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For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.
For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.


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[[Category:Průvodce/en]]
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* '''abilita''' - schopnost hráče/npc mít či způsobit nějaký efekt
* '''ability''' - ability of the player/npc to have or cause some effect
* '''aggro''' - agrese npc/hráče vůči hráči/npc (např. “mám aggro” znamená že npc utočí na mě a “vzít aggro” znamená přimět svým útokem npc útočit na mě)
* '''aggro''' - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
* '''AR/armor''' - brnění (je jedním z atributů hry, také se zobrazuje ve status baru)
* '''AR/armor''' - armor (is one of the attributes of the game, also displayed in the status bar)
* '''arm/disarm''' - nasazení/sundání zbraní
* '' 'arm/disarm''' - equip/unequip weapons
* '''aura''' - okolní plošný efekt kouzla nebo schopnosti nebo také výraz pro ochranné kouzlo
* '''aura''' - surrounding area effect of a spell or ability or also an expression for a protection spell
* '''banda/bandit''' - bandáž nebo táke požadavek na léčení
* '''band/bandit''' - bandage or also healing request
* '''buffy/debuffy''' - posilující/oslabující efekty ovlivňující postavu
* '''buffs/debuffs''' - strengthening/weakening effects affecting the character
* '''attack''' - útok (snaha způsobit poškození cíli)
* '''attack''' - attack (trying to cause damage to the target)
* '''cast time''' - doba kouzlení (za jak dlouho se kouzlo dokončí)
* ' ''cast time''' - the time of the spell (how long it takes for the spell to complete)
* '''CD/cooldown''' - doba, za kterou je možno znovu použít abilitu po jejím posledním seslání
* '''CD/cooldown'''' - the time during which the ability can be used again after its last use
* '''CON''' - konstituce, jeden ze základních statů
* ' ''CON''' - constitution, one of the basic stats
* '''corpse''' - tělo mrtvého npc/hráče, ve kterém se po otevření zobrazí možný loot
* '''corpse''' - the body of a dead npc/player, in which a possible loot will appear when opened
* '''craft''' - povolání řemeslník nebo řemeslná výroba hráči
* '''craft''' - craftsman class or crafting players
* '''cure''' - léčení otravy jedem nebo výraz pro cure potion
* '''cure''' - treatment of poison or term for cure potion
* '''dmg/damage''' - poškození, které ubírá HP cíle (rozdělujeme především na fyzické a magické, ale každé z nich má svoje další typy)
* '''dmg/damage''' - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
* '''damager''' - role hráče/npc, který způsobuje velké poškození
* '''damager''' - the role of the player/npc who causes a lot of damage
* '''DEX''' - dexternity neboli obratnost, jeden ze základních statů
* '''DEX''' - dexterity , one of the basic states
* '''druid''' - jedno z povolání
* '''druid''' - one of the classes
* '''dung''' - dungeon (jde o sklepení, pevnost, jeskyni, atd., kde se vyskytují monstra, kam chodí parta hráčů společně expit a pro poklady)
* '''dung''' - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
* '''equip/gear''' - výbava hráče
* '''equip/gear''' - player equipment
* '''evasion''' - vyhýbání se (šance na vyhnutí se zásahu)
* '''evasion''' - evasion (chance to avoid being hit)
* '''expení''' - získávání zkušeností (většinou společně v partě hráčů)
* '''exping''' - gaining experience (mostly together in a group of players)
* '''expy''' - zkušenosti získané z mrtvých monster či exp stonů potřebné na zvýšení levelu
* '''expy'''' - experience gained from dead monsters or exp stones needed to increase the level
* '''exp stone''' - předmět, který po dvojkliku na něj, přidá expy (většinou se nachází v průběhu a na konci dungu)
* '''exp stone''' - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
* '''flam/flamák''' - výraz pro kouzlo Reactive Armor
* '''flam/flamák''' - expression for the Reactive Armor spell
* '''GP''' - gold pounds je označení pro zlaté mince, které jsou základním platidlem hry
