Class: Hierophant
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A young cleric, one day went to a forgotten abandoned monastery, which was located deep in the forest. While walking through the dark corridors, he came across a wooden bookcase with crumbling books. He decided to explore this old library and suddenly discovered old scrolls that had been almost forgotten. These scrolls, covered in dust and cobwebs, contained the secrets of the art of healing that he had never heard of before. The young man, who was a devoted servant of the gods, began to study these scrolls with enthusiasm. He learned to heal the sick, heal the wounded, and bring relief to the suffering. During his studies, he came across a mention of a mysterious Hierophant guild he had never heard of before. He began searching for information and discovered an old monk's journal that mentioned that the Hierophants were a mysterious group that protected and preserved powerful healing knowledge. The young man decided to find this mysterious society of Hierophants and share his skills with them. Gathering more information, he embarked on an adventurous journey that took him to distant lands, where he was to discover the secrets of the guild and become part of their mission to heal and help people in the name of their faith.
Hierophant is a profession that specializes in healing and supporting its allies, similar to Priest. Hierophant's strength is a greater focus on overall party protection and utilization of active abilities. A certain weakness of his is then the lower skill anatomy, the absence of flam sanct and large protective auras.
How to become
To be accepted into the Hierophant's guild, one first needs to be a Cleric of 10th level, then find classmaster Divinarius in the Hierophant's guild, write "join" and swear the oath: "No matter the danger. I shall not let my companions fall!”
Abilities
Title | Level | Type | Description |
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Healer | 10 | Passive | Speeds up healing with bandages. |
Altruism | 12 | Passive | Any heal from others also heals the hierophant for 10% of the healed value. |
Pain share | 15 | Active | Damage to the target is shared between the target and the hierophant, if either player dies, the connection is broken. Lasts 10 seconds, cooldown 60 seconds. It is activated by the command .painshare .
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Angelic presence | 18 | Active | Increases the hierophant's shock resist by 20 and all healing by 30%, while casting revitalization on all party players in the immediate vicinity of the hierophant. Lasts 30 seconds, cooldown 180 seconds. It is activated by the command .angelicpresence .
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Divine shield | 20 | Active | He casts an aura of invulnerability on his target, the hierophant cannot target himself. Lasts 4 seconds, cooldown 25 seconds. It is activated with the command .divineshield .
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Spells
To cast spells, you need to have reagents (regs) with you. These can be bought from vendors, players, or collected from fallen monsters.
Spell | # | Circle | Regs | Description |
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Create Food In Mani Ylem |
102 | 1 |
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Creates food. |
Heal In Mani |
104 | 1 |
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Heal minor wounds. |
Night Sight In Lor |
106 | 1 |
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Temporarily improves target's sight, turning darkness into daylight. |
Cure An Nox |
111 | 2 |
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Cures poison. |
Harm An Mani |
112 | 2 |
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Weak offensive spell |
Protection Uus Sanct |
115 | 2 |
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Temporarily increases target's armor. |
Stamina Restoration In Ex Uus |
268 | 2 |
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Target regains 10 stamina. |
Bless Rel Sanct |
117 | 3 |
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Temporarily increases target's strength, dexterity and intelligence. Warning, costs a large amount of mana! |
Cure Ailments Des Malus |
261 | 3 |
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Cures poison, disease (plague) and curses. |
Mana Restoration In Ort |
270 | 3 |
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Target regains 9 mana. |
Arch Cure Vas An Nox |
125 | 4 |
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Cures poison in a large area. Multiple casts are needed for stronger poisons. |
Arch Protection Vas Uus Sanct |
126 | 4 |
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Enhances armor of all targets in a large area ( 14-19 for 6 minutes). Main reason for priests to train inscription - onto grey scrolls for its maximized effect of 20 armor without variance. Keep on your party at all times. Commonly known as "vus". |
Recall Kal Ort Por |
132 | 4 |
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Spell for traveling around the realm. A marked recall rune or a runebook is needed as target, teleporting the caster after 12 seconds to it's coordinates. While the mage is free to move after the initial cast, the spell can still be interrupted by receiving damage. Commonly referred to as "port" or "kop". |
Greater Stamina Restoration Vas In Ex Uus |
269 | 4 |
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Target regains 47-50 stamina. |
Revitalization Tym In Mani |
340 | 4 |
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Heals target periodically for 5-10 hitpoints every 3 seconds. |
Lesser Protective Aura Bet Corp Sanct |
345 | 4 |
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Reduces physical damage the target receives by 20-25% for 35 seconds. Can be stacked with Mass aura of the same type to get up to 50% protection on the main target. Cannot be stacked with priest's protective auras. Overwrights Lesser Reflective Aura. |
Lesser Reflective Aura Bet Ort Corp Sanct |
346 | 4 |
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Reduces magical damage the target receives by 20-25% for 35 seconds. Can be stacked with Mass aura of the same type to get up to 50% protection on the main target. Cannot be stacked with priest's protective auras. Overwrights Lesser Protective Aura. |
Dispel Field An Grav |
134 | 5 |
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Dispells magical walls in a 6 tile area. |
Paralyze An Ex Por |
138 | 5 |
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Temporarily immobilizes the target. |
Greater Mana Restoration Vas In Ort |
271 | 5 |
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Target regains 18 mana. |
Mind Blast Por Corp Wis |
301 | 5 |
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Strong damaging spell, whose power is increased by the difference between the caster and the target. Will reflect back if the target has more intelligence. Stronger versus players. |
Holy Lance In Mani Ort |
341 | 5 |
3x |
Heals all partymembers in target's direction. |
Mark Kal Por Ylem |
145 | 6 |
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Marks the location of a rune, which can be used later for teleportation via the recall spell. |
Reveal Wis Quas |
148 | 6 |
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Reveals all hidden targets in a 10 tile area. |
Sanctify In Vas Grav Mani |
342 | 6 |
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Heals all partymembers in nearby area. |
Mass Protective Aura Grav Corp Sanct |
343 | 6 |
2x 2x |
Reduces physical damage that all nearby friendly targets receive by 20-25% for 35 seconds. Can be stacked with Lesser aura of the same type to get up to 50% protection on the main target. Cannot be stacked with priest's protective auras. Overwrights Mass Reflective Aura. |
Mass Reflective Aura Grav Ort Corp Sanct |
344 | 6 |
2x 2x |
Reduces magical damage that all nearby friendly targets receive by 20-25% for 35 seconds. Can be stacked with Lesser aura of the same type to get up to 50% protection on the main target. Cannot be stacked with priest's protective auras. Overwrights Mass Protective Aura. |
Mass Dispel Vas An Ort |
154 | 7 |
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Damages summoned or undead creatures in a 6 tile area. Has a chance of dispelling them completely, if their master is already dead. Commonly known as "ort". |
Stone to flesh An Ylem In Mani |
330 | 7 |
10x |
Canceles petrification. |
Resurrection An Corp |
159 | 8 |
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Brings fallen heroes back to life. Deals heavy damage to undead creatures. |
SkillsSkills are trainable attributes that have a major impact on each character's gameplay. Below is the table of max values at level 30. From level 31 onwards, only stats are being increased.
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StatsStats are basic character attributes whose values are affected by Races and Classes.
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