(založena nová stránka s textem „{| class="wikitable" |- ! Stat ! Abbreviation ! Description |- | {{ll|Attr:Health|Hitpoints}}<br> Life | HP | It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food. |- | {{ll|Attr:Mana|Mana}} | Mana | Allows casting and using abilities that require mana ({{ll|Class:Paladin#Aury|paladin auras}},…“)
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{| class="wikitable"
{| class="wikitable"
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! Stat
! 统计
! Abbreviation
! 缩写
! Description
! 描述
|-
|-
| {{ll|Attr:Health|Hitpoints}}<br> Life
| {{ll|Attr:Health|生命值}}<br>生命
| HP
| HP
| It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food.
| Allows casting and using abilities that require mana ({{ll|Class:Paladin#Aury|paladin auras}}, ranger {{ll|Class:Ranger#Ammunition|special ammo}}). It replenishes on its own. It can be sped up with meditation, spells, potions, or regenerative waters.
| Necessary for movement and combat with a weapon. It drops faster if the hero is overloaded or using heavy weapons. Once it runs out, the character collapses from fatigue and is temporarily unable to move or attack. It replenishes on its own, or it can be replenished by resting (skill camping, regenerate faster if resting by a lit fire from kindlings), spells, potions or regenerative food.
| It affects the attack power in close combat (except for the rogue's ability {{ll|Class:Rogue#Backstab|backstab}}), it is needed for the ability to carry some heavier armor and weapons, the character can also carry more. Also Increases maximum HP. The value increases gradually with each acquired character level.
| It affects the attack power in ranged combat as well as {{ll|Class:Rogue#Backstab|backstab}} from the rogue, allowing for a faster attack while also affecting the dodge chance. The value increases gradually with each acquired character level.
| {{ll|Attr:Summon Commanding|Summon Commanding}}<br> Summon control bonus
| {{ll|Attr:Summon Commanding|召唤命令}}<br>召唤控制加成
| SC
| SC
| A unique stat used for summoners ({{ll|Class:Necromancer#Summoni|necromancer}} and {{ll|Class:Heretic#Summoni|heretic}}). Each point gained in SC is equivalent to one character level. Example: If a player at level 13 cannot control two specific monsters at the same time, but at level 14 they would already be able to, an item with a +1 SC bonus will allow them to do so. The bonus cannot be used on the heretic's demons if he cannot yet control them himself. The value increases gradually with each acquired level of the character (only the bonus obtained from the equipment the character is wearing is displayed in the game).