resisting an effect
  • role - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
  • skills - skills (trainable skills by characters)
  • soloing - playing alone
  • spell - a spell that can be cast by the player/npc
  • spell words - words , which appears above the player/npc during casting
  • stamina/stam - stamina, is one of the basic stats
  • stats - the basic attributes of the characters shown in the status bar
  • STR - strength, one of the basic stats
  • summon - a creature summoned by a spell that is controlled by a summoner
  • summoner - the role of the player/npc who summons and controls the summons
  • support - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
  • taming - animal taming/taming animals
  • tank - player/ npc that is durable, able to block incoming damage and hold aggro
  • target - targeting (marking the player/npc with the aim cursor)
  • tcs/tocs - spell expression Empowered Protective aura/Empowered Reflective aura
  • undead - undead (type of monster)
  • vendor - npc merchant
  • vog - Chain Lightning spell
  • vus - term for Arch Protection spell (increases AR)
  • war mod' - mode in which the player is able to attack
  • wanderer - wanderer, default profession after choosing the character's race
  • WIS - wisdom, one of the basic stats
  • wall/wall - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
  • mirror - term for the Magic Reflection spell or the reflection of spells in general