* '''GP''' - gold pounds is a designation for gold coins, which are the basic currency of the game
* '''grav''' - výraz pro kouzlo Dispel Field nebo efekt způsobující zmizení mágovo stěny a polí
* '''grav''' - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
* '''heal''' - obnovení HP kouzlem, bandáží či regenerací
* '''heal''' - restore HP by spell, bandage or regeneration
* '''healer''' - role hráče/npc, který se zaměřuje na léčení party a také může jít o npc, které oživí mrtvého hráče
* '''healer''' - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* '''hide/hid''' - become invisible or already invisible
* '''hide/hid''' - zneviditelnit se nebo už být neviditelný
* '''hit''' - hit (successful attack)
* '''hit''' - zásah (úspěšný útok)
* '''HP''' - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
* '''HP''' - hit point neboli “životy” postavy, základní stat na kterém závisí život či smrt postavy (spadnutí HP na 0 = smrt)
* '''HP regen'''' - passive recovery (regeneration) HP
* '''HP regen''' - pasivní obnova (regenerace) HP
* '''hypno'' '' - hypnotic ornament
* '''hypno''' - hypnotický ornament
* '''INT''' - intelligence, one of the basic stats
* '''INT''' - inteligence, jeden ze základních statů
* '''itemization''' - equipment and its improvement (mainly with magic items)
* '''itemizace''' - výbava a její vylepšování (hlavně magickými předměty)
* '''camelka''' - morph into camel insect
* '''kamelka''' - morf na camel insect
* '''casting''' - the process during which the spell is cast
* '''kouzlení/casting''' - proces během kterého se sesílá kouzlo
* '''circle''' - the level of the spell on which its parameters depend! N!
* '''kruh''' - úroveň kouzla na které závisí jeho parametry
* '''lance''' - Lance spell
* '''lanca''' - kouzlo Lance
* '''level''' - level (mostly game character or monster that increases the character's stats and skills)
* '''level''' - úroveň (většinou herní postavy nebo monstra, která zvyšuje staty a skilly postavy)
* '''loot''' - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
* '''loot''' - vše co se dá sebrat z těla mrtvého npc/hráče nebo také obsah pokladu či veškeré věci ukořistěné z dungeonu
* '''mage''' - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
* '''mage''' - mág (jedno z povolání nebo npc v dungu) nebo role hráče/npc, který způsobuje velké poškození kouzly
* '''magic item/item''' - magical item/item (item that adds various benefits)
* '''magic item/item''' - magický předmět/předmět (předmět co přidává různé benefity)
* '''mana''' - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
* '''mana''' - magická energie, ze které se čerpá síla pro kouzlení (kouzlo spotřebovává manu), je jedním ze základních statů
* '''mana regen''' - passive recovery (regeneration) of mana
* '''mana regen''' - pasivní obnova (regenerace) many
* '''miss/missnout''' - miss (failed attack)
* '''miss/missnout''' - minout (neúspěšný útok)
* '''mount''' - rideable animal (llama, horse, etc.)
* '''mount''' - zvíře na kterém se dá jezdit (lama, kůň, atd.)
* '''plague''' - infection caught from npc that must be cured by magic or by npc healer
* '''mor''' - nákaza chycená od npc, kterou je nutno vyléčit kouzlem nebo u npc healer
* '''morph/demorph''' - transformation of druid into animal form/his "human" form
* '''morf/demorf''' - přeměna druida do zvířecí formy/jeho “lidská” podoba
* '''MR''' - magic resistance
* '''MR''' - magická odolnost/magic resistance
* '''npc''' - non-player character (characters/monsters controlled by the system)
* '''npc''' - non-playable character (postavy/monstra ovládané systémem)
* '''ort/ortnout''' - expression for the spell Dispel Creature or Mass Dispel
* '''ort/ortnout''' - výraz pro kouzlo Dispel Creature nebo Mass Dispel
* '''opener ''' - the mage's Wrath spell, causing a lot of dmg to armor
* '''otvírák''' - mágovo kouzlo Wrath, způsobující velký dmg do armoru
* '''para''' - a term for the Paralyze spell or its effect
* '''para''' - výraz pro kouzlo Paralyze nebo jeho efekt
* '''party''' - a group of players!N !
