Staty/zh: Porovnání verzí

Z Endor Revived Wiki

(založena nová stránka s textem „Category:Mechaniky/zh“)
(založena nová stránka s textem „{| class="wikitable" |- ! Stat ! Abbreviation ! Description |- | {{ll|Attr:Health|Hitpoints}}<br> Life | HP | It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food. |- | {{ll|Attr:Mana|Mana}} | Mana | Allows casting and using abilities that require mana ({{ll|Class:Paladin#Aury|paladin auras}},…“)
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[[Category:Mechaniky/zh]]
[[Category:Mechaniky/zh]]


<div lang="cs" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
{| class="wikitable"
|-
|-
! Stat
! Stat
! Zkratka
! Abbreviation
! Popis
! Description
|-
|-
| {{ll|Attr:Health|Hitpoints}}<br>Life
| {{ll|Attr:Health|Hitpoints}}<br> Life
| HP
| HP
| Dostane se na 0, postava umře, stane se duchem a je třeba se nechat oživit jiným hráčem nebo healerem. Doplňuje se samovolně, eventuálně se lze léčit kouzly, bandážemi, lahvičkami nebo regeneračním jídlem.
| It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food.
|-
|-
| {{ll|Attr:Mana|Mana}}
| {{ll|Attr:Mana|Mana}}
| Mana
| Mana
| Umožňuje kouzlení a používání abilit, které manu vyžadují ({{ll|Class:Paladin#Aury|paladinské aury}}, rangerská {{ll|Class:Ranger#Munice|speciální munice}}). Doplňuje se samovolně. Je možné urychlit meditací, kouzly, lahvičkami nebo regeneračním pitím.
| Allows casting and using abilities that require mana ({{ll|Class:Paladin#Aury|paladin auras}}, ranger {{ll|Class:Ranger#Ammunition|special ammo}}). It replenishes on its own. It can be sped up with meditation, spells, potions, or regenerative waters.
|-
|-
| {{ll|Attr:Stamina|Stamina}}
| {{ll|Attr:Stamina|Stamina}}
| Stam
| Stam
| Potřebná pro pohyb a boj se zbraní. Klesá rychleji, pokud je hrdina přetížený nebo používá těžké zbraně. Jakmile dojde, postava padne únavou a je na chvíli neschopná pohybu a útoku. Doplňuje se samovolně, nebo se dá doplňovat odpočinkem (skill camping, rychleji camping u zapáleného ohýnku z třísek), kouzly, lahvičkami nebo regeneračním jídlem.
| Necessary for movement and combat with a weapon. It drops faster if the hero is overloaded or using heavy weapons. Once it runs out, the character collapses from fatigue and is temporarily unable to move or attack. It replenishes on its own, or it can be replenished by resting (skill camping, regenerate faster if resting by a lit fire from kindlings), spells, potions or regenerative food.
|-
|-
| {{ll|Attr:Strength|Strength}}
| {{ll|Attr:Strength|Strength}}
| STR
| STR
| Má vliv na sílu útoku v boji nablízko (vyjma zlodějovy ability {{ll|Class:Rogue#Backstab|backstab}}), je potřeba pro možnost nošení některých těžších zbrojí a zbraní, postava také více unese. Současně zvyšuje HP. Hodnota se navyšuje postupně každým získaným levelem postavy.
| It affects the attack power in close combat (except for the rogue's ability {{ll|Class:Rogue#Backstab|backstab}}), it is needed for the ability to carry some heavier armor and weapons, the character can also carry more. Also Increases maximum HP. The value increases gradually with each acquired character level.
|-
|-
| {{ll|Attr:Dexterity|Dexterity}}
| {{ll|Attr:Dexterity|Dexterity}}
| DEX
| DEX
| Má vliv na sílu útoku v boji na dálku a také na {{ll|Class:Rogue#Backstab|backstab}} od zloděje, zároveň umožňuje rychlejší útok a současně ovlivňuje šanci na vyhnutí se útoku. Hodnota se navyšuje postupně každým získaným levelem postavy.
| It affects the attack power in ranged combat as well as {{ll|Class:Rogue#Backstab|backstab}} from the rogue, allowing for a faster attack while also affecting the dodge chance. The value increases gradually with each acquired character level.
|-
|-
| {{ll|Attr:Intelligence|Intelligence}}
| {{ll|Attr:Intelligence|Intelligence}}
| INT
| INT
| Má vliv na sílu většiny kouzel, stejně tak zvyšuje manu. Hodnota se navyšuje postupně každým získaným levelem postavy.
| It affects the power of most spells, as well as increases mana. The value increases gradually with each acquired character level.
|-
|-
| {{ll|Attr:Constitution|Constitution}}
| {{ll|Attr:Constitution|Constitution}}
| Con
| Con
| Navyšuje HP a staminu. Hodnota se navyšuje postupně každým získaným levelem postavy.
| Increases HP and Stamina. The value increases gradually with each acquired character level.
|-
|-
| {{ll|Attr:Wisdom|Wisdom}}
| {{ll|Attr:Wisdom|Wisdom}}
| Wis
| Wis
| Má vliv na sílu některých kouzel, taky ovlivňuje manu. Hodnota se navyšuje postupně každým získaným levelem postavy.
| It affects the power of some spells, it also increases mana. The value increases gradually with each acquired character level.
|-
|-
| {{ll|Attr:Charisma|Charisma}}
| {{ll|Attr:Charisma|Charisma}}
| Char
| Char
| ''nepoužívané''
| ''unused''
|-
|-
| {{ll|Attr:Life Regeneration|Life Regeneration}}<br>Hitpoints regeneration
| {{ll|Attr:Life Regeneration|Life Regeneration}}<br> Hitpoints regeneration
| HP regen
| HP regen
| Ovlivňuje pasivní regeneraci zdraví postavy.
| Affects the character's passive health regeneration.
|-
|-
| {{ll|Attr:Mana Regeneration|Mana Regeneration}}
| {{ll|Attr:Mana Regeneration|Mana Regeneration}}
| Mana regen
| Mana regen
| Má vliv na pasivní regeneraci many.
| Affects passive mana regeneration.
|-
|-
| {{ll|Attr:Stamina Regeneration|Stamina Regeneration}}
| {{ll|Attr:Stamina Regeneration|Stamina Regeneration}}
| Stam regen
| Stam regen
| Pasivně regeneruje staminu.
| Passively regenerates stamina.
|-
|-
| {{ll|Attr:Summon Commanding|Summon Commanding}}<br>Summon control bonus
| {{ll|Attr:Summon Commanding|Summon Commanding}}<br> Summon control bonus
| SC
| SC
| Jedinečný stat sloužící pro vyvolávače ({{ll|Class:Necromancer#Summoni|necromancer}} a {{ll|Class:Heretic#Summoni|heretic}}). Každý bod získaný do SC je ekvivalentem jednoho levelu postavy. Příklad: Pokud hráč na levelu 13 nedokáže současně ovládat dvě konkrétní monstra, ale na levelu 14 už by to dokázal, předmět s bonusem +1 SC mu to umožní. Bonus nelze využít pro heretikovy démony, pokud je ještě sám nedokáže ovládat. Hodnota se navyšuje postupně každým získaným levelem postavy (ve hře se zobrazuje pouze bonus získaný z výbavy, kterou má postava oblečenou).
| A unique stat used for summoners ({{ll|Class:Necromancer#Summoni|necromancer}} and {{ll|Class:Heretic#Summoni|heretic}}). Each point gained in SC is equivalent to one character level. Example: If a player at level 13 cannot control two specific monsters at the same time, but at level 14 they would already be able to, an item with a +1 SC bonus will allow them to do so. The bonus cannot be used on the heretic's demons if he cannot yet control them himself. The value increases gradually with each acquired level of the character (only the bonus obtained from the equipment the character is wearing is displayed in the game).
|}
|}
</div>