* '''parta/party''' - skupina hráčů
* '''pet''' - domesticated animal
* '''pet''' - ochočené zvíře
* '''PK''' - player killer (red player who kills other players)
* '''PK''' - player killer neboli vrah (červený hráč, který zabíjí ostatní hráče)
* '''poison''' - poisoning with poison
* '''poison''' - otrava jedem
* '''treasure''' - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
* '''poklad''' - zamčená a zapaštěná bedna či truhla nacházející se většinou v dungeonech, ve které bývají GP a cenné předměty
* '''port/kick''' - a term for the Recall spell or Teleport
* '''port/kop''' - výraz pro kouzlo Recall či Teleport
* '''potion/potka''' - potion with various effects
* '''potion/potka''' - lektvar s různými účinky
* '''profession''' - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
* '''povolání''' - zaměření postavy na určitý způsob hraní dle výběru z možných variant (výběr povolání ovlivňuje způsob hraní, staty, skilly a ability)
* '''priest''' - a priest (one of the classes or an npc in the dungeon)
* '''priest''' - kněz (jedno z povolání nebo npc v dungu)
* '''protection''' - a term for a protective spell
* '''protekce''' - výraz pro ochranné kouzlo
* '''PvM''' - player vs. monster or player against monsters
* '''PvM''' - player vs. monster neboli hráč proti monstrům
* '''PvP''' - player vs. player or player against player
* '''PvP''' - player vs. player neboli hráč proti hráči
* '''race''' - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
* '''rasa''' - druh bytosti, dle kterého jsou určeny různé predispozice (ork, human, elf, half-elf a drow)
* '''regy''' - basic items needed for magic or crafting
* '''regy''' - základní předměty potřebné pro kouzlení nebo craft
* '''ress''' - resurrection revives dead players
* '''ress''' - resurrection neboli oživení oživuje mrtvé hráče
* '''resist''' - resistance (one of the game attributes) or successfully resisting an effect
* '''resist''' - odolnost (jeden z herních atributů) nebo úspěšné odolání nějakému efektu
* '''role''' - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
* '''role''' - role, kterou hráč nebo npc zastává v boji (damager, healer, mage, summoner, support, tank)
* '''skills''' - skills (trainable skills by characters)
* '''skilly''' - dovednosti (trénovatelné dovednosti postavy)
* '''soloing''' - playing alone
* '''sólování''' - osamocené hraní
* '''spell''' - a spell that can be cast by the player/npc
* '''spell''' - kouzlo, které může sesílat hráč/npc
* '''spell words''' - words , which appears above the player/npc during casting
* '''spell words''' - slova, která se zobrazí nad hráčem/npc během kouzlení
* '''stamina/stam''' - stamina, is one of the basic stats
* '''stamina/stam''' - výdrž, je jedním ze základních statů
* '''stats''' - the basic attributes of the characters shown in the status bar
* '''staty''' - základní atributy postav zobrazené ve status baru
* '''STR''' - strength, one of the basic stats
* '''STR''' - strength neboli síla, jeden ze základních statů
* '''summon''' - a creature summoned by a spell that is controlled by a summoner
* '''summon''' - kouzlem vyvolaný tvor, který je ovládán summonerem
* '''summoner''' - the role of the player/npc who summons and controls the summons
* '''summoner''' - role hráče/npc, který vyvolává a ovládá summonny
* '''support''' - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
* '''support''' - role hráče/npc, který podporuje partu (např. ochrannými kouzly, buffy/debuffy, atp.) anebo označení pro zvýhodňování někoho/něčeho
* '''taming''' - animal taming/taming animals
* '''taming/tamovat''' - ochočování zvěře/ochočovat zvěř
* '''tank''' - player/ npc that is durable, able to block incoming damage and hold aggro
* '''tank''' - hráč/npc které je odolné, schopné blokovat příchozí damage a držet aggro
* '''target''' - targeting (marking the player/npc with the aim cursor)
* '''target''' - zacílení (označení hráče/npc kurzorem zaměřovače)
* '''tcs/tocs''' - spell expression Empowered Protective aura/Empowered Reflective aura
* '''tcs/tocs''' - výraz pro kouzlo Empowered Protective aura/Empowered Reflective aura
* '''undead''' - undead (type of monster)
* '''undead''' - nemrtví (druh monster)
* '''vendor''' - npc merchant
* '''vendor''' - npc obchodník
* '''vog''' - Chain Lightning spell
* '''vog''' - kouzlo Chain Lightning
* '''vus''' - term for Arch Protection spell (increases AR)
* '''vus''' - výraz pro kouzlo Arch Protection (zvyšuje AR)
* '''war mod'''' - mode in which the player is able to attack
* '''war mod''' - mód ve kterém je hráč schopen zaútočit
* '''wanderer''' - wanderer, default profession after choosing the character's race
* '''wanderer''' - tulák, výchozí povolání po výběru rasy postavy
* '''WIS''' - wisdom, one of the basic stats
* '''WIS''' - moudrost, jeden ze základních statů
* '''wall/wall''' - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
* '''zeď/stěna''' - výraz pro mágovu stěnu (kouzlo Wall of Stone) nebo prostě stěnu nějakého dungeonu/jeskyně atp.
* '''mirror''' - term for the Magic Reflection spell or the reflection of spells in general
* '''zrcátko/zrcko''' - výraz pro kouzlo Magic Reflection nebo obecně odrážení kouzel
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Aktuální verze z 6. 4. 2024, 15:05

For a better understanding of some texts on the wiki, players or discussions, here is a list of Endorian slang expressions, often based on common game terms or slang.

  • ability - ability of the player/npc to have or cause some effect
  • aggro - aggression of the npc/player towards the player/npc (e.g. "I have aggro" means that the npc will attack me and "take aggro" means to make the npc attack me with my attack)
  • AR/armor - armor (is one of the attributes of the game, also displayed in the status bar)
  • 'arm/disarm' - equip/unequip weapons
  • aura - surrounding area effect of a spell or ability or also an expression for a protection spell
  • band/bandit - bandage or also healing request
  • buffs/debuffs - strengthening/weakening effects affecting the character
  • attack - attack (trying to cause damage to the target)
  • ' cast time' - the time of the spell (how long it takes for the spell to complete)
  • CD/cooldown' - the time during which the ability can be used again after its last use
  • ' CON' - constitution, one of the basic stats
  • corpse - the body of a dead npc/player, in which a possible loot will appear when opened
  • craft - craftsman class or crafting players
  • cure - treatment of poison or term for cure potion
  • dmg/damage - damage that takes away the target's HP (we mainly divide to physical and magical, but each of them has its own other types)
  • damager - the role of the player/npc who causes a lot of damage
  • DEX - dexterity , one of the basic states
  • druid - one of the classes
  • dung - dungeon (it is a dungeon, fortress, cave, etc., where monsters are found, where a bunch of players go together for experience and treasure)
  • equip/gear - player equipment
  • evasion - evasion (chance to avoid being hit)
  • exping - gaining experience (mostly together in a group of players)
  • expy' - experience gained from dead monsters or exp stones needed to increase the level
  • exp stone - item that adds experience after double-clicking on it (mostly found during and at the end of a dungeon)
  • flam/flamák - expression for the Reactive Armor spell
  • GP - gold pounds is a designation for gold coins, which are the basic currency of the game
  • grav - a term for the Dispel Field spell or the effect causing the mage's wall and fields to disappear
  • heal - restore HP by spell, bandage or regeneration
  • healer - role of a player/npc who focuses on healing the party and can also be an npc that revives a dead player!N !* hide/hid - become invisible or already invisible
  • hit - hit (successful attack)
  • HP - hit point or "lives" of the character, the basic stat on which the life or death of the character depends (dropping HP to 0 = death)
  • HP regen' - passive recovery (regeneration) HP
  • hypno - hypnotic ornament
  • INT - intelligence, one of the basic stats
  • itemization - equipment and its improvement (mainly with magic items)
  • camelka - morph into camel insect
  • casting - the process during which the spell is cast
  • circle - the level of the spell on which its parameters depend! N!