Verze z 14. 2. 2024, 11:36

在游戏中,你可以遇到一些或多或少影响角色特征的统计数据。有些可能会受到种族选择的影响,有些则纯粹取决于装备。

Stat Abbreviation Description
Hitpoints
Life
HP It gets to 0, the character dies, becomes a ghost and needs to be revived by another player or a healer. It replenishes on its own, eventually it can be treated with spells, bandages, potions or regenerative food.
Mana Mana Allows casting and using abilities that require mana (paladin auras, ranger special ammo). It replenishes on its own. It can be sped up with meditation, spells, potions, or regenerative waters.
Stamina Stam Necessary for movement and combat with a weapon. It drops faster if the hero is overloaded or using heavy weapons. Once it runs out, the character collapses from fatigue and is temporarily unable to move or attack. It replenishes on its own, or it can be replenished by resting (skill camping, regenerate faster if resting by a lit fire from kindlings), spells, potions or regenerative food.
Strength STR It affects the attack power in close combat (except for the rogue's ability backstab), it is needed for the ability to carry some heavier armor and weapons, the character can also carry more. Also Increases maximum HP. The value increases gradually with each acquired character level.
Dexterity DEX It affects the attack power in ranged combat as well as backstab from the rogue, allowing for a faster attack while also affecting the dodge chance. The value increases gradually with each acquired character level.
Intelligence INT It affects the power of most spells, as well as increases mana. The value increases gradually with each acquired character level.
Constitution Con Increases HP and Stamina. The value increases gradually with each acquired character level.
Wisdom Wis It affects the power of some spells, it also increases mana. The value increases gradually with each acquired character level.
Charisma Char unused
Life Regeneration
Hitpoints regeneration
HP regen Affects the character's passive health regeneration.
Mana Regeneration Mana regen Affects passive mana regeneration.
Stamina Regeneration Stam regen Passively regenerates stamina.
Summon Commanding
Summon control bonus
SC A unique stat used for summoners (necromancer and heretic). Each point gained in SC is equivalent to one character level. Example: If a player at level 13 cannot control two specific monsters at the same time, but at level 14 they would already be able to, an item with a +1 SC bonus will allow them to do so. The bonus cannot be used on the heretic's demons if he cannot yet control them himself. The value increases gradually with each acquired level of the character (only the bonus obtained from the equipment the character is wearing is displayed in the game).