  • lance - Lance spell
  • level - level (mostly game character or monster that increases the character's stats and skills)
  • loot - everything that can be collected from the body of a dead npc/player or also the contents of a treasure or all things looted from a dungeon
  • mage - a mage (one of the classes or an npc in the dungeon) or the role of the player/npc , which causes a lot of magic damage
  • magic item/item - magical item/item (item that adds various benefits)
  • mana - magical energy from which draws power for spells (spell consumes mana), is one of the basic stats
  • mana regen - passive recovery (regeneration) of mana
  • miss/missnout - miss (failed attack)
  • mount - rideable animal (llama, horse, etc.)
  • plague - infection caught from npc that must be cured by magic or by npc healer
  • morph/demorph - transformation of druid into animal form/his "human" form
  • MR - magic resistance
  • npc - non-player character (characters/monsters controlled by the system)
  • ort/ortnout - expression for the spell Dispel Creature or Mass Dispel
  • opener - the mage's Wrath spell, causing a lot of dmg to armor
  • para - a term for the Paralyze spell or its effect
  • party - a group of players!N !
  • pet - domesticated animal
  • PK - player killer (red player who kills other players)
  • poison - poisoning with poison
  • treasure - a locked crate or chest found mostly in dungeons, which contains GP and valuable items
  • port/kick - a term for the Recall spell or Teleport
  • potion/potka - potion with various effects
  • profession - focusing the character on a certain way of playing according to the choice of possible variants (the choice of profession affects the way of playing, stats, skills and abilities)
  • priest - a priest (one of the classes or an npc in the dungeon)
  • protection - a term for a protective spell
  • PvM - player vs. monster or player against monsters
  • PvP - player vs. player or player against player
  • race - a type of being according to which the various predispositions are determined (orc, human, elf, half-elf and drow)
  • regy - basic items needed for magic or crafting
  • ress - resurrection revives dead players
  • resist - resistance (one of the game attributes) or successfully resisting an effect
  • role - the role that the player or npc takes in the battle (damager, healer, mage, summoner, support, tank)
  • skills - skills (trainable skills by characters)
  • soloing - playing alone
  • spell - a spell that can be cast by the player/npc
  • spell words - words , which appears above the player/npc during casting
  • stamina/stam - stamina, is one of the basic stats
  • stats - the basic attributes of the characters shown in the status bar
  • STR - strength, one of the basic stats
  • summon - a creature summoned by a spell that is controlled by a summoner
  • summoner - the role of the player/npc who summons and controls the summons
  • support - the role of the player/npc who supports the party (e.g. protective spells, buffs/debuffs, etc.) or a designation for favoring someone/something
  • taming - animal taming/taming animals
  • tank - player/ npc that is durable, able to block incoming damage and hold aggro
  • target - targeting (marking the player/npc with the aim cursor)
  • tcs/tocs - spell expression Empowered Protective aura/Empowered Reflective aura
  • undead - undead (type of monster)
  • vendor - npc merchant
  • vog - Chain Lightning spell
  • vus - term for Arch Protection spell (increases AR)
  • war mod' - mode in which the player is able to attack
  • wanderer - wanderer, default profession after choosing the character's race
  • WIS - wisdom, one of the basic stats
  • wall/wall - expression for a mage's wall (Wall of Stone spell) or simply the wall of a dungeon/cave, etc.
  • mirror - term for the Magic Reflection spell or the reflection of spells